3D ARTIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS

As an experienced 3D Artist proficient in Maya, 3DS Max, and Blender, I excel in both creative innovation and technical mastery, employing PBR texture workflows to deliver high-quality visuals. With strong communication skills and a knack for teamwork, I lead projects from concept to completion, while also mentoring junior colleagues. My expertise extends to meticulous low-poly modeling and texturing, ensuring top-notch results with attention to detail and efficient prioritization.

Essential Hard and Soft Skills for a Standout 3D Artist Resume
  • 3D Modelling Skills
  • Texturing Skills
  • Lighting and Rendering
  • Sculpting Skills
  • Animation Skills
  • Compositing Skills
  • Self-learning and Research Skills
  • Proficiency in 3D Tools and Software
  • Design and Creativity Skills
  • Particle Effects
  • Creativity
  • Attention to Detail
  • Problem-solving Skills
  • Adaptability
  • Time Management
  • Communication Skills
  • Teamwork
  • Critical Thinking
  • Patience
  • Continuous Learning

Summary of 3D Artist Knowledge and Qualifications on Resume

1. BA in Graphic Design with 4 years of Experience

  • Professional experience in visual arts with various styles
  • Strong command of 3D tools - such as, Maya, Blender, ZBrush, Substance, 3Ds Max
  • Good knowledge of creating realistic rendering and lighting
  • Great understanding of lighting, color and composition
  • Good sense of gameplay experience and special attention to detail
  • Strong portfolio demonstrating 3D modeling and design skills
  • Ability to work collaboratively with cross-functional teams
  • Eagerness to learn and grow in a passionate environment
  • Experience in creating high-quality 3D graphics for games
  • Ability to create realistic models and PBR textures.
  • Very good knowledge of modern tools and techniques used to create graphics for games.

2. BA in Graphic Design with 3 years of Experience

  • Experienced with 3D modeling programs such as Maya, 3DS Max, or Blender
  • Excellent creative and technical abilities
  • Knowledge of PBR texture workflow
  • Ability to take projects from concept to final product
  • Good communication skills and the ability to work well in a team environment
  • Ability to mentor and guide more junior resources
  • Strong attention to detail and prioritization
  • Strong understanding of low-poly modeling and texturing
  • Experience with using Substance Painter
  • Experience with sculpting tools such as ZBrush or Mudbox
  • Experience with Vray
  • Experience with real-time engines like Unity or Unreal

3. BA in Industrial Design with 3 years of Experience

  • Experienced with 3D modeling programs such as Maya, 3ds Max, or Blender
  • Excellent creative and technical abilities
  • Knowledge of PBR texture workflow
  • Ability to take projects from concept to final product
  • Good communication skills and the ability to work well in a team environment
  • Ability to mentor and guide more junior resources
  • Strong attention to detail and prioritization
  • Strong understanding of low-poly modeling and texturing
  • Experience with using Substance Painter
  • Experience with sculpting tools such as ZBrush or Mudbox
  • Experience with Vray
  • Experience with real-time engines like Unity or Unreal

4. BA in Architecture with 3 years of Experience

  • 3D design experience including strong technical skills in creating 3D artwork.
  • Candidate should be well versed with one of the following software, Maya, Blender
  • Develop high quality and cutting-edge 3D artwork. Animate camera and objects for 3D scenes.
  • Candidate should be expert in Modeling and Texturing. Able to create 3d assets for their assigned project.
  • Candidate should have good knowledge of Lighting and Rendering. They should be able to give beautiful look to final output.
  • Able to produce various style of art for 3D Motion graphics video creation. Stylized (i.e., Cartoonish) to photorealist.
  • Skilled in the complete Adobe Creative Suite. competent in Aftereffects. Strong skills in Photoshop, InDesign and Illustrator are advantageous.
  • Superior attention to detail
  • Ability to multi-task and adhere to deadlines
  • Self-motivation, enthusiasm and initiative
  • Strong portfolio showcasing high-end digital design skills

5. BA in Multimedia with 3 years of Experience

  • Previous commercial experience in a 3D production environment; or equivalent combination of education and experience
  • Occasional travel either locally, nationally, and/or internationally may be required.
  • Software skills: Autodesk 3DS MAX, VRAY, Adobe Creative Suite
  • High degree of proficiency MS Office Suite, Outlook & Internet applications.
  • Strong analytical, prioritizing, interpersonal, problem-solving, presentation, project management (from conception to completion), & planning skills.
  • Strong verbal and written communication skills (including analysis, interpretation, & reasoning).
  • Ability to develop and maintain collaborative relationships with peers and colleagues across the organization, as well as, internal and external clients.
  • Ability to work well autonomously and within a team in a fast-paced and deadline-oriented environment.
  • Ability to work with and influence peers and senior management.
  • Self-motivated with critical attention to detail, deadlines and reporting.
  • Ability to work overtime as necessary

6. BA in Industrial Design with 3 years of Experience

  • Experience in casino or mobile gaming industry
  • Understanding of the visual style and gameplay of top tier slot games
  • Experience with Substance Painter
  • Working in modeling for films or games.
  • Have a portfolio of work demonstrating strong proficiency of character modeling.
  • Experience with a modern 3D software package (Maya, 3DStudioMax, etc).
  • Ability to produce photorealistic models and textures.
  • Experience with Substance Painter.
  • Experience using Zbrush or Mudbox.
  • Thorough understanding of character art pipelines with a strong interest in furthering next-gen techniques.
  • Ability to work and multitask under AAA-gaming timelines.

7. BA in Graphic Design with 3 years of Experience

  • Have professional experience as a Game Artist for Unity projects
  • Have a track record working on mobile games
  • Enjoy playing mobile games, especially hyper-casual
  • Are passionate about finding trends, gameplay, and game mechanics
  • Have experience in 3D software such as Maya or Blender
  • Have knowledge of Unity Engine and can integrate work in the game
  • Are able to work quickly and efficiently and are a reliable teammate
  • Creating and revising 3D product renders of footwear and ideally apparel using Substance Painter, PhotoShop, Blender, Maya, and 3Dmax
  • Proven ability in creating realistic textured renders
  • Portfolio must reflect recent eCommerce 3D renders using Substance Painter

8. BA in Graphic Design with 3 years of Experience

  • Experience in either the game or film industries in either Artist or Technical Artist roles
  • Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
  • Experience with one or more commercial game engines (e.g. Unreal or Unity)
  • Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
  • Communication skills for working across multiple disciplines
  • Time-management and organizational skills
  • Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems
  • Highly self motivated, look for positive outcomes, be well organized and driven
  • Experience in producing blend shapes (facial expressions and lipsync morph targets)
  • Highly self motivated, look for positive outcomes, be well organized and driven

9. BA in Graphic Design with 2 years of Experience

  • Creating Photo-realistic 3D models for E-commerce/AR/VR
  • Experience in modelling, hard surface/Organic, unwrapping, texturing
  • Create textures in Photoshop/Substance or any known image creation/manipulation tools
  • Knowledge on Creating and Handling PBR texture’s and Shaders
  • Work within Maya/ 3Ds Max to ensure UV are set up and utilized correctly for 3D meshes
  • An excellent understanding of color theory and lighting.
  • Able to collaborate and bring creativity to a team of artists. Be able to work quickly and efficiently under tight deadlines.
  • Excellent knowledge in Maya or 3DSMax
  • Advanced knowledge in photoshop, ZBrush and Substance painter
  • Have a deep love of learning and sharing knowledge

10. BA in Graphic Design with 3 years of Experience

  • Experience of environment art creation experience working in the games industry.
  • Good knowledge of industry standard tools: Maya/Max, Zbrush, Photoshop, Substance designer and Painter.
  • Knowledge of World Creator, World Machine or similar terrain generation software
  • Knowledge of technical constraints, optimization and implementation.
  • Comfortable using English in spoken and written form.
  • An interest and understanding of world culture and history.
  • Ability to handle large volumes and ensure adherence to time and quality

11. BA in Fine Arts with 3 years of Experience

  • Games industry experience
  • Excellent 3D modelling and texturing skills, demonstrable in portfolio.
  • Experience with modelling and texturing 3D environments
  • Experience with and appreciation for casual game aesthetic
  • Advanced knowledge of Unity
  • Excellent knowledge Photoshop and a 3D package, ideally Maya
  • Experience with source control and issue tracking (Jira or equivalent)
  • Ability to work efficiently as part of a team and to communicate well
  • An exceptional eye for detail and quality
  • A passion for playing and making games!

12. BA in Fine Arts with 8 years of Experience

  • Completed training course or degree in the appropriate field
  • Passion for design and an eye for detail
  • Knowledge of Unity or Unreal, or ideally both is a huge plus
  • Experience animating in them in a big advantage
  • Knowledgeable in 3D Character Animation (Rigging, Skinning, Animation - preferably Maya or 3DsMax
  • Creating Particle Effects with Effects Graph
  • Experienced in a similar role in 3D Animation
  • Very good understanding of Adobe Creative Suite, Photoshop and Illustrator
  • Ability to work cross-functionally by communicating effectively with production, other departments and teams across Snap
  • Strong communication skills and preference for working within a collaborative team environment
  • Able to work autonomously and complete tasks within tight production schedules

13. BA in Computer Engineering with 8 years of Experience

  • Expert in Maya, Photoshop, ZBrush or equivalent
  • Capable with both hand painted and rendered texturing skills, with a focus on stylized over realism
  • Strong understanding of form, anatomy, structure and silhouette in regards to modeling, sculpting, rigging, and deformations
  • Ability to generate top-notch art and design in a variety of styles and a portfolio of work demonstrating the same
  • Excellent verbal and written communication skills
  • BA/BFA degree or equivalent work experience
  • Enthusiasm for teamwork and good communication skills
  • Be solutions focused, and able to help identify and problem solve gaps in a production workflow

14. BA in Computer Science with 8 years of Experience

  • Experience in similar creative
  • Outstanding 3D modeling and texturing skills.
  • In-depth understanding of color, composition and lighting for photorealistic imagery, including expert knowledge of lighting and render settings with V-Ray 3.4+ / Corona render.
  • Experience with Virtual Production and Virtual Events.
  • Proficient in both organic and hard surface modeling techniques.
  • Proven ability to create realistic natural environments including terrain, foliage, and other natural formations.
  • Thorough knowledge of optimization requirements for realtime game environments.
  • Experience with real-time lighting and post-processing techniques to develop atmosphere and mood.
  • Ability to translate 2D concept art into 3D environments with consideration for technical limitations and gameplay implications.
  • Must demonstrate an understanding of technical art production and end-to-end modeling, UV unwrapping, texturing, and rendering workflows.

15. BA in Graphic Design with 5 years of Experience

  • Proven track record in at least one shipped title (preferably AAA)
  • Mastery of relevant software packages such as Maya, Blender, Substance Painter, Zbrush, Unreal 4 etc.
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
  • Strong understanding of color and light
  • Ability to work with a high degree of self-direction and motivation
  • Strong communication and time management skills
  • Creative nature with strong problem solving skills
  • Solid understanding of architecture and industrial design.