Published: May 16, 2025 - The Animator uses a combination of artistic and technical skills to create fluid, expressive motion that brings characters and scenes to life. This role requires proficiency in industry-standard software such as Adobe After Effects, Toon Boom, or Blender to produce high-quality 2D and 3D animations. The position also demands strong collaboration and problem-solving abilities to support creative goals and maintain production efficiency.
- Character Animation
- Video Editing
- Motion Production
- Animation Creation
- Storyboard Development
- Animation Integration
- 2D Animation
- UI Animation
- Keyframe Drawing
- Content Validation
- Team Collaboration
- Creative Thinking
- Problem Solving
- Script Development
- Idea Generation
- Project Management
- Schedule Adherence
- Creative Strategy
- Artist Mentoring
- Content Conceptualization


Summary of Animator Knowledge and Qualifications on Resume
1. BA in Animation with 4 years of Experience
- Experience working within the 2D animation field
- Experience using Spine or similar 2D animation tools
- Strong knowledge of Photoshop
- Knowledge of Video editing software like After Effects or Premiere
- Knowledge of Visual Effects Software like Particle Illusion
- Ability to articulate animation decisions and act upon received feedback
- Strong hands-on skills in animation styles and principles to be adaptable to different game graphics (realistic, cartoon, etc.)
- Good interpersonal, communication, and presentation skills
- Good level of written and spoken English
- Experience working within the online gambling or gaming industries
2. BA in Media Arts with 5 years of Experience
- Experience working in a professional environment within their discipline
- Demonstrated understanding of principles of animation
- Working knowledge of anatomy, perspective and composition
- Must have a background in classical animation
- Proficiency in using Maya
- Strong aesthetic skills, including staging and timing
- Ability to communicate and/or demonstrate ideas clearly and concisely
- Solid work ethic and positive attitude
- Ability to work under pressure
- Self-motivated and proactive
- Consistently strives to expand the knowledge base
- Efficient and detail-oriented
- Strong problem-solving skills and the ability to work collaboratively
- Ability to deliver work on time and fulfill production quota
3. BA in Graphic Design with 2 years of Experience
- Proficiency in animating the human bipedal figure as well as other organic forms
- Solid grasp of the principles of animation - motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
- High proficiency in puppet animation
- Strong attention to detail and visual consistency
- Ability to work efficiently within a high-pressure, fast-paced environment while meeting strict deadlines
4. BA in 3D Animation with 4 years of Experience
- Expert working knowledge of Maya
- Experience of animating for third-person, action-focused games
- Portfolio evidence of ‘hands-on’ outstanding AAA animation using both keyframe and motion capture
- Thorough knowledge of end-to-end in-game animation workflow and related disciplines
- Enough understanding of technical animation to communicate and resolve animation-related issues
- Comfortable participating in and contributing to group review and critique sessions
- Effective time management, task prioritisation
- Clear, professional interaction, communicate clearly and concisely to the team, peers and management
- Able to level up junior to senior-level animators through teaching and mentoring
- Working knowledge of Unreal Engine
5. BA in Film and Animation with 5 years of Experience
- Entertainment, advertising, or game animation experience or related animation industry experience
- Experience creating realistic animation for human and non-human characters with an emphasis on acting performance
- Strong understanding of character rigs, game animation pipelines, animation integration into game engines, and animation tools
- Experience with Redshift and/or Arnold rendering engines
- Strong sense of composition, color, and animation timing
- Good sense of storytelling and understanding of cinematic language
- Excellent communication skills in English
- Ability to work well under pressure and deadlines
- Experience in creating User Acquisition ads and game trailers
- Solid skills in animating the human bipedal figure as well as other organic forms
- Strong knowledge of traditional animation principles and how they can be used to enhance gameplay
- Ability to iterate quickly and often to improve quality to hit technical or design goals
- Experience in game development, animating characters using 3DS MAX
6. BA in Computer Animation with 2 years of Experience
- Experience in game development, animating characters using Maya or 3D Max
- Familiar with Unity timeline
- Strong understanding of traditional animation principles and how they can be used to enhance gameplay
- Self-motivation, good communication skills, and a great team-player attitude
- Able to work creatively as part of a large or small group
- Proven problem-solving / prototyping ability
- Able to effectively collaborate with game designers and programmers
7. BA in Computer Graphics with 3 years of Experience
- Experience in 3d animation, automotive or gaming industry
- Proficiency in 3D software, particularly Autodesk Design suite (Maya, Vred, Alias, etc)
- Proficiency in the Adobe Creative Suite, particularly Illustrator, Photoshop, Premiere Pro, After Effects, InDesign, etc.
- Experience with video and photo shooting and editing
- Proficiency in Microsoft Office, particularly PowerPoint, Word and Excel
- Ability to work and multitask in a fast-paced environment and meet deadlines regularly
- Self-motivation and a passion to succeed, and a positive attitude
- Ability to communicate and work well with others in a team environment
8. BA in Entertainment Design with 2 years of Experience
- Ability to communicate visually, and to identify and define visual design issues and solutions
- Excellent design skills, including the effective use of color, form, lighting and composition
- Outstanding grasp of Unity 5.6+ or any other game engines like Cocos, SpriteX + animation processes, including Mecanim, particle systems, and NGUI
- Clear understanding of cameras, lighting, and shaders in Unity
- Proficiency in Core Photoshop CC skills such as compositing and tiling
- Expert knowledge of 3D rigging in Maya/ 3ds Max
- Strong problem-solving methodology
- Experience 2D/3D animations in game development
- Passion for games, social slots, and social networking
- Prior experience with version control software such as Perforce
9. BA in Graphic Design with 1 year of Experience
- Fluent in at least one 3D package (with stress on rigging and animating)
- Fluent in at least one 2D software for rigging and animating (AE / Spline 2D / Adobe Animate)
- Experience in character development (considered an advantage)
- Previous animating experience within an agency or a creative department
- Rich imagination and strong interpersonal skills
- Good written and verbal communication skills
10. BA in Character Animation with 4 years of Experience
- Demonstrate an understanding of the principles of animation and how to employ those principles best to create performance that supports both the characters and story goals of the show
- Working experience in VFX Animation Production
- Solid grasp of the principles of Animation such as motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
- Must have a creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
- Solid understanding of anatomy, rigging, CG lighting, rendering, and compositing
- Proficiency in animating the human bipedal figure, as well as other organic forms
- Positive attitude a nd proven interpersonal skills
- Strong technical mind, great creative sensibilities, and keen attention to detail
11. BA in Digital Media Arts with 5 years of Experience
- Professional experience working as an animator in commercials and/or feature films
- Solid grasp of the principles of animation and the mechanics of movement
- In-depth knowledge of Autodesk Maya's animation toolset and workflow
- Ability and willingness to learn new techniques and plugins
- Strong organizational and communication skills
- Patient and focused temperament under pressure
- Previous experience, in particular, the ability to build an effective sequence of shots to tell a clear and concise story
- Thorough understanding of camera lensing - when to use which lens for which shot
- Compositional skills with the ability to scout a CG scene and find the best way to stage a shot
- Must have strong Maya generalist skills (modeling, texturing, rigging, lighting)
- Deep knowledge of Adobe After Effects or Premiere
- Must have drawing skills (in particular, thumb-nailing, storyboarding, and even cel animation)
12. BA in Concept Art with 2 years of Experience
- Experience in the video game industry
- Experience in making animations for a video game
- Good knowledge of human anatomy
- Expertise in Maya or other equivalent 3D software
- Must have a great sense of observation and a good knowledge of video game production
- Passion for animation and video games
- Capacity to work under pressure and to meet deadlines
13. BA in Creative Technologies with 1 year of Experience
- Animation experience targeted towards games
- Understanding of state-machine logic and previous experience setting up state machines for games
- Comfortable in developing and trying out new (perhaps unusual?) solutions to animating
- Excellent command of English
- Previous work with motion-capture
- Previous work with Unity and state machines
14. BA in Sequential Art with 4 years of Experience
- Strong portfolio demonstrating understanding of animation principles as they apply to a variety of stylized 3D character animations
- Prior experience in a related position
- Experience developing motion graphics elements for any type of media
- Experience in using the Unity3D engine (importing assets, animation editor, Shuriken particle system)
- Familiarity with VFX pipelines in games
- Competency in both Photoshop and After Effects
- Work experience in the mobile or casino gaming industries
- Experience with Unity 3D particle systems
15. BA in UX/UI Design with 2 years of Experience
- Working experience in Game Development
- Strong passion for Animation, video games, and the entertainment it inspires and draws from
- Strong ability for Hand-Keyed Animation
- Strong Maya Animation experience
- Possess the ability to take tasks to completion with high fidelity
- Collaborative ability to work with multiple people and disciplines to complete tasks
- Possess the ability to receive and address feedback
16. BA in Animation and VFX with 1 year of Experience
- Experience in animation in film, game development, television, or applicable industries
- Working experience in Unity3D
- Hand-keyed animation experience in Autodesk Maya
- Experience with large team content pipelines
- Experience with the Unreal 4 game engine
17. BA in Media Design with 4 years of Experience
- Professional experience in 2D/3D animation and/or motion graphic design
- Previous work in a creative environment
- Strong sense of design, motion, and timing
- Strong sense of storyboarding for 2D/3D animation
- Ability to work well with others in a team environment
- Ability to receive art direction and provide multiple design solutions
- Ability to adapt to new technologies
- Proficient in Adobe After Effects, Adobe Photoshop, and Adobe Illustrator
- Proficiency in 3D animation, especially 3DS Max
- Proficiency in compositing and rotoscoping
- Familiarity with Unity, shaders and shader creation/coding
18. BA in Industrial Design with 5 years of Experience
- Professional experience in the game industry
- Technical skills and experience working with modern game engines, including animation implementation, state machines and debugging
- Strong knowledge of Motion Builder and Maya
- Experience with animating realistic motion
- Working knowledge of cinematography, editing and camera principles
- Excellent communication skills, self-motivated, and organized
- Very good knowledge of Maya and/or Motion Builder
- Strong ability of narration and a working knowledge of the principles of staging, blocking, and camera work
- Solid knowledge of animation principles and an eye for dynamic poses
- Ability to work under tight deadlines
- Deep understanding of all aspects of 3D and VFX pipeline steps
- Deep knowledge of Unreal Engine
- Basic knowledge about character rigging
19. BA in Digital Filmmaking with 8 years of Experience
- Experience and or equivalent combination of education and experience, covering all basic animation principles and techniques
- Experience working with motion capture to create in-game and cinematic performances that go beyond the underlying motion capture and exude personality
- Knowledge of Maya and common production programs
- Strong knowledge of the Microsoft Office Suite
- Proficiency in Adobe Premiere as well as working with sound and music
- Deep knowledge of common state machine flow in any game engine
- Demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal
- Working knowledge of cinematography and editing skills, as well as the use of sound in animation
- Fundamental understanding of creating animation content for video games
- Able to work well in a highly collaborative environment with other animators, designers, and programmers
- Experience with Motion Builder
- Proficiency in Adobe Premiere as well as working with sound and music
- Strong knowledge of common state machine flow in any game engine
20. BA in Art and Design with 1 year of Experience
- Demonstrate working knowledge of the service standard
- Ability to listen and communicate effectively with resort guests, kids and other team members
- Previous experience in kids' club and child care
- Good command of English and interpersonal abilities
- Must be able to speak and write English
21. BA in Design and Technology with 2 year of Experience
- Experience creating industry-leading, key-frame animation for games or real-time applications
- Working experience in Real-time animation
- Communication skills, experience receiving and offering feedback
- Experience creating gameplay locomotion animations and behavior trees
- Proficiency in Maya, Unity and C4D
22. BA in Industrial Design with 3 years of Experience
- Experience as a 3D Animator in a visual effects studio
- Proven experience in an episodic TV and feature production pipeline creating photo-real animation
- Excellent knowledge of Maya software and plug-ins
- Extensive knowledge of 3ds Max
- Solid key frame animation skills
- Knowledge of anatomy, physics and human and creature motion
- Basic rigging knowledge
- Proactive self-starter and trouble shooter
- Strong verbal and written communication skills
- Proven ability to multi-task, prioritize, take criticism, and work under high pressure with short deadlines
- Experience working with Shotgun software
23. BA in Digital Game Art with 4 years of Experience
- Proficiency animating with Adobe After Effects, Harmony, or equivalent software
- Ability to balance multiple projects in parallel from concept to implementation
- Ability to relocate to Pittsburgh, PA
- Experience working at an indie animation studio or tech start-up
- Experience collaborating with iOS and Android Developers to achieve art direction
- Experience with character animation for mobile content
- Familiarity with Lottie /JSON files, and/or RIVE
- Solid understanding of the movement, anticipation, squash, and stretch, and other principles of animation
- Ability to bring innovative solutions to technical problems and challenges
- Passion for video games and game development
- Familiarity with art production and pipelines
24. BA in Digital Filmmaking with 3 years of Experience
- Professional experience as an animator with strong experience in character animation
- Understanding of the Twelve Basic Principles of Animation
- Adobe Creative Suite, and experience within 2D animation software like Spine, Toon Boom, or Flash
- Strong motivation and a passion for casual mobile video games
- Must have Professional-level English
- Strong knowledge of Unity Engine
- Understanding of 2D character rigging
- Ability to illustrate in 2D
- Experience with 2D animation software
- Experience with graphic design software
25. BA in Digital Imaging with 2 years of Experience
- Ability to demonstrate a college-level knowledge of mathematics and physics
- Expertise in AutoCAD/3DS Max (or similar software), with proficiency in modeling and animation
- Experience in compositing/ post-production (Photoshop, After Effects, Premiere, Nuke, Houdini or similar)
- Excellent verbal and written communication and interpersonal skills
- General computer skills including Word, Excel, and PowerPoint
- Experience in photogrammetry, lighting, surveying, and video analysis
- Experience in motion capture, virtual reality, and video tracking
26. BA in Media Technology with 1 years of Experience
- Experience in the games industry as an animator or equivalent work in a related field
- Excellent time management and work discipline
- Experience working with outsourcing
- Knowledgeable about game industry trends and animation techniques
- Passion for making and playing great games
27. BA in Digital Imaging with 2 years of Experience
- Skilled in the complete Adobe Creative Suite
- Strong skills in Photoshop, InDesign and Illustrator
- Able to design and edit creative content suitable for various platforms and purposes, with extremely strong video editing skills
- Experience with After Effects, Maya Spine 3ds Max, Cinema 4D, V-Ray,)
- Good handle on various styles of art for 3D Motion graphics video creation
- Good knowledge of various useful plug-ins/ scripts of After Effects, Maya,3DS Max, Cinema 4D
- Ability to multitask and adhere to deadlines
- Able to self-motivate, enthusiastic and have initiative
28. BA in Creative Technologies with 4 years of Experience
- Solid hands-on experience in Casino game animation development and production
- Thorough knowledge of animation principles
- Comprehensive knowledge of animation tools such as Adobe After Effects, Spine, etc
- Detailed understanding of Adobe Photoshop CC – current version
- Ability to visually express concepts and ideas through animatics, drawings and sketches
- Hands-on knowledge of the technology used in games and multimedia
- Ability to optimize assets using current technology for online delivery
- Skilled at bringing characters to life
- Capable of quickly learning how to use new software and of maintaining current knowledge
- Strong knowledge of production steps and understanding of creative processes
- Able to use common communication tools, MS Office, Slack, Bluejeans, Teams
- Deep knowledge of JIRA and agile methodology
- Comfortable with 3ds Max or other 3D tools
- Experience with Game Engines such as Unity or Unreal
- Experience as an Animator in a game studio
- Professional experience in the online, video game or multimedia industry
29. BA in Applied Arts with 1 year of Experience
- Strong skills for creating successful, visually interesting game animation
- Solid understanding of body mechanics and Animation principles
- Experienced in using Animation software (Maya)
- Understanding of HIK (Human IK) either in Maya / Motion Builder
- Passion and knowledge of action titles, particularly beat-em-ups
30. BA in Computer Animation with 8 years of Experience
- Hands-on expertise in Maya
- Understanding of animation production pipelines for character animation, motion capture animation, and technical animation
- Must be a team player to work closely with multiple departments, including members of Motion Capture, Rigging, Animation, Art, and Production teams
- Possesses strong aesthetics of character animation and movement
- Ability to share work for feedback and offer productive opinions while evaluating the work of others
- Be open and available to creating a strong rapport with leads, supervisors, and technical artists to maintain and enhance data quality
- Be flexible to changes in direction, yet work within defined procedures
- Deep understanding of MotionBuilder
- Strong pre-production skills including thumbnailing, storyboarding, and animatics
31. BA in New Media Arts with 9 years of Experience
- Experience working in broadcast graphics production
- Proficient knowledge of Cinema 4D, After Effects and Photoshop
- Proficiency in creating GUI-style animated graphics
- Knowledge of football as it pertains to sports graphics
- Capable of working within the guidelines of an existing graphics package to maintain consistency and quality
- Must have excellent organizational skills
- Knowledge of 2D and 3D design is imperative
- Must be flexible, deadline driven, a great collaborator
- Must be able to confidently deliver graphics with complete accuracy
- Must adhere to the existing workflow and file structure
- Experience working in broadcast graphics production
- Previous work with major media/entertainment/sports brands
- Demonstrated experience using Cinema 4D, Adobe Photoshop and After Effects
- Capable of taking initiative, following department processes and procedures
- Must have a keen eye and remarkable sense of confidence when it comes to design and animation
- A positive, welcoming attitude with a willingness to learn and grow
32. BA in Media Arts with 6 years of Experience
- Self-motivated team player, able to work on own initiative
- Experience in a variety of animation styles and cutting-edge pipelines
- Strong understanding of human anatomy
- Good team player and proactive problem solver
- Working experience in video games for any of these platforms such as Xbox, PlayStation or PC
- Ability to animate Human characters
- Experience working with MOCAP data for body and Facial
- Strong knowledge of Faceware and MVN Animate
- Confidence to take part in performance capture
- Background in AAA licensed sports titles
- Strong character animation and rigging skills
- Expert with Adobe After Effects and Adobe Character Animator
- Expert with Adobe Illustrator and Photoshop
- Expert-level understanding of the principles of motion as applied to characters, cameras, objects, etc.
- Experience working with sound/voice tracks
33. BA in Computer Graphics with 2 years of Experience
- Experience in the animation or film industry
- Proficiency with standard industry software (eg, Maya)
- Solid understanding of character posing, character animation, lip sync and camera composition
- Communicate creative and technical thoughts and ideas in a professional manner
- Able to multitask, prioritize and manage time efficiently
- Able to work independently and collaboratively, often with multiple tasks and under deadline pressure
- Able to adapt to multiple animation styles
34. BA in Interactive Design with 6 years of Experience
- Experience understanding of 2D/3D animation fundamentals
- Experience with both motion-capture and key-frame animation
- Experience an aesthetic eye for composition, mechanics, and physics
- Experience working with Maya and/or other 3D animation software
- Experience managing and maintaining large amounts of assets
- Experience multi-tasking and adapting easily to change
- Experience working well under pressure and meeting deadlines
- Communication skills and experience interacting effectively
- Entertainment Industry experience in games, film or television production
- Working knowledge of Unreal Engine
- Familiar with Photoshop, Premiere, After Effects and/or other similar software packages
35. BA in Art Direction with 4 years of Experience
- Experience working in motion design, video editing, or a similar field
- Possesses advanced skills in After Effects and Premiere as well as experience with Photoshop and Illustrator
- Experience with color correction and compositing
- Ability to independently solve problems
- Able to be a problem solver who can work alongside a creative team and strategy to hit project deadlines
- Strong knowledge of Traditional 2D animation and C4D
- Experience with multiple camera setups, including but not limited to the Sony FS7 and A7S and studio lighting setups
36. BA in Concept Art with 4 years of Experience
- Experience working on 2D Flash Animation projects
- Must be fast and creative enough to adapt to any work environment and projects on demand
- Ability to create 2D Digital animation using Adobe Flash, aka Adobe Animate CC
- Deep knowledge of Adobe Photoshop
- Ability to work independently and proactively to create high-quality artwork and animation
- Excellent conceptual, illustration and design skills with an eye for colour
- Experience in producing animation series for TV
- Awareness of the latest trends in the technology and design industry
- Self-organised and adaptive to a highly changing business environment
- Able to work well under pressure and be able to meet deadlines
37. BA in Virtual Reality Design with 2 years of Experience
- Experience in Adobe Suite CC tools, especially in Flash
- Ability to create unique characters and create animations of any style
- Good knowledge of animation principles and techniques
- Able to draw in 2D to create sketches, artwork or illustrations
- Able to design backgrounds, sets, characters, objects and the animation environment
- Thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
38. BA in Digital Game Art with 4 years of Experience
- Must have a critical eye for aesthetics, style, design, and typography
- Extensive knowledge of production workflows using the latest techniques
- Expert in Cinema4d or 3ds Max
- Strong knowledge of Rotoscoping, Compositing, and Tracking footage
- Deep knowledge of physically based render engines(Redshift, Arnold)
- Experience creating/manipulating PBR materials
- Expert in Adobe After Effects
- Comfortable with rigging characters, props, and environments
- Comfortable poly-modeling and unwrapping geometry
- Self-motivated, able to work independently with limited direction
- Excellent collaboration and organizational skills
- Working experience in AR/VR/Game development
- Strong knowledge of particle simulation (Xparticles, TyFlow)
- Working experience in Cinematography and production
- Deep knowledge of fluid simulation
- Deep understanding and interest in current trends in technology for video production, immersive experiences, and science in general
39. BA in Digital Game Art with 4 years of Experience
- Able to be a creative person with a passion for games
- Strong understanding of animation principles
- Relevant experience as an animator with a track record of creating appealing character and object animations in Spine (2D), Maya (3D) or Blender(3D)
- Strong knowledge of technical constraints, optimization and implementation
- Deep knowledge of building basic rigs
- Experience from special effects and particle tools
- Comfortable with cartoony, casual and mid-core styles
- Relevant experience from gaming or a similar industry
- Good communication and organizational skills
- Proactive in learning and developing skills
- Experience with animation in Unity, Maya, and After Effects
- Experience with TV, Film, Game pipelines
- Skill in one or more related disciplines - illustration, modeling, rigging or technical art
- Passion for games, children and/or learning products
40. BA in Design and Technology with 1 year of Experience
- Experience in 2D animation development
- Deep knowledge of 2D software such as Adobe Flash, Adobe Photoshop, Adobe After Effects, and Adobe Premiere
- Outstanding work ethic, character, integrity, and professionalism
- Must be able to prioritize, multitask, and meet tight deadlines
- Strong design, communication, and project management skills
- Must have a positive attitude and be a team player
41. BA in Motion Design with 6 years of Experience
- Good knowledge in this field and should work for the satisfaction of the guest under the requirements and standards of the cruise company
- Experience in the recreation/education industry working with children and/or teens
- Must have specific expertise in the field of recreational administration or early childhood education
- Able to assist in leading any of the scheduled social, entertainment or recreational activities, ensuring that each event takes place safely and promptly as scheduled
- Able to assist in the storage, inventory and ordering of all equipment, supplies, gifts, and prizes which are specifically utilized in the youth/teen program
- Should be an extrovert, with a friendly and open personality, witty and articulate as well as service-oriented and can take direction
- Able to adapt to confined and sometimes limited living conditions for extended periods
- Flexibility in terms of last-minute changes in itineraries, activities, events and schedules
- Fluent or at least very good German and English
42. BA in Computer Animation with 3 years of Experience
- Education and working experience in the industry-standard 2D and 3D tools as, After Effects, Maya, or equivalent tools
- Good foundations in skeletal animation
- Ability to work both collaboratively and independently
- Experience working with casino/online games
- Experience working with Spine 2D
- Experience working with game engines and optimization skills
- Experience with JavaScript and HTML5 game development
43. BA in Illustration with 4 years of Experience
- Strong understanding of and experience working in Maya
- Strong understanding of traditional animation principles and fundamentals
- Able to demonstrate an exceptional visual/technical understanding of animation mechanics
- Experienced in gameplay, vignette and cinematic animation
- Ability to animate characters, vehicles and objects at a high level of quality and utilizing various styles
- Experience working with both key frame animation and motion capture data-driven projects
- Experience working in and implementing content in AAA game engines
- Passion for making groundbreaking games, with an appreciation of current industry trends
44. BA in Graphic Design with 2 years of Experience
- Experience with mobile development, live F2P games in particular
- Experience with fighting/combat system development
- Experience with character rigging and skinningExpert skills in Adobe After Effects, Illustrator
- Expert skills in 2D (vector) character animations
- Intermediate skills in Cinema 4D and Photoshop
- Strong sense of design and typography
- Strong verbal/written communication skills, especially when interfacing with clients
45. BA in Media Production with 1 year of Experience
- Prior experience working as a 3D Animator in games
- Strong proficiency with Maya
- Experience in working with and optimising motion-capture data
- Self-organised and happy to participate in team meetings
- Deep knowledge of the Unreal Blueprint system
- Prior experience building productive relationships with external teams
46. BA in Entertainment Design with 3 years of Experience
- Knowledge of a 3d package - 3DSMAX, Character Studio and MotionBuilder
- Have a good understanding of animation principles - timing, weight and staging
- Good knowledge and experience in keyframing, executing convincing, realistic, well-timed animations
- Good rigging skills, understands all aspects of character rigging and skinning
- Good understanding of motion capture techniques and mo-cap data processing knowledge
- Good understanding of acting
- Very good artistic skills
- Self-motivated with a proactive attitude to improve own qualifications
- Ability to learn game engine tools and pipeline
- Ability to plan, organize and prioritize work in the context of given timescales and quality requirements
47. BA in Art and Technology with 2 years of Experience
- Animation experience producing quality work with high-end 3D animation tools for film and television
- Demonstrated knowledge of animation timing, posing, lip sync, acting and storytelling techniques
- Possessing solid proficiency in animating using Blender
- High level of creativity and willingness to participate in a team environment
- Demonstrate a thorough understanding of all aspects of animation, including rigging
- Must be detail-oriented, organized, and have good communication skills
- Able to independently handle a variety of tasks in an efficient manner
48. BA in Motion Graphics with 3 years of Experience
- Experience working in the games industry
- Proficiency in Maya or similar software
- Strong understanding of keyframe animation
- Good skills in rigging and skinning
- Good communication and pedagogical skills
- Professional character animation experience using Maya, Max, or equivalent
- Have experience with both key-frame animation and mo-cap clean up
- Understand animation principles - timing, weight and staging
- Strong work ethic and good at organization and prioritizing
49. BA in Applied Arts with 1 year of Experience
- Demonstratable strong human, creature and mechanical animation skills
- Experience using 3D animation software, particularly Maya or 3D Max
- Passion for making and playing games
- Good working knowledge of game development workflows, engines (e.g. Unreal), processes and tools
- Understanding of character preparation from modelling, rigging and skinning
50. BA in Concept Art with 4 years of Experience
- Professional motion design and animation experience
- Adobe After Effects expertise and Cinema 4D experience
- Comfortable creating character animation, motion graphic explainers, and other common types of animated videos
- Ability to multitask and work toward several milestones on various projects simultaneously
- Ability to understand the desired outcome of a project when meeting with internal teams and the ability to bring it to life
- Experience editing various video projects and inserting sound effects, music and transitions
- Excellent communication and have a solid understanding of project scope and implementation
- Ability to collaborate well with other creative professionals
51. BA in Digital Filmmaking with 5 years of Experience
- Familiar with next-generation asset creation pipelines and tools
- Good knowledge of Maya
- Comfortable working in a pre-defined animation style
- Self-motivation, excellent communication skills, and a great team-player attitude
- Creative and passionate approach to problem-solving
- Able to take and interpret direction and criticism
- Proactive, organised, able to work as part of a team and independently
- Able to effectively collaborate with game designers and programmers
- High-quality animation skills that focus on bipedal work
- Previous working experience with developed games
- Previous working experience as an animator
- Strong knowledge of cutscenes and their creation
52. BA in Media Design with 6 years of Experience
- Experience in feature animation, VFX feature films, TV series or games with a focus on Animation
- Solid knowledge of animation tools and workflow
- Working knowledge in animation techniques and a proficiency in 3d software packages, particularly Maya
- Knowledge of traditional animation techniques and the principles of character performance such as posing, timing, acting and storytelling techniques
- A strong knowledge of anatomy, movement and basic real-world physics and their application for animation
- A demonstrated passion and ability in 3d animation
- Enthusiasm, positivity, initiative and talent coupled with an understanding of taking direction and performing tasks to the individual's best abilities
- Ability to work collaboratively within a team environment
- A flexible approach while maintaining consistently high standards
- Ability to balance workloads to achieve deadlines within a team environment
- Strong communication and interpersonal skills
- Ability to listen and be open to all feedback given
53. BA in Sequential Art with 4 years of Experience
- Experience designing motion graphics with tools such as Adobe After Effects
- Passion for creating products that resonate on an emotional level
- Knowledge of UX and UI design processes and methodology
- Solid competency in storytelling
- Comfortable explaining ideas to stakeholders and ideating the best means to present conceptual work
- Excellent control of all visual design components
- Expert in typography and you master grid systems as well as colour and composition
- Knowledge of design patterns and conventions for different mobile operating systems such as Android and iOS
54. BA in Art and Design with 1 year of Experience
- Extensive experience in leading a 3D Character Animation team
- Familiarity with Autodesk Maya
- Able to communicate in a professional and friendly manner with coworkers
- Must be able to multitask and handle multiple projects at the same time
- Ability to prioritize and assign tasks for the animation team to meet production deadlines
55. BA in Storyboarding with 4 years of Experience
- Professional experience designing and/or conceptualizing animations for big brands
- Prior experience at an advertising agency, production company, or entertainment company
- Ability to work in a fast-paced environment
- Professional level knowledge of industry standard design software and tools, including Adobe Photoshop, Adobe Illustrator, InDesign, After Effects and Cinema 4D
- Excellent communication and teamwork skills
- Must be adept at problem solving and thinking quickly on his/her feet
- Strong sense of urgency with sensitivity to time pressures and multiple deadlines
- Strong Type and design skills
- Openness to direction, mentoring and training to improve skills
Lamwork content is developed through structured review of publicly available job postings and documented hiring trends.
Editorial operations are managed by Thanh Huyen, Managing Editor, with research direction and final oversight by Lam Nguyen, Founder & Editorial Lead. Content is periodically reviewed to reflect observable labor market changes.