CG ARTIST RESUME EXAMPLE
Updated: Aug 7, 2024 - The Computer Graphics Artist collaborates closely with artists, designers, and engineers to enhance art production workflows, develop tools and pipelines, and transform artistic visions into AR and VR experiences using Unity, Unreal, and other graphics software. This position specializes in lighting, shading, modeling, texturing, rigging, animation, and creating high-quality digital faces and expression sets, utilizing all available reference and scan data. Additionally, the role involves maintaining a high standard for all geometries entered into the asset database and supervising its development and upkeep.
Tips for CG Artist Skills and Responsibilities on a Resume
1. CG Artist, Pixar Animation Studios, Emeryville, CA
Job Summary:
- Create the CG assets and renders for Stills, Motion and Interactive projects.
- Asset creation for real-time Engines and offline rendering (VRAY).
- Working with developers to integrate CG assets into VR/AR experiences.
- Work with producers to document project specifics, workflow setups and configurations for all project assets.
- Identify tools, software, hardware and efficiency workflows for CG processes and integration into interactive applications, adding value and quality to work.
- Participate in client interactions representing production for project scoping, creative reviews and project debriefings.
- Support the Business Development teams with creative ideation, resourcing CG references and creating CG assets for pitch.
- Deliver the highest quality assets, images and animations at potentially high volume.
- Contribute towards the improvement of HF’s internal production processes and assist in building team.
- Ensure that all projects are delivered on time and budget at the right quality levels.
- Ensure that all image and asset deliverables are 100% error-free.
Skills on Resume:
- CG Asset Creation (Hard Skills)
- Integration with Development (Hard Skills)
- Project Documentation (Hard Skills)
- Workflow Optimization (Hard Skills)
- Client and Team Collaboration (Soft Skills)
- Support for Business Development (Soft Skills)
- Quality and Volume Management (Hard Skills)
- Process Improvement and Team Building (Soft Skills)
2. CG Artist, Industrial Light & Magic, San Francisco, CA
Job Summary:
- Producing high-quality 3D assets to support the creation of Soul Machine's Digital People
- Setup and prep various technical software automation pipes
- Analyzing, assessing and reporting on quality and standards of data
- Facilitating achievement of team goals
- Supporting teamwork, collaboration and team processes
- Supporting and suggesting an improvement to 3D asset pipelines
- Adhering to 3D asset data standards
- Regularly reporting to Team leadership
- Work with the producers to ensure all renders are product-correct prior to handover.
- Ensure that all files handed over to the Retouch and Dev teams are pre-checked and pre-approved with no render errors or data quality issues.
- Asset and environment building with Real-time engines, ideally UE4.
- Submitting to and managing CG Render pipelines, both local and cloud-based, eg.
- Deadline Monitor, Google Zync, Yellow Dog.
Skills on Resume:
- 3D Modeling and Texturing (Hard Skills)
- Technical Software Automation (Hard Skills)
- Quality Assessment and Reporting (Hard Skills)
- Team Goal Facilitation (Soft Skills)
- Pipeline Improvement (Hard Skills)
- Adherence to Standards (Hard Skills)
- Communication and Reporting (Soft Skills)
- Render Pipeline Management (Hard Skills)
3. CG Artist, Blue Sky Studios, Greenwich, CT
Job Summary:
- Work closely with artists, designers, engineers and the rest of the team to create and improve art production workflows, tools, pipelines and assets
- Contribute to rendering and shading techniques and processes
- Realize creative visions, art and designs into AR and VR experiences.
- Develop pipelines and efficiency tools for projects and teams.
- Collaborate in small teams to ship experiences working with Unity, Unreal and other graphics tools
- Experience doing lighting and working with shaders
- Modelling, texturing, rigging, animation and lighting expertise
- Modeling of Digital Faces to extremely high quality and standard using all reference and scan data available to maximum effect
- Modeling of Expression sets for Digital Faces to extremely high quality and standard using all reference and scan data available and ensuring consistency and animation compatibility of results
- Ensuring all geometries going into database meets a high standard of completion
- Assist with the development, maintenance, and supervision of Asset Database
Skills on Resume:
- Art Production Workflow Enhancement (Hard Skills)
- Advanced Rendering and Shading (Hard Skills)
- AR and VR Development (Hard Skills)
- Pipeline and Efficiency Tool Development (Hard Skills)
- Collaborative Project Execution (Soft Skills)
- Lighting and Shader Expertise (Hard Skills)
- 3D Modeling and Animation (Hard Skills)
- Asset Database Management (Hard Skills)
Relevant Information