ANIMATOR SKILLS, EXPERIENCES, AND JOB REQUIREMENTS
Published: May 16, 2025 - The Animator uses a combination of artistic and technical skills to create fluid, expressive motion that brings characters and scenes to life. This role requires proficiency in industry-standard software such as Adobe After Effects, Toon Boom, or Blender to produce high-quality 2D and 3D animations. The position also demands strong collaboration and problem-solving abilities to support creative goals and maintain production efficiency.
Essential Hard and Soft Skills for a Animator Resume
- Character Animation
- Video Editing
- Motion Production
- Animation Creation
- Storyboard Development
- Animation Integration
- 2D Animation
- UI Animation
- Keyframe Drawing
- Content Validation
- Team Collaboration
- Creative Thinking
- Problem Solving
- Script Development
- Idea Generation
- Project Management
- Schedule Adherence
- Creative Strategy
- Artist Mentoring
- Content Conceptualization


Summary of Animator Knowledge and Qualifications on Resume
1. BA in Animation with 4 years of Experience
- Experience working within the 2D animation field
- Experience using Spine or similar 2D animation tools
- Strong knowledge of Photoshop
- Knowledge of Video editing software like After Effects or Premiere
- Knowledge of Visual Effects Software like Particle Illusion
- Ability to articulate animation decisions and act upon received feedback
- Strong hands-on skills in animation styles and principles to be adaptable to different game graphics (realistic, cartoon, etc.)
- Good interpersonal, communication, and presentation skills
- Good level of written and spoken English
- Experience working within the online gambling or gaming industries
2. BA in Media Arts with 5 years of Experience
- Experience working in a professional environment within their discipline
- Demonstrated understanding of principles of animation
- Working knowledge of anatomy, perspective and composition
- Must have a background in classical animation
- Proficiency in using Maya
- Strong aesthetic skills, including staging and timing
- Ability to communicate and/or demonstrate ideas clearly and concisely
- Solid work ethic and positive attitude
- Ability to work under pressure
- Self-motivated and proactive
- Consistently strives to expand the knowledge base
- Efficient and detail-oriented
- Strong problem-solving skills and the ability to work collaboratively
- Ability to deliver work on time and fulfill production quota
3. BA in Graphic Design with 2 years of Experience
- Proficiency in animating the human bipedal figure as well as other organic forms
- Solid grasp of the principles of animation - motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
- High proficiency in puppet animation
- Strong attention to detail and visual consistency
- Ability to work efficiently within a high-pressure, fast-paced environment while meeting strict deadlines
4. BA in 3D Animation with 4 years of Experience
- Expert working knowledge of Maya
- Experience of animating for third-person, action-focused games
- Portfolio evidence of ‘hands-on’ outstanding AAA animation using both keyframe and motion capture
- Thorough knowledge of end-to-end in-game animation workflow and related disciplines
- Enough understanding of technical animation to communicate and resolve animation-related issues
- Comfortable participating in and contributing to group review and critique sessions
- Effective time management, task prioritisation
- Clear, professional interaction, communicate clearly and concisely to the team, peers and management
- Able to level up junior to senior-level animators through teaching and mentoring
- Working knowledge of Unreal Engine
5. BA in Film and Animation with 5 years of Experience
- Entertainment, advertising, or game animation experience or related animation industry experience
- Experience creating realistic animation for human and non-human characters with an emphasis on acting performance
- Strong understanding of character rigs, game animation pipelines, animation integration into game engines, and animation tools
- Experience with Redshift and/or Arnold rendering engines
- Strong sense of composition, color, and animation timing
- Good sense of storytelling and understanding of cinematic language
- Excellent communication skills in English
- Ability to work well under pressure and deadlines
- Experience in creating User Acquisition ads and game trailers
- Solid skills in animating the human bipedal figure as well as other organic forms
- Strong knowledge of traditional animation principles and how they can be used to enhance gameplay
- Ability to iterate quickly and often to improve quality to hit technical or design goals
- Experience in game development, animating characters using 3DS MAX
6. BA in Computer Animation with 2 years of Experience
- Experience in game development, animating characters using Maya or 3D Max
- Familiar with Unity timeline
- Strong understanding of traditional animation principles and how they can be used to enhance gameplay
- Self-motivation, good communication skills, and a great team-player attitude
- Able to work creatively as part of a large or small group
- Proven problem-solving / prototyping ability
- Able to effectively collaborate with game designers and programmers
7. BA in Computer Graphics with 3 years of Experience
- Experience in 3d animation, automotive or gaming industry
- Proficiency in 3D software, particularly Autodesk Design suite (Maya, Vred, Alias, etc)
- Proficiency in the Adobe Creative Suite, particularly Illustrator, Photoshop, Premiere Pro, After Effects, InDesign, etc.
- Experience with video and photo shooting and editing
- Proficiency in Microsoft Office, particularly PowerPoint, Word and Excel
- Ability to work and multitask in a fast-paced environment and meet deadlines regularly
- Self-motivation and a passion to succeed, and a positive attitude
- Ability to communicate and work well with others in a team environment
8. BA in Entertainment Design with 2 years of Experience
- Ability to communicate visually, and to identify and define visual design issues and solutions
- Excellent design skills, including the effective use of color, form, lighting and composition
- Outstanding grasp of Unity 5.6+ or any other game engines like Cocos, SpriteX + animation processes, including Mecanim, particle systems, and NGUI
- Clear understanding of cameras, lighting, and shaders in Unity
- Proficiency in Core Photoshop CC skills such as compositing and tiling
- Expert knowledge of 3D rigging in Maya/ 3ds Max
- Strong problem-solving methodology
- Experience 2D/3D animations in game development
- Passion for games, social slots, and social networking
- Prior experience with version control software such as Perforce
9. BA in Graphic Design with 1 year of Experience
- Fluent in at least one 3D package (with stress on rigging and animating)
- Fluent in at least one 2D software for rigging and animating (AE / Spline 2D / Adobe Animate)
- Experience in character development (considered an advantage)
- Previous animating experience within an agency or a creative department
- Rich imagination and strong interpersonal skills
- Good written and verbal communication skills
10. BA in Character Animation with 4 years of Experience
- Demonstrate an understanding of the principles of animation and how to employ those principles best to create performance that supports both the characters and story goals of the show
- Working experience in VFX Animation Production
- Solid grasp of the principles of Animation such as motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
- Must have a creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
- Solid understanding of anatomy, rigging, CG lighting, rendering, and compositing
- Proficiency in animating the human bipedal figure, as well as other organic forms
- Positive attitude a nd proven interpersonal skills
- Strong technical mind, great creative sensibilities, and keen attention to detail
11. BA in Digital Media Arts with 5 years of Experience
- Professional experience working as an animator in commercials and/or feature films
- Solid grasp of the principles of animation and the mechanics of movement
- In-depth knowledge of Autodesk Maya's animation toolset and workflow
- Ability and willingness to learn new techniques and plugins
- Strong organizational and communication skills
- Patient and focused temperament under pressure
- Previous experience, in particular, the ability to build an effective sequence of shots to tell a clear and concise story
- Thorough understanding of camera lensing - when to use which lens for which shot
- Compositional skills with the ability to scout a CG scene and find the best way to stage a shot
- Must have strong Maya generalist skills (modeling, texturing, rigging, lighting)
- Deep knowledge of Adobe After Effects or Premiere
- Must have drawing skills (in particular, thumb-nailing, storyboarding, and even cel animation)
12. BA in Concept Art with 2 years of Experience
- Experience in the video game industry
- Experience in making animations for a video game
- Good knowledge of human anatomy
- Expertise in Maya or other equivalent 3D software
- Must have a great sense of observation and a good knowledge of video game production
- Passion for animation and video games
- Capacity to work under pressure and to meet deadlines
13. BA in Creative Technologies with 1 year of Experience
- Animation experience targeted towards games
- Understanding of state-machine logic and previous experience setting up state machines for games
- Comfortable in developing and trying out new (perhaps unusual?) solutions to animating
- Excellent command of English
- Previous work with motion-capture
- Previous work with Unity and state machines
14. BA in Sequential Art with 4 years of Experience
- Strong portfolio demonstrating understanding of animation principles as they apply to a variety of stylized 3D character animations
- Prior experience in a related position
- Experience developing motion graphics elements for any type of media
- Experience in using the Unity3D engine (importing assets, animation editor, Shuriken particle system)
- Familiarity with VFX pipelines in games
- Competency in both Photoshop and After Effects
- Work experience in the mobile or casino gaming industries
- Experience with Unity 3D particle systems
15. BA in UX/UI Design with 2 years of Experience
- Working experience in Game Development
- Strong passion for Animation, video games, and the entertainment it inspires and draws from
- Strong ability for Hand-Keyed Animation
- Strong Maya Animation experience
- Possess the ability to take tasks to completion with high fidelity
- Collaborative ability to work with multiple people and disciplines to complete tasks
- Possess the ability to receive and address feedback
16. BA in Animation and VFX with 1 year of Experience
- Experience in animation in film, game development, television, or applicable industries
- Working experience in Unity3D
- Hand-keyed animation experience in Autodesk Maya
- Experience with large team content pipelines
- Experience with the Unreal 4 game engine
17. BA in Media Design with 4 years of Experience
- Professional experience in 2D/3D animation and/or motion graphic design
- Previous work in a creative environment
- Strong sense of design, motion, and timing
- Strong sense of storyboarding for 2D/3D animation
- Ability to work well with others in a team environment
- Ability to receive art direction and provide multiple design solutions
- Ability to adapt to new technologies
- Proficient in Adobe After Effects, Adobe Photoshop, and Adobe Illustrator
- Proficiency in 3D animation, especially 3DS Max
- Proficiency in compositing and rotoscoping
- Familiarity with Unity, shaders and shader creation/coding
18. BA in Industrial Design with 5 years of Experience
- Professional experience in the game industry
- Technical skills and experience working with modern game engines, including animation implementation, state machines and debugging
- Strong knowledge of Motion Builder and Maya
- Experience with animating realistic motion
- Working knowledge of cinematography, editing and camera principles
- Excellent communication skills, self-motivated, and organized
- Very good knowledge of Maya and/or Motion Builder
- Strong ability of narration and a working knowledge of the principles of staging, blocking, and camera work
- Solid knowledge of animation principles and an eye for dynamic poses
- Ability to work under tight deadlines
- Deep understanding of all aspects of 3D and VFX pipeline steps
- Deep knowledge of Unreal Engine
- Basic knowledge about character rigging
19. BA in Digital Filmmaking with 8 years of Experience
- Experience and or equivalent combination of education and experience, covering all basic animation principles and techniques
- Experience working with motion capture to create in-game and cinematic performances that go beyond the underlying motion capture and exude personality
- Knowledge of Maya and common production programs
- Strong knowledge of the Microsoft Office Suite
- Proficiency in Adobe Premiere as well as working with sound and music
- Deep knowledge of common state machine flow in any game engine
- Demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal
- Working knowledge of cinematography and editing skills, as well as the use of sound in animation
- Fundamental understanding of creating animation content for video games
- Able to work well in a highly collaborative environment with other animators, designers, and programmers
- Experience with Motion Builder
- Proficiency in Adobe Premiere as well as working with sound and music
- Strong knowledge of common state machine flow in any game engine
20. BA in Art and Design with 1 year of Experience
- Demonstrate working knowledge of the service standard
- Ability to listen and communicate effectively with resort guests, kids and other team members
- Previous experience in kids' club and child care
- Good command of English and interpersonal abilities
- Must be able to speak and write English
21. BA in Design and Technology with 2 year of Experience
- Experience creating industry-leading, key-frame animation for games or real-time applications
- Working experience in Real-time animation
- Communication skills, experience receiving and offering feedback
- Experience creating gameplay locomotion animations and behavior trees
- Proficiency in Maya, Unity and C4D
22. BA in Industrial Design with 3 years of Experience
- Experience as a 3D Animator in a visual effects studio
- Proven experience in an episodic TV and feature production pipeline creating photo-real animation
- Excellent knowledge of Maya software and plug-ins
- Extensive knowledge of 3ds Max
- Solid key frame animation skills
- Knowledge of anatomy, physics and human and creature motion
- Basic rigging knowledge
- Proactive self-starter and trouble shooter
- Strong verbal and written communication skills
- Proven ability to multi-task, prioritize, take criticism, and work under high pressure with short deadlines
- Experience working with Shotgun software
23. BA in Digital Game Art with 4 years of Experience
- Proficiency animating with Adobe After Effects, Harmony, or equivalent software
- Ability to balance multiple projects in parallel from concept to implementation
- Ability to relocate to Pittsburgh, PA
- Experience working at an indie animation studio or tech start-up
- Experience collaborating with iOS and Android Developers to achieve art direction
- Experience with character animation for mobile content
- Familiarity with Lottie /JSON files, and/or RIVE
- Solid understanding of the movement, anticipation, squash, and stretch, and other principles of animation
- Ability to bring innovative solutions to technical problems and challenges
- Passion for video games and game development
- Familiarity with art production and pipelines
24. BA in Digital Filmmaking with 3 years of Experience
- Professional experience as an animator with strong experience in character animation
- Understanding of the Twelve Basic Principles of Animation
- Adobe Creative Suite, and experience within 2D animation software like Spine, Toon Boom, or Flash
- Strong motivation and a passion for casual mobile video games
- Must have Professional-level English
- Strong knowledge of Unity Engine
- Understanding of 2D character rigging
- Ability to illustrate in 2D
- Experience with 2D animation software
- Experience with graphic design software
25. BA in Digital Imaging with 2 years of Experience
- Ability to demonstrate a college-level knowledge of mathematics and physics
- Expertise in AutoCAD/3DS Max (or similar software), with proficiency in modeling and animation
- Experience in compositing/ post-production (Photoshop, After Effects, Premiere, Nuke, Houdini or similar)
- Excellent verbal and written communication and interpersonal skills
- General computer skills including Word, Excel, and PowerPoint
- Experience in photogrammetry, lighting, surveying, and video analysis
- Experience in motion capture, virtual reality, and video tracking
26. BA in Media Technology with 1 years of Experience
- Experience in the games industry as an animator or equivalent work in a related field
- Excellent time management and work discipline
- Experience working with outsourcing
- Knowledgeable about game industry trends and animation techniques
- Passion for making and playing great games
27. BA in Digital Imaging with 2 years of Experience
- Skilled in the complete Adobe Creative Suite
- Strong skills in Photoshop, InDesign and Illustrator
- Able to design and edit creative content suitable for various platforms and purposes, with extremely strong video editing skills
- Experience with After Effects, Maya Spine 3ds Max, Cinema 4D, V-Ray,)
- Good handle on various styles of art for 3D Motion graphics video creation
- Good knowledge of various useful plug-ins/ scripts of After Effects, Maya,3DS Max, Cinema 4D
- Ability to multitask and adhere to deadlines
- Able to self-motivate, enthusiastic and have initiative
28. BA in Creative Technologies with 4 years of Experience
- Solid hands-on experience in Casino game animation development and production
- Thorough knowledge of animation principles
- Comprehensive knowledge of animation tools such as Adobe After Effects, Spine, etc
- Detailed understanding of Adobe Photoshop CC – current version
- Ability to visually express concepts and ideas through animatics, drawings and sketches
- Hands-on knowledge of the technology used in games and multimedia
- Ability to optimize assets using current technology for online delivery
- Skilled at bringing characters to life
- Capable of quickly learning how to use new software and of maintaining current knowledge
- Strong knowledge of production steps and understanding of creative processes
- Able to use common communication tools, MS Office, Slack, Bluejeans, Teams
- Deep knowledge of JIRA and agile methodology
- Comfortable with 3ds Max or other 3D tools
- Experience with Game Engines such as Unity or Unreal
- Experience as an Animator in a game studio
- Professional experience in the online, video game or multimedia industry
29. BA in Applied Arts with 1 year of Experience
- Strong skills for creating successful, visually interesting game animation
- Solid understanding of body mechanics and Animation principles
- Experienced in using Animation software (Maya)
- Understanding of HIK (Human IK) either in Maya / Motion Builder
- Passion and knowledge of action titles, particularly beat-em-ups
30. BA in Computer Animation with 8 years of Experience
- Hands-on expertise in Maya
- Understanding of animation production pipelines for character animation, motion capture animation, and technical animation
- Must be a team player to work closely with multiple departments, including members of Motion Capture, Rigging, Animation, Art, and Production teams
- Possesses strong aesthetics of character animation and movement
- Ability to share work for feedback and offer productive opinions while evaluating the work of others
- Be open and available to creating a strong rapport with leads, supervisors, and technical artists to maintain and enhance data quality
- Be flexible to changes in direction, yet work within defined procedures
- Deep understanding of MotionBuilder
- Strong pre-production skills including thumbnailing, storyboarding, and animatics
31. BA in New Media Arts with 9 years of Experience
- Experience working in broadcast graphics production
- Proficient knowledge of Cinema 4D, After Effects and Photoshop
- Proficiency in creating GUI-style animated graphics
- Knowledge of football as it pertains to sports graphics
- Capable of working within the guidelines of an existing graphics package to maintain consistency and quality
- Must have excellent organizational skills
- Knowledge of 2D and 3D design is imperative
- Must be flexible, deadline driven, a great collaborator
- Must be able to confidently deliver graphics with complete accuracy
- Must adhere to the existing workflow and file structure
- Experience working in broadcast graphics production
- Previous work with major media/entertainment/sports brands
- Demonstrated experience using Cinema 4D, Adobe Photoshop and After Effects
- Capable of taking initiative, following department processes and procedures
- Must have a keen eye and remarkable sense of confidence when it comes to design and animation
- A positive, welcoming attitude with a willingness to learn and grow
32. BA in Media Arts with 6 years of Experience
- Self-motivated team player, able to work on own initiative
- Experience in a variety of animation styles and cutting-edge pipelines
- Strong understanding of human anatomy
- Good team player and proactive problem solver
- Working experience in video games for any of these platforms such as Xbox, PlayStation or PC
- Ability to animate Human characters
- Experience working with MOCAP data for body and Facial
- Strong knowledge of Faceware and MVN Animate
- Confidence to take part in performance capture
- Background in AAA licensed sports titles
- Strong character animation and rigging skills
- Expert with Adobe After Effects and Adobe Character Animator
- Expert with Adobe Illustrator and Photoshop
- Expert-level understanding of the principles of motion as applied to characters, cameras, objects, etc.
- Experience working with sound/voice tracks
33. BA in Computer Graphics with 2 years of Experience
- Experience in the animation or film industry
- Proficiency with standard industry software (eg, Maya)
- Solid understanding of character posing, character animation, lip sync and camera composition
- Communicate creative and technical thoughts and ideas in a professional manner
- Able to multitask, prioritize and manage time efficiently
- Able to work independently and collaboratively, often with multiple tasks and under deadline pressure
- Able to adapt to multiple animation styles
34. BA in Interactive Design with 6 years of Experience
- Experience understanding of 2D/3D animation fundamentals
- Experience with both motion-capture and key-frame animation
- Experience an aesthetic eye for composition, mechanics, and physics
- Experience working with Maya and/or other 3D animation software
- Experience managing and maintaining large amounts of assets
- Experience multi-tasking and adapting easily to change
- Experience working well under pressure and meeting deadlines
- Communication skills and experience interacting effectively
- Entertainment Industry experience in games, film or television production
- Working knowledge of Unreal Engine
- Familiar with Photoshop, Premiere, After Effects and/or other similar software packages
35. BA in Art Direction with 4 years of Experience
- Experience working in motion design, video editing, or a similar field
- Possesses advanced skills in After Effects and Premiere as well as experience with Photoshop and Illustrator
- Experience with color correction and compositing
- Ability to independently solve problems
- Able to be a problem solver who can work alongside a creative team and strategy to hit project deadlines
- Strong knowledge of Traditional 2D animation and C4D
- Experience with multiple camera setups, including but not limited to the Sony FS7 and A7S and studio lighting setups
36. BA in Concept Art with 4 years of Experience
- Experience working on 2D Flash Animation projects
- Must be fast and creative enough to adapt to any work environment and projects on demand
- Ability to create 2D Digital animation using Adobe Flash, aka Adobe Animate CC
- Deep knowledge of Adobe Photoshop
- Ability to work independently and proactively to create high-quality artwork and animation
- Excellent conceptual, illustration and design skills with an eye for colour
- Experience in producing animation series for TV
- Awareness of the latest trends in the technology and design industry
- Self-organised and adaptive to a highly changing business environment
- Able to work well under pressure and be able to meet deadlines
37. BA in Virtual Reality Design with 2 years of Experience
- Experience in Adobe Suite CC tools, especially in Flash
- Ability to create unique characters and create animations of any style
- Good knowledge of animation principles and techniques
- Able to draw in 2D to create sketches, artwork or illustrations
- Able to design backgrounds, sets, characters, objects and the animation environment
- Thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
38. BA in Digital Game Art with 4 years of Experience
- Must have a critical eye for aesthetics, style, design, and typography
- Extensive knowledge of production workflows using the latest techniques
- Expert in Cinema4d or 3ds Max
- Strong knowledge of Rotoscoping, Compositing, and Tracking footage
- Deep knowledge of physically based render engines(Redshift, Arnold)
- Experience creating/manipulating PBR materials
- Expert in Adobe After Effects
- Comfortable with rigging characters, props, and environments
- Comfortable poly-modeling and unwrapping geometry
- Self-motivated, able to work independently with limited direction
- Excellent collaboration and organizational skills
- Working experience in AR/VR/Game development
- Strong knowledge of particle simulation (Xparticles, TyFlow)
- Working experience in Cinematography and production
- Deep knowledge of fluid simulation
- Deep understanding and interest in current trends in technology for video production, immersive experiences, and science in general
39. BA in Digital Game Art with 4 years of Experience
- Able to be a creative person with a passion for games
- Strong understanding of animation principles
- Relevant experience as an animator with a track record of creating appealing character and object animations in Spine (2D), Maya (3D) or Blender(3D)
- Strong knowledge of technical constraints, optimization and implementation
- Deep knowledge of building basic rigs
- Experience from special effects and particle tools
- Comfortable with cartoony, casual and mid-core styles
- Relevant experience from gaming or a similar industry
- Good communication and organizational skills
- Proactive in learning and developing skills
- Experience with animation in Unity, Maya, and After Effects
- Experience with TV, Film, Game pipelines
- Skill in one or more related disciplines - illustration, modeling, rigging or technical art
- Passion for games, children and/or learning products
40. BA in Design and Technology with 1 year of Experience
- Experience in 2D animation development
- Deep knowledge of 2D software such as Adobe Flash, Adobe Photoshop, Adobe After Effects, and Adobe Premiere
- Outstanding work ethic, character, integrity, and professionalism
- Must be able to prioritize, multitask, and meet tight deadlines
- Strong design, communication, and project management skills
- Must have a positive attitude and be a team player
41. BA in Motion Design with 6 years of Experience
- Good knowledge in this field and should work for the satisfaction of the guest under the requirements and standards of the cruise company
- Experience in the recreation/education industry working with children and/or teens
- Must have specific expertise in the field of recreational administration or early childhood education
- Able to assist in leading any of the scheduled social, entertainment or recreational activities, ensuring that each event takes place safely and promptly as scheduled
- Able to assist in the storage, inventory and ordering of all equipment, supplies, gifts, and prizes which are specifically utilized in the youth/teen program
- Should be an extrovert, with a friendly and open personality, witty and articulate as well as service-oriented and can take direction
- Able to adapt to confined and sometimes limited living conditions for extended periods
- Flexibility in terms of last-minute changes in itineraries, activities, events and schedules
- Fluent or at least very good German and English
42. BA in Computer Animation with 3 years of Experience
- Education and working experience in the industry-standard 2D and 3D tools as, After Effects, Maya, or equivalent tools
- Good foundations in skeletal animation
- Ability to work both collaboratively and independently
- Experience working with casino/online games
- Experience working with Spine 2D
- Experience working with game engines and optimization skills
- Experience with JavaScript and HTML5 game development
43. BA in Illustration with 4 years of Experience
- Strong understanding of and experience working in Maya
- Strong understanding of traditional animation principles and fundamentals
- Able to demonstrate an exceptional visual/technical understanding of animation mechanics
- Experienced in gameplay, vignette and cinematic animation
- Ability to animate characters, vehicles and objects at a high level of quality and utilizing various styles
- Experience working with both key frame animation and motion capture data-driven projects
- Experience working in and implementing content in AAA game engines
- Passion for making groundbreaking games, with an appreciation of current industry trends
44. BA in Graphic Design with 2 years of Experience
- Experience with mobile development, live F2P games in particular
- Experience with fighting/combat system development
- Experience with character rigging and skinningExpert skills in Adobe After Effects, Illustrator
- Expert skills in 2D (vector) character animations
- Intermediate skills in Cinema 4D and Photoshop
- Strong sense of design and typography
- Strong verbal/written communication skills, especially when interfacing with clients
45. BA in Media Production with 1 year of Experience
- Prior experience working as a 3D Animator in games
- Strong proficiency with Maya
- Experience in working with and optimising motion-capture data
- Self-organised and happy to participate in team meetings
- Deep knowledge of the Unreal Blueprint system
- Prior experience building productive relationships with external teams
46. BA in Entertainment Design with 3 years of Experience
- Knowledge of a 3d package - 3DSMAX, Character Studio and MotionBuilder
- Have a good understanding of animation principles - timing, weight and staging
- Good knowledge and experience in keyframing, executing convincing, realistic, well-timed animations
- Good rigging skills, understands all aspects of character rigging and skinning
- Good understanding of motion capture techniques and mo-cap data processing knowledge
- Good understanding of acting
- Very good artistic skills
- Self-motivated with a proactive attitude to improve own qualifications
- Ability to learn game engine tools and pipeline
- Ability to plan, organize and prioritize work in the context of given timescales and quality requirements
47. BA in Art and Technology with 2 years of Experience
- Animation experience producing quality work with high-end 3D animation tools for film and television
- Demonstrated knowledge of animation timing, posing, lip sync, acting and storytelling techniques
- Possessing solid proficiency in animating using Blender
- High level of creativity and willingness to participate in a team environment
- Demonstrate a thorough understanding of all aspects of animation, including rigging
- Must be detail-oriented, organized, and have good communication skills
- Able to independently handle a variety of tasks in an efficient manner
48. BA in Motion Graphics with 3 years of Experience
- Experience working in the games industry
- Proficiency in Maya or similar software
- Strong understanding of keyframe animation
- Good skills in rigging and skinning
- Good communication and pedagogical skills
- Professional character animation experience using Maya, Max, or equivalent
- Have experience with both key-frame animation and mo-cap clean up
- Understand animation principles - timing, weight and staging
- Strong work ethic and good at organization and prioritizing
49. BA in Applied Arts with 1 year of Experience
- Demonstratable strong human, creature and mechanical animation skills
- Experience using 3D animation software, particularly Maya or 3D Max
- Passion for making and playing games
- Good working knowledge of game development workflows, engines (e.g. Unreal), processes and tools
- Understanding of character preparation from modelling, rigging and skinning
50. BA in Concept Art with 4 years of Experience
- Professional motion design and animation experience
- Adobe After Effects expertise and Cinema 4D experience
- Comfortable creating character animation, motion graphic explainers, and other common types of animated videos
- Ability to multitask and work toward several milestones on various projects simultaneously
- Ability to understand the desired outcome of a project when meeting with internal teams and the ability to bring it to life
- Experience editing various video projects and inserting sound effects, music and transitions
- Excellent communication and have a solid understanding of project scope and implementation
- Ability to collaborate well with other creative professionals
51. BA in Digital Filmmaking with 5 years of Experience
- Familiar with next-generation asset creation pipelines and tools
- Good knowledge of Maya
- Comfortable working in a pre-defined animation style
- Self-motivation, excellent communication skills, and a great team-player attitude
- Creative and passionate approach to problem-solving
- Able to take and interpret direction and criticism
- Proactive, organised, able to work as part of a team and independently
- Able to effectively collaborate with game designers and programmers
- High-quality animation skills that focus on bipedal work
- Previous working experience with developed games
- Previous working experience as an animator
- Strong knowledge of cutscenes and their creation
52. BA in Media Design with 6 years of Experience
- Experience in feature animation, VFX feature films, TV series or games with a focus on Animation
- Solid knowledge of animation tools and workflow
- Working knowledge in animation techniques and a proficiency in 3d software packages, particularly Maya
- Knowledge of traditional animation techniques and the principles of character performance such as posing, timing, acting and storytelling techniques
- A strong knowledge of anatomy, movement and basic real-world physics and their application for animation
- A demonstrated passion and ability in 3d animation
- Enthusiasm, positivity, initiative and talent coupled with an understanding of taking direction and performing tasks to the individual's best abilities
- Ability to work collaboratively within a team environment
- A flexible approach while maintaining consistently high standards
- Ability to balance workloads to achieve deadlines within a team environment
- Strong communication and interpersonal skills
- Ability to listen and be open to all feedback given
53. BA in Sequential Art with 4 years of Experience
- Experience designing motion graphics with tools such as Adobe After Effects
- Passion for creating products that resonate on an emotional level
- Knowledge of UX and UI design processes and methodology
- Solid competency in storytelling
- Comfortable explaining ideas to stakeholders and ideating the best means to present conceptual work
- Excellent control of all visual design components
- Expert in typography and you master grid systems as well as colour and composition
- Knowledge of design patterns and conventions for different mobile operating systems such as Android and iOS
54. BA in Art and Design with 1 year of Experience
- Extensive experience in leading a 3D Character Animation team
- Familiarity with Autodesk Maya
- Able to communicate in a professional and friendly manner with coworkers
- Must be able to multitask and handle multiple projects at the same time
- Ability to prioritize and assign tasks for the animation team to meet production deadlines
55. BA in Storyboarding with 4 years of Experience
- Professional experience designing and/or conceptualizing animations for big brands
- Prior experience at an advertising agency, production company, or entertainment company
- Ability to work in a fast-paced environment
- Professional level knowledge of industry standard design software and tools, including Adobe Photoshop, Adobe Illustrator, InDesign, After Effects and Cinema 4D
- Excellent communication and teamwork skills
- Must be adept at problem solving and thinking quickly on his/her feet
- Strong sense of urgency with sensitivity to time pressures and multiple deadlines
- Strong Type and design skills
- Openness to direction, mentoring and training to improve skills