ARTIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS
Published: May 15, 2025 – The Artist possesses extensive experience in creating visual artworks across various mediums, including painting, illustration, and digital design. This position demonstrates strong technical skills in color theory, composition, and the use of industry-standard software such as Adobe Creative Suite. The artist also delivers expressive and impactful art pieces through a refined understanding of visual storytelling and attention to detail.
Essential Hard and Soft Skills for a Standout Artist Resume
- 3D Modeling
- Concept Art
- UI/UX Design
- Project Scheduling
- Asset Quality
- Trip Planning
- Data Organization
- Art Correction
- Scan Cleanup
- CG Animation
- Art Feedback
- Team Collaboration
- Creative Vision
- Team Communication
- Environment Support
- Artist Supervision
- Responsibility
- Attention to Detail
- Storytelling
- Deadline Management


Summary of Artist Knowledge and Qualifications on Resume
1. BS in Photography with 1 year of Experience
- Knowledge of acting, anatomy, perspective, staging, and composition.
- Ability to come up with inventive ideas to plus story material.
- Strong sense of entertainment and humor.
- Strong understanding of editorial.
- Ability to present the storyboard effectively.
- Knowledge or willingness to learn applicable software for creation and asset management.
- Strong time management skills.
2. BS in Visual Arts with 2 years of Experience
- Thorough and will demonstrate an excellent understanding of the pipeline
- Motivated, able to prioritize, and respect deadlines
- Autonomous and proactive in solving possible technical problems
- Comfortable working with others across various departments
- Consistent and active understanding of Maya
- Scripting in Python/Mel
- Working knowledge of Shotgun software and Katana
3. BS in Illustration with 3 years of Experience
- Sound knowledge about 3D design, painting, texturing, etc..
- Good command of one of the 3D software – Maya, 3D Max, Softimage, Zbrush, etc.
- Deep understanding of videogames, passionate about game development
- Experience working in the games industry
- Experience working on game engines (Unreal, Unity)
- Passion for games and strong game culture
- Ability and desire to work in creative and collaborative teams
- Ability to manage their own time and work within deadlines
- Good communication and English skills.
4. BS in Industrial Design with 1 year of Experience
- Experience working on VFX productions
- Experience debugging other users' scene files and renders
- Ability to troubleshoot and work independently on projects without supervision
- Thorough understanding of the various technical and creative aspects of VFX production
- Basic Python scripting skills
5. BS in Studio Art with 5 years of Experience
- Significant experience in game development as a lead or senior artist specializing in real-time 3D art using Unity, Maya, and Photoshop (or related software).
- Portfolio demonstrating a passion for crafting charming and light-hearted imagery synonymous with Hearthstone
- Experience with recruiting exceptionally talented artists onto a team and helping them to “learn and grow” through mentorship and coaching.
- Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.).
- A positive, proactive problem-solver who helps lead by example while contributing to the studio culture with the actions you take on the team.
- Have a passion for Blizzard games and understand the unique approach to creating Blizzard art for game universes.
- Experience with hand-painting textures, especially related to the charming, colorful illustrated world of Hearthstone
- Experience in Unity or relevant experience in the mobile game space
- Experience playing Hearthstone or other digital card games
- Good technical chops and the ability to quickly master new pipelines and tools
6. BS in Painting with 4 years of Experience
- Have a passion for Bethesda games and/or creating in-game video content
- Experience creating game-related videos for a studio, company, or channel
- Experience with game engines and/or mod tools, and video capture software/hardware
- Possess the ability to generate shot lists and gameplay sequences based on limited briefs and rough edits
- Have a strong grasp on concepts of composition, cinematography, lighting, and action choreography
- Have a strong artistic eye, are highly creative, detail-oriented, and deadline-driven
- Be a fast learner with high flexibility, solid organizational skills, and excellent communication skills.
- Have a background in photography or film
- Good knowledge of camera and film techniques.
7. BS in Multimedia Arts with 3 years of Experience
- Compositing/Nuke experience (includes school, internships, etc.)
- Strong oral and written communication skills
- An eye for detail as well as great organizational skills
- Proficiency in Nuke, Stereoscopic video workflows, Color
- Knowledge of Deadline and Premiere
- The ability to deliver high-quality assets with little oversight
- Proficient with both macOS and Windows 10
- Experience thriving in a startup environment
- Previous VR pipeline experience
- Experience working in Baseline Unity
- Excel in Project Management tools (Airtable, Jira, etc.)
8. BS in Visual Communications with 2 years of Experience
- Experience in a similar position within the VFX industry
- Excellent knowledge of Maya software
- Experience in programming using Python
- Good knowledge of the principles of anatomy (bipeds, quadrupeds, skeletons, and muscles) and facial expression
- Knowledge of modeling tools for blend shapes
- Knowledge of animation tools for the creation of an animation test deformation.
- Excellent sense of prioritization and respect for deadlines.
9. BS in Animation with 4 years of Experience
- Exceptional skills in Maya, Photoshop, Substance Painter, and ZBrush or equivalent
- Prior industry working experience
- A passion for working in hard surface styles
- Experience creating hard-surface mechs
- Comfortable communicating with a multidisciplinary team
- Capable of quickly iterating on designs and building upon existing work to create new directions or variants
- A solid work ethic with a desire to learn and constantly improve
- Experience working with Blender
- Previous experience playing multiplayer shooters or within Unreal Engine 4
10. BS in Printmaking with 5 years of Experience
- Expertise in 3D modeling in low and high poly (3D Studio Max)
- Knowledge of Vray lighting and rendering, and character rigging
- Expertise in using ZBrush and its texturing techniques
- Good general knowledge of art (perspective, volume, lighting)
- Knowledge of at least one of the popular 3D engines (preferably Unreal or Unity)
- Knowledge of the technical pipeline and process of game development
- Knowledge and Experience in either Animation or VFX
- Passion for video games.
11. BS in Architectural Design with 6 years of Experience
- Experience in previous rendering experience and or digital media production, preferably for figures/toy
- Digital Art education or equivalent experience
- Expertise in ZBrush, Adobe Photoshop, and Keyshot
- Understanding of real-life lighting, materials, composition, and color
- Great knowledge and understanding of physically based rendering
- Strong grasp of both 2D and 3D design
- Ability to work in a very fast-paced/changing environment
- Excellent organizational and time management skills, attention to detail
- Positive, collaborative attitude with strong communication skills (both written and verbal)
12. BS in Set Design with 5 years of Experience
- Experience in mechanical production, printing, and technology
- Expert knowledge of Adobe Creative Suite (InDesign, Illustrator, Acrobat), working knowledge of Photoshop
- Proactive in keeping skills up to date and driving self-improvement
- Ability to navigate complex processes and tools
- Effective time manager, and the ability to prioritize workload and work both independently and with a team
- Strong interpersonal, communication, and organizational skills with meticulous attention to detail
- Proactive, solution-oriented thinker
- Comfortable working in a high-pressure, confidential studio environment, calm demeanor under pressure
- Adapt easily to shifting priorities/timelines
13. BS in Game Art with 3 years of Experience
- Have a passion for art
- Worked on a minimum of 1 released video game for any of these platforms - Xbox, PlayStation or PC
- Have an interest in cars/motor racing /automotive design
- Must be well-organized
- The ability to model and texture non-fictional 3D Vehicles.
- Expert in 3D Studio Max, Maya, or a similar 3D package.
- Expert in using Photoshop for texture creation.
- Competent in using Substance Painter.
- Good level of English.
14. BS in Art Therapy with 7 years of Experience
- Experience as a Compositor on animated features and/or feature VFX
- Development experience on animated features and/or feature VFX
- Development experience from a client brief
- The ability to quickly provide alternative looks and options
- The ability to build tools in Nuke, in collaboration with the Lighting and Compositing artists, Leads, and TDs
- The ability to troubleshoot compositing issues
- A firm understanding of colour spaces
- Being comfortable and creative with 3D solutions in Nuke
- A good understanding of the AOV channels typically found in digital production
- Being familiar with Nuke’s latest releases and plugins
- Excellent attention to detail with strong communication and interpersonal skills
- Ability to multi-task, prioritise, and problem solve
- Outstanding production knowledge of Nuke
15. BS in Graphic Design with 6 years of Experience
- Experience using Photoshop, Illustrator (or any equivalent 2D software)
- Experience using After Effects (or any equivalent motion graphics software).
- Previous video editing experience.
- Knowledge and experience using any 3D software like MAYA, Blender, etc.
- Be at ease working autonomously and making solid decisions with regards to marketing asset creation and document processes.
- Great understanding and use of composition and color theory and have knowledge of graphic/visual/stylistic trends in art, film, and games.
- Be versatile and prepared to tackle many kinds of tasks, ranging from creative challenges to mass production.
- Excellent communication and organization skills, team spirit, and pro-activity.
- Have a positive attitude with the ability to give and receive constructive feedback.
- Can multitask and adapt easily to change.
16. BS in Art History with 4 years of Experience
- Related experience creating animation and animation-related art assets on projects.
- Expert-level understanding of the Principles of Animation.
- Well-versed in Photoshop.
- Adaptable to different software packages, i.e., Maya and/or After Effects
- Ability to create seamless animation loops.
- Can animate using rigged characters as well as hand-drawn frames
- Excellent understanding of 2D effects animation
- Experience working with approachable art and animation styles.
- Familiarity with the game development process
- Strong portfolio demonstrating multiple art styles.
- Adaptable/versatile art style and ability to maintain a consistent look across multiple projects.
17. BS in Sculpture with 3 years of Experience
- Industry experience in mobile/casual games or similar
- Experience working with casual, approachable art styles
- A proven track record of art assets on projects that have made it to market (especially shipped game projects)
- Excellent 2D Art skills (i.e., Photoshop)
- General mastery of a range of art assets, including environments, objects, character assets, and clothing, storyboards
- Superb imagination and creativity, and the ability to match existing art styles and work in multiple different styles
- Organized, meticulous, and thorough working habits
- Good verbal communication, problem-solving, and teamwork skills
- Ability to pick up new technical skills and concepts quickly
- Strong time management skills and the ability to meet deadlines in a fast-paced environment
18. BS in Painting with 2 years of Experience
- Proficient and experienced in Adobe After Effects, Flash, and Maya
- Experience working within a 2D animation production environment
- Prior experience as an AFX Artist on an animated series
- Demonstrated experience, comprehension, and knowledge of classical animation, character animation, and lip-sync
- Ability to work alongside and communicate with a talented and diverse production team
- Drive, determination, and strong creative problem-solving skills
- Ability to take direction, be flexible, and work collaboratively within a team
- Effective and professional communicator with excellent attention to detail
19. BS in Photography with 1 year of Experience
- Retail experience, previous sales experience
- Excellent customer service, communication, and organizational skills.
- Ability to multitask and build relationships.
- Flexibility and the ability to handle change positively.
- Cosmetic artistry working experience
- Demonstrated ability to support business growth and exhibit professional behavior.
- Have and maintain flexible availability.
- Must have open flexibility to work during peak traffic times, including evenings, weekends, and holidays.
20. BS in Fine Arts with 7 years of Experience
- Experience in the game industry with at least one shipped title as a VFX artist
- Proven track record of creating high-quality particle effects and materials
- Proficient in UE4 and Maya or 3D Studio Max
- Experience with Unreal's Materials, Cascade, Kismet, and Blueprint
- Strong demo reel or portfolio showcasing the most recent work
- Ability to work and contribute effectively and collaboratively in a team environment
- Creative problem-solving skills for both artistic and technical needs
- Experience optimizing visual effects for game-related target platforms
- Passionate about games and VR
- Experience with both PC and console art creation
- Experience with Houdini, RealFlow, or other real-time particle and fluid systems
21. BS in Graphic Design with 6 years of Experience
- Experience working in UI design.
- Solid portfolio demonstrating UI Design and UI Art skills.
- Strong knowledge and experience with typography, graphic design, motion design, and iconography.
- Strong written and verbal communication skills
- A passion for UI/UX and keeping current with recent usability trends and best practices.
- High level of proficiency in Adobe CC Suite (mostly Photoshop and Illustrator)
- Experience working with XD, Figma, Sketch, or another wireframing tool.
- Open-minded and collaborative approach to UI with the ability to take direction and constructive feedback and use it to create aesthetically pleasing, easy-to-use solutions.
- Self-motivated worker with the ability to prioritize and manage workload to meet project deadlines.
22. BS in Art Education with 7 years of Experience
- Experience with a graphic artist designing
- Experience creating animations using After Effects, Edge, or a similar software
- Experience producing video files using Premiere Pro or another professional video editing software
- Experience with Adobe Creative Suite using Illustrator or Photoshop.
- Familiarity with ActionScript
- Experience creating/adapting vector assets
- Excellent visual communication skills to present ideas and information in a multimedia context
- Ability to multitask and work effectively under deadlines
- Effective communication skills, both verbal and written
- Strong attention to detail and analytical skills, including the ability to assist other team members in problem-solving
- Strong team player, able to work in a fast-paced, rapidly changing environment
23. BS in Studio Art with 3 years of Experience
- Experience working as a motion graphics designer who can work independently
- Expert in Adobe After Effects
- Experience with PhoenixFD, TurbulenceFD, Xparticles, TyFlow, Trapcode Suite, and Plexus
- Experience with 3D Studio Max, Cinema4D, Maya
- Comfortable with rigging characters, props, and environments
- Comfortable poly-modeling and unwrapping geometry
- Self-motivated, able to work independently with limited direction
- Excellent communication, collaboration, and organizational skills
24. BS in Architectural Design with 6 years of Experience
- Strong knowledge of one or more major 3D animation packages, such as Max, Maya, Blender, ZBrush and/or MudBox
- Some experience with graph-based material and texture creation (Substance Designer, Unreal Material Editor)
- Familiarity with PBR workflow and integration.
- Some experience working with particle systems.
- Knowledge of both hard surface and organic modelling workflows.
- Able to work with, match, and evolve an established art style true to an art director's vision.
- Broad understanding of 3D graphics principles and techniques.
- Knowledge of the technical constraints relating to real-time game development.
- Basic understanding of real-time lighting and limitations within game engines.
- Able to take direction and constructive criticism in a positive manner.
- Should be highly self-motivated, with the ability to self-manage.
25. BS in Art Therapy with 7 years of Experience
- Strong portfolio of artwork, both digital and manual
- Sketchbooks and original work to be presented at the interview
- Able to demonstrate the ability to undertake the above responsibilities
- Must have an advanced proficiency in 3D Studio Max, VRay, Corona and Adobe Photoshop
- Knowledge of InDesign, SketchUp, and Illustrator
- A three-dimensional and spatial understanding of buildings, including shadow and light
- A good understanding of scale and compositional techniques relating to the virtual environment
- Knowledge and understanding of compositional techniques, atmospheric and emotional storytelling
- Be familiar with methods of digital artwork production and printing processes
- Excellent organisational skills and time management
- Able to manage sensitive and sometimes confidential information
- Good interpersonal skills and able to communicate with a range of people
26. BS in Set Design with 6 years of Experience
- Game industry experience as a 3D Artist and working on published games
- Skinning, rigging and animation knowledge
- Hand-drawing, digital painting and illustration skills
- Excellent modelling and texturing skills for both realistic and cartoonish styles.
- Ability to follow and adapt to different stylistic guidelines.
- Ability to create and optimize models for real-time.
- Ability to create high-poly and low-poly models for next-gen gaming.
- Efficiency in UV mapping for textures and light-maps.
- A keen eye for light, shade, color, and detail in creating texture maps.
- Excellent skills in 3ds Max, ZBrush, Photoshop, Substance Painter, and Unity.
- Great sense of creativity and proposing ideas.
- Good troubleshooting skills for both artistic and technical issues.
- Good interpersonal, teamwork, organizational and management skills.
- Good coaching and mentoring skills.
27. BS in New Media Art with 5 years of Experience
- Storyboard experience and/or training on a board-driven series
- Strong story structure and writing skills, action and/or comedy writing
- Knowledge and experience with animation production pipeline
- Knowledge of software and hardware, including Cintiq, Toon Boom Storyboard Pro, and Photoshop
- Ability to align with the style and sensibility of the show, both in writing and storyboarding
- Strong in comedy, action, emotional storytelling, and character interaction
- Strong staging, composition, and cinematography skills
- Ability to draw characters and environments on the model within the show's style
- Ability to write clear and specific directions on storyboards
- Solid and consistent time-management skills