DIGITAL ARTIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS
Published: Oct 28, 2024 - The Digital Artist maintains consistency in visual quality and style across all brand communications, establishing design pattern libraries and style guides to ensure branded digital experiences are cohesive. This position's expertise in creative production tools such as Clip Studio Paint and Adobe Creative Suite, including Photoshop and Illustrator, allows for the composition of detailed illustrative artworks and animations. A proactive approach to managing design projects ensures timely delivery, embracing feedback and fostering continuous personal and professional growth.
Essential Hard and Soft Skills for a Standout Digital Artist Resume
- Digital Illustration
- 3D Modeling
- Texturing
- Animation
- Graphic Design
- Adobe Creative Suite
- Motion Graphics
- Visual Effects (VFX)
- Lighting Techniques
- Character Design
- Creativity
- Attention to Detail
- Time Management
- Communication
- Adaptability
- Problem-Solving
- Collaboration
- Self-Motivation
- Open to Feedback
- Critical Thinking
Summary of Digital Artist Knowledge and Qualifications on Resume
1. BS in Digital Arts with 3 years of Experience
- Experience in a real-time 3D computer graphics production environment and portfolio showing real-time 3D in games or interactive applications
- Excellent working knowledge of Unreal Engine, Unity, WebGL, Maya, and V-ray
- Expertise in real-time lighting, shading pipelines, and model optimization
- Experience shipping graphically intensive applications, e.g., AAA pc/console games, AR/VR applications
- Fundamental knowledge of 3D content principles and expertise across several realtime applications
- Outstanding attention to extreme detail and a passion for exceptional quality and the pursuit of artistic excellence
- Experience in Substance Designer & Painter, Marmoset, Python scripting a plus Description
- Experience in partnering with a larger team to create cross-platform Real-Time experiences.
- Ability and have previously worked in similar workflows for a real-time VFX shop or agency
- Excellent problem-solving, organization, and interpersonal skills
- Able to adapt to ever-changing situations with creativity and innovation and work in ambiguity while still delivering results on time
2. BA in Fine Arts with 5 years of Experience
- Understanding of game engine (i.e. Unreal Engine 4 and/or Unity) development and modeling principles
- Knowledge of rigging and animations using game modeling software (i.e. Maya and/or Blender)
- Ability to illustrate concepts in graphical form to create storyboards.
- Understanding of the assembly and production of videos and other multimedia content with recorded and computer-generated content (i.e. Premiere Pro and/or Final Cut Pro, After Effects, etc. - including audio)
- Understanding of the creation of PowerPoint slides designed to feature rich, multimedia content.
- Ability to obtain and maintain security clearance
- Understanding of Agile software development
- Working knowledge of CMMI (Capability Maturity Model Integration) software development processes
- Understanding of Git-based configuration management
- Strong drawing skills, fine arts fundamentals and overall illustration skills
- Good knowledge and strength with the adobe suite, and digital design tools
- Ability to develop visualization of concepts and work closely with the team
3. BS in Graphic Design with 4 years of Experience
- Ability to research, explore and come out with new style samples.
- Ability to work individually in a dynamic and developing environment, with many challenges and opportunities.
- Understands the basic knowledge of fine arts such as rendering, composition, proportions, colors, anatomy.
- Proficient in using Photoshop, Illustrator or specialized 2D design and rendering software.
- Experience with 2D animation is an advantage.
- Experience with Game UX/UI is an advantage.
- Have good creativity, basic knowledge of popular trends and different cultures.
- Have good communication and teamwork skills.
- Be responsible, aware and work hard to develop level.
- Understand the company's work and products.
- Be passionate about emerging technologies and testing/learning new software
- Experience in a 3D computer graphics production environment
4. BA in Animation with 4 years of Experience
- Strong drawing skills, fine arts fundamentals and overall illustration skills
- Swiftly built storyboards create a visualization of one or more scenes in still images vividly and dynamically that matches scripts written as prose
- Ability to develop visualization of concepts and work closely with directors to help understand and achieve vision
- Strength with the Adobe suite and allied digital design tools in Adobe Photoshop, illustrator, and Flash, in design. CorelDRAW, google sketch, sketchbook, etc.
- Production experience with 2d animation software as Toon Boom, Character Animator, and Adobe Flash/harmony software preferred
- Ability to follow directions quickly, understand and adapt intuitively to different styles
- Excellent time management and coordinating skills so that communication is seamless and the team gets exactly what they need on time
- Experience in a production environment, TV/digital animation
- Ability to manage schedules and prioritize work and that of others Good grasp of theories of design, layout, color, composition, print media, advertising, and creative communication
- Ability to follow directions quickly
- Understand and adapt different styles
- Excellent time management and coordinating skills
5. BS in Computer Graphics with 3 years of Experience
- Ability to maintain quality and style consistency across all branch visuals
- Ability to establish and maintain design pattern libraries and style guides in parallel to projects to drive continuity for internal team and consistent branded digital experiences for users
- Ability to compose illustrative artwork for use in the branch, print and digital media
- Ability to animate 2D objects depending on creative specialization
- Ability to post proofs for approval and revision and see files through the production pipeline.
- Excellent written and verbal communication skills
- Experience working in creative production
- Strong proficiency using Clip Studio Paint, and Adobe Creative Suite, including Photoshop, After Effects, Premiere and Illustrator.
- Ability to grasp multiple design requirements with attention to detail and effectively complete deliverables within deadlines with little supervision.
- A strong portfolio demonstrating abilities in illustration and/or 2D animation
- Ability to operate with a positive attitude and growth mindset, unafraid to challenge the status quo or receive constructive coaching and feedback
- Ability to build and share know-how with peer set, demonstrating a desire for growth within the department and organization
6. BS in Visual Communications with 4 years of Experience
- Experience in UX or digital design-related role is preferred (e.g., interaction designer, information architect, visual designer, product designer)
- Advanced knowledge of Adobe Creative Suite 2020
- Portfolio of design work demonstrating a strong understanding of design processes and a capacity to create compelling design solutions
- Responsive design and ecommerce experience
- Enjoys crossing back and forth between UX and graphic design and exhibits flexibility when dealing with different project types and timelines
- Highly responsible, collaborative and self-motivated with a penchant for details and organization, including the ability to prioritize tasks, communicate progress and meet deadlines
- Have basic coding knowledge and the ability to work hand-in-hand with developers and technical teams
- Ability to effectively take direction and work both collaboratively and autonomously
- Strong aptitude for performance analysis to continuously optimize and improve the performance of consumer-facing digital campaigns and experiences
- Familiarity with AEM, Sitecore, Emarsys and WECO
7. BA in Game Design with 5 years of Experience
- Experience creating digital art on at least 1 AAA game title as a production artist.
- Experience utilizing source control methodologies of Perforce and task management workflows via JIRA.
- Strong workflow experience and understanding of Physically Based Rendering (PBR) in creating realistic shading/lighting models along with measured surface values to represent real-world materials accurately.
- Possess a strong hard surface and mechanical modeling skillset.
- Strong knowledge and experience utilizing industry-standard software including Maya (3DS Max or Blender are acceptable as well), Substance Painter, and ZBrush.
- Knowledge of standard game art pipelines including high/low baking processes, as well as modular environment art construction.
- Strong work ethic that strives for continuous process improvement and production efficiency.
- Ability to work in a dynamic cross-functional environment in a 100% remote working environment.
- Ability to obtain a security clearance
- Experience in the web3 landscape
- Experience in game design or game development
- Experience with 2D animation
8. BS in Interactive Media with 4 years of Experience
- Proficient in Maya and V-Ray
- Experience matching photographic reference
- Familiarity with photogrammetry
- Experience developing reusable shaders and materials
- Knowledgeable of procedural materials and geometry
- Physically-based rendering experience
- Comfortable developing for either offline or real-time renderers
- Ability to scale work to large numbers of diverse characters while maintaining quality
- Nimble and able to adapt to changing requirements digital doubles in a production environment
- Knowledgeable of Cloud rendering
- Scripting in Python or similar
- Developing synthetic data content for machine learning, and computer vision
9. BA in Digital Media with 5 years of Experience
- Knowledge of hair and fur grooming for VFX or games
- Proficient in Maya and V-Ray
- Knowledge of industry-standard grooming tools (e.g. Yeti, XGen)
- Experience developing procedural, art-directable systems
- Scripting experience in Python or similar
- Experience integrating with character build systems
- Familiarity with shaders and materials for hair and fur
- Knowledge of offline and real-time approaches for rendering hair and fur
- Ability to scale work to large numbers of diverse characters while maintaining quality
- Experience debugging and tuning grooms in a production pipeline
- Nimble and able to adapt to changing requirements