3D ARTIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS
Updated: Mai 17, 2025 - The 3D Artist possesses solid experience in creating 3D art for games with a strong understanding of stylized design and performance optimization for mobile platforms. Demonstrates proficiency in high-resolution and game-ready modeling, efficient texturing, and the ability to work with various industry-standard tools such as Maya, ZBrush, Substance Painter, and Unreal Engine. Applies technical knowledge to import and set up assets, solve visual challenges, and ensure accurate scale and integration within game environments.
Essential Hard and Soft Skills for a Standout 3D Artist Resume
- 3D Modelling Skills
- Texturing Skills
- Lighting and Rendering
- Sculpting Skills
- Animation Skills
- Compositing Skills
- Self-learning and Research Skills
- Proficiency in 3D Tools and Software
- Design and Creativity Skills
- Particle Effects
- Creativity
- Attention to Detail
- Problem-solving Skills
- Adaptability
- Time Management
- Communication Skills
- Teamwork
- Critical Thinking
- Patience
- Continuous Learning


Summary of 3D Artist Knowledge and Qualifications on Resume
1. BA in Graphic Design with 4 years of Experience
- Professional experience in visual arts with various styles
- Strong command of 3D tools - such as, Maya, Blender, ZBrush, Substance, 3Ds Max
- Good knowledge of creating realistic rendering and lighting
- Great understanding of lighting, color and composition
- Good sense of gameplay experience and special attention to detail
- Strong portfolio demonstrating 3D modeling and design skills
- Ability to work collaboratively with cross-functional teams
- Eagerness to learn and grow in a passionate environment
- Experience in creating high-quality 3D graphics for games
- Ability to create realistic models and PBR textures.
- Very good knowledge of modern tools and techniques used to create graphics for games.
2. BA in Graphic Design with 3 years of Experience
- Experienced with 3D modeling programs such as Maya, 3DS Max, or Blender
- Excellent creative and technical abilities
- Knowledge of PBR texture workflow
- Ability to take projects from concept to final product
- Good communication skills and the ability to work well in a team environment
- Ability to mentor and guide more junior resources
- Strong attention to detail and prioritization
- Strong understanding of low-poly modeling and texturing
- Experience with using Substance Painter
- Experience with sculpting tools such as ZBrush or Mudbox
- Experience with Vray
- Experience with real-time engines like Unity or Unreal
3. BA in Industrial Design with 3 years of Experience
- Experienced with 3D modeling programs such as Maya, 3ds Max, or Blender
- Excellent creative and technical abilities
- Knowledge of PBR texture workflow
- Ability to take projects from concept to final product
- Good communication skills and the ability to work well in a team environment
- Ability to mentor and guide more junior resources
- Strong attention to detail and prioritization
- Strong understanding of low-poly modeling and texturing
- Experience with using Substance Painter
- Experience with sculpting tools such as ZBrush or Mudbox
- Experience with Vray
- Experience with real-time engines like Unity or Unreal
4. BA in Architecture with 3 years of Experience
- 3D design experience including strong technical skills in creating 3D artwork.
- Candidate should be well versed with one of the following software, Maya, Blender
- Develop high quality and cutting-edge 3D artwork. Animate camera and objects for 3D scenes.
- Candidate should be expert in Modeling and Texturing. Able to create 3d assets for their assigned project.
- Candidate should have good knowledge of Lighting and Rendering. They should be able to give beautiful look to final output.
- Able to produce various style of art for 3D Motion graphics video creation. Stylized (i.e., Cartoonish) to photorealist.
- Skilled in the complete Adobe Creative Suite. competent in Aftereffects. Strong skills in Photoshop, InDesign and Illustrator are advantageous.
- Superior attention to detail
- Ability to multi-task and adhere to deadlines
- Self-motivation, enthusiasm and initiative
- Strong portfolio showcasing high-end digital design skills
5. BA in Multimedia with 3 years of Experience
- Previous commercial experience in a 3D production environment; or equivalent combination of education and experience
- Occasional travel either locally, nationally, and/or internationally may be required.
- Software skills: Autodesk 3DS MAX, VRAY, Adobe Creative Suite
- High degree of proficiency MS Office Suite, Outlook & Internet applications.
- Strong analytical, prioritizing, interpersonal, problem-solving, presentation, project management (from conception to completion), & planning skills.
- Strong verbal and written communication skills (including analysis, interpretation, & reasoning).
- Ability to develop and maintain collaborative relationships with peers and colleagues across the organization, as well as, internal and external clients.
- Ability to work well autonomously and within a team in a fast-paced and deadline-oriented environment.
- Ability to work with and influence peers and senior management.
- Self-motivated with critical attention to detail, deadlines and reporting.
- Ability to work overtime as necessary
6. BA in Industrial Design with 3 years of Experience
- Experience in casino or mobile gaming industry
- Understanding of the visual style and gameplay of top tier slot games
- Experience with Substance Painter
- Working in modeling for films or games.
- Have a portfolio of work demonstrating strong proficiency of character modeling.
- Experience with a modern 3D software package (Maya, 3DStudioMax, etc).
- Ability to produce photorealistic models and textures.
- Experience with Substance Painter.
- Experience using Zbrush or Mudbox.
- Thorough understanding of character art pipelines with a strong interest in furthering next-gen techniques.
- Ability to work and multitask under AAA-gaming timelines.
7. BA in Graphic Design with 3 years of Experience
- Have professional experience as a Game Artist for Unity projects
- Have a track record working on mobile games
- Enjoy playing mobile games, especially hyper-casual
- Are passionate about finding trends, gameplay, and game mechanics
- Have experience in 3D software such as Maya or Blender
- Have knowledge of Unity Engine and can integrate work in the game
- Are able to work quickly and efficiently and are a reliable teammate
- Creating and revising 3D product renders of footwear and ideally apparel using Substance Painter, PhotoShop, Blender, Maya, and 3Dmax
- Proven ability in creating realistic textured renders
- Portfolio must reflect recent eCommerce 3D renders using Substance Painter
8. BA in Graphic Design with 3 years of Experience
- Experience in either the game or film industries in either Artist or Technical Artist roles
- Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
- Experience with one or more commercial game engines (e.g. Unreal or Unity)
- Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
- Communication skills for working across multiple disciplines
- Time-management and organizational skills
- Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems
- Highly self motivated, look for positive outcomes, be well organized and driven
- Experience in producing blend shapes (facial expressions and lipsync morph targets)
- Highly self motivated, look for positive outcomes, be well organized and driven
9. BA in Graphic Design with 2 years of Experience
- Creating Photo-realistic 3D models for E-commerce/AR/VR
- Experience in modelling, hard surface/Organic, unwrapping, texturing
- Create textures in Photoshop/Substance or any known image creation/manipulation tools
- Knowledge on Creating and Handling PBR texture’s and Shaders
- Work within Maya/ 3Ds Max to ensure UV are set up and utilized correctly for 3D meshes
- An excellent understanding of color theory and lighting.
- Able to collaborate and bring creativity to a team of artists. Be able to work quickly and efficiently under tight deadlines.
- Excellent knowledge in Maya or 3DSMax
- Advanced knowledge in photoshop, ZBrush and Substance painter
- Have a deep love of learning and sharing knowledge
10. BA in Graphic Design with 3 years of Experience
- Experience of environment art creation experience working in the games industry.
- Good knowledge of industry standard tools: Maya/Max, Zbrush, Photoshop, Substance designer and Painter.
- Knowledge of World Creator, World Machine or similar terrain generation software
- Knowledge of technical constraints, optimization and implementation.
- Comfortable using English in spoken and written form.
- An interest and understanding of world culture and history.
- Ability to handle large volumes and ensure adherence to time and quality
11. BA in Fine Arts with 3 years of Experience
- Games industry experience
- Excellent 3D modelling and texturing skills, demonstrable in portfolio.
- Experience with modelling and texturing 3D environments
- Experience with and appreciation for casual game aesthetic
- Advanced knowledge of Unity
- Excellent knowledge Photoshop and a 3D package, ideally Maya
- Experience with source control and issue tracking (Jira or equivalent)
- Ability to work efficiently as part of a team and to communicate well
- An exceptional eye for detail and quality
- A passion for playing and making games!
12. BA in Fine Arts with 8 years of Experience
- Completed training course or degree in the appropriate field
- Passion for design and an eye for detail
- Knowledge of Unity or Unreal, or ideally both is a huge plus
- Experience animating in them in a big advantage
- Knowledgeable in 3D Character Animation (Rigging, Skinning, Animation - preferably Maya or 3DsMax
- Creating Particle Effects with Effects Graph
- Experienced in a similar role in 3D Animation
- Very good understanding of Adobe Creative Suite, Photoshop and Illustrator
- Ability to work cross-functionally by communicating effectively with production, other departments and teams across Snap
- Strong communication skills and preference for working within a collaborative team environment
- Able to work autonomously and complete tasks within tight production schedules
13. BA in Computer Engineering with 8 years of Experience
- Expert in Maya, Photoshop, ZBrush or equivalent
- Capable with both hand painted and rendered texturing skills, with a focus on stylized over realism
- Strong understanding of form, anatomy, structure and silhouette in regards to modeling, sculpting, rigging, and deformations
- Ability to generate top-notch art and design in a variety of styles and a portfolio of work demonstrating the same
- Excellent verbal and written communication skills
- BA/BFA degree or equivalent work experience
- Enthusiasm for teamwork and good communication skills
- Be solutions focused, and able to help identify and problem solve gaps in a production workflow
14. BA in Computer Science with 8 years of Experience
- Experience in similar creative
- Outstanding 3D modeling and texturing skills.
- In-depth understanding of color, composition and lighting for photorealistic imagery, including expert knowledge of lighting and render settings with V-Ray 3.4+ / Corona render.
- Experience with Virtual Production and Virtual Events.
- Proficient in both organic and hard surface modeling techniques.
- Proven ability to create realistic natural environments including terrain, foliage, and other natural formations.
- Thorough knowledge of optimization requirements for realtime game environments.
- Experience with real-time lighting and post-processing techniques to develop atmosphere and mood.
- Ability to translate 2D concept art into 3D environments with consideration for technical limitations and gameplay implications.
- Must demonstrate an understanding of technical art production and end-to-end modeling, UV unwrapping, texturing, and rendering workflows.
15. BA in Graphic Design with 5 years of Experience
- Proven track record in at least one shipped title (preferably AAA)
- Mastery of relevant software packages such as Maya, Blender, Substance Painter, Zbrush, Unreal 4 etc.
- Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
- Strong understanding of color and light
- Ability to work with a high degree of self-direction and motivation
- Strong communication and time management skills
- Creative nature with strong problem solving skills
- Solid understanding of architecture and industrial design.
16. BA in Animation with 2 years of Experience
- Proficiency with Unreal, Maya or Blender, Substance Suite and Photoshop
- Experience and skills with 3D modelling, UVing, texturing and asset optimisation to create amazing game ready assets
- Good knowledge and understanding of basic 3D principles, real-time concepts & PBR workflows
- Strong collaborative skills working with multiple departments (design, engineering, production, QA, publishing)
- A passion for video games with a good knowledge of different game genres
- Positive attitude, self-motivated, proactive, great with verbal communication, an open mind-set when receiving feedback and able to pivot based on project priorities
- Understanding of the stylized asset creation pipeline for video games
- Strong digital sculpting skills in ZBrush
- Strong low-poly modeling and UV mapping skills in Maya or equivalent software
- Strong texturing skills in Substance Painter, and understanding of PBR workflow
- Good understanding of anatomy & architecture
- Understanding of the technical constraints of game development and ability to apply them when creating characters
17. BA in Fine Arts with 5 years of Experience
- Experience working in a game engine like Unity or Unreal
- Experience modeling in a 3D program like Maya, Modo, or 3DS Max
- Texture and vector editing with Adobe Creative Suite
- Strong creativity, organizational skills and detail orientation
- Ability to communicate effectively, both verbally and in writing
- Ability to function as part of a collaborative team
- Effective time-management skills working with fluid deadlines
- Master VFX & CG techniques
- Experience using 3D software in a production environment
- Strong understanding of light (matching real-world scenarios and setting up CG lighting), color and composition, modeling, and texturing.
- Experience working in a variety of graphic styles
- Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
18. BA in Visual Effects with 3 years of Experience
- Experience in 3D / Visual Media design (experience with 360° panoramas)
- Knowledge of 3Ds Max (+ V-Ray)
- Strong interpersonal and communication skills
- Ability to work autonomously and as part of the team
- Knowledge of Unreal Engine and 3D Vista will be an asset
- Skills in HTML, CSS and/or After Effects
- Good knowledge of Zbrush, Substance Painter and Photoshop.
- Knowledge of Maya, 3ds Max OR Blender.
- Good communication and English speaking skills
- Strong portfolio of previous work and completed projects.
- Strong working knowledge of industry-standard software, such as Blender, Maya, Zbrush, Substance Painter.
- Ability to work with minimal supervision and collaborate with the team
- Strong passion for creating 3D content such as sculpt, characters, game props, and animations
19. BA in Media Arts with 2 year of Experience
- Good level of experience using 3ds Max (or Maya, but with a willingness to switch).
- Ability to demonstrate a portfolio with examples of 3D environment creation, organic sculpts, hard surface objects/vehicles.
- Experience making textures by using hand painting and photo editing techniques.
- Knowledge of 3D modelling and UV layout suited to mobile platform, efficient use of limited polys and textures.
- Sketching ability to demonstrate ideas/concepts/explain processes.
- Good understanding of lighting/colour theory.
- Experience within a games studio, although we would consider graduates and industry entrants demonstrating a strong portfolio.
- A strong skillset in traditional 2D sketching, drawing, painting, and composition is beneficial.
- Understanding of shader design/implementation.
- Experience producing VFX for 3D games.
- Experience using World Machine, Z Brush, Marmoset Tool Bag, Substance Designer/Painter.
- Strong 3d animation and rigging skills.
20. BA in Graphic Design with 4 years of Experience
- Knowledge of photo-real quality portfolio of 3-D modeling and texturing in 3Ds Max and/or Maya
- Excellent understanding of UV layout techniques
- Knowledge of topology for efficient but realistic-looking meshes as both photo-real and real-time
- Knowledge of Maya and/or 3Ds Max, Photoshop, V-Ray, ZBrush
- Ability to use various computer applications, such as Illustrator, After Effects, Unreal
- Experience in a CGI production environment as a modeler/texture artist
- Excellent communication skills, enjoys working on a team and teaching others
- Experience working on toys and furniture
- Ability to follow, revise and create new quality standards for modeling
- Ability to prioritize and deal with heavy workload/multiple simultaneous projects
- Ability to record information accurately and detect/report issues before they compromise delivery
- Ability to analyze and problem solve
- Ability to learn new software quickly or on the job
21. BA in Game Art and Design with 6 years of Experience
- Experience with Photoshop and Substance Painter
- Ability to set up atmosphere in scenes (environmental effects, lighting)
- Experience with character rigging and animation
- Ability to work with space, dimensions and composition
- Knowledge of drawing or painting in a classic technique
- Fluent in English, both orally and in writing
- Expert knowledge of Adobe Creative Cloud programs (especially Photoshop, Illustrator, AfterEffects, Premiere Pro, and Bridge).
- Expert knowledge of Keyshot 7 (and above).
- Able to work in both PC and MAC environments
- Knowledge of Cinema 4D, Maya, and SolidWorks
- Able to function within deadlines, while working both independently and as part of a team.
22. BA in Multimedia Arts with 2 years of Experience
- Good communication and interpersonal skills especially in a collaboration environment
- Experience in working on AAA games
- Expert-level experience with Maya.
- Solid understanding of rendering and lighting concepts.
- Solid artistic skills (drawing or digital painting)
- Experience with Unity 3D
- Experience using 3DS Max.
- Experience working with developers, artists, project managers, and producers.
- Understanding of game design.
- Strong cross-functional communication skills including verbal, written, and visual.
- Ability to take direction and criticism well.
23. BA in Digital Art with 3 years of Experience
- Experience working with 3D art in games
- Excellent understanding of stylized 3D art.
- Basic knowledge of technical art.
- Expert user of any preferred content creation app.
- Extensive experience with Unity and/or other game engines.
- Experience in optimizing graphics for performance on mobile devices without sacrificing quality art.
- Strong problem-solving and can-do attitude.
- Good 3d modeling skills, both high-resolution and game-ready.
- Demonstrable texturing skills and a preliminary understanding of shaders and best uses.
- Understanding of how to import and set-up assets in UE4.
- Understanding of size, scale and weight of the object being modelled and the best ways to translate real-world assets to something which works in a game space.
- Core skills in one or more common content creation packages including Autodesk, Maya ,Zbrush,Substance Painter, Photoshop, Unreal Engine (UE4)
24. BA in Film and Animation with 7 years of Experience
- Experienced in creating 3D models for database generation software.
- Proficient user of any of the following programs including Presagis Creator, Autodesk 3D Studio Max, Autodesk Maya, Adobe Photoshop, ESRI ArcGIS Suite, Presagis Terra Vista, TerraSim TerraTools, VBS3 Toolkit, Oxygen, Unity, Substance, and MetaVR.
- Knowledge of database generation workflow.
- Experience creating and manipulating textures in Photoshop, Substance, or other editing software.
- Experience in working with gaming formats such as Unity, Unreal, etc. Programming experience with these formats
- Ability to develop effective professional and interpersonal relationships with peers and colleagues across multiple functional groups and external partners.
- Ability to balance responsibilities among assigned activities including the ability to manage transitions effectively from task to task, and proven adaptability to varying customer needs.
- Good time management skills are necessary to complete projects that range in time from a few hours to months.
- Knowledge of Texturing, UV unwrapping and texture baking
- Knowledge of Lighting and realtime lighting pipelines, rigging and animation
- Solid understanding of industry tools, such as 3DS Max, Maya, or Blender
- Comfortable with texturing and baking software and pipeline for real-time 3D delivery
- Ability for optimized real-time 3D modeling ( Portfolio Required )Experienced in creating 3D models for database generation software.
- Proficient user of any of the following programs including Presagis Creator, Autodesk 3D Studio Max, Autodesk Maya, Adobe Photoshop, ESRI ArcGIS Suite, Presagis Terra Vista, TerraSim TerraTools, VBS3 Toolkit, Oxygen, Unity, Substance, and MetaVR.
- Knowledge of database generation workflow.
- Experience creating and manipulating textures in Photoshop, Substance, or other editing software.
- Experience in working with gaming formats such as Unity, Unreal, etc. Programming experience with these formats
- Ability to develop effective professional and interpersonal relationships with peers and colleagues across multiple functional groups and external partners.
- Ability to balance responsibilities among assigned activities including the ability to manage transitions effectively from task to task, and proven adaptability to varying customer needs.
- Good time management skills are necessary to complete projects that range in time from a few hours to months.
- Knowledge of Texturing, UV unwrapping and texture baking
- Knowledge of Lighting and realtime lighting pipelines, rigging and animation
- Solid understanding of industry tools, such as 3DS Max, Maya, or Blender
- Comfortable with texturing and baking software and pipeline for real-time 3D delivery
- Ability for optimized real-time 3D modeling ( Portfolio Required )
25. BA in Illustration with 3 years of Experience
- Experience in the field of 3D prop art for games or films
- Extensive experience with at least one of the major 3D packages (3DS Max, Maya, and Substance Painter)
- Ability to set priorities, hit deadlines, and maintain consistent productivity in a fast-paced environment
- Ability to give, receive, and internalize critical feedback
- Strong attention to detail, good communication skills, and a proactive nature
- Highly adaptable to a range of visual styles, project workflows, and tasks within a project.
- Knowledge of Unreal Engine and experience working on published AAA games
- Experience as a professional 3D Artist in a game development company
- Experience with published games as a 3D Artist on PC, mobile or console platform
- Experience in leading a team of artists
- Proficient with the software packages and tools of the games industry including 3D Max, Maya, Houdini, Photoshop, Zbrush, etc.
- Knowledge and experience using the Unity Unreal game engines
- Expert in at least three areas of artistic production such as concept art, 2D, wireframes, textures, animation, technical art, or VFX
26. BS in 3D Animation with 4 years of Experience
- Experience at a game studio working as a senior 3d artist.
- Team management experience, able to give feedback on respect of style/quality and technical constraints.
- Able to work on different visual styles, from realistic to stylized.
- Strong knowledge of technical constraints related to 3d real time engines.
- Strong hard surface modeling, ability to create hard surface props.
- Strong ability to sculpt organic shapes.
- Proficient in the high-poly, low-poly baking workflow
- Proficient in creating efficient Mapping, minimizing seams and distortion
- Proficient in Zbrush, 3DS Max, Substance Painter, and Photoshop.
- Excellent sense of form, mass, and volume
- Experience applying and tweaking shaders