WHAT IS A 3D ANIMATOR ?
The 3D Animator's role encompasses animating both characters and creatures to infuse them with vitality within our games. This salaried, full-time opportunity is situated at our office, where the individual will contribute to both ongoing and yet-to-be-revealed projects.

Need-to-Know Overview of a 3D Animator
1. 3D Animator Duties and Responsibilities
- Animate a wide range of human and animal characters.
- Efficiently rig and skin characters in 3ds max.
- Collaborate with engineers and designers to meet aesthetic goals.
- Assist designers, engineers, and artists with gameplay prototyping.
- Working with latest content creation and Stardock's proprietary engine tools.
- Coordinate closely with engineers and art team to implement animations in-game.
2. 3D Animator Requirements and Qualifications
- A Bachelor's Degree and/or 3 years relevant game industry experience in 3D animation, rigging or equivalent.
- Strong understanding of traditional animation principles.
- Proficiency in rigging and skinning game-ready assets.
- Excellent bipedal, and non-human organic animation skills.
- Experience with troubleshooting implementation issues where animations or rigs are involved.
- Proficient with professional software packages for animation content production; 3DS Max/ Maya.
- Proven problem-solving and prototyping.
- Self-motivated and able to work autonomously.
- Experience with version control software (CVS, Perforce, etc.).
- Cinematography and camera animation experience is a bonus.
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