ANIMATOR SKILLS, EXPERIENCES, AND JOB REQUIREMENTS

Published: May 16, 2025 - The Animator uses a combination of artistic and technical skills to create fluid, expressive motion that brings characters and scenes to life. This role requires proficiency in industry-standard software such as Adobe After Effects, Toon Boom, or Blender to produce high-quality 2D and 3D animations. The position also demands strong collaboration and problem-solving abilities to support creative goals and maintain production efficiency.

Essential Hard and Soft Skills for a Animator Resume
  • Character Animation
  • Video Editing
  • Motion Production
  • Animation Creation
  • Storyboard Development
  • Animation Integration
  • 2D Animation
  • UI Animation
  • Keyframe Drawing
  • Content Validation
  • Team Collaboration
  • Creative Thinking
  • Problem Solving
  • Script Development
  • Idea Generation
  • Project Management
  • Schedule Adherence
  • Creative Strategy
  • Artist Mentoring
  • Content Conceptualization

Summary of Animator Knowledge and Qualifications on Resume

1. BA in Animation with 4 years of Experience

  • Experience working within the 2D animation field
  • Experience using Spine or similar 2D animation tools
  • Strong knowledge of Photoshop
  • Knowledge of Video editing software like After Effects or Premiere
  • Knowledge of Visual Effects Software like Particle Illusion
  • Ability to articulate animation decisions and act upon received feedback
  • Strong hands-on skills in animation styles and principles to be adaptable to different game graphics (realistic, cartoon, etc.)
  • Good interpersonal, communication, and presentation skills
  • Good level of written and spoken English
  • Experience working within the online gambling or gaming industries

2. BA in Media Arts with 5 years of Experience

  • Experience working in a professional environment within their discipline
  • Demonstrated understanding of principles of animation
  • Working knowledge of anatomy, perspective and composition
  • Must have a background in classical animation 
  • Proficiency in using Maya
  • Strong aesthetic skills, including staging and timing
  • Ability to communicate and/or demonstrate ideas clearly and concisely
  • Solid work ethic and positive attitude
  • Ability to work under pressure
  • Self-motivated and proactive
  • Consistently strives to expand the knowledge base
  • Efficient and detail-oriented
  • Strong problem-solving skills and the ability to work collaboratively
  • Ability to deliver work on time and fulfill production quota

3. BA in Graphic Design with 2 years of Experience

  • Proficiency in animating the human bipedal figure as well as other organic forms
  • Solid grasp of the principles of animation - motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • High proficiency in puppet animation
  • Strong attention to detail and visual consistency
  • Ability to work efficiently within a high-pressure, fast-paced environment while meeting strict deadlines

4. BA in 3D Animation with 4 years of Experience

  • Expert working knowledge of Maya
  • Experience of animating for third-person, action-focused games
  • Portfolio evidence of ‘hands-on’ outstanding AAA animation using both keyframe and motion capture
  • Thorough knowledge of end-to-end in-game animation workflow and related disciplines
  • Enough understanding of technical animation to communicate and resolve animation-related issues
  • Comfortable participating in and contributing to group review and critique sessions
  • Effective time management, task prioritisation
  • Clear, professional interaction, communicate clearly and concisely to the team, peers and management
  • Able to level up junior to senior-level animators through teaching and mentoring
  • Working knowledge of Unreal Engine

5. BA in Film and Animation with 5 years of Experience

  • Entertainment, advertising, or game animation experience or related animation industry experience
  • Experience creating realistic animation for human and non-human characters with an emphasis on acting performance
  • Strong understanding of character rigs, game animation pipelines, animation integration into game engines, and animation tools
  • Experience with Redshift and/or Arnold rendering engines
  • Strong sense of composition, color, and animation timing
  • Good sense of storytelling and understanding of cinematic language
  • Excellent communication skills in English    
  • Ability to work well under pressure and deadlines
  • Experience in creating User Acquisition ads and game trailers
  • Solid skills in animating the human bipedal figure as well as other organic forms
  • Strong knowledge of traditional animation principles and how they can be used to enhance gameplay
  • Ability to iterate quickly and often to improve quality to hit technical or design goals
  • Experience in game development, animating characters using 3DS MAX

6. BA in Computer Animation with 2 years of Experience

  • Experience in game development, animating characters using Maya or 3D Max
  • Familiar with Unity timeline
  • Strong understanding of traditional animation principles and how they can be used to enhance gameplay
  • Self-motivation, good communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers

7. BA in Computer Graphics with 3 years of Experience

  • Experience in 3d animation, automotive or gaming industry
  • Proficiency in 3D software, particularly Autodesk Design suite (Maya, Vred, Alias, etc)
  • Proficiency in the Adobe Creative Suite, particularly Illustrator, Photoshop, Premiere Pro, After Effects, InDesign, etc.
  • Experience with video and photo shooting and editing 
  • Proficiency in Microsoft Office, particularly PowerPoint, Word and Excel
  • Ability to work and multitask in a fast-paced environment and meet deadlines regularly
  • Self-motivation and a passion to succeed, and a positive attitude 
  • Ability to communicate and work well with others in a team environment

8. BA in Entertainment Design with 2 years of Experience

  • Ability to communicate visually, and to identify and define visual design issues and solutions
  • Excellent design skills, including the effective use of color, form, lighting and composition
  • Outstanding grasp of Unity 5.6+ or any other game engines like Cocos, SpriteX + animation processes, including Mecanim, particle systems, and NGUI
  • Clear understanding of cameras, lighting, and shaders in Unity
  • Proficiency in Core Photoshop CC skills such as compositing and tiling
  • Expert knowledge of 3D rigging in Maya/ 3ds Max
  • Strong problem-solving methodology
  • Experience 2D/3D animations in game development
  • Passion for games, social slots, and social networking
  • Prior experience with version control software such as Perforce

9. BA in Graphic Design with 1 year of Experience

  • Fluent in at least one 3D package (with stress on rigging and animating)
  • Fluent in at least one 2D software for rigging and animating (AE / Spline 2D / Adobe Animate)
  • Experience in character development (considered an advantage)
  • Previous animating experience within an agency or a creative department
  • Rich imagination and strong interpersonal skills
  • Good written and verbal communication skills

10. BA in Character Animation with 4 years of Experience

  • Demonstrate an understanding of the principles of animation and how to employ those principles best to create performance that supports both the characters and story goals of the show
  • Working experience in VFX Animation Production
  • Solid grasp of the principles of Animation such as motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Must have a creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • Solid understanding of anatomy, rigging, CG lighting, rendering, and compositing
  • Proficiency in animating the human bipedal figure, as well as other organic forms
  • Positive attitude a nd proven interpersonal skills
  • Strong technical mind, great creative sensibilities, and keen attention to detail

11. BA in Digital Media Arts with 5 years of Experience

  • Professional experience working as an animator in commercials and/or feature films
  • Solid grasp of the principles of animation and the mechanics of movement
  • In-depth knowledge of Autodesk Maya's animation toolset and workflow
  • Ability and willingness to learn new techniques and plugins
  • Strong organizational and communication skills
  • Patient and focused temperament under pressure
  • Previous experience, in particular, the ability to build an effective sequence of shots to tell a clear and concise story
  • Thorough understanding of camera lensing - when to use which lens for which shot
  • Compositional skills with the ability to scout a CG scene and find the best way to stage a shot
  • Must have strong Maya generalist skills (modeling, texturing, rigging, lighting)
  • Deep knowledge of Adobe After Effects or Premiere
  • Must have drawing skills (in particular, thumb-nailing, storyboarding, and even cel animation)

12. BA in Concept Art with 2 years of Experience

  • Experience in the video game industry
  • Experience in making animations for a video game
  • Good knowledge of human anatomy
  • Expertise in Maya or other equivalent 3D software
  • Must have a great sense of observation and a good knowledge of video game production
  • Passion for animation and video games
  • Capacity to work under pressure and to meet deadlines

13. BA in Creative Technologies with 1 year of Experience

  • Animation experience targeted towards games
  • Understanding of state-machine logic and previous experience setting up state machines for games
  • Comfortable in developing and trying out new (perhaps unusual?) solutions to animating
  • Excellent command of English
  • Previous work with motion-capture
  • Previous work with Unity and state machines

14. BA in Sequential Art with 4 years of Experience

  • Strong portfolio demonstrating understanding of animation principles as they apply to a variety of stylized 3D character animations
  • Prior experience in a related position
  • Experience developing motion graphics elements for any type of media
  • Experience in using the Unity3D engine (importing assets, animation editor, Shuriken particle system)
  • Familiarity with VFX pipelines in games
  • Competency in both Photoshop and After Effects
  • Work experience in the mobile or casino gaming industries
  • Experience with Unity 3D particle systems

15. BA in UX/UI Design with 2 years of Experience

  • Working experience in Game Development 
  • Strong passion for Animation, video games, and the entertainment it inspires and draws from
  • Strong ability for Hand-Keyed Animation
  • Strong Maya Animation experience
  • Possess the ability to take tasks to completion with high fidelity
  • Collaborative ability to work with multiple people and disciplines to complete tasks
  • Possess the ability to receive and address feedback

16. BA in Animation and VFX with 1 year of Experience

  • Experience in animation in film, game development, television, or applicable industries
  • Working experience in Unity3D
  • Hand-keyed animation experience in Autodesk Maya
  • Experience with large team content pipelines
  • Experience with the Unreal 4 game engine

17. BA in Media Design with 4 years of Experience

  • Professional experience in 2D/3D animation and/or motion graphic design
  • Previous work in a creative environment
  • Strong sense of design, motion, and timing
  • Strong sense of storyboarding for 2D/3D animation
  • Ability to work well with others in a team environment
  • Ability to receive art direction and provide multiple design solutions
  • Ability to adapt to new technologies
  • Proficient in Adobe After Effects, Adobe Photoshop, and Adobe Illustrator
  • Proficiency in 3D animation, especially 3DS Max 
  • Proficiency in compositing and rotoscoping 
  • Familiarity with Unity, shaders and shader creation/coding

18. BA in Industrial Design with 5 years of Experience

  • Professional experience in the game industry
  • Technical skills and experience working with modern game engines, including animation implementation, state machines and debugging
  • Strong knowledge of Motion Builder and Maya
  • Experience with animating realistic motion
  • Working knowledge of cinematography, editing and camera principles
  • Excellent communication skills, self-motivated, and organized
  • Very good knowledge of Maya and/or Motion Builder
  • Strong ability of narration and a working knowledge of the principles of staging, blocking, and camera work
  • Solid knowledge of animation principles and an eye for dynamic poses
  • Ability to work under tight deadlines
  • Deep understanding of all aspects of 3D and VFX pipeline steps
  • Deep knowledge of Unreal Engine
  • Basic knowledge about character rigging

19. BA in Digital Filmmaking with 8 years of Experience

  • Experience and or equivalent combination of education and experience, covering all basic animation principles and techniques
  • Experience working with motion capture to create in-game and cinematic performances that go beyond the underlying motion capture and exude personality
  • Knowledge of Maya and common production programs
  • Strong knowledge of the Microsoft Office Suite
  • Proficiency in Adobe Premiere as well as working with sound and music
  • Deep knowledge of common state machine flow in any game engine
  • Demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal
  • Working knowledge of cinematography and editing skills, as well as the use of sound in animation
  • Fundamental understanding of creating animation content for video games
  • Able to work well in a highly collaborative environment with other animators, designers, and programmers
  • Experience with Motion Builder
  • Proficiency in Adobe Premiere as well as working with sound and music
  • Strong knowledge of common state machine flow in any game engine

20. BA in Art and Design with 1 year of Experience

  • Demonstrate working knowledge of the service standard
  • Ability to listen and communicate effectively with resort guests, kids and other team members
  • Previous experience in kids' club and child care
  • Good command of English and interpersonal abilities 
  • Must be able to speak and write English

21. BA in Design and Technology with 2 year of Experience

  • Experience creating industry-leading, key-frame animation for games or real-time applications
  • Working experience in Real-time animation 
  • Communication skills, experience receiving and offering feedback
  • Experience creating gameplay locomotion animations and behavior trees
  • Proficiency in Maya, Unity and C4D

22. BA in Industrial Design with 3 years of Experience

  • Experience as a 3D Animator in a visual effects studio
  • Proven experience in an episodic TV and feature production pipeline creating photo-real animation
  • Excellent knowledge of Maya software and plug-ins
  • Extensive knowledge of 3ds Max
  • Solid key frame animation skills
  • Knowledge of anatomy, physics and human and creature motion
  • Basic rigging knowledge 
  • Proactive self-starter and trouble shooter
  • Strong verbal and written communication skills
  • Proven ability to multi-task, prioritize, take criticism, and work under high pressure with short deadlines
  • Experience working with Shotgun software

23. BA in Digital Game Art with 4 years of Experience

  • Proficiency animating with Adobe After Effects, Harmony, or equivalent software
  • Ability to balance multiple projects in parallel from concept to implementation
  • Ability to relocate to Pittsburgh, PA
  • Experience working at an indie animation studio or tech start-up
  • Experience collaborating with iOS and Android Developers to achieve art direction
  • Experience with character animation for mobile content
  • Familiarity with Lottie /JSON files, and/or RIVE
  • Solid understanding of the movement, anticipation, squash, and stretch, and other principles of animation
  • Ability to bring innovative solutions to technical problems and challenges 
  • Passion for video games and game development
  • Familiarity with art production and pipelines

24. BA in Digital Filmmaking with 3 years of Experience

  • Professional experience as an animator with strong experience in character animation
  • Understanding of the Twelve Basic Principles of Animation
  • Adobe Creative Suite, and experience within 2D animation software like Spine, Toon Boom, or Flash
  • Strong motivation and a passion for casual mobile video games
  • Must have Professional-level English 
  • Strong knowledge of Unity Engine
  • Understanding of 2D character rigging
  • Ability to illustrate in 2D
  • Experience with 2D animation software
  • Experience with graphic design software

25. BA in Digital Imaging with 2 years of Experience

  • Ability to demonstrate a college-level knowledge of mathematics and physics
  • Expertise in AutoCAD/3DS Max (or similar software), with proficiency in modeling and animation
  • Experience in compositing/ post-production (Photoshop, After Effects, Premiere, Nuke, Houdini or similar)
  • Excellent verbal and written communication and interpersonal skills
  • General computer skills including Word, Excel, and PowerPoint
  • Experience in photogrammetry, lighting, surveying, and video analysis
  • Experience in motion capture, virtual reality, and video tracking

26. BA in Media Technology with 1 years of Experience

  • Experience in the games industry as an animator or equivalent work in a related field
  • Excellent time management and work discipline
  • Experience working with outsourcing
  • Knowledgeable about game industry trends and animation techniques
  • Passion for making and playing great games

27. BA in Digital Imaging with 2 years of Experience

  • Skilled in the complete Adobe Creative Suite
  • Strong skills in Photoshop, InDesign and Illustrator
  • Able to design and edit creative content suitable for various platforms and purposes, with extremely strong video editing skills
  • Experience with After Effects, Maya Spine 3ds Max, Cinema 4D, V-Ray,)
  • Good handle on various styles of art for 3D Motion graphics video creation
  • Good knowledge of various useful plug-ins/ scripts of After Effects, Maya,3DS Max, Cinema 4D
  • Ability to multitask and adhere to deadlines
  • Able to self-motivate, enthusiastic and have initiative

28. BA in Creative Technologies with 4 years of Experience

  • Solid hands-on experience in Casino game animation development and production
  • Thorough knowledge of animation principles
  • Comprehensive knowledge of animation tools such as Adobe After Effects, Spine, etc
  • Detailed understanding of Adobe Photoshop CC – current version 
  • Ability to visually express concepts and ideas through animatics, drawings and sketches
  • Hands-on knowledge of the technology used in games and multimedia
  • Ability to optimize assets using current technology for online delivery
  • Skilled at bringing characters to life
  • Capable of quickly learning how to use new software and of maintaining current knowledge
  • Strong knowledge of production steps and understanding of creative processes
  • Able to use common communication tools, MS Office, Slack, Bluejeans, Teams
  • Deep knowledge of JIRA and agile methodology
  • Comfortable with 3ds Max or other 3D tools
  • Experience with Game Engines such as Unity or Unreal
  • Experience as an Animator in a game studio
  • Professional experience in the online, video game or multimedia industry

29. BA in Applied Arts with 1 year of Experience

  • Strong skills for creating successful, visually interesting game animation
  • Solid understanding of body mechanics and Animation principles
  • Experienced in using Animation software (Maya)
  • Understanding of HIK (Human IK) either in Maya / Motion Builder
  • Passion and knowledge of action titles, particularly beat-em-ups

30. BA in Computer Animation with 8 years of Experience

  • Hands-on expertise in Maya
  • Understanding of animation production pipelines for character animation, motion capture animation, and technical animation
  • Must be a team player to work closely with multiple departments, including members of Motion Capture, Rigging, Animation, Art, and Production teams
  • Possesses strong aesthetics of character animation and movement
  • Ability to share work for feedback and offer productive opinions while evaluating the work of others
  • Be open and available to creating a strong rapport with leads, supervisors, and technical artists to maintain and enhance data quality
  • Be flexible to changes in direction, yet work within defined procedures
  • Deep understanding of MotionBuilder
  • Strong pre-production skills including thumbnailing, storyboarding, and animatics

31. BA in New Media Arts with 9 years of Experience

  • Experience working in broadcast graphics production
  • Proficient knowledge of Cinema 4D, After Effects and Photoshop
  • Proficiency in creating GUI-style animated graphics 
  • Knowledge of football as it pertains to sports graphics
  • Capable of working within the guidelines of an existing graphics package to maintain consistency and quality
  • Must have excellent organizational skills
  • Knowledge of 2D and 3D design is imperative
  • Must be flexible, deadline driven, a great collaborator 
  • Must be able to confidently deliver graphics with complete accuracy
  • Must adhere to the existing workflow and file structure
  • Experience working in broadcast graphics production
  • Previous work with major media/entertainment/sports brands
  • Demonstrated experience using Cinema 4D, Adobe Photoshop and After Effects
  • Capable of taking initiative, following department processes and procedures
  • Must have a keen eye and remarkable sense of confidence when it comes to design and animation
  • A positive, welcoming attitude with a willingness to learn and grow

32. BA in Media Arts with 6 years of Experience

  • Self-motivated team player, able to work on own initiative
  • Experience in a variety of animation styles and cutting-edge pipelines
  • Strong understanding of human anatomy
  • Good team player and proactive problem solver
  • Working experience in video games for any of these platforms such as Xbox, PlayStation or PC
  • Ability to animate Human characters
  • Experience working with MOCAP data for body and Facial
  • Strong knowledge of Faceware and MVN Animate
  • Confidence to take part in performance capture
  • Background in AAA licensed sports titles
  • Strong character animation and rigging skills
  • Expert with Adobe After Effects and Adobe Character Animator
  • Expert with Adobe Illustrator and Photoshop
  • Expert-level understanding of the principles of motion as applied to characters, cameras, objects, etc.
  • Experience working with sound/voice tracks

33. BA in Computer Graphics with 2 years of Experience

  • Experience in the animation or film industry
  • Proficiency with standard industry software (eg, Maya)
  • Solid understanding of character posing, character animation, lip sync and camera composition
  • Communicate creative and technical thoughts and ideas in a professional manner
  • Able to multitask, prioritize and manage time efficiently
  • Able to work independently and collaboratively, often with multiple tasks and under deadline pressure
  • Able to adapt to multiple animation styles

34. BA in Interactive Design with 6 years of Experience

  • Experience understanding of 2D/3D animation fundamentals
  • Experience with both motion-capture and key-frame animation
  • Experience an aesthetic eye for composition, mechanics, and physics
  • Experience working with Maya and/or other 3D animation software
  • Experience managing and maintaining large amounts of assets
  • Experience multi-tasking and adapting easily to change
  • Experience working well under pressure and meeting deadlines
  • Communication skills and experience interacting effectively
  • Entertainment Industry experience in games, film or television production
  • Working knowledge of Unreal Engine
  • Familiar with Photoshop, Premiere, After Effects and/or other similar software packages

35. BA in Art Direction with 4 years of Experience

  • Experience working in motion design, video editing, or a similar field
  • Possesses advanced skills in After Effects and Premiere as well as experience with Photoshop and Illustrator
  • Experience with color correction and compositing
  • Ability to independently solve problems
  • Able to be a problem solver who can work alongside a creative team and strategy to hit project deadlines
  • Strong knowledge of Traditional 2D animation and C4D 
  • Experience with multiple camera setups, including but not limited to the Sony FS7 and A7S and studio lighting setups 

36. BA in Concept Art with 4 years of Experience

  • Experience working on 2D Flash Animation projects
  • Must be fast and creative enough to adapt to any work environment and projects on demand
  • Ability to create 2D Digital animation using Adobe Flash, aka Adobe Animate CC
  • Deep knowledge of Adobe Photoshop
  • Ability to work independently and proactively to create high-quality artwork and animation
  • Excellent conceptual, illustration and design skills with an eye for colour
  • Experience in producing animation series for TV
  • Awareness of the latest trends in the technology and design industry
  • Self-organised and adaptive to a highly changing business environment
  • Able to work well under pressure and be able to meet deadlines

37. BA in Virtual Reality Design with 2 years of Experience

  • Experience in Adobe Suite CC tools, especially in Flash
  • Ability to create unique characters and create animations of any style
  • Good knowledge of animation principles and techniques
  • Able to draw in 2D to create sketches, artwork or illustrations
  • Able to design backgrounds, sets, characters, objects and the animation environment
  • Thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation

38. BA in Digital Game Art with 4 years of Experience

  • Must have a critical eye for aesthetics, style, design, and typography
  • Extensive knowledge of production workflows using the latest techniques
  • Expert in Cinema4d or 3ds Max
  • Strong knowledge of Rotoscoping, Compositing, and Tracking footage
  • Deep knowledge of physically based render engines(Redshift, Arnold)
  • Experience creating/manipulating PBR materials
  • Expert in Adobe After Effects
  • Comfortable with rigging characters, props, and environments
  • Comfortable poly-modeling and unwrapping geometry
  • Self-motivated, able to work independently with limited direction
  • Excellent collaboration and organizational skills
  • Working experience in AR/VR/Game development 
  • Strong knowledge of particle simulation (Xparticles, TyFlow)
  • Working experience in Cinematography and production 
  • Deep knowledge of fluid simulation 
  • Deep understanding and interest in current trends in technology for video production, immersive experiences, and science in general

39. BA in Digital Game Art with 4 years of Experience

  • Able to be a creative person with a passion for games
  • Strong understanding of animation principles
  • Relevant experience as an animator with a track record of creating appealing character and object animations in Spine (2D), Maya (3D) or Blender(3D) 
  • Strong knowledge of technical constraints, optimization and implementation
  • Deep knowledge of building basic rigs
  • Experience from special effects and particle tools
  • Comfortable with cartoony, casual and mid-core styles
  • Relevant experience from gaming or a similar industry
  • Good communication and organizational skills
  • Proactive in learning and developing skills
  • Experience with animation in Unity, Maya, and After Effects
  • Experience with TV, Film, Game pipelines
  • Skill in one or more related disciplines - illustration, modeling, rigging or technical art
  • Passion for games, children and/or learning products

40. BA in Design and Technology with 1 year of Experience

  • Experience in 2D animation development
  • Deep knowledge of 2D software such as Adobe Flash, Adobe Photoshop, Adobe After Effects, and Adobe Premiere
  • Outstanding work ethic, character, integrity, and professionalism
  • Must be able to prioritize, multitask, and meet tight deadlines
  • Strong design, communication, and project management skills
  • Must have a positive attitude and be a team player

41. BA in Motion Design with 6 years of Experience

  • Good knowledge in this field and should work for the satisfaction of the guest under the requirements and standards of the cruise company
  • Experience in the recreation/education industry working with children and/or teens
  • Must have specific expertise in the field of recreational administration or early childhood education
  • Able to assist in leading any of the scheduled social, entertainment or recreational activities, ensuring that each event takes place safely and promptly as scheduled
  • Able to assist in the storage, inventory and ordering of all equipment, supplies, gifts, and prizes which are specifically utilized in the youth/teen program
  • Should be an extrovert, with a friendly and open personality, witty and articulate as well as service-oriented and can take direction
  • Able to adapt to confined and sometimes limited living conditions for extended periods
  • Flexibility in terms of last-minute changes in itineraries, activities, events and schedules
  • Fluent or at least very good German and English

42. BA in Computer Animation with 3 years of Experience

  • Education and working experience in the industry-standard 2D and 3D tools as, After Effects, Maya, or equivalent tools
  • Good foundations in skeletal animation
  • Ability to work both collaboratively and independently
  • Experience working with casino/online games
  • Experience working with Spine 2D
  • Experience working with game engines and optimization skills
  • Experience with JavaScript and HTML5 game development

43. BA in Illustration with 4 years of Experience

  • Strong understanding of and experience working in Maya
  • Strong understanding of traditional animation principles and fundamentals
  • Able to demonstrate an exceptional visual/technical understanding of animation mechanics
  • Experienced in gameplay, vignette and cinematic animation
  • Ability to animate characters, vehicles and objects at a high level of quality and utilizing various styles
  • Experience working with both key frame animation and motion capture data-driven projects
  • Experience working in and implementing content in AAA game engines
  • Passion for making groundbreaking games, with an appreciation of current industry trends

44. BA in Graphic Design with 2 years of Experience

  • Experience with mobile development, live F2P games in particular
  • Experience with fighting/combat system development
  • Experience with character rigging and skinningExpert skills in Adobe After Effects, Illustrator
  • Expert skills in 2D (vector) character animations
  • Intermediate skills in Cinema 4D and Photoshop
  • Strong sense of design and typography
  • Strong verbal/written communication skills, especially when interfacing with clients

45. BA in Media Production with 1 year of Experience

  • Prior experience working as a 3D Animator in games
  • Strong proficiency with Maya
  • Experience in working with and optimising motion-capture data
  • Self-organised and happy to participate in team meetings
  • Deep knowledge of the Unreal Blueprint system
  • Prior experience building productive relationships with external teams

46. BA in Entertainment Design with 3 years of Experience

  • Knowledge of a 3d package - 3DSMAX, Character Studio and MotionBuilder
  • Have a good understanding of animation principles - timing, weight and staging
  • Good knowledge and experience in keyframing, executing convincing, realistic, well-timed animations
  • Good rigging skills, understands all aspects of character rigging and skinning
  • Good understanding of motion capture techniques and mo-cap data processing knowledge
  • Good understanding of acting
  • Very good artistic skills
  • Self-motivated with a proactive attitude to improve own qualifications
  • Ability to learn game engine tools and pipeline
  • Ability to plan, organize and prioritize work in the context of given timescales and quality requirements

47. BA in Art and Technology with 2 years of Experience

  • Animation experience producing quality work with high-end 3D animation tools for film and television
  • Demonstrated knowledge of animation timing, posing, lip sync, acting and storytelling techniques
  • Possessing solid proficiency in animating using Blender 
  • High level of creativity and willingness to participate in a team environment
  • Demonstrate a thorough understanding of all aspects of animation, including rigging
  • Must be detail-oriented, organized, and have good communication skills
  • Able to independently handle a variety of tasks in an efficient manner

48. BA in Motion Graphics with 3 years of Experience

  • Experience working in the games industry
  • Proficiency in Maya or similar software
  • Strong understanding of keyframe animation
  • Good skills in rigging and skinning
  • Good communication and pedagogical skills
  • Professional character animation experience using Maya, Max, or equivalent
  • Have experience with both key-frame animation and mo-cap clean up
  • Understand animation principles - timing, weight and staging
  • Strong work ethic and good at organization and prioritizing

49. BA in Applied Arts with 1 year of Experience

  • Demonstratable strong human, creature and mechanical animation skills
  • Experience using 3D animation software, particularly Maya or 3D Max
  • Passion for making and playing games
  • Good working knowledge of game development workflows, engines (e.g. Unreal), processes and tools
  • Understanding of character preparation from modelling, rigging and skinning

50. BA in Concept Art with 4 years of Experience

  • Professional motion design and animation experience
  • Adobe After Effects expertise and Cinema 4D experience 
  • Comfortable creating character animation, motion graphic explainers, and other common types of animated videos
  • Ability to multitask and work toward several milestones on various projects simultaneously
  • Ability to understand the desired outcome of a project when meeting with internal teams and the ability to bring it to life
  • Experience editing various video projects and inserting sound effects, music and transitions
  • Excellent communication and have a solid understanding of project scope and implementation
  • Ability to collaborate well with other creative professionals

51. BA in Digital Filmmaking with 5 years of Experience

  • Familiar with next-generation asset creation pipelines and tools
  • Good knowledge of Maya
  • Comfortable working in a pre-defined animation style
  • Self-motivation, excellent communication skills, and a great team-player attitude
  • Creative and passionate approach to problem-solving
  • Able to take and interpret direction and criticism
  • Proactive, organised, able to work as part of a team and independently
  • Able to effectively collaborate with game designers and programmers
  • High-quality animation skills that focus on bipedal work
  • Previous working experience with developed games
  • Previous working experience as an animator
  • Strong knowledge of cutscenes and their creation

52. BA in Media Design with 6 years of Experience

  • Experience in feature animation, VFX feature films, TV series or games with a focus on Animation
  • Solid knowledge of animation tools and workflow
  • Working knowledge in animation techniques and a proficiency in 3d software packages, particularly Maya
  • Knowledge of traditional animation techniques and the principles of character performance such as posing, timing, acting and storytelling techniques
  • A strong knowledge of anatomy, movement and basic real-world physics and their application for animation
  • A demonstrated passion and ability in 3d animation
  • Enthusiasm, positivity, initiative and talent coupled with an understanding of taking direction and performing tasks to the individual's best abilities
  • Ability to work collaboratively within a team environment
  • A flexible approach while maintaining consistently high standards
  • Ability to balance workloads to achieve deadlines within a team environment
  • Strong communication and interpersonal skills
  • Ability to listen and be open to all feedback given

53. BA in Sequential Art with 4 years of Experience

  • Experience designing motion graphics with tools such as Adobe After Effects 
  • Passion for creating products that resonate on an emotional level
  • Knowledge of UX and UI design processes and methodology
  • Solid competency in storytelling
  • Comfortable explaining ideas to stakeholders and ideating the best means to present conceptual work
  • Excellent control of all visual design components
  • Expert in typography and you master grid systems as well as colour and composition
  • Knowledge of design patterns and conventions for different mobile operating systems such as Android and iOS

54. BA in Art and Design with 1 year of Experience

  • Extensive experience in leading a 3D Character Animation team
  • Familiarity with Autodesk Maya
  • Able to communicate in a professional and friendly manner with coworkers
  • Must be able to multitask and handle multiple projects at the same time
  • Ability to prioritize and assign tasks for the animation team to meet production deadlines

55. BA in Storyboarding with 4 years of Experience

  • Professional experience designing and/or conceptualizing animations for big brands
  • Prior experience at an advertising agency, production company, or entertainment company
  • Ability to work in a fast-paced environment
  • Professional level knowledge of industry standard design software and tools, including Adobe Photoshop, Adobe Illustrator, InDesign, After Effects and Cinema 4D
  • Excellent communication and teamwork skills
  • Must be adept at problem solving and thinking quickly on his/her feet
  • Strong sense of urgency with sensitivity to time pressures and multiple deadlines
  • Strong Type and design skills
  • Openness to direction, mentoring and training to improve skills