3D ANIMATOR SKILLS, EXPERIENCE, AND JOB REQUIREMENTS
Published: Oct 30, 2024 – The 3D Animator has experience in industrial films and television, with proficiency in semi-realistic and realistic animation styles. This role requires a strong understanding of complex bipedal and quadrupedal character animation, enhancing performance through exceptional acting skills. The animator possesses a passion for creative boundaries, actively seeks feedback, and communicates effectively while refining shots for world-class storytelling in animation.
Essential Hard and Soft Skills for a Standout 3D Animator Resume
- 3D Modeling
- Animation Software Proficiency
- Texturing
- Rigging
- Lighting
- Rendering
- Visual Effects
- Scripting
- Motion Capture
- Graphic Design
- Creativity
- Attention to Detail
- Communication
- Team Collaboration
- Time Management
- Problem-Solving
- Adaptability
- Critical Thinking
- Patience
- Artistic Vision
Summary of 3D Animator Knowledge and Qualifications on Resume
1. BS in Animation with 5 years of Experience
- Strong portfolio/demo reel that demonstrates breadth and depth of 3D disciplines (texturing/modeling/lighting), motion graphics, animation, and design skills
- Advanced knowledge of Maxon Cinema 4D, Adobe Suite (specifically AI, PS, AE), and/or other editing software.
- Understanding of X-Particles and Redshift (or other node-based renderer) or a strong willingness to learn.
- Experience with Houdini and/or Unreal Engine
- Experience with character rigging and the world of organic modeling
- Well-versed in principles behind modeling, node-based texturing, animation, lighting, and rendering within Cinema 4D
- Thrives in a fast-paced creative work environment with the ability to multi-task and operate on deadlines
- A digital-first storyteller who understands how to create engaging video content across different channels and audiences
- Communicates clearly and concisely in pre-production through scripting, storyboarding, and sketching
- Strong grasp of fundamental design principles (composition, layout, color, typography, etc.)
- Self-starter who wants to make a big impact on an entrepreneurial team within a large corporation
2. BS in Computer Graphics with 8 years of Experience
- Entertainment, advertising, or game animation experience or related animation industry experience.
- Experience creating realistic animation for human and non-human characters with an emphasis on acting performance.
- Strong understanding of character rigs, game animation pipelines, animation integration into game engines, and animation tools.
- Experience with Redshift and/or Arnold rendering engines
- Strong sense of composition, color, and animation timing.
- A good sense of story-telling and an understanding of cinematic language, and camera terminology
- The ability to use motion blur, depth of field, and other effects, to create realism.
- Must be excellent in Unity combined with strong Maya skills.
- Ability to work well under pressure and deadlines.
- Strong 3D Modelling and/or illustration skills.
- Experience in creating User Acquisition ads and game trailers
- Diverse portfolio displaying strong artistic and technical skills
3. BS in Game Design with 4 years of Experience
- Solid experience as an Animator on CG/VFX Feature films and/or CG TV Series
- Show initiative, push ideas and innovate within your duties.
- Ability to create interesting and expressive cartoon-style animation
- Strong understanding of traditional animation techniques
- Knowledge of the principles of character performance such as posing, timing, acting, and storytelling techniques.
- Proven experience working in Maya
- Experience working with Shotgun
- Strong work ethic and the ability to meet tight deadlines, and solve problems under short deadlines
- Must be able to work within a team, independently, and take direction well
- A flexible approach while maintaining consistently high standards
- Pro-active and have excellent communication skills, and able to communicate creative and technical thoughts
4. BS in Film Production with 7 years of Experience
- Experience with at least one of the following systems - player locomotion and traversal, nonplayable character navigation, weapon systems
- Solid working experience in Motion Builder
- Previous experience working on character locomotion systems
- Ability to create high-quality animations in Maya using keyframe or Mocap data
- Good understanding of gameplay animation dependencies to identify workflow issues and potential requirements by other team members
- The ability to troubleshoot and debug animation issues, with a good eye for animation
- Proven experience working with UE4
- General Technical knowledge of how games work
- Good working knowledge of Maya, Layering Systems, and Pose Library
- Experience working with Mocap Data
- Possesses the ability and drive to contribute and advance all aspects of a game
- Practical knowledge of state machines and other animation technology
5. BS in Digital Arts with 3 years of Experience
- Experience with working in industrial films or television
- Ability to do various styles of animation including semi-realistic and realistic styles of animation.
- Prior experience working in a 3D character-animated feature film would be most welcome.
- Have a strong understanding and knowledge of complex bipedal and quadrupedal character animation.
- Possess great acting skills, and the ability to understand the needs of character performance.
- Have the Passion, Drive, and Desire to push yourself as an animator beyond your comfort zone on complex and rewarding shots and sequences.
- Strong knowledge of Storytelling which is reflected through world-class animation.
- Have an open mindset during feedback, eagerness to keep working and improving the shot/sequence till final approval.
- Proactiveness and good communication
- Have a good technical understanding of models and rigs.
Relevant Information