WHAT DOES A 3D ARTIST DO?

The 3D Artist assists in creating realistic animated human characters for fitness-related content. Responsibilities include scene setup, asset creation, and lighting. Tasks also involve rigging, modeling, and texturing 3D elements for real-time presentation. Collaboration with the team, participation in art reviews, and creative problem-solving are essential aspects of the role. Join us to contribute your artistic expertise in bringing digital worlds to life.

A Review of Professional Skills and Functions for 3D Artist

1. 3D Artist Roles and Details

  • Taking a 2D object and environment concepts into 3D game assets
  • Delivering high- and low-poly 3D models for mobile platforms
  • Work with a small team of artists in establishing the desired look for game, and designing 
  • Implementing the most efficient workflows to make it a reality.
  • Model and create a breadth of assets and take ownership of them throughout the development process.
  • Communicate effectively with the team, be it needs, potential pitfalls, or timeframes.
  • Make sure the project art assets are kept reliably organized and within technical specs.
  • Keep an open mind for unforeseen changes, seeing the opportunities to improve.


Experienced in Skills: 3D Modeling and Texturing, Conceptualization, Collaboration, Workflow Optimization, Asset Ownership, Effective Communication, Asset Management, Adaptability

2. 3D Artist Duties

  • Produce images and animations for communication of high tech industries in collaboration with the team
  • Translate complex scientific concepts into illustrations & animations
  • Produce all aspect of 3D animations: modelling-shading-lighting-animation-rendering-compositing
  • Produce high-quality images from scratch, combining 2D and 3D techniques
  • Manage priorities by selecting from the various requirements what can/needs to be translated into graphics in order to convey the message and deliver the output in due time
  • Oversee and lead small productions
  • Interface with clients directly on production
  • Creating basic object and particle animations that demonstrate an understanding of weight, balance, and form using Unity
  • Working on realistic lighting and rendering
  • Engaging in technical and aesthetic problem-solving efforts


Experienced in Skills: Graphic Design and Animation, Scientific Communication, 3D Animation, Multidisciplinary Skills, Project Management, Leadership, Client Interaction, Unity Skills, Lighting and Rendering, Problem Solving

3. 3D Character Artist - Dead by Daylight Roles

  • Responsible to create male and female characters as well as various creatures and animals
  • Design and create 3D models. (High poly/Low poly)
  • Works closely with the Art Director to achieve the level of quality expected by the game
  • Coaches and helps more junior artists;
  • Communicates with other departments to understand their needs and requirements.
  • Be a leader within the 3D modeling team.
  • Coordinate guided workflow processes across the 3D team.
  • Facilitate collaboration with other members of the modeling team, product owners, and designers to solve interesting and challenging problems for delivering various features.
  • Architect, design, model, and export detailed scenes.


Experienced in Skills: Character and Creature Modeling, 3D Modeling (High poly/Low poly), Collaboration with Art Director, Mentorship for Junior Artists, Cross-Departmental Communication, Leadership within 3D Modeling Team, Workflow Coordination, Problem Solving and Design.

4. 3D Artist and Asset Manager for VR Serious Game Functions

  • Delivering 3D models for mobile games 
  • Creating object and character animations
  • Leading and making decisions regarding game art for assigned game projects
  • Manage catalogue of 3D elements
  • Extend and manage the database of 3D assets according to customer feedback
  • Model interactive 3D elements
  • Quality assurance and testing of models, software features, and virtual scenes in VR
  • 3D asset acquisition and communication with external modelers and suppliers
  • Unify and improve models as well as gathering critical feedback from peers
  • Work with state-of-the-art VR/XR hardware


Experienced in Skills: 3D Modeling, Animation, Art Direction, Asset Management, Feedback Integration, Interactive 3D Elements, Quality Assurance, Supplier Communication

5. 3D Artist Accountabilities

  • Collaboration within a small team of artists to ensure the digital toy's visual excellence.
  • Development of engaging game features in conjunction with designers, programmers, and other professionals, focusing on aesthetics and functionality.
  • Design and modeling of high-quality 3D assets, including props, character assets, and environments.
  • Exploration of environmental and technological elements in the game, such as simulating rainy weather and operational aspects of in-game technology, adhering to art direction and guidelines.
  • Comprehensive contribution to the game's development, playing a crucial role in the game development team.
  • Integration into a future office environment characterized by a warm, playful, and open atmosphere.
  • Participation in team-building and leisure activities like trading collectibles, watching shows during lunch, and engaging in gaming nights.


Experienced in Skills: Collaboration, Game Feature Development, 3D Modeling, Environmental and Technological Simulation, Comprehensive Game Development Contribution, Adaptability to Office Environment, Team-Building Skills, Communication and Interpersonal Skills

6. Lead 3D Artist Tasks

  • Take photos of variable objects using Photogrammetry techniques and deriving models and textures using Reality Capture/Agisoft Photoscand physics setups.
  • A portfolio demonstrating all aspects of skill
  • Proactive in learning and developing skills.
  • Ability to work with a team or independently.
  • Working closely with Art Director to push the artistic and visual fidelity of games
  • Leading, mentoring, and growing the 3D art team by providing guidance and feedback
  • Collaborating and establishing best practices with other departments to assist in new features and pipelines
  • Creating in Maya, ZBrush, and Substance Painter
  • Working in Unity 3D engine
  • Establishing and growing a new genre in the video game industry


Experienced in Skills: Photogrammetry and 3D Modeling, Portfolio Showcase, Proactive Learning, Teamwork, Collaboration with Art Director, Leadership and Mentorship, Cross-Department Collaboration, Software Proficiency (Maya, ZBrush, Substance Painter, Unity 3D), Genre Establishment

7. Senior 3D Artist Overview

  • Use independent judgment and creativity to generate imaginative 3D content such as characters, vehicles, environments and interface objects for games.
  • Have the ability and knowledge to generate all aspect of asset development including high resolution models, low resolution models, and textures for real-time 3d engines.
  • Collaborate with designers and animators to develop run-time game 3D Data procedures & pipelines.
  • Expert understanding of next-gen game asset development processes, limitations and dependencies.
  • Excellent communication, time-management and organizational skills.
  • Actively accepts and provide feedback from other artists.
  • Task driven, self-motivated, and proactive.
  • Works well under deadline.


Experienced in Skills: Imaginative 3D Content Creation, Asset Development Expertise, Collaboration with Designers and Animators, Next-Gen Game Asset Knowledge, Communication and Organizational Skills, Feedback Acceptance and Provision, Self-Motivated and Proactive, Deadline-Oriented.

8. 3D Artist Responsibilities

  • Assisting with the animation human characters to convey realistic movement patterns and expressions (fitness)
  • Setting up, creating and lighting scenes, prefabs and assets
  • Rig, model and texture real-time 3D environments, character models and props
  • Helping to create efficient assets optimized for real-time presentation
  • Collaborate and maintain the existing art pipeline
  • Participating in art reviews and being receptive to feedback and art direction
  • Troubleshooting any art issues from a creative and technical standpoint.
  • Ability to design and create visual elements such as characters, environments, props, and textures
  • Setting up assets in Unity


Experienced in Skills: Animation Assistance, Scene Setup and Lighting, 3D Modeling and Texturing, Asset Optimization, Art Pipeline Collaboration, Art Reviews and Feedback, Creative Troubleshooting, Visual Design, Unity Asset Integration.

9. 3D Artist Main Responsibilities

  • Work closely with the Art Director on multiple aspects of game art production such as 3D characters, 3D Buildings
  • Create art pipelines
  • Concept Art, 2D drafting
  • Create models for different elements of the Gameplay
  • Optimize, revisit, modify existing objects / models
  • Import 3D assets into Unity
  • Maintain a high level of quality while working within design constraints and balancing real time performance
  • Effectively communicate and collaborate with team, art director, and production lead

Experienced in Skills: 3D Modeling, Animation, Concept Art, Art Pipeline Development, Asset Optimization, Unity Integration, Quality Control, Communication and Collaboration.

10. 3D Animation Artist Details

  • Use 3D modeling, texture, mapping, and other techniques to create graphics, visual effects, and animations.
  • Create hard surface and organic models using Maya and Zbrush
  • Optimizing polycounts and texture sizes for optimal AR experiences.
  • Interpret briefs efficiently and pitch ideas clearly to the creative team.
  • Troubleshoot problems that arise during work on a project.
  • Making sure everything within a frame has scope, weight, and meaning.
  • Manipulate and edit film pieces in a way that is invisible to the audience.
  • Input music, dialogues, graphics, and effects.
  • Continuously discover and implement new editing technologies and industry best practices to maximize efficiency.


Experienced in Skills: 3D Modeling, Texture Mapping, Visual Effects, Animation, Maya, ZBrush, Polycount Optimization, Creative Brief Interpretation, Problem Solving, Composition, Film Editing, Sound Editing, Graphics Integration, Continuous Learning

11. 3D Artist Roles and Responsibilities

  • Create physically based textures using Substance Painter and Photoshop
  • Work closely with Engineering and Design to craft rich experiences
  • Collaborate closely with art directors, clients and developers to produce 3D assets that meet the needs of the product
  • Keep up-to-date with modern trends and techniques in the real-time 3D field
  • Think proactively about how 3D technology can meet potential and emerging needs in the market
  • Taking projects through from concept to deliverable with a high level of craft and polish
  • Help extend internal brand standards into the 3D realm to develop consistency across products
  • Catalog and archive generated assets for future use


Experienced in Skills: Substance Painter and Photoshop Expertise, Cross-Team Collaboration, Artistic Collaboration, Continuous Learning, Innovative Thinking, Project Management, Brand Consistency, Asset Management

12. 3D Artist Responsibilities and Key Tasks

  • Contributing to the art vision for the Characters
  • Ensure that all aspects of character art production are completed on a timely basis to a high standard.
  • Create documentation, and technical guides to help communicate workflow and efficiency knowledge
  • Prototype new technologies on the given platforms and Define budgets for the given platforms.
  • Creating a substantial portion of character assets based on the established art vision. 
  • Working on these assets from initial concept to final implementation and testing.
  • Working closely with all major departments in the work (Art, Design, Code,) to ensure all requirements for the characters are gathered and well understood
  • Working within the Character Team but reporting directly to the Art Lead and with regular art direction.


Experienced in Skills: Character Artistry, Project Management, Documentation and Technical Communication, Technology Prototyping, Budgeting, Collaboration and Cross-functional Communication, Full Character Lifecycle, Art Direction and Reporting

13. 3D Graphic Artist Additional Details

  • Production of 3D models derived from product CAD drawings and the management of additional 3D assets.
  • Utilization of specialized rendering and animation software for the generation of photorealistic renderings in both still image and video formats.
  • Provision of support in creating visuals for gamified e-learning experiences, in collaboration with the 2D Visual Creative and Digital Learning Developer.
  • Engagement in video editing tasks using Adobe Premier Pro and conducting video post-production with Adobe After Effects.
  • Collaboration with the Marketing team in sourcing appropriate stock footage, photography, and 2D/3D assets.
  • Maintenance of close collaboration with the MERT marketing team to ensure all content and media assets produced are in strict alignment with corporate brand guidelines.
  • Advanced experience working in Unity 3D
  • Basic Rigging knowledge
  • Experience working in Jira


Experienced in Skills: 3D Modeling, Rendering and Animation Software, Visual Content Creation, Video Editing (Adobe Premiere Pro, Adobe After Effects), Asset Management, Brand Alignment, Unity 3D, Rigging Knowledge, Project Management (Jira).

14. 3D Artist Duties and Responsibilities

  • Take part in mobile games by creating and implementing all essential 3D assets for the success of the game,
  • Active involvement in the game creation process by interacting with the game designer and art director,
  • To do animate and Rig models,
  • Graphics and keeping track of the latest trends in the given discipline,
  • Both low and high poly modelling, rigging and animating of in-game 3D assets
  • Work in close collaboration with the developer team and product manager
  • Create 2D assets
  • Graphics design for banners and end cards
  • Create mock-ups and storyboards with existing assets


Experienced in Skills: 3D Asset Creation, Collaboration and Communication, Animation and Rigging, Trend Awareness, Low and High Poly Modeling, Teamwork and Project Management, 2D Asset Creation, Graphic Design and Mock-ups