GAME ARTIST RESUME EXAMPLE
Published: Apr 08, 2025 – The Game Artist produces high-quality game art assets based on game mechanics, storyboards, and briefs while ensuring visual consistency and fidelity. This role involves collaborating with artists, animators, and developers to design characters, props, environments, and user interfaces across various artistic styles. The artist also delivers polished visuals within production deadlines while adhering to copyright and intellectual property guidelines.

Tips for Game Artist Skills and Responsibilities on a Resume
1. Game Artist, PixelForge Studios, Eugene, OR
Job Summary:
- Working with the Creative Director and Art Directors to fully realise a game’s vision and theme.
- Creating concept art as well as final in-game illustrations.
- Creating hand-painted UI elements for slot games.
- Finalising and polishing existing concepts.
- Following the priorities set forth by the Game Producer.
- Delivering clean and well-organised source files for the animators to work on.
- Exporting image assets according to internal specifications and guidelines.
- Collaborating with other illustrators, animators, and developers to ensure a smooth and timely delivery.
- Participating in the everyday development workflow.
- Creating ideas and concepts within a team of fellow graphic designers
Skills on Resume:
- Concept Art Creation (Hard Skills)
- Digital Illustration (Hard Skills)
- UI Design for Games (Hard Skills)
- File Preparation (Hard Skills)
- Asset Exporting (Hard Skills)
- Team Collaboration (Soft Skills)
- Creative Brainstorming (Soft Skills)
- Workflow Prioritization (Soft Skills)
2. Senior Game Artist, Thunderclap Games, Savannah, GA
Job Summary:
- Work with the Product and other stakeholders to create art assets that drive the visual identity of the game and integrate them in Unity.
- Create the final in-game artwork, style guide, and placeholder artwork
- Conceptualize the visual designs that drive highly engaging digital experiences and express these ideas using illustrations and sketches
- Design and create 2D graphics for user-interface components
- Develop 2D visual assets like in-game graphics and backgrounds using Photoshop, Illustrator, and comparable tools
- Create or procure 2D animations and effects for usage in-game and UI
- Have a comprehensive understanding of the 2D mobile game art pipeline
- Participate in art reviews and troubleshoot any art issues with artistic solutions from a creative and technical standpoint
- Deliver optimized assets and files to be used inside the game engine
- Work on new technologies to create stunning game art
Skills on Resume:
- Unity Art Integration (Hard Skills)
- Style Guide Creation (Hard Skills)
- Visual Ideation (Soft Skills)
- UI Graphics Design (Hard Skills)
- Adobe Tools (Hard Skills)
- 2D Animation (Hard Skills)
- Art Pipeline (Hard Skills)
- Creative Solutions (Soft Skills)
3. Game Artist, Red Ember Interactive, Boise, ID
Job Summary:
- Create visually appealing 2D and 3D art assets, user interface elements, and import them into Unity
- Animate both 2D and 3D assets to be ready to use in a game environment
- Produce basic VFX elements demonstrating a good understanding of motion, balance, and color
- Design UI systems for games and integrate them into Unity
- Help optimize art assets and adjust them according to the technical limitations of mobile platforms
- Create and implement concepts, game assets, characters, or environments from scratch
- Collaborate closely with Product Managers and Game Developers to deliver the best gaming experience
- Design and evolve artwork from concept to production
- Research and analyze the market for the concept, art, and game feeling
- Create various polished UI assets to be used in-game while complementing the character and environment art
Skills on Resume:
- 2D/3D Asset Creation (Hard Skills)
- 2D/3D Animation (Hard Skills)
- Basic VFX (Hard Skills)
- UI Design Unity (Hard Skills)
- Asset Optimization (Hard Skills)
- Concept to Production (Hard Skills)
- Cross-Team Collaboration (Soft Skills)
- Market Research (Soft Skills)
4. Game Artist, Blue Lantern Creations, Lubbock, TX
Job Summary:
- Ensure gaming products are implemented to a high standard and continue to evolve
- Liaise with game developers and animators to manage the implementation of game assets
- Create bespoke creative assets that are consistent with existing land-based game brands
- Collaborate with the game developer to ensure optimal implementation of game assets within the game development framework
- Liaise with developers, animators, and producers to reach game product goals
- Create high-quality 2D game assets, ability to work on concept and design phases
- Develop 2D animations and VFX
- Deliver storyboards, video boards, and animatics
- End-to-end conceptualize, present, and execute the game ideas
- Work collaboratively with other teams on the design and implementation of game features
Skills on Resume:
- Game Asset Implementation (Hard Skills)
- Team Coordination (Soft Skills)
- Brand Consistency (Hard Skills)
- Dev Collaboration (Soft Skills)
- 2D Asset Creation (Hard Skills)
- 2D Animation VFX (Hard Skills)
- Storyboarding (Hard Skills)
- Game Concepting (Soft Skills)
5. Game Artist, IronRoot Entertainment, Spokane, WA
Job Summary:
- Create UX flow diagrams as well as UI, guided by UX best practices
- Design and develop an appropriate visual style for the project
- Create art and illustrations for the project
- Lead design discussions with the team
- Implement designs into Unity
- Create high-quality artwork for the game and virtual world, such as textures, environments, and other assets
- Create rigged 3D characters that can be deformed and moved around with in-game animations
- Create compelling marketing materials
- Daily meetings with the wider development team and collaboration with other artists and animators
- Play an influential role in the creative process
- Work closely with the Game Designer and Programmers to concept, prototype, and develop UI, referencing wireframes and resources provided
Skills on Resume:
- UX/UI Design (Hard Skills)
- Visual Style Development (Hard Skills)
- Illustration (Hard Skills)
- Design Leadership (Soft Skills)
- Unity Implementation (Hard Skills)
- 3D Asset Creation (Hard Skills)
- Marketing Art (Hard Skills)
- Creative Collaboration (Soft Skills)
6. Game Artist, Neon Wolf Studios, Madison, WI
Job Summary:
- Responsible for creating and developing high-quality content and game imagery based on specific game mechanics/storyboards, and briefs.
- Work in collaboration with other members of the art team to create high-quality assets for use in projects and games.
- Create work in a variety of styles, work from briefs provided to them but also be able to create designs and models from their own sketches.
- Work closely and collaboratively with artists, animators, and developers
- Maintain the high graphical fidelity that games are known for.
- Take responsibility for the design of characters and props(realistic or cartoon).
- Assume responsibility for environments, backgrounds, and textures.
- Create interfaces, symbols, logos, and menus.
- Delivers the highest standards of game art while following intellectual property and copyright guidelines, meeting production deadlines, and demonstrating a sense of responsibility by ensuring the quality and visual consistency of their work.
Skills on Resume:
- Game Art Creation (Hard Skills)
- Asset Development (Hard Skills)
- Concept to Model (Hard Skills)
- Team Collaboration (Soft Skills)
- Graphical Fidelity (Hard Skills)
- Character Prop Design (Hard Skills)
- Environment Design (Hard Skills)
- UI Elements Design (Hard Skills)