3D ARTIST JOB DESCRIPTION

Straight from hiring teams, these 3D Artist JDs cover render optimization, UV mapping, texture baking, studio pipelines, and art lead collaboration.

3D Artist Job Description Template

1. About the Role

Most game studios ship titles with polygon budgets measured in the tens of thousands per character, and every frame a player sees depends on someone converting concept art into geometry that holds up at 60 frames per second. That person is the 3D Artist. Unlike a Concept Artist who explores ideas on a 2D canvas or a Technical Artist who builds the pipeline, a 3D Artist owns the full transformation from approved concept to engine-ready asset modeling, UV layout, texture bake, and integration included. The role sits inside the art department, reporting to an Art Lead or Art Director, and its output is the single most visible measure of a game's visual quality.

2. Position Summary

You will own the creation of game-ready 3D assets across characters, props, and environments, delivering work that meets both the artistic vision and the real-time technical constraints of the target platform. The 3D Artist works within a structured art team, taking direction from an Art Lead, and collaborates daily with designers, animators, and programmers to ensure visual quality holds from concept approval through final engine implementation.

3. Why Join Us

Career Impact: Shipping titles as a 3D Artist, particularly those targeting console or PC platforms with PBR pipelines, builds a portfolio that commands senior-level compensation reviews and opens doors to Art Lead consideration within three to five years.

Business Impact: The visual quality of in-game assets is one of the primary factors driving a game's review scores and day-one sales, making this role a direct contributor to commercial outcomes the entire studio depends on.

Growth Opportunity: Regular exposure to real-time rendering advances, procedural generation techniques, and next-gen shader development accelerates a 3D Artist toward Technical Artist or Senior Artist specializations that carry significantly higher market value.

Company Value: Many studios represented in these examples actively support R&D time and encourage artists to scout new tools, contributing to a culture where skill-building is part of the production mandate rather than a personal side effort.

4. Key Responsibilities

  • Model high and low polygon assets across character, prop, and environment categories to approved concept art and art direction.
  • Create optimized UV layouts and execute high-to-low-poly texture bakes without seams or artifacts across all asset types.
  • Develop PBR-compliant textures and materials that meet both visual targets and platform memory budgets.
  • Integrate finalized assets into the real-time game engine, setting up materials, lighting references, and scene placement.
  • Collaborate with Art Leads, game designers, and programmers to validate that assets meet visual standards and technical specifications.
  • Iterate on work based on Art Lead and Art Director review feedback within agreed milestone schedules.
  • Maintain organized source file structures and asset libraries in accordance with studio pipeline conventions.
  • Contribute to pipeline improvement discussions by identifying production bottlenecks and proposing workflow solutions.

5. Required Qualifications

  • Bachelor's degree in Game Art, Fine Arts, Digital Media, or equivalent work experience.
  • 3 or more years of professional 3D asset production experience, with at least one shipped game title in portfolio.
  • Demonstrated proficiency in hard surface and organic modeling, with a strong command of topology and edge loop placement.
  • Solid understanding of physically based rendering workflows, including high-to-low-poly baking and material authoring.
  • Proven ability to create efficient, game-ready UV maps that meet platform optimization requirements.
  • Working knowledge of real-time engine asset integration, including material setup and scene population.
  • Strong foundational art skills, including color theory, composition, anatomy, and light behavior.
  • Clear written and verbal communication skills, with the ability to give and receive structured critique.

6. Preferred Qualifications

  • Experience working on console or PC titles with next-gen platform specifications, demonstrable through portfolio.
  • Familiarity with outsource art pipelines, including writing asset briefs and reviewing externally produced deliverables.
  • Exposure to procedural texture generation or terrain creation workflows within production environments.
  • Experience with VR or AR asset creation, including the specific polygon and draw-call constraints those platforms impose.

7. AI & Tech Stack

  • Core Stack: Maya, ZBrush, Substance Painter, Substance Designer, Photoshop
  • Game Engines: Unity, Unreal Engine
  • Pipeline & Version Control: Perforce, JIRA, Shotgun
  • Rendering: V-Ray, Arnold
  • Additional Tools: Blender, 3DS Max, SpeedTree

8. Compensation & Benefits (US Market Benchmark)

  • Base Salary Range: $65,000 to $95,000 per year; Senior-level roles typically range from $90,000 to $120,000.
  • Bonus: Annual performance bonus of 5% to 10% of base salary, where applicable.
  • Equity: Stock options or RSUs are common at publicly traded or funded studios.
  • Health Benefits: Medical, dental, and vision coverage; employer contributions vary by studio size.
  • PTO: 15 to 20 days annually; many studios offer additional studio shutdown periods.
  • Common Perks: Game library access, remote or hybrid flexibility, professional development stipend, and milestone bonuses at title ship.


Figures based on current US market benchmarks. Adjust based on location, company size, and seniority level.

9. EEO & Legal

Work authorization in the United States is required for this position. All applicants are considered without regard to race, color, religion, sex, national origin, age, disability, veteran status, sexual orientation, gender identity, or any other characteristic protected under applicable federal, state, or local law. Reasonable accommodations are available to qualified individuals with disabilities throughout the application and employment process. Final offers are contingent on the successful completion of a background check.

3D Artist Job Description Examples

1. 3D Artist (Product Rendering)

Reporting to the Product Manager, the 3D Artist brings CAD designs to life through high-quality rendering, directly supporting the product marketing pipeline and its reach to millions of potential customers. Working closely with Product, Web, Marketing, and Brand teams, this role sits at the center of the visual identity process, from concept to final delivery.


Key Responsibilities

  • Work from concept CAD designs provided by the Designers and bring them to life as fully functioning works of art.
  • Deliver high-quality images for the Product, Web, Marketing, Brand Teams and, and for any necessary communication.
  • Model, texture, and render new/existing products and 3D environments.
  • Keep quality standards in line with the project, and reiterate on them where necessary.
  • Ensure that all products are rendered to an impeccable standard and are provided to the Product Manager promptly.
  • Communicate clearly and regularly with the Product Manager regarding progress on the tasks presented.
  • Collaborate effectively with Product, Brand, Marketing, Trading, Operations and Finance teams.
  • Uphold brand vision and rules as set out in PLAYBOOK.


Required Qualifications

  • Possess a keen eye for image composition and photo-realism, including skills in creative lighting and texture creation.
  • Possess impeccable rendering skills to be showcased in front of hundreds of thousands of people.
  • Excellent interpersonal skills.
  • Enthusiastic about the success of the team, products, and brand.
  • Experience with UV Mapping.
  • Be prepared to work in a fast-paced environment and also work under the pressure of tight deadlines due to product drops.
  • Strong design fundamentals in composition, colour, lighting, and shape.
  • Ability to appreciate, respond to, and provide constructive critique.
  • Independent and self-directed, but able to work within a team of Designers.
  • A quick learner who can process lots of information and prioritise action.
  • Experience with and fluent in CAD Software (Cinema 4D, Keyshot, 3DS Max, Maya, V-Ray, or Solidworks).
  • An outstanding portfolio showing rendering and 3D work.
  • Comprehensive knowledge of industry-standard 3D and 2D software.
  • Experience using Adobe Packages - Illustrator and Photoshop.
  • Industrial Design experience.

2. 3D Artist (Games)

Embedded within a close-knit art team, the 3D Artist collaborates with a Lead Artist, Product Managers, and programmers to deliver polished game assets across modeling, texturing, and level creation. Partnering with art leads, game designers, producers, and developers, this position drives quality and creative problem-solving across a full-time production pipeline.


Core Functions

  • Produce assets (character, environment elements, and props) to support games and products.
  • Create artwork from scratch following a specific art style and understand how that translates into games.
  • Create low-poly as well as high-poly 3D models.
  • Create textures for 3D models, and set up scenes in the appropriate engine (Unity) with adequate lighting and materials in a wide range of art styles, from realistic to illustrated.
  • Ensure the integrity of the brand with attention to detail and quality of craftsmanship.
  • Display knowledge of shape, colour, and composition with a good general art foundation.
  • Organize files and assets in a logical and useful manner according to the production pipeline.
  • Work closely with the art lead, game designers, producers, and developers to define user issues and come up with the best solutions.


Qualifications & Experience

  • 3+ years of art production using tools such as Maya, Photoshop, Illustrator, or similar.
  • Knowledge of Unity Engine to create and set up scenes and other game elements.
  • Driven, flexible, and comfortable in a fast-paced, sometimes ambiguous environment with frequently changing business needs.
  • Be able to effectively and quickly build relationships and establish trust, respect, competence, and confidence.
  • Pro-active and able to identify and solve problems across multiple platforms and pipelines.
  • Ability to work effectively with small to large teams in a deadline-driven environment.
  • Strong attention to detail and a problem-solving attitude.
  • Passion for entertainment and mobile games is a big plus.
  • Comprehensive portfolio proving artistic and technical skills.
  • General experience in 3D animation of characters and objects.
  • Basic experience with video editing.
  • Experience in the mobile games industry.
  • Fluent in English.

3. 3D Artist (Marketing & Communication)

Sitting at the intersection of game art and marketing, the 3D Artist creates the complete digital visual package for each game title, driving performance and sales through outstanding store assets, social content, and advertising material. Reporting to the Lead Marketing Artist, this role directly shapes art direction for game communications across multiple platforms and channels.


Primary Duties

  • Create the whole digital visual package of each game, including Store Assets (App Store and Google Play) as well as social, newsletters, website, etc.
  • Help craft the Art Direction for the Communication of games.
  • Design inspiring art that raises the visual quality of brands.
  • Overpaint to improve the quality of the 3D models already done.
  • Create compositions in 3D programs to create game Assets.
  • Consistently seek out learning opportunities and aim to beat personal high scores.
  • Remain open to new ideas, perspectives, and cultures, and believe that it takes a world to build a world.
  • Work alongside passionate and talented teams who are imagining the future of entertainment.


Skills & Qualifications

  • 3+ years of experience in 3D & 2D design, ideally in the entertainment industry.
  • Proficiency in Adobe Photoshop and Blender or similar is a must; extra software experience (Unity, Illustrator, AfterEffects, Premiere…) is a plus.
  • Strong knowledge about composition and the use of color to create powerful branding assets.
  • Ability to work under pressure and in a fast-paced environment.
  • Ability to multitask and change from one project to another.
  • Ability to work autonomously.
  • Team spirit and collaboration mindset.
  • English, both written and spoken, is a must; additional languages are a plus.

4. 3D Artist (Technical/Tools)

A key member of the art technology team, the 3D Artist builds the workflows, tools, and systems that empower content creators and expand the studio's production capabilities into new territory. Collaborating with art teams and tools engineers, this role applies deep technical knowledge and a customer-focused perspective to prototype innovative solutions that artists will rely on daily.


Scope of Work

  • Work with art teams and tools engineers to identify bottlenecks and inefficiencies in content production.
  • Prototype time-saving, intuitive, and innovative tools and workflows for the art teams.
  • Research and leverage new technology and techniques, and apply them to solve production problems.
  • Consult with art teams on best practices for optimizing content performance.
  • Take art direction and enhance visuals.
  • Creatively leverage existing software and techniques to accomplish visual goals.
  • Work well under deadlines and multitask.


Education & Experience

  • BS / BA degree in Computer Science, Graphic Arts, Art or a related field.
  • 3+ years of experience working as a Technical Artist.
  • Experience with rapidly prototyping systems that enhance artist productivity.
  • Experience with next-generation content creation techniques.
  • Complex shader authoring experience.
  • Houdini production experience.
  • Experience developing character customization systems.
  • Experience developing animation systems.
  • Understanding of 3D graphics principles and procedures.
  • Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred.
  • Strong knowledge of one or more programming or scripting languages, MaxScript / Python preferred.
  • Excellent communication skills.

5. 3D Artist (Character Art, AAA Games)

As the 3D Artist on the Character Team, this role owns a substantial portion of character asset production, taking work from initial concept through to final in-game implementation and testing. Reporting directly to the Art Lead, this position also mentors junior team members and communicates requirements across Art, Design, and Code departments.


Accountabilities

  • Contribute to the art vision for the Characters.
  • Ensure that all aspects of character art production are completed on a timely basis to a high standard.
  • Create documentation and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise.
  • Prototype new technologies on the given platforms and define budgets for the given platforms.
  • Create a substantial portion of character assets based on the established art vision, working on these assets from initial concept to final implementation and testing.
  • Work closely with all major departments (Art, Design, Code) to ensure all requirements for the characters are gathered and well understood.
  • Work within the Character Team but report directly to the Art Lead with regular art direction.
  • Mentor and guide the more junior members of the team.
  • Convey important information to all relevant departments, including designers, graphics programmers, production staff, and Lead artists.


Professional Experience

  • At least 5 years of professional production experience, including AAA games.
  • An understanding of how game-play and real-time issues can affect a Senior Artist's work, and the ability to develop techniques to compensate for such limitations.
  • Strong understanding of the impact of lighting in real-time engines.
  • Ability to create game-ready assets that work well within the given technical limitations.
  • Strong understanding of Adobe Photoshop.
  • Strong understanding of at least one established 3D application, preferably with experience in Autodesk 3ds Max and Character Studio.
  • Excellent understanding of the full pipeline for getting Character assets into a game engine.
  • Knowledgeable in contemporary media (web, games, comics, film, animation, etc.).
  • Enjoy working across multiple disciplines.
  • Open-minded and outward-looking.

6. 3D Artist (Game Assets, Strategy)

Producing high-quality assets across terrain, organic, and hard-surface categories, the 3D Artist supports a game team's visual and technical standards from concept through to finalized, schedule-ready deliverables. Collaborating with the games team, this full-time, on-site role requires fluency in a proprietary engine environment and a strong grounding in PBR asset creation pipelines.


Day-to-Day Responsibilities

  • Produce high-quality assets according to design specs, technical requirements, and 3D best practices.
  • Create terrain assets (heightmaps, static meshes, substances, etc.).
  • Create organic assets (animals, characters, etc.).
  • Create hard surface assets (cars, spaceships, etc.).
  • Create textures using Photoshop, Substance Painter, and Substance Designer.
  • Coordinate with the games team to ensure project visual and technical standards.
  • Create consistent, stylized artwork from concept to finalized asset.
  • Complete 3D art on schedule with project milestones.


Background & Experience

  • Degree or certification in 3D art, digital art, or related discipline.
  • 5+ years of experience creating 3D art as displayed in a visual portfolio.
  • 3+ years of professional experience making assets for games.
  • Experience working on a game with a proprietary engine.
  • Experience working on a strategy game.
  • Experience working in a PBR asset creation pipeline.
  • High-level experience creating substances in Substance Designer.
  • High level of confidence in environmental modelling.
  • Experience creating animation and VFX.
  • Strong grasp of color, form, composition, and motion.
  • Proficient with standard industry tools such as Z-Brush, Substance Designer, Substance Painter, Photoshop, 3D Studio Max, Maya, and World Machine.
  • Well-developed communication, teamwork, and collaboration skills.

7. 3D Artist (Character Modeling, Mobile/TV/Film)

Focused on mobile game character art, the 3D Artist works with the Lead Artist and game team to deliver high-quality character models that meet both artistic and milestone requirements. Operating across modeling, UV mapping, and texturing workflows, this role requires strong anatomy knowledge and the ability to work collaboratively with both internal and external studios.


Role Responsibilities

  • Work with the Lead Artist and game team to create exceptional mobile game assets.
  • Produce models according to the Lead's directives to better understand project limitations, milestones, and risks.
  • Become familiar with graphic references and adapt styles according to project needs.
  • Model hard surface and organic assets in Maya and ZBrush, taking into account proportions, silhouette, and range of motion.
  • Create efficient low-polygon models, UVs, and textures for game integration.
  • Texture using Substance and Photoshop to apply and give color to characters.
  • Accept and address critiques from Lead Artist to make revisions in a timely manner.
  • Work on tasks with clear direction, with and without supervision.


Position Requirements

  • 3+ years of experience in games, TV, or film modeling and texturing 3D characters.
  • Ability to model characters in a range of styles from realistic to stylized.
  • Strong proficiency in UV Mapping and planning texture layouts.
  • Thorough understanding of human anatomy and structure/silhouette with respect to modeling.
  • Experience communicating clearly and concisely internally and with external studios.
  • Ability to work within a team, building collaborative relationships and resolving conflicts constructively.
  • Ability to multitask and prioritize work based on feedback/critiques.
  • Ability to meet or exceed milestone requirements.
  • Advanced knowledge of: Maya, ZBrush, Photoshop, Substance, etc.
  • Proficiency in the English language.

8. 3D Artist (Unity, Stylized/VR/Mobile)

Working on a small agile team, the 3D Artist models, textures, and implements stylized 3D assets into Unity using concept art and reference material, contributing to a broad range of features across VR and mobile platforms. Collaborating across disciplines, this role demands a strong eye for silhouette, color theory, and hand-painted aesthetics alongside solid technical grounding in Unity and source control.


Work Activities

  • Maintain consistent aesthetic and technical quality across all assets.
  • Model stylized props while working in a low-poly style.
  • Iterate quickly on character and prop fidelity.
  • Paint appealing low contrast textures from reference/concept or scratch.
  • Create and maintain a wide range of materials within Unity.
  • Hand-paint stylized textures in Photoshop.


Knowledge Skills & Abilities

  • Successfully shipped a title working as a 3D Artist or equivalent title.
  • Strong understanding of modeling fundamentals and a good eye for silhouette.
  • Knowledge of color theory and the ability to create balanced and appealing color palettes.
  • Strong background in Virtual Reality technologies (e.g., PSVR, Steam VR, Oculus Rift, etc.).
  • Strong background in 3D mobile games (e.g., iOS, Android).
  • Cross-disciplinary work experience (e.g., UI, concept, VFX, shaders, animation, game design).
  • Familiarity with source control.
  • Expert understanding of Maya and/or Blender.
  • Proficient and self-sufficient in Unity.
  • Excellent written and verbal communication skills.
  • Comfortable working in fast-moving, ambiguous development environments.
  • Portfolio examples exhibit working in a strong style.

9. 3D Artist (VR Game Development, Unity)

Collaborating with the creative director and a cross-functional team, the 3D Artist models, textures, and animates game assets for VR scenarios, then integrates them into the Unity game engine. This role calls on a proven track record of shipped titles and a generalist skill set to deliver creative, feasible solutions in an iterative, fast-moving development environment.


Key Deliverables

  • Collaborate with the creative director to come up with creative solutions, identify constraints, and to provide feasibility recommendations.
  • Suggest and create game assets that engage and captivate users.
  • Provide feedback to the creative director by working in a fast and iterative manner on artistic concepts.
  • Collaborate closely with the entire team to provide feedback on existing assets and suggestions for new ones.


Experience & Qualifications

  • A degree in Digital Art, Game Art & Design, or equivalent.
  • Several years of professional game design experience on Unity, particularly in VR scenarios.
  • 3D modeling and texturing skills using Maya, Substance Painter, etc.
  • Basic scripting skills are a plus (e.g., C#).
  • Good interpersonal communication and collaboration skills.
  • Good spoken and written English.

10. 3D Artist (Generalist, Games/Entertainment)

Operating across modeling, rigging, animation, and 2D graphic design, the 3D Artist supports multiple live projects simultaneously within a games and entertainment environment. Collaborating closely with the developer team and product manager, this role requires strong organizational skills, adaptability, and proficiency across both 3D and Adobe Creative Suite workflows.


Job Functions

  • Model, rig, and animate both low and high-poly in-game 3D assets.
  • Work in close collaboration with the developer team and product manager.
  • Create 2D assets.
  • Design graphics for banners and end cards.
  • Create mock-ups and storyboards with existing assets.
  • Manage responsibilities across multiple projects.


Requirements

  • Experience with at least one 3D modelling package such as 3DS Max, Blender, or Maya.
  • Experience working in the games or entertainment industry is beneficial.
  • Interest in creating concepts and storyboards from written briefs.
  • Highly organized and detail-oriented self-starter with proven problem-solving skills.
  • Self-motivated, good communication skills and able to work effectively in a team environment.
  • Be able to demonstrate flexibility and adaptability to changing task priorities and workload in a fast-paced startup environment.
  • Proficiency in Adobe Creative Suite, particularly Photoshop and After Effects.
  • A good level of English is a plus.

11. 3D Artist (Unity, AR/VR, Full Pipeline)

Versatile and detail-oriented, the 3D Artist uses modeling, texturing, mapping, and animation to create graphics, visual effects, and assets across game, AR/VR, and rendering pipelines. Serving as a creative and technical contributor within the team, this role spans complex production workflows from character rigging to Unity scene setup, ensuring artistic and technical standards are met throughout.


Areas of Ownership

  • Use 3D modelling, texture, mapping and other techniques to create graphics, visual effects, and animations.
  • Understand project requirements and conceptualize creative ideas.
  • Create storyboards to visualize scenes and create a realistic environment for movies, games, and other visual effects.
  • Review 3D arts and recommend improvements.
  • Create 3D sculpts and assets to meet artistic standards.
  • Troubleshoot any problems that arise during work on a project.
  • Work on complex pipelines ranging from creating models for rendering to AR/VR.
  • Optimize, refine and correct model geometry.
  • Create 3D environments, props, objects and scenes.
  • Set up materials and prefabs in Unity3D.
  • Create efficient animation rigs and skin characters as per game specifications is a plus.
  • Set up 3D cameras and lights in Unity3D is a plus.


Technical Qualifications

  • Certificate, Associate's degree, or Bachelor's degree in Graphic Design or a related field.
  • Strong portfolio of previous work and completed projects.
  • Experience working on Hard Surface modeling.
  • Knowledge of game engines like Unreal Engine/Unity.
  • Knowledge of Mesh topology and UV Unwrapping.
  • Understanding of asset budgets and optimization of models for real-time use.
  • Knowledge of gaming style modeling and texturing.
  • Knowledge of Substance Painter and understanding of PBR, its theory and material creation is a must.
  • Ability to create basic concept art, which helps to communicate the proposed visual elements during pre-production.
  • Ability to produce 3D modeling and realistic textures, light baking and deliver high-quality 3D art and assets both in high poly and low poly.
  • Proficiency in model/file setup in Unity3D with lighting and particle FX.
  • Proficiency in Maya or Blender, Substance Painter and Photoshop.
  • Knowledge of shaders and material workaround in Unity3D.
  • Ability to achieve various art styles in Unity3D.
  • Excellent creativity and artistic skills.
  • An eye for composition, realism, texture, color, and lighting.
  • Willingness to remain up-to-date on the latest creative software and hardware.

12. 3D Technical Artist / Engineer (Immersive Visualization)

At the center of a multidisciplinary research center, the 3D Technical Artist drives the development of immersive VR/AR visualization applications, translating complex scientific data from biology and physics into compelling real-time and interactive experiences. Collaborating with top scientists, computer scientists, and mathematicians, this role advances 3D reconstruction workflows and builds cutting-edge rendering pipelines across multiple engines and media.


Strategic Responsibilities

  • Collaborate with top Scientists to advance the 3D Reconstruction Workflow from Imagery devices and Microscopes to Immersive Visualization.
  • Envision, create, and integrate 3D content for multiple projects at varying stages of development, ranging from rapid prototyping to ultra-realistic visualization and interactive applications illustrating biological structures and processes.
  • Provide innovative visualization tools and renderings for scientific publications and presentations.
  • Track and manage 3D content across multiple engines and media.
  • Streamline workflow solutions and pipelines across multiple engines and media.


Education & Experience

  • Bachelor's degree or higher in fine arts, game design, digital media, computer science, or equivalent industry experience.
  • 3+ years of industry experience in the area of expertise; a portfolio/reel of relevant work is mandatory.
  • Experience with Rigging and Animation techniques (Inverse Kinematics, Forward Kinematics, Procedural animation, etc.).
  • Experience in UI/UX design for interactive experiences.
  • Experience in VFX production (Creatures, ZivaVFX, etc.).
  • Understanding of the state of the art in real-time rendering and ambition to produce ultra-realistic 3D contents (models, textures, shaders) while addressing unique technical challenges.
  • Knowledge of the various aspects in real-time content production pipelines (mesh modelling and optimization, PBR materials, lighting, environment, post processing), as well as point-cloud and mesh processing, and surface reconstruction.
  • Deep understanding of 3D math and geometry.
  • Proficiency in procedural content generation.
  • Proficiency in at least one major 3D modelling package such as Maya, Blender, 3ds Max, or Houdini.
  • Knowledge of either Unreal Engine or Unity.
  • Good coding skills (C#, C++, Python, etc.).
  • Strong attention to detail, good communication skills, and a proactive nature.

13. 3D Character Artist (Avatar/Consumer Products)

Bringing expertise in modeling and texturing to a consumer-facing avatar platform, the 3D Character Artist creates high and low-polygon characters, clothing, accessories, and props that bring happiness to millions of users worldwide. Collaborating with designers, riggers, animators, prototypers, and engineers, this role spans the full asset lifecycle from technical problem-solving through to final production schedules.


Engineering Responsibilities

  • Create high and low polygon models of 3D characters, clothes, accessories, and props set to specific technical and aesthetic guidelines.
  • Ensure a high level of fidelity in terms of modeling, texturing quality, and optimization.
  • Work closely with designers, character riggers, and animators while showing a general understanding of each department.
  • Collaborate with prototypers and engineers to create and develop new products to bring to market.
  • Problem-solve any technical limitations and issues using creative and resource-efficient solutions.
  • Share knowledge and experience with the team and be part of driving a positive work environment.
  • Use Substance Painter and similar artist tools.
  • Work autonomously and complete tasks within tight production schedules.


Education & Experience

  • Bachelor's Degree in 3D Animation, Animation, Fine Arts or related field.
  • Demonstrated expertise in modeling and texturing in the games industry via a 3D art portfolio.
  • Minimum of 1 year experience in Physically Based Rendering (PBR) texturing examples, demonstrated in portfolio.
  • Experience in producing blend shapes (facial expressions and lip sync morph targets).
  • Practical understanding of topology in using edge loops for deformation.
  • Knowledge and skills in Physically Based Rendering / Shading.
  • Experience working with tools such as Zbrush, Maya, Photoshop, and Substance Painter or other projection-based texturing software.
  • Proficiency in Unity, Unreal, or other major leading game development software.
  • Strong communication skills and a preference for working within a collaborative team environment.
  • Ability to work cross-functionally by communicating effectively with production, other departments and teams.
  • Be solutions-focused and able to help identify and problem-solve gaps in a production workflow.
  • Highly self-motivated, look for positive outcomes, be well organized and driven.

14. 3D Artist (VR Games, Unity)

Focused on pushing the leading edge of VR game art, the 3D Artist models, surfaces, textures, and integrates assets into the Unity game engine while upholding a consistent creative vision across the full production process. Collaborating with art directors, technical leads, game designers, and engineers, this role takes ownership from concept to completion and contributes directly to pipeline quality and artistic integrity.


Delivery Expectations

  • Model, surface, and texture characters, props, and environments.
  • Optimize assets and integrate them into the Unity game engine.
  • Collaborate closely with art directors, technical leads, game designers, and gameplay programmers to maintain a shared creative vision and production process.
  • Help define the artistic quality of the game and maintain a consistent high-quality visual style throughout.
  • Incorporate feedback from review sessions with project leads back into work.
  • Collaborate with the art and engineering leads to maintain a seamless art pipeline that supports and pushes the visual quality of games.
  • Help identify bottlenecks in the art pipeline and work to improve them.
  • Take direction and constructive criticism in a positive manner.
  • Work with, match, and evolve an established art style true to an art director's vision.


Skills & Qualifications

  • Experience creating assets for games in real-time engines.
  • Familiarity with game development and the interrelation between game design and game art.
  • Familiarity with PBR workflow and integration.
  • Experience working with particle systems.
  • Experience with graph-based material and texture creation (Substance Designer, Unreal Material Editor).
  • Broad knowledge across 3D art disciplines, including modeling, lighting and surfacing.
  • Sound understanding of art fundamentals, including color theory, anatomy, drawing and painting.
  • Broad understanding of 3D graphics principles and techniques.
  • Knowledge of both hard surface and organic modelling workflows.
  • Knowledge of the technical constraints relating to real-time game development.
  • Knowledge of optimized UV Layouts.
  • Basic understanding of real-time lighting and limitations within game engines.
  • Strong knowledge of one or more major 3D animation packages, such as Max, Maya, Blender, ZBrush and/or MudBox.
  • Highly self-motivated, with the ability to self-manage.

15. 3D Artist (Props/Weapons, Console Games)

Partnering with the Lead Prop Artist, Art Director, and Environment Team, the 3D Artist creates high-quality game props and weapons assets using advanced techniques, including photogrammetry, while managing outsource pipelines and ensuring assets are optimized for target platforms. This role spans the full asset lifecycle, from creating spec sheets and style guides through to reviewing outsourcer deliverables and meeting production schedules.


Performance Expectations

  • Work with the Lead Prop Artist, Art Director, and Environment Team to create high-quality game assets consistent with the game's visual target.
  • Work with Animators, Designers, and Engineers to ensure that props and weapons follow specifications and functionality requirements.
  • Pilot new methods using photogrammetry and other advanced techniques to produce the best-looking assets possible.
  • Create spec sheets and style guides for outsourcing that clearly state the vision for assets.
  • Review deliverables, providing concise feedback if needed, and implementing the final product.
  • Rig objects for physical simulation.
  • Ensure that assets are optimized for target platforms while retaining artistic integrity.
  • Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks.


Experience & Qualifications

  • Experience with console games as an Environment Artist or similar role.
  • Experience creating physically based materials.
  • Experience with creating collisions for physics assets.
  • Experience rigging and skinning assets in Maya.
  • Experience reviewing and providing feedback to outsourcers.
  • Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline.
  • Proficient in the creation of high-quality assets using Maya, Zbrush, Photoshop and Substance Painter.
  • Familiarity with asset tracking tools like Perforce, JIRA, and Shotgun.
  • Exceptional communication skills.
  • Ability to maintain high-quality assets with consistency without continuous supervision.
  • Passion for video game development.

16. 3D Artist (Realtime CG & AR/VR, Medical)

Contributing across all phases of a CG production pipeline, the 3D Artist focuses on 3D content creation for real-time and AR/VR applications within a medical and surgical context. Coordinating with Department Managers, Marketing Team Leaders, and Product Managers, this role brings together concept art, modeling, texturing, lighting, rendering, and delivery to produce high-quality, real-time imagery and animation.


Operational Focus

  • Collaborate in all phases of the CG production pipeline, including concept art, storyboarding, 3D modeling, texturing, lighting, rendering, delivery and archive, with emphasis on 3D content creation for real-time projects and AR/VR development.
  • Review real-time computer graphics and AR/VR projects to determine the type and number of physical and 3D assets required.
  • Examine surgical videos, still and stock footage as required.
  • Coordinate with Department Managers, Marketing Team Leaders and Product Managers to produce CG Animation and Imagery.
  • Confer with Direct Supervisors, Product Managers and Team Leaders to apprise them of the progress of real-time computer graphics and AR/VR projects.
  • Observe surgical demonstrations, including cadaver dissections.


Education & Experience

  • BS/BA Degree in Computer Science, Game Design, Computer Animation or Visual Effects.
  • Experience with developing concept art, storyboards, and detailed mechanical drafting.
  • Experience with UI/UX design.
  • Experience with 3DS Max, Maya, Zbrush, Houdini, and Cinema 4D preferred.
  • Advanced knowledge of AR/VR Development.
  • Advanced knowledge of realtime visual effects, shader development, and rendering.
  • Advanced knowledge of 3D Animation programs, which could include the following: key-frame animation, polygon and spline modeling, soft-body deformations, spline deformations, UV surfacing, lighting, and texturing.
  • Advanced knowledge of Unity and/or Unreal Engine.
  • Fundamental understanding of programming in C#/C++.
  • Experience in Real-time CG Supervision and Management.

17. 3D Artist (Pre-production & In-Game Assets)

Creatively flexible and technically precise, the 3D Artist follows detailed concept art or creates environments and props from scratch, ensuring all in-game assets meet technical briefs across the exploratory and production stages of game development. Cooperating with concept artists, texture artists, technical artists, VFX artists, animators, and game designers, this role requires strong Unity knowledge and excellent modelling and texturing skills, demonstrable in a portfolio.


Core Responsibilities

  • Follow existing detailed concept art or create environments and props from scratch that match the general art direction.
  • Create and quality assure in-game assets and environments to adhere to technical briefs.
  • Cooperate with concept artists, texture artists, technical artists, VFX artists, animators, and game designers to ensure new content is produced most efficiently.
  • Work efficiently as part of a team and communicate well.


Qualifications & Experience

  • Experience with modelling and texturing 3D environments.
  • Experience with and appreciation for casual game aesthetic.
  • Experience with source control and issue tracking (Jira or equivalent).
  • Advanced knowledge of Unity.
  • Excellent knowledge of Photoshop and a 3D package, ideally Maya.
  • Excellent 3D modelling and texturing skills, demonstrable in portfolio.
  • An exceptional eye for detail and quality.
  • A passion for playing and making games.

18. 3D Artist (Games, R&D)

As a member of the 3D art team, the 3D Artist creates environments, props, and characters for games while contributing to R&D projects, working in close sync with art leads to ensure every asset across every project meets the highest standards. Aligning with project needs and lead guidelines, this role also bridges communication between the art and code departments and scouts new tools to extend and simplify production pipelines.


Duties

  • Align with project needs and project lead guidelines.
  • Ensure assets are delivered on time and with the expected quality.
  • Facilitate communication and ensure project lead asset reviews are done often, especially during the early stages of asset production.
  • Ensure communication and understanding between the art and code departments of any project.
  • Scout new tools and software in order to check if they are useful to extend or simplify pipelines.
  • Mediate between the tools department and the art department so art requirements are translated properly to the tools' feasible operations.


Requirements

  • Experience in the games industry as a 3D Artist or in a similar artistic position.
  • Precise knowledge of industry 3D standard pipelines.
  • Precise knowledge of Unity workflow, scene preparation/building, and asset integration.
  • Knowledge of real-time techniques and methodologies used on videogame art development.
  • Be able to validate all technical aspects of Art.
  • Vastly experienced in 3D and 2D software like 3DS Max and Photoshop.
  • Extensive sculpting experience using ZBrush or equivalent programs.
  • Good eye for color, lighting, and composition skills.
  • Creativity and passion for games.
  • Positive and proactive attitude.
  • Good communication and organizational skills.

19. 3D Game Artist (Casino/Slot Games)

Creating 2D and animated game art across all aspects of casino and slot game development, the 3D Game Artist works closely with the Art Director and Game Designer to deliver polished, technically sound assets that align with functional specifications and visual storytelling requirements. Collaborating across tight production timelines, this role demands strong graphic design skills, a broad understanding of game types and platforms, and expertise in digital illustration.


Functions

  • Create 2D game art for all aspects of casino/slot games, including concept art, symbols, backgrounds, UIs, and title logos.
  • Provide 2D art assets for incorporation into final games using strong graphic design skills, and provide high-resolution art assets for print and marketing.
  • Collaborate with Art Director and Game Designer to finalize 2D assets for each project, provide artwork for review at appropriate stages, and apply feedback accordingly with quick turnaround.
  • Modify game art under tight deadlines, understand a broad range of game types, products, and platforms, complete complex data setup of game art parts, and use new techniques, products, and platforms with some support.
  • Understand the development process for game art development and handle data setup.
  • Align each game's art creation with the functional spec/graphic proposal, including conceptual art and storyboards, and create animations focusing on visual reinforcement of game rules and game flow.


Education & Experience

  • Bachelor's degree or diploma in Visual Arts, Graphic Design, or equivalent.
  • Experience in gaming and excellent grasp of traditional as well as digital art creation.
  • Experience in Z-Brush is a plus.
  • Understanding of interactive game art standards (theme, colour, appeal, user interface design).
  • Strong in 2D illustrations/Design and game UI Design and colour composition.
  • Expertise in Photoshop and Illustrator.

20. 3D Artist (Environment Art, Grand Strategy Games)

Bringing a broad environment art skill set to grand strategy game development, the 3D Artist creates terrain, buildings, props, and materials while collaborating with Art Directors, Leads, and external development partners to realize the game's environmental vision. Working within established pipelines and sprint planning cycles, this role also contributes to setting technical and visual benchmarks and documenting techniques for the broader team.


Activities

  • Create terrain, buildings, and prop 3D models, textures, and materials for grand strategy games.
  • Help bring the environmental art vision for the game to reality in collaboration with AD and Leads.
  • Help set up technical and visual targets/benchmarks for the team and external partners to follow, and document techniques used with visual examples.
  • Follow established pipelines to deliver the best results in the given amount of time.
  • Participate in regular peer review meetings, giving and receiving feedback positively.
  • Work with External Development partners by writing briefs, providing feedback, and implementing outsourced assets into the in-house game engine.
  • Participate in sprint planning, task scoping, and estimation.
  • Keep work organized and the production team informed.


Requirements

  • Experience in environment art creation, working in the games industry.
  • Knowledge of technical constraints, optimization, and implementation.
  • An interest and understanding of world culture and history.
  • Good knowledge of industry standard tools: Maya/Max, Zbrush, Photoshop, Substance Designer, and Painter.
  • Knowledge of World Creator, World Machine, or similar terrain generation software.
  • Comfortable using English in spoken and written form.

21. 3D Environment Artist (Games)

Defining, developing, and maintaining high-end game environments, the 3D Environment Artist creates visually compelling scenes through precise high and low poly modeling, texturing, lighting, and environmental effects. Collaborating with the broader development team, this role requires a strong artistic foundation, knowledge of architecture and its history, and hands-on experience with industry-standard tools and tracking software.


Key Deliverables

  • Create precise high-poly and low-poly 3D environmental models to the highest possible standard.
  • Populate game scenes with props, lights and other functional elements.
  • Adapt to the concept and style of the project.
  • Keep finished models working.
  • Self-educate in terms of graphics and keep track of the latest trends in the given discipline.
  • Work with space, dimensions and composition.
  • Set up the atmosphere in scenes through environmental effects and lighting.


Qualifications & Experience

  • Secondary school or university degree in Graphic Arts or equivalent, demonstrated experience and knowledge.
  • Minimum one year of experience in the game industry.
  • Basic knowledge of architecture and its history.
  • Knowledge of computer games.
  • Good knowledge of 3D Studio Max or other robust 3D software and Photoshop.
  • Experience with Substance Painter and Substance Designer.
  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, etc.).
  • Portfolio demonstrating strong artistic abilities.
  • Communicative knowledge of English.
  • Interest in developing video games.

22. 3D Video Artist (Online Marketing)

Supporting the design team from concept to delivery, the 3D Video Artist creates and animates online marketing videos, banners, and app store assets with a primary focus on Unity, serving multiple markets and products. Working closely with marketing, conversion, product, and art departments, this role covers the full visual production cycle, including revising the organization's broader portfolio of online marketing assets.


Core Functions

  • Create and assist in creating online marketing videos and banners for various markets and products with a focus on Unity.
  • Create and implement assets for various app stores.
  • Work closely with marketing, conversion, product and art departments to design and animate online advertising material.
  • Collaborate with the team in the creation of various art assets.


Position Requirements

  • Completed a training course or degree in the appropriate field.
  • Experience in a similar role in 3D Animation; experience in gaming is a plus.
  • Knowledge of Unity is important; knowledge of Unreal is a huge plus, and experience animating in them is a big advantage.
  • Knowledge of 3D Character Animation, including Rigging, Skinning and Animation, preferably in Maya or 3DS Max.
  • Experience creating Particle Effects with Effects Graph.
  • Good understanding of Adobe Creative Suite, Photoshop and Illustrator; experience in Adobe After Effects is a plus.
  • Passion for design and an eye for detail.
  • Enthusiasm for teamwork and good communication skills.

23. 3D Artist (Characters, Props & Environments, Mobile)

Reporting to the Creative Director, the 3D Artist creates stylized characters, props, and environments across multiple art styles, taking work from concept and modeling through to game-ready assets. Collaborating closely with other artists and directors, this role requires a solid background in traditional arts, strong interpersonal skills, and the ability to both give and receive objective feedback.


Work Activities

  • Help create concepts for Environments, Characters, and Props.
  • Model, sculpt, and texture stylized assets while making them game-ready.
  • 3D model Environments, Characters and Props.
  • Work closely with other artists and directors on the game.
  • Create artwork in different art styles, including realistic, fantasy, and comic book.


Skills & Qualifications

  • Experience in game development concept, modeling, and texturing of characters and environments.
  • Previous game production experience.
  • Understanding of asset pipelines for mobile products.
  • Proven ability to work in a stylized art style.
  • Solid background in traditional arts, including but not limited to painting, illustration, design, or traditional media.
  • Eye for light, shade, color, and detail in creating texture maps.
  • Passion for creating charming and lighthearted imagery.
  • Self-motivated, collaborative, excellent interpersonal skills, and the ability to work within a team to improve the player experience.
  • Positive attitude and an ability to receive and provide objective feedback.
  • Interests in other areas of art for games (animation, FX, UI, etc.).
  • Upper-intermediate level of English.

24. 3D Artist (Hard Surface & Environments, AAA/Film)

Translating concepts and CAD data into high-quality, performant hard-surface and environmental 3D assets, the 3D Artist works across the full production pipeline from modeling and texturing through to real-time engine implementation. Collaborating with the Art Lead, Concept, FX, Designers, Programmers, and Animators, this role demands mastery of industry-standard tools and a deep understanding of both PBR and high-to-low-poly baking workflows.


Scope of Work

  • Translate fully realized concepts and simple napkin sketches into amazing 3D models.
  • Bring life through the design and implementation of high-quality, believable 3D assets.
  • Model and texture realistic, modular, hard-surface set pieces and props for a diverse set of environments using cutting-edge art tools.
  • Create realistic materials and textures using physically-based shaders for use on architecture, terrain, or any other required asset.
  • Create believable prop art in all the steps and incredibly complex hard-surface models with both external and internal components.
  • Work with CAD source data provided by internal teams or customers as needed and convert it to the project's specs.
  • Take an art task from start to finish without any external support, if needed, from modeling to final real-time engine implementation.
  • Collaborate with the Art Lead, Concept, FX, Designers, Programmers, and Animators on asset specifications, functions, style, limitations, etc.
  • Work with the Art Lead to create, maintain and troubleshoot the art production pipeline, workflows, and toolsets.
  • Ensure that art assets are performant and fit within their memory budgets.
  • Work from concept art, photo reference, and style sheets during the art creation process.
  • Create complete models for man-made hard-surface, architectural and organic environments.
  • Maintain and help grow the art production pipeline and art assets within the database, ensuring everything is organized accordingly.


Education & Experience

  • Degree in Bachelor of Arts, Computer Engineering or Equivalent Industry Experience.
  • 3+ years as a 3D Artist.
  • Experience working in the games or movie industry on AAA titles.
  • Experience in taking an asset from start to finish, including texturing work, world placement, and adjustment if necessary.
  • Experience in creating hard-surface animating assets in conjunction with other level artists according to gameplay requirements.
  • Experience working within a real-time engine and implementing 3D work to fit the requirements.
  • Experience with procedural content creation packages is a plus (Substance Designer, World Machine, etc.).
  • Knowledge of physically based rendering (PBR) and real-time rendering workflow.
  • Deep knowledge of game-dev high to low-poly baking workflow.
  • Advanced understanding of surface development, proportion, and mechanical functionality.
  • Ability to take source CAD data and optimize it to make it functional within a DCC tool and later performant in a real-time engine.
  • Ability to figure out animations for moving assets and assets that would require animation.
  • Knowledge of basic rigging inside of 3ds Max or Maya for hard-surface assets to test movement and functionality.
  • Mastery of relevant software packages such as 3ds Max, Maya, Substance Painter, Zbrush, Unreal, etc.
  • Basic knowledge of OV Create.
  • Creative mindset with an excellent eye for detail.
  • Organizational, communication, and interpersonal skills are required.
  • Proven ability to receive and participate in constructive critiques.

25. Lead 3D Artist

Overseeing daily artist progress, quality control, and client communication, the Lead 3D Artist ensures every asset meets production standards and that the art team fully understands and can execute against client requirements. Collaborating with the Art Director and Producer from team composition through to performance evaluation, this role demands broad console game production experience and master-level proficiency across Maya, Photoshop, Substance Toolsets, and ZBrush.


Leadership Responsibilities

  • Review the client's package with the Art Director to check for any problems with reference materials or requirements.
  • Ensure all artists understand the art requirements and specific needs of the project.
  • Cooperate with the Art Director and Producer to compose the team and estimate the time for the project.
  • Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team.
  • Check daily work according to the schedule and notify the Producer about risks and propose solutions.
  • Perform daily checks of every artist's progress in order to find and eliminate any possible problems as soon as possible.
  • Prepare all assets for the Art Director's review and conduct a basic quality control review before the Art Director reviews.
  • Ensure that the Artist knows the client's feedback perfectly and check whether the Artist is able to implement the feedback.
  • Evaluate the art team's performance and individual artists' ability, and set improvement targets accordingly.
  • Travel occasionally to work onsite with foreign clients during pre-production.
  • Communicate with technical art, explain the technical assistance requirement, and push the solution implementation.
  • Communicate with the client's artist directly.


Professional Experience

  • A minimum of 4 years of full-cycle console game experience in modeling, texturing, and shading environment assets.
  • Two or more published games in an Environment or Prop Artist role.
  • Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms.
  • Ability to show examples of top-notch props and textures made for next-gen console games.
  • Deep understanding of the complete game art development and production pipeline.
  • Deep understanding of next-gen materials and shaders with the ability to achieve desired surface qualities across a variety of environmental assets.
  • Master level experience creating assets conforming to PC/console/mobile game technical specifications with Autodesk Maya, 3DS Max or Blender.
  • Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
  • ZBrush experience for high-res sculpting and transferring to in-game assets.
  • Skilled at balancing art quality and performance in game engines, including Unreal Engine, Unity Engine, and Cry Engine.
  • Work well in a large team environment, be proactive and have excellent communication skills.

26. 3D Artist (Scientific Visualization, Space/Semiconductor)

Producing images and animations for high-tech industries, including space and semiconductor sectors, the 3D Artist covers the full CG discipline range from modeling and shading through to compositing, rendering, and direct client relationship management. Working both collaboratively and independently, this role requires proven multi-disciplinary expertise, deep knowledge of Maya and Vray, and the ability to manage priorities across concurrent projects with tight deadlines.


Ownership Areas

  • Produce images and animations for the communication of high-tech industries in collaboration with the team.
  • Translate complex scientific concepts into illustrations and animations.
  • Produce all aspects of 3D animations: modelling, shading, lighting, animation, rendering, and compositing.
  • Produce high-quality images from scratch, combining 2D and 3D techniques as required.
  • Manage priorities by selecting from the various requirements what can and needs to be translated into graphics in order to convey the message and deliver the output in due time.
  • Oversee and lead small productions.
  • Interface with clients directly on production.
  • Develop and maintain specific, focused client relationships long-term.


Knowledge Skills & Abilities

  • Minimum of 4 years of working experience as a 3D Artist.
  • Proven ability across multiple CG disciplines, including modelling, texturing, shading, lighting, look development, and compositing.
  • Experience with compositing with Nuke or Adobe After Effects.
  • Knowledge of space and planetary science is a significant asset.
  • Knowledge of the semiconductor industry is a significant asset.
  • Excellent eye for lighting, colour and details, strong artistic capabilities with colour theory, illustration, and rendering.
  • In-depth experience with and knowledge of Autodesk Maya and Vray.
  • Knowledge of Unreal, Substance, 3DS Max, and Blender is considered an asset.
  • Ability to manage priorities and deliver output in due time while delivering high-quality work.
  • Ability to handle multiple projects and tight deadlines.
  • Ability to take directions and input from both team members and clients.
  • A resilient personality and working style.
  • Excellent communication skills.
  • Good standard of spoken and written English is required.

27. 3D Artist (Games, Inclusive/Diverse Studio)

Applying imagination and artistic skill across character design, props, environment, and textures, the 3D Artist contributes to game production within a studio committed to inclusion and diversity, creating artwork that unites players around the world. Collaborating with game artists, designers, developers, animators, QA testers, and management, this role requires strong organizational skills, a passion for games, and a drive to continuously expand technical capabilities.


Key Responsibilities

  • Create high-quality artwork for a game, including textures, characters, and environments.
  • Ensure artwork follows the agreed project style.
  • Work collaboratively with other game artists as well as members of the wider team, such as designers, developers, animators, quality assurance testers, and those involved in management and marketing.
  • Take on board and implement feedback from the art lead by making appropriate changes to the artwork produced.
  • Work to deadlines to help the team produce the game efficiently and in line with the required schedule.
  • Keep skillset up to date and learn about new software as and when required.


Requirements

  • Knowledge and technical ability to effectively use computer software packages and tools such as Maya, Substance Painter, 3ds Max, and Photoshop.
  • Good understanding of game engines such as Unity.
  • Knowledge of and passion for games and the games industry.
  • Good communication and teamwork skills to liaise effectively with other game artists and members of the wider team.
  • Self-motivation and the ability to work independently for extended periods.
  • Strong organizational and time management skills to work to deadlines and complete tasks efficiently.
  • Excellent attention to detail to ensure work is completed to a high standard and in line with the desired style.
  • Desire to keep building skillset and to learn how to use new software packages as they come onto the market.
  • Self-starter able to follow initiative.
  • Able and willing to learn and adapt quickly in a start-up environment.

28. 3D Artist (Architecture & Design Visualization)

Based within a leading architecture and design practice, the 3D Artist produces compelling digital artwork that supports design teams across competitions and innovative projects, from concept through to final visualization deliverable. Working autonomously and as part of a collaborative creative team, this role requires advanced proficiency in 3D Studio Max, VRay, and Corona, a spatial understanding of buildings, and a passion for influencing design through artistic storytelling.


Day-to-Day Responsibilities

  • Assist the team in creating 3D digital artwork depicting and influencing design proposals for Foster buildings and products during all stages of a project.
  • Communicate effectively with Foster + Partners design teams on the production of artwork for competitions and innovative design projects.
  • Work autonomously and as part of a collaborative creative team.
  • Assist in team efficiency methods, including workflow, library maintenance, and archiving.
  • Comply with Foster + Partners procedures and standards.
  • Contribute or otherwise assist as required.
  • Manage sensitive and sometimes confidential information.
  • Manage and prioritize tasks in a timely manner efficiently, demonstrating project management skills to potentially coordinate multiple projects.
  • Work well under pressure and meet deadlines efficiently, demonstrating initiative and a proactive approach to daily tasks.


Background & Experience

  • Advanced proficiency in 3D Studio Max, VRay, Corona and Adobe Photoshop, with familiarity with digital artwork production.
  • Knowledge of modelling, Forest Pack, Railclone and other CG packages would be desirable.
  • A three-dimensional and spatial understanding of buildings, including shadow and light.
  • Good understanding of scale and composition.
  • Knowledge and understanding of atmospheric and emotional storytelling.
  • Ability to demonstrate professionalism, strong communication skills, creatively contribute, and have a keen eye for design, detail and composition.
  • Good communication skills with the ability to understand, communicate and demonstrate workflows and storyboard artwork production.
  • Strong passion to learn and influence design and architecture through creative artwork.
  • Self-motivated and able to take responsibility with a flexible attitude.
  • Ability to work as a collaborative team member and autonomously.
  • Passion to encourage and mentor other artists.
  • Strong portfolio of artwork, both digital and hand-created; sketchbooks and portfolio work to be presented at interview, ideally with a breakdown of workflow/process.

29. 3D Artist (Experience Design & Retail)

Ranging across architecture, interior design, industrial design, and experience design, the 3D Artist develops and improves holistic customer journey concepts through an iterative design process spanning digital and physical touchpoints. Working closely with a team of designers and cross-functional groups, including interactive, motion, retail tech, and product development, this role requires 5 to 8 years of design agency or professional practice experience and strong visualization skills on Mac OS.


Strategic Initiatives

  • Strategize, develop, and improve designs through an iterative process to meet objectives on projects spanning digital and physical experience design.
  • Range across architecture, interior design, industrial design, content creative direction, communications, and experience design.
  • Design for holistic experiences across various touchpoints with careful consideration for the customer journey.
  • Work closely and collaboratively with a team of designers to execute against project briefs and assigned tasks.
  • Work closely with XF teams: interactive, motion design, retail tech, industrial design, product development/engineering and 3D production teams.
  • Produce design development and/or intent packages for production and fabrication.
  • Regularly review creative work with the team's senior creative leaders to get feedback on direction and ensure alignment with other activities in the group.
  • Participate in presentations or meetings as appropriate.


Education & Experience

  • BFA in Experience Design, Architecture, Interior Architecture, Furniture Design, Industrial Design, or a similar field.
  • Minimum of 5-8 years of experience in a design agency or professional practice.
  • At least 5-8 years of design experience in a related field.
  • Excellent design skills, proven through a portfolio of work.
  • Knowledge of manufacturing and prototyping processes and general construction and engineering principles.
  • Proficiency in 3D modeling and visualization software on Mac OS platforms; Rhino, Cinema 4D, and/or Keyshot preferred.
  • Proficiency in Adobe Creative Suite.
  • Drawing and sketching ability is a plus.
  • Ability to approach design problems with creativity and passion.
  • Passion for strategy as well as bringing ideas to reality.
  • Extraordinary eye for detail.
  • Highly collaborative, with strong communication skills and the ability to articulate ideas clearly and concisely.
  • Adept at time management and organization, and able to work within tight timeframes.

30. 3D Artist (Product Visualization & Instructions)

Developing instructional and lifestyle visual assets using both photorealistic and non-photorealistic rendering techniques, the 3D Artist works as the technical software lead to set up, script, and optimize pipeline processes that support the design team and deliver outstanding user experiences. Collaborating closely with product designers and key internal and external partners, this role requires strong Cinema 4D or Maya proficiency, render management expertise, and a sharp eye for intuitive layout and design.


Delivery Expectations

  • Develop instructional assets using non-photorealistic rendering.
  • Develop pipeline processes and tools for efficient asset creation systems.
  • Develop lifestyle assets using photorealistic rendering and animation.
  • Produce finished art and high-quality visual assets.
  • Work closely with key internal and external partners.
  • Create storyboards, infographics, and sequences of images.


Technical Qualifications

  • Strong experience with Cinema 4D, 3DS Max or Maya with VRay/Corona as render engine.
  • Good understanding of CG and asset creation pipeline processes.
  • Experience with the creation of high-quality renders and efficient render management.
  • Fundamental knowledge of photography and studio lighting techniques.
  • Experience with keyframing and creating complex object hierarchies; IK rigging is a bonus.
  • Experience with post-processing and compositing using After Effects or equivalent.
  • Experience with scripting in 3DS Max/Maya; ability to code in Python is a bonus.
  • Experience with non-photorealistic shaders (NPR) is a bonus.
  • Exposure to product development and Industrial Design is a bonus.
  • Graphic design skills using Adobe Suite.
  • Good eye for intuitive design, layout, and diagrams.
  • Great written and verbal communication skills.
  • Pro-active, self-motivated, action-oriented.
  • Self-motivated, responsible work ethic with close attention to detail.
  • Ability to communicate technical information clearly and concisely.

31. 3D Artist (Unreal Engine, VR/AR)

Creating highly detailed 3D assets across sculpting, modeling, and texturing disciplines, the 3D Artist integrates work into Unreal Engine and collaborates across Concept, Tech-Art, Animation, and Design departments to produce efficient, well-realized game content for VR/AR mediums. This role requires 3 or more years of industry experience, strong PBR texturing skills in Substance Painter, and a portfolio demonstrating both stylized and photorealistic work with clean topology and UVs.


Core Responsibilities

  • Create highly detailed 3D assets using sculpting, modeling, and texturing skills.
  • Translate concept art and design ideas into optimized, efficient, and polished 3D models.
  • Follow the direction the art leads.
  • Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of all departments.
  • Clearly communicate updates and concerns with team members and lead artists.
  • Integrate 3D assets into Unreal.
  • Organize source files and game assets.
  • Actively improve skillset by staying on top of industry trends and techniques, including new software and product evaluation.


Qualifications & Experience

  • 3+ years of industry experience as a 3D Artist.
  • Experience in Unreal Engine.
  • Experience creating art for VR/AR mediums.
  • Experience working in different art styles.
  • Experience painting photorealistic PBR textures in Substance Painter.
  • Experience executing 3D work from concept art and staying true to the details, form, and silhouette.
  • Experience generating bakes from high-resolution geometry without seams or artifacts.
  • Experience in quickly generating optimized UV maps.
  • Experience in troubleshooting software issues and learning on the fly.
  • Organic and hard surface modeling skills.
  • Experience with scale, composition, and color.
  • Experience with standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc.
  • Figure drawing, sculpting, or other traditional fine art skills.
  • Portfolio showcasing highly detailed models with topology, clean UVs, and detailed textures, as well as both stylized and photorealistic 3D work.

32. 3D Artist (Pipeline Automation & 3D Workflow)

Bridging technical expertise and artistic workflow, the 3D Artist takes ownership of 3D foundation projects within the Digital Creation team, identifying automation opportunities and building scalable 3D pipelines in collaboration with IT, artists, designers, and engineers. This role requires university-level study in computer science or a related automation field, hands-on real-time engine experience, and broad proficiency across Maya, Houdini, 3DS Max, Blender, and Substance Suite.


Areas of Ownership

  • Take professional ownership of 3D foundation projects within the Digital Creation team and at the corporate level.
  • Liaise between colleagues in IT and the digital creation team to identify areas with the biggest opportunity for automation and efficiency in 3D experience and asset creation.
  • Conduct technology research and self-responsible skill-building, resulting in scalable 3D workflows such as the implementation of 3D asset management and rendering automation.
  • Support and collaborate with the IT department in developing and improving automation, tools and software.
  • Support artists, designers and engineers in the further development of the 3D pipeline.


Education & Experience

  • University studies in computer science, programming or related fields involving automation in 3D workflows or VFX production.
  • Minimum 2-3 years of working experience in a comparable field of activity.
  • Experience in creating a 3D pipeline and with tool integration into existing or new pipelines.
  • Experience in real-time engines such as Unreal Engine or Unity.
  • Holistic knowledge of 3D workflows, including modelling, texturing, compositing, animation and rendering.
  • Knowledge in 3D fashion development software like CLO3D or Marvelous Designer.
  • Interest in the fashion industry and its product development processes.
  • Broad experience with Maya, Houdini, 3DS Max, Blender, Substance Suite and Adobe Suite.
  • Skills in C#, C++, Java, Python and/or Foundry are an advantage.
  • Communication talent, conceptual skills and instinctive social competence.
  • Fluent in English; German would be a plus.

33. 3D Artist (VR Training Simulations)

Working with a small team, the 3D Artist creates and optimizes models, textures, and assets for Unity-based VR training simulations running on Oculus/Meta devices, converting highly detailed CAD models of machinery for real-time use. Contributing to the broader design and development of the platform, this role requires solid knowledge of modern modeling packages, material and texture creation techniques, and the ability to work independently in a start-up environment.


Project Responsibilities

  • Work with a small team creating content for Unity-based virtual reality training simulations.
  • Optimize highly detailed CAD models of machinery for use in VR simulations running on Oculus/Meta 2 devices or similar.
  • Recreate by hand 3D models of machinery and equipment based on existing high-detail CAD models and/or reference photos and videos.
  • Create textures and assets, and implement all the above in Unity.
  • Participate in the broader design and development of the platform/simulation, supporting the dev team with advice and ideas.


Skills & Qualifications

  • Up-to-date knowledge of modern modelling packages and techniques, including Blender, Maya, ZBrush or similar software.
  • Solid understanding of material definitions and texture creation techniques and software.
  • Basic knowledge of integrating into a commercial game engine; Unity knowledge strongly preferred, but experience with similar engines is helpful.
  • Experience with optimisation of high-detail CAD models, preferably semi-automated in software such as Pixyz, is a plus.
  • Experience working in SCRUM teams is a plus, but not required.
  • Ability to work independently and be proactive in setting own goals with a tech start-up mindset.
  • Fluency in spoken and written English is expected; knowledge of Danish is not required but can be helpful.

34. 3D Artist (Hard Surface & Organic Modeling, Pipeline)

Specializing in hard surface and organic modeling in Maya alongside UV unwrapping and texturing, the 3D Artist maintains and improves pipelines while taking an active, independent ownership role across production projects and cross-departmental communication. Based within a team that values collaboration, this role also supports the expansion of department skills through the development, documentation, and maintenance of internal guidelines and workflows.


Role Responsibilities

  • Maintain and improve pipelines and communication between internal and external partners.
  • Take an active and independent role in production projects with task ownership and cross-departmental communication.
  • Provide feedback on solutions for systems and processes for various digital demands and help in developing the pipeline.
  • Support expanding department skills, including development, sharing, documentation and maintenance of internal guidelines and workflows.
  • Build and ensure an optimized and agile workflow across different processes and priorities together with the task planner.
  • Focus on updating and improving skills and workflows.


Skills & Qualifications

  • Strong knowledge of a range of art production processes.
  • Production experience with game engines, such as Unreal/Unity.
  • Expertise with MARI or similar texturing package, Adobe Photoshop, Illustrator and Marvelous Designer.
  • Experience with Substance Painter and/or other packages is a plus.
  • Business and value chain understanding, and adaptability to changes.
  • Strong collaboration skills and a positive personality, embracing different people and cultures.
  • Advanced English language skills.

35. 3D Artist Vegetation

Contributing to both artistic and procedural aspects of game development, the 3D Artist Vegetation collaborates with art and storytelling teams to create and refine vegetation models through the full 3D pipeline, balancing creative aesthetics with technical constraints. Collaborating across development and testing teams, this role also participates in the development of procedural systems used to apply vegetation throughout the game world.


Key Responsibilities

  • Collaborate with the art and storytelling teams to understand the creative and artistic visions of the game.
  • Create and refine models through the 3D pipeline, including modeling, sculpting, texture creation, retopology, and UV unfolding.
  • Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.
  • Adapt work based on feedback from development testers and collaborating teams.
  • Participate in the development of procedural systems used to apply vegetation to the overall game.


Education & Experience

  • A degree in 3D modeling, fine arts, or equivalent.
  • Experience in modeling and texture creation or other relevant experience.
  • Thorough knowledge of topology, materials, textures, silhouette, and game-related limitations such as polygon count and memory.
  • Knowledge of 3D scanning and optimization techniques will be an asset.
  • Strong understanding of 2D art tools such as Photoshop and 3D software such as 3DS Max, Maya, Substance Painter, ZBrush, Substance Designer and Speed Tree.
  • A creative, collaborative, and innovative mindset.
  • Excellent communication and interpersonal skills.
  • Motivation to seek input from colleagues and the ability to adapt to them.

36. 3D Artist (Casino/Gaming, Stylized Characters)

Creating visually compelling 3D and 2D game content across UI, art, animation, and more, the 3D Artist at Grover Gaming works across all aspects of a game's visual design to enhance playability and deliver original experiences to a wide player audience. Collaborating with a team of artists and programmers in Unity 3D, this role requires a solid grasp of form, color, and light, along with experience in the casino or amusement industry and a passion for top-tier slot game aesthetics.


Accountabilities

  • Collaborate effectively with a team of artists and programmers to offer creative solutions to both art and game design challenges.
  • Produce concept sketches and quick edits to communicate artistic concepts with the team.
  • Create high-quality 3D and 2D assets to meet fast-paced deadlines.
  • Organize and implement assets in the Unity 3D game engine.


Education & Experience

  • Art degree (Associate's or Bachelor's).
  • 1-3 years of experience in a similar position.
  • Experience in the casino or amusement industry.
  • Understanding of the visual style and gameplay of top-tier slot games.
  • Understanding of animation principles and foundations.
  • Experience and ability to sculpt stylized assets or characters in ZBrush.
  • Proficiency in Maya to create and animate stylized characters and assets.
  • Experience in Unity 3D game engine, including importing assets, animation editor, and shuriken particle system.
  • Experience in Photoshop.

37. 3D Artist (Mobile Games, Real-Time Assets)

Ensuring all models, assets, and shaders reach required quality levels for mobile game production, the 3D Artist creates characters, props, and environment assets optimized for real-time use and integrates them into Unity. Working with the Programming Team to align technical implementation with artistic intent, this role requires strong mobile art optimization knowledge, good drawing skills, and the ability to self-manage priorities and timelines.


Core Functions

  • Ensure all models and assets created, including shape, color, and shading, reach the required quality level.
  • Integrate assets in Unity.
  • Follow the directive, artwork, and concept art provided.
  • Apply and maintain a consistent art style throughout the assets of the entire project.
  • Communicate technically for the programmer implementation of assets, shaders, and elements.
  • Work with the Programming Team to ensure implementation matches the intention.


Requirements

  • Mobile game working experience.
  • Knowledge of mobile art techniques for advanced optimization.
  • Understanding of the game development process.
  • Good drawing skills with an excellent eye for color, shape and composition.
  • Strong skills in 3DS Max and proficiency in Photoshop.
  • Passion for the industry and an understanding of market trends and styles.
  • Ability to work well with a team, but also be organized and independent.
  • Ability to understand technical implementations and limitations.
  • Being capable of self-management, accurately estimating time to complete tasks, giving realistic and achievable timescales, and managing priorities to meet deadlines.

38. 3D Artist (Grand Strategy Games, Generalist)

Modeling, texturing, and animating a wide variety of assets, including buildings, clothing, and weapons for grand strategy games, the 3D Artist also works with external partners to produce outsourced assets and mentors and supervises other team members. Collaborating with artists, designers, and programmers while leveraging a passion for strategy game culture and history, this role requires several years of games industry experience and excellent knowledge of Maya, ZBrush, and Substance Painter.


Accountabilities

  • Model, texture, and animate a variety of assets such as buildings, clothing, and weapons for grand strategy games.
  • Work closely with other artists, designers, and programmers to achieve the best quality possible.
  • Work with external partners to produce outsourced assets, including writing briefs, giving feedback, and implementing outsourced assets into the game.
  • Keep documentation up to date.
  • Supervise, lead, and mentor others.
  • Give and receive feedback in fluent English.


Requirements

  • Several years of experience as a 3D artist in the video game industry.
  • Experience with animation and motion graphics.
  • An interest and understanding of world culture and history.
  • Passion for Paradox Grand Strategy Games and experience with competitors' strategy games.
  • Experience modding games, especially Paradox Development Studio games.
  • Knowledge of technical constraints, optimization, and scripting.
  • Excellent knowledge of industry-standard tools such as Maya, ZBrush, and Substance Painter.
  • Curious about industry trends and looking for efficiencies.

39. 3D Artist (Technical Art, Lighting & Performance)

Working closely with the studio technical art director and development leads, the 3D Artist explores new technical initiatives and delivers optimized content that upholds artistic quality across multiple platforms. Supporting a wide range of art-related technical challenges, this role aids in the development of tools and techniques with a focus on improving lighting, performance, and workflows across platforms with varying technical specifications.


Job Functions

  • Work closely with the studio technical art director and other development leads to explore new technical initiatives and empower the product's unique creative vision.
  • Provide support for a wide range of art-related technical issues.
  • Aid in the development of tools and techniques with a focus on improving lighting, performance, and workflows.
  • Help deliver optimized content, ensuring artistic quality and performance across multiple platforms with a wide range of technical specifications.


Technical Qualifications

  • 3+ years of art development experience with a minimum of 2 years in a technical artist position.
  • Prior experience in game development is welcome but not required.
  • Experience with Unreal Engine 4 or equivalent.
  • Scripting language experience in Lua, Python, or C#.
  • Shader development experience and a good understanding of current and next-gen rendering technologies are a bonus.
  • Familiar with most modern art software packages and an advanced understanding of at least two of them, including Maya, 3DS Max, Houdini, Substance, ZBrush, etc.
  • Solid written and verbal communication skills.

40. Graduate 3D Artist

Converting large CAD files into clean polygonal models and creating detailed step-by-step animations based on real-world procedures, the Graduate 3D Artist supports the team across all stages of model creation, texturing, lighting, and optimization. This entry-level role suits a candidate with a practical understanding of mechanics, the ability to manage large, high-detail assets, and foundational experience with industry-standard tools such as Blender and Maya.


Key Responsibilities

  • Convert large CAD files into polygonal 3D models.
  • Clean up anomalies and defects in models.
  • Create new parts to add to missing components in models.
  • Create textures and materials to apply to the models.
  • Create detailed step-by-step animations based on real-world procedures.
  • Create and sculpt 3D models, handle texturing, lighting design, and optimisation.


Requirements

  • Experience working with industry-standard 3D modelling and animation tools such as Blender and Maya.
  • Understanding of 3D model optimisation.
  • Ability to create high-fidelity animations.
  • Ability to manage large assets with a high level of detail.
  • An understanding and interest in mechanics.

41. Senior 3D Artist

Producing photorealistic CG stills and rendering animations that combine realism, creativity, and beauty, the Senior 3D Artist also trains and coaches junior team members while contributing to ongoing quality and workflow improvements. This role requires excellent artistic skills, experience with 3DS Max, Photoshop, After Effects, and Vray, and the ability to work independently under pressure.


Core Responsibilities

  • Create CG content for stills.
  • Produce renders that combine realism, creativity, and beauty.
  • Contribute to ongoing quality improvement.
  • Be involved and contribute ideas on ways to improve workflows and processes.
  • Train, coach, and educate junior artists of the team.


Qualifications & Experience

  • Excellent artistic skills with an emphasis on photorealistic product visualization and rendering animations.
  • Know-how on basic mechanical animations.
  • Experience with 3DS Max, Photoshop, After Effects, and Vray.
  • Passion for digital product design.
  • Ability to work unsupervised.
  • Be able to work under pressure.

Editorial Process and Content Quality

This content is developed by the Lamwork Editorial Team using structured analysis of real-world job data, skill requirements, and hiring patterns.

Research framework by Lam Nguyen, Founder & Editorial Lead.

Reviewed by Thanh Huyen, Managing Editor.

Learn more about our editorial standards.