WHAT IS AN INTERMEDIATE 3D ANIMATOR ?
The Intermediate 3D Animator will infuse our games and experiences with dynamic motion and vitality, animating both characters and their environments. This role demands proficiency in crafting animations that enhance gameplay and narrative, utilizing both keyframe animation and motion capture editing. The animator must align their work with the technical requirements of the game engine, the creative vision of the game's design, and the aesthetic guidance of the artistic direction.
Need-to-Know Overview of an 3D Animator
1. 3D Animator Roles and Responsibilities
- Create high-quality character, creature and object animations that meet the stylistic requirements
- Work with game designers to assist in implementing animations into the game engine
- Collaborate with technical animators to help improve and maintain the animation pipeline
- Creatine beauty shots, animation and motion graphics content.
- Assist in ongoing design/technical visualization projects by creating motion graphics, setting up scenes/lighting, rendering and post production.
- Assist in creating VR product presentations.
2. 3D Animator Requirements and Qualifications
- 2+ Years of using Maya and its animation tools
- Practical experience in both hand-keyed and mo-cap animation techniques
- A solid understanding of body motion, physics, IK and FK
- A keen eye for movement, squash and stretch, anticipation, overshoot, follow-through etc.
- A portfolio showcasing a variety of high-quality 3D animations, such as characters, creatures, and sequences
- 2+ Years of game industry experience
- Experienced with implementing animation content in Unreal Engine 4
- Knowledge of rigging and skinning
- Knowledge of scripting (MEL, Python or similar)
- 2D Animation skills
- A company culture that values a healthy work-life balance
- Studio location in the heart of Amsterdam
- Flexible working hours
Relevant Information