CHARACTER ARTIST RESUME EXAMPLE
Updated: Aug 4, 2024 - The Character Artist specializes in delivering both high-poly and low-poly 3D character models for mobile gaming platforms, ensuring detailed and efficient gameplay experiences. This role involves engaging in creating stylized topology, textures, and UV maps to enhance visual engagement and character realism. The artist also leads and collaborates on creative processes, and actively participates in team brainstorming sessions to push the boundaries of character design and game development.
Tips for Character Artist Skills and Responsibilities on a Resume
1. Character Artist, Moonlight Studios, Austin, TX
Job Summary:
- Sculpt and model engaging, 3D characters based on playstyle and art direction
- Creating additional character entities such as hair, accessories, armor, weapons, etc.
- Rendering characters and textures of character assets
- Creating living materials that reflect the artistic aspect of the project
- Providing clean and optimized low polygon models and efficient UV layouts according to the technical requirements of the project
- Think creatively and seek relevant references from a variety of sources to solve everyday artistic challenges
- Work on Concept Art, Animation, Rigging, Game Design, etc. both within the team and within the team
- Ensure the game is completed and of the highest quality.
- Working in a collaborative spirit with other departments
- Manage own time and work efficiently within production times.
Skills on Resume:
- 3D Character Sculpting and Modeling (Hard Skills)
- Character Entity Creation (Hard Skills)
- Rendering and Texturing (Hard Skills)
- Material Creation (Hard Skills)
- Optimization (Hard Skills)
- Creative Problem-Solving (Soft Skills)
- Versatility in Game Development (Hard Skills)
- Time Management and Collaboration (Soft Skills)
2. Character Artist, PixelCraft Animation, Raleigh, NC
Job Summary:
- Develop characters based on project art and technical specifications.
- Accept job responsibilities with full compliance
- Follow the defined process to perform tasks
- Work on the defined process to complete the work efficiently
- Ensure high quality of work output for all assignment
- Keep self-update on new trends in the area of work
- Contribute to meetings and team discussion
- Accept job responsibilities with full compliance
- Deliver complex work on time as per project specification/client requirement
- Full involvement with project teams to support people and processes delivering on project objectives
- Involvement and participation in Art direction and ensuring quality output
Skills on Resume:
- Character Development (Hard Skills)
- Compliance Adherence (Hard Skills)
- Process Adherence (Hard Skills)
- Quality Assurance (Hard Skills)
- Continuous Learning (Soft Skills)
- Collaborative Contribution (Soft Skills)
- Timely Delivery (Hard Skills)
- Team Support (Soft Skills)
3. Character Artist, Visionary Designs, Orlando, FL
Job Summary:
- Delivering high-poly and low-poly 3D character models for mobile games
- Creating a stylized topology, textures and UV maps
- Finding creative art solutions for the production challenges
- Leading creative procedures and brainstorming for new ideas together with the team to continually iterate and improve games.
- Creating character art assets under the guidance of the Lead Character Artist and other artists on the team
- Working closely with other members of the character art team to ensure consistently high quality.
- Assisting in prototyping new ideas and technologies.
- Contributing to creating documentation and technical guides
- Collaborating with the art team to produce highly detailed and realistic characters
- Working with 3D scanned models and preparing characters for rigging pipelines
- Creating highly accurate in-game representations of licensed athletes
- Modifying and enhancing 3D scanned models
Skills on Resume:
- 3D Character Modeling (Hard Skills)
- Texturing and UV Mapping (Hard Skills)
- Problem-solving (Soft Skills)
- Creative Leadership (Soft Skills)
- Character Art Asset Creation (Hard Skills)
- Team Collaboration (Soft Skills)
- Prototyping and Innovation (Soft Skills)
- Documentation and Technical Guides (Hard Skills)
4. Lead Character Artist, Creative Imaginations, Phoenix, AZ
Job Summary:
- Hands-on artwork and team management responsibilities
- Leading the 3D art effort across the title, inspiring the team to produce and deliver world-class awesome artwork by example.
- Establish, develop and maintain the game's artistic style and visual quality.
- Support the implementation of project art direction with other members of the team, and also gets stuck in with hands-on work
- Work with other disciplines to establish and maintain the visual and technical guidelines, processes and standards.
- Ensure that all assets created by the art team and outsourced studios conform to the style and technical guidelines of the title.
- Continually look for opportunities to innovate and improve the visual quality and gameplay experience
- Collaborating/pushing/leading artists and the wider team where necessary
Skills on Resume:
- Artistic Leadership (Hard Skills)
- Artistic Style Development (Hard Skills)
- Project Art Direction (Hard Skills)
- Cross-disciplinary Collaboration (Hard Skills)
- Quality Assurance (Hard Skills)
- Innovation and Improvement (Hard Skills)
- Team Collaboration and Leadership (Soft Skills)
- Risk Management and Issue Resolution (Soft Skills)
5. Lead Character Artist, Digital Canvas, Denver, CO
Job Summary:
- Use experience and expertise to collaborate with the design team through production
- Effectively communicate at all levels, with the various teams on the project, reporting and managing day-to-day reviews and meetings.
- Be a champion for best practices for art with the team and wider business.
- Inspire, motivate, and mentor other artists in best practices, processes, and procedures related to production.
- Work closely with the production dept to create schedules for the art and outsourcing studios.
- Feedback to outsource studios in an efficient and timely manner.
- Represent the company on a professional level to external parties at all times.
- Coordinate with the Character Art Lead, Art Director and external marketing departments
- Create high-quality character assets for in-game and pre-rendered use
Skills on Resume:
- Collaboration and Teamwork (Soft Skills)
- Communication (Soft Skills)
- Leadership (Soft Skills)
- Mentorship and Coaching (Soft Skills)
- Scheduling and Project Management (Hard Skills)
- Vendor Management (Hard Skills)
- Professional Representation (Soft Skills)
- Character Asset Creation (Hard Skills)