WHAT IS A 3D ANIMATOR ?

The 3D Animator's role encompasses animating both characters and creatures to infuse them with vitality within our games. This salaried, full-time opportunity is situated at our office, where the individual will contribute to both ongoing and yet-to-be-revealed projects.

Need-to-Know Overview of a 3D Animator

1. 3D Animator Duties and Responsibilities

  • Animate a wide range of human and animal characters.
  • Efficiently rig and skin characters in 3ds max.
  • Collaborate with engineers and designers to meet aesthetic goals.
  • Assist designers, engineers, and artists with gameplay prototyping.
  • Working with latest content creation and Stardock's proprietary engine tools.
  • Coordinate closely with engineers and art team to implement animations in-game.

2. 3D Animator Requirements and Qualifications

  • A Bachelor's Degree and/or 3 years relevant game industry experience in 3D animation, rigging or equivalent.
  • Strong understanding of traditional animation principles.
  • Proficiency in rigging and skinning game-ready assets.
  • Excellent bipedal, and non-human organic animation skills.
  • Experience with troubleshooting implementation issues where animations or rigs are involved.
  • Proficient with professional software packages for animation content production; 3DS Max/ Maya.
  • Proven problem-solving and prototyping.
  • Self-motivated and able to work autonomously.
  • Experience with version control software (CVS, Perforce, etc.).
  • Cinematography and camera animation experience is a bonus.