3D ARTIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS
As an experienced 3D Artist proficient in Maya, 3DS Max, and Blender, I excel in both creative innovation and technical mastery, employing PBR texture workflows to deliver high-quality visuals. With strong communication skills and a knack for teamwork, I lead projects from concept to completion, while also mentoring junior colleagues. My expertise extends to meticulous low-poly modeling and texturing, ensuring top-notch results with attention to detail and efficient prioritization.
Essential Hard and Soft Skills for a Standout 3D Artist Resume
- 3D Modelling Skills
- Texturing Skills
- Lighting and Rendering
- Sculpting Skills
- Animation Skills
- Compositing Skills
- Self-learning and Research Skills
- Proficiency in 3D Tools and Software
- Design and Creativity Skills
- Particle Effects
- Creativity
- Attention to Detail
- Problem-solving Skills
- Adaptability
- Time Management
- Communication Skills
- Teamwork
- Critical Thinking
- Patience
- Continuous Learning
Summary of 3D Artist Knowledge and Qualifications on Resume
1. BA in Graphic Design with 4 years of Experience
- Professional experience in visual arts with various styles
- Strong command of 3D tools - such as, Maya, Blender, ZBrush, Substance, 3Ds Max
- Good knowledge of creating realistic rendering and lighting
- Great understanding of lighting, color and composition
- Good sense of gameplay experience and special attention to detail
- Strong portfolio demonstrating 3D modeling and design skills
- Ability to work collaboratively with cross-functional teams
- Eagerness to learn and grow in a passionate environment
- Experience in creating high-quality 3D graphics for games
- Ability to create realistic models and PBR textures.
- Very good knowledge of modern tools and techniques used to create graphics for games.
2. BA in Graphic Design with 3 years of Experience
- Experienced with 3D modeling programs such as Maya, 3DS Max, or Blender
- Excellent creative and technical abilities
- Knowledge of PBR texture workflow
- Ability to take projects from concept to final product
- Good communication skills and the ability to work well in a team environment
- Ability to mentor and guide more junior resources
- Strong attention to detail and prioritization
- Strong understanding of low-poly modeling and texturing
- Experience with using Substance Painter
- Experience with sculpting tools such as ZBrush or Mudbox
- Experience with Vray
- Experience with real-time engines like Unity or Unreal
3. BA in Industrial Design with 3 years of Experience
- Experienced with 3D modeling programs such as Maya, 3ds Max, or Blender
- Excellent creative and technical abilities
- Knowledge of PBR texture workflow
- Ability to take projects from concept to final product
- Good communication skills and the ability to work well in a team environment
- Ability to mentor and guide more junior resources
- Strong attention to detail and prioritization
- Strong understanding of low-poly modeling and texturing
- Experience with using Substance Painter
- Experience with sculpting tools such as ZBrush or Mudbox
- Experience with Vray
- Experience with real-time engines like Unity or Unreal
4. BA in Architecture with 3 years of Experience
- 3D design experience including strong technical skills in creating 3D artwork.
- Candidate should be well versed with one of the following software, Maya, Blender
- Develop high quality and cutting-edge 3D artwork. Animate camera and objects for 3D scenes.
- Candidate should be expert in Modeling and Texturing. Able to create 3d assets for their assigned project.
- Candidate should have good knowledge of Lighting and Rendering. They should be able to give beautiful look to final output.
- Able to produce various style of art for 3D Motion graphics video creation. Stylized (i.e., Cartoonish) to photorealist.
- Skilled in the complete Adobe Creative Suite. competent in Aftereffects. Strong skills in Photoshop, InDesign and Illustrator are advantageous.
- Superior attention to detail
- Ability to multi-task and adhere to deadlines
- Self-motivation, enthusiasm and initiative
- Strong portfolio showcasing high-end digital design skills
5. BA in Multimedia with 3 years of Experience
- Previous commercial experience in a 3D production environment; or equivalent combination of education and experience
- Occasional travel either locally, nationally, and/or internationally may be required.
- Software skills: Autodesk 3DS MAX, VRAY, Adobe Creative Suite
- High degree of proficiency MS Office Suite, Outlook & Internet applications.
- Strong analytical, prioritizing, interpersonal, problem-solving, presentation, project management (from conception to completion), & planning skills.
- Strong verbal and written communication skills (including analysis, interpretation, & reasoning).
- Ability to develop and maintain collaborative relationships with peers and colleagues across the organization, as well as, internal and external clients.
- Ability to work well autonomously and within a team in a fast-paced and deadline-oriented environment.
- Ability to work with and influence peers and senior management.
- Self-motivated with critical attention to detail, deadlines and reporting.
- Ability to work overtime as necessary
6. BA in Industrial Design with 3 years of Experience
- Experience in casino or mobile gaming industry
- Understanding of the visual style and gameplay of top tier slot games
- Experience with Substance Painter
- Working in modeling for films or games.
- Have a portfolio of work demonstrating strong proficiency of character modeling.
- Experience with a modern 3D software package (Maya, 3DStudioMax, etc).
- Ability to produce photorealistic models and textures.
- Experience with Substance Painter.
- Experience using Zbrush or Mudbox.
- Thorough understanding of character art pipelines with a strong interest in furthering next-gen techniques.
- Ability to work and multitask under AAA-gaming timelines.
7. BA in Graphic Design with 3 years of Experience
- Have professional experience as a Game Artist for Unity projects
- Have a track record working on mobile games
- Enjoy playing mobile games, especially hyper-casual
- Are passionate about finding trends, gameplay, and game mechanics
- Have experience in 3D software such as Maya or Blender
- Have knowledge of Unity Engine and can integrate work in the game
- Are able to work quickly and efficiently and are a reliable teammate
- Creating and revising 3D product renders of footwear and ideally apparel using Substance Painter, PhotoShop, Blender, Maya, and 3Dmax
- Proven ability in creating realistic textured renders
- Portfolio must reflect recent eCommerce 3D renders using Substance Painter
8. BA in Graphic Design with 3 years of Experience
- Experience in either the game or film industries in either Artist or Technical Artist roles
- Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
- Experience with one or more commercial game engines (e.g. Unreal or Unity)
- Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
- Communication skills for working across multiple disciplines
- Time-management and organizational skills
- Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems
- Highly self motivated, look for positive outcomes, be well organized and driven
- Experience in producing blend shapes (facial expressions and lipsync morph targets)
- Highly self motivated, look for positive outcomes, be well organized and driven
9. BA in Graphic Design with 2 years of Experience
- Creating Photo-realistic 3D models for E-commerce/AR/VR
- Experience in modelling, hard surface/Organic, unwrapping, texturing
- Create textures in Photoshop/Substance or any known image creation/manipulation tools
- Knowledge on Creating and Handling PBR texture’s and Shaders
- Work within Maya/ 3Ds Max to ensure UV are set up and utilized correctly for 3D meshes
- An excellent understanding of color theory and lighting.
- Able to collaborate and bring creativity to a team of artists. Be able to work quickly and efficiently under tight deadlines.
- Excellent knowledge in Maya or 3DSMax
- Advanced knowledge in photoshop, ZBrush and Substance painter
- Have a deep love of learning and sharing knowledge
10. BA in Graphic Design with 3 years of Experience
- Experience of environment art creation experience working in the games industry.
- Good knowledge of industry standard tools: Maya/Max, Zbrush, Photoshop, Substance designer and Painter.
- Knowledge of World Creator, World Machine or similar terrain generation software
- Knowledge of technical constraints, optimization and implementation.
- Comfortable using English in spoken and written form.
- An interest and understanding of world culture and history.
- Ability to handle large volumes and ensure adherence to time and quality
11. BA in Fine Arts with 3 years of Experience
- Games industry experience
- Excellent 3D modelling and texturing skills, demonstrable in portfolio.
- Experience with modelling and texturing 3D environments
- Experience with and appreciation for casual game aesthetic
- Advanced knowledge of Unity
- Excellent knowledge Photoshop and a 3D package, ideally Maya
- Experience with source control and issue tracking (Jira or equivalent)
- Ability to work efficiently as part of a team and to communicate well
- An exceptional eye for detail and quality
- A passion for playing and making games!
12. BA in Fine Arts with 8 years of Experience
- Completed training course or degree in the appropriate field
- Passion for design and an eye for detail
- Knowledge of Unity or Unreal, or ideally both is a huge plus
- Experience animating in them in a big advantage
- Knowledgeable in 3D Character Animation (Rigging, Skinning, Animation - preferably Maya or 3DsMax
- Creating Particle Effects with Effects Graph
- Experienced in a similar role in 3D Animation
- Very good understanding of Adobe Creative Suite, Photoshop and Illustrator
- Ability to work cross-functionally by communicating effectively with production, other departments and teams across Snap
- Strong communication skills and preference for working within a collaborative team environment
- Able to work autonomously and complete tasks within tight production schedules
13. BA in Computer Engineering with 8 years of Experience
- Expert in Maya, Photoshop, ZBrush or equivalent
- Capable with both hand painted and rendered texturing skills, with a focus on stylized over realism
- Strong understanding of form, anatomy, structure and silhouette in regards to modeling, sculpting, rigging, and deformations
- Ability to generate top-notch art and design in a variety of styles and a portfolio of work demonstrating the same
- Excellent verbal and written communication skills
- BA/BFA degree or equivalent work experience
- Enthusiasm for teamwork and good communication skills
- Be solutions focused, and able to help identify and problem solve gaps in a production workflow
14. BA in Computer Science with 8 years of Experience
- Experience in similar creative
- Outstanding 3D modeling and texturing skills.
- In-depth understanding of color, composition and lighting for photorealistic imagery, including expert knowledge of lighting and render settings with V-Ray 3.4+ / Corona render.
- Experience with Virtual Production and Virtual Events.
- Proficient in both organic and hard surface modeling techniques.
- Proven ability to create realistic natural environments including terrain, foliage, and other natural formations.
- Thorough knowledge of optimization requirements for realtime game environments.
- Experience with real-time lighting and post-processing techniques to develop atmosphere and mood.
- Ability to translate 2D concept art into 3D environments with consideration for technical limitations and gameplay implications.
- Must demonstrate an understanding of technical art production and end-to-end modeling, UV unwrapping, texturing, and rendering workflows.
15. BA in Graphic Design with 5 years of Experience
- Proven track record in at least one shipped title (preferably AAA)
- Mastery of relevant software packages such as Maya, Blender, Substance Painter, Zbrush, Unreal 4 etc.
- Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
- Strong understanding of color and light
- Ability to work with a high degree of self-direction and motivation
- Strong communication and time management skills
- Creative nature with strong problem solving skills
- Solid understanding of architecture and industrial design.