ENVIRONMENT ARTIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS

Updated: Jun 04, 2025 - The Environment Artist with expertise in creating high-quality, efficient environment assets, a deep understanding of architectural design, lighting, and mesh modeling is demonstrated. Proficiency in industry-standard tools such as Maya, Zbrush, and Photoshop, alongside experience with Unity Engine, ensures the ability to create visually stunning and performance-optimized environments. Strong communication and problem-solving skills enable effective collaboration within teams, delivering exceptional 3D assets and textures for multiple published game titles.

Essential Hard and Soft Skills for a Standout Environment Artist Resume
  • 3D Modeling
  • Texturing
  • Unity
  • Art Direction
  • Outsourcing
  • Environment Staging
  • Project Management
  • Quality Control
  • Asset Optimization
  • PBR Texturing
  • Mentoring
  • Communication
  • Problem-Solving
  • Feedback Acceptance
  • Training
  • Best Practices Support
  • Artistic Collaboration
  • Research and Innovation
  • Player Experience
  • Creative Vision

Summary of Environment Artist Knowledge and Qualifications on Resume

1. BS in Environmental Design with 3 years of Experience

  • Experience using modern production techniques, including PBR workflow using Substance Designer/Painter for production-ready assets.
  • Experience with texture/ material authoring packages (Substance Designer/ Painter, photoshop, etc.) in a production environment.
  • Experience with major 3D software packages (Maya and ZBrush) in a production environment.
  • Experience working with Photogrammetry assets.
  • Experience creating and auditing packages for outsourcing.
  • Understanding of Asset Budgets and Optimization for Unreal Engine 4.
  • Excellent communication, collaboration, interpersonal, and organizational skills.
  • Self-motivated problem solver, ability to work well independently.
  • Online portfolio (including notes on contributions towards images).
  • Experience in the games industry as a senior environment artist.
  • Excellent time management and work discipline.
  • Expert knowledge in major software tools (Photoshop/Max/Maya/Substance/ZBrush).
  • Expert knowledge of Unreal Engine 4.

2. BA in Fine Arts with 4 years of Experience

  • Strong foundation knowledge in traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
  • Solid understanding of the aesthetics of the environment, function vs. form relationships, as well as what makes a game level fun and intriguing
  • Expert at improvising visual direction when lacking a specific concept or design
  • Solid understanding of color theory and the ability to create balanced and appealing scenes
  • Able to create current-gen materials and textures.
  • Proficient knowledge of Photoshop, Z-Brush, Maya, and/or other 3D software packages
  • An aptitude and desire to identify and solve technical issues related to workflow, rendering, and performance
  • Excellent understanding of art pipelines and workflows
  • Can effectively collaborate with game designers and programmers.
  • Appreciation of how the design and composition of an environment affects gameplay
  • Experience in the game industry, specifically modeling, texturing, and lighting environments
  • Experience using proprietary editors, software, and tools

3. BS in Game Design with 5 years of Experience

  • Good understanding of modern art production pipelines 2D and 3D
  • Successfully shipped more than one game and have an impressive portfolio
  • Good visual storytelling and excellent communication skills to set up the right mood for motivating players to dig more into the game
  • Prior experience working on Unity game projects
  • Outstanding 3D skills will be a plus for this role
  • Always be ready to face the artistic and technical challenges when developing a new game
  • Enjoy working with a team that keeps pushing its boundaries in a highly competitive industry
  • Great interpersonal skills, ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet those objectives with the optimal user-centred solution
  • Fluent in English, and strong verbal and written communication skills
  • Expert knowledge in the creation of PBR materials
  • Experience with the Unity3D game engine
  • Experience with the Unreal 4 game engine
  • Ability to give, and receive positive and constructive feedback
  • Good problem-solving and communication skills

4. BA in Digital Arts with 4 years of Experience

  • Experience in video games, film/television or equivalent.
  • Experience in working with external teams.
  • Good awareness of real-time graphics issues.
  • Ability to model, sculpt and texture a wide range of environments.
  • Strong understanding of the high poly to low poly workflow.
  • Strong experience with Maya or other 3D software packages, Z-Brush and Photoshop.
  • Familiarity with managing projects using project management tools (I.e. Jira, Confluence, Excel, etc.)
  • Experience in designing, developing, and shipping major game systems in a published game or entertainment with market or critical acclaim.  
  • Demonstrated exceptional visual and technical understanding in sculpting, 3D modeling, texturing, materials creation, baking maps, lighting, and post effects. 
  • Expert in Material creation using Substance Designer, Quixel, and Substance Painter.
  • Strong 2D and 3D artistic skills, with demonstrated excellence in compositional and visual storytelling skills.  
  • Strong technical knowledge to ensure assets are optimal for performance and memory.  
  • Leadership and Management experience. 

5. BS in Architecture with 3 years of Experience

  • Experience working on current-gen consoles
  • Extremely proficient in the creation of high-quality, clean, and efficient environment assets
  • Experience working in-engine to implement and achieve desired look
  • Skill at balancing art quality and performance within the game engine
  • Strong application and knowledge of Maya, Zbrush, Photoshop, and/or other art creation tools
  • An eye for attractive environments and texture creation
  • Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation
  • Strong communication skills and a high attention to detail
  • Experience creating environment art for multiple published video game titles
  • Exceptional understanding of current 3D art techniques and practices, and the ability to quickly and efficiently communicate these to a team in an adaptable, straightforward way
  • Mastery of industry standard creative software such as Maya, Photoshop, Zbrush, Substance
  • Experience with projects using the Unity Engine
  • Creative flair and ability to communicate visual ideas to others quickly and effectively
  • Expert in the creation of high quality, high-resolution 3D assets, UV maps, textures, and other content, matching all technical and artistic requirements

6. BS in Computer Graphics with 4 years of Experience

  • Environment art experience in the areas of entertainment and/or games
  • Ability to effectively collaborate with concept artists, programmers and technical artists
  • Self-motivated, ambitious and disciplined personality with the ability to identify with work
  • Extensive knowledge in Maya, 3DS Max or Blender
  • Experience with Unreal Engine 4, Substance Designer or VR/AR would be a plus
  • Great understanding of form, shape, structure and silhouette regarding modeling
  • Comfortable with giving and receiving feedback
  • Ability to multi-task and work well under strict deadlines
  • Excellent communication skills in English
  • A strong ability to create believable environments within a games engine.
  • Ability to derive a well structured lowpoly model from the high poly model.
  • Strong understanding of efficient UV layout, PBR pipeline and modular level creation methods.
  • Strong knowledge of 3dsmax, Photoshop and Zbrush / Mudbox.
  • Ability to manage and supervise junior artists and willingness to carry out mentorship tasks.
  • A strong understanding of shader functionality.

7. BA in Animation with 5 years of Experience

  • High level of proficiency in Maya, ZBrush and Substance Designer/Painter
  • Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow
  • Strong understanding of modularity and the use of trim sheets for optimal level building
  • Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable
  • Flexibility to adapt asset creation to any art style
  • Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
  • Knowledge of other industry standard tools, such as World Machine, Speed Tree, Marvelous Designer, etc.
  • Strong knowledge of technical game art theory (memory limitations, streaming, collision, texel density, polycount, and optimization, etc.) to create assets that meet performance requirements
  • Ability to work autonomously and manage workload independently with limited assistance or direction, as well as strong collaboration with all team members
  • Experience creating high-quality 3D architecture, environments, and levels for AAA games.
  • Ability to execute highly detailed, photo-realistic environments, helping to set the bar for other artists at the studio.
  • Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
  • Highly proficient in Maya or 3ds Max, Photoshop and Substance Painter.
  • Strong understanding of lighting, color and scene composition.

8. BA in Visual Arts with 4 years of Experience

  • Ability to mentor and potentially lead other artists in the development of skills
  • Exceptional communication skills
  • Ability to communicate and collaborate across multiple locations effectively
  • Recent use of industry standard game editors
  • Ability to inspire and bring out talent in others
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture
  • Advanced understanding of physically based material creation, with preference given to those who are adept in material creation.
  • Proficient in next-gen asset creation.
  • Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)
  • Experience as an environment artist on commercial game projects
  • Experience in creating high-quality modular environment kits and environment layouts in Unreal Engine 4 or Unity, with a focus on in-engine presentation and gameplay.
  • Excellent knowledge of 3DS Max and general 3D art skills, as well as strong artistic fundamentals as applied to environment art
  • Ability to sculpt environment props in ZBrush or similar programs

9. BS in 3D Modeling with 5 years of Experience

  • Excellent environment 3D art creation skills.
  • Ability to grasp new programs and systems quickly.
  • An interest in learning to understand and work within the restraints of the medium.
  • Ability to work with a high degree of self-direction and motivation.
  • Comfortable working in a team setting, under deadlines and time constraints.
  • Familiarity with 3ds Max (or similar) and Photoshop.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem-solving skills.
  • Excellent understanding of PBR workflows and able to author textures and material using Substance Designer, Painter, and Photoshop.
  • A strong sense of aesthetics, quality and style, with an interest in adapting to different art styles based on the project
  • Strong communication and organizational skills
  • Strong ability to self-direct and problem solve, proactive in seeking feedback and support
  • Able to provide feedback to colleagues in a positive, supporting and constructive manner

10. BA in Interactive Media with 4 years of Experience

  • Experience in creating voxel-based environments
  • Understanding of how level design and level structure influences player behaviour
  • Interest in and understanding of a broad variety of game genres and styles
  • Demonstrable experience with Crayta
  • Experience working with UGC editors (eg Roblox) or Unreal Engine 4
  • Experience working on Game as a Service titles
  • Ability to work efficiently within a small team
  • Able to work with style variety and feeling comfortable thinking creatively and outside the box
  • Experience in participating in ongoing discussions regarding workflow and techniques that result in refining methods used in the studio
  • Experience in the video games industry or other relevant industries
  • Proficiency with industry-standard tools such as Zbrush and the Substance suite
  • Game engine experience with Unreal Engine
  • Exceptional visual and technical understanding of 3D modeling and texturing
  • Ability to build 3D scenes for environments based on concept art and reference imagery

11. BS in Environmental Science with 5 years of Experience

  • Proficient in the creation of high-quality game-ready assets using Maya, Zbrush, Photoshop, and Substance Painter
  • Experience working on console or PC games
  • Experience working in-engine to achieve the desired look
  • Skill at balancing art quality and performance within the game engine
  • An eye for attractive environments and texture creation
  • Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation
  • Strong communication skills and a high attention to detail
  • Ability to work with a high degree of self-direction
  • Superb high and low polygon modeling skills
  • Strong understanding of material, shader and texture workflows and tools
  • Experience with modern DCC's required (Maya, Blender, ZBrush, Substance Designer)
  • Strong knowledge of modern game asset development principles and process
  • Strong time management and communication skills

12. BA in Illustration with 3 years of Experience

  • Strong interpersonal and communication skills
  • Ability to create interesting, detailed and visually appealing environment
  • Ability to adapt to new processes and pipelines
  • Good working knowledge of industry leading 3D modelling packages
  • Good understanding of composition and visual storytelling
  • Good knowledge of level editors
  • Good understanding of Physically Based Rendering systems
  • Familiarity with data management software (such as Perforce etc.)
  • Good gameplay and level design knowledge
  • Knowledge of the video game industry and awareness of typical video game development processes
  • Exposure to industry game engines and production pipelines
  • Knowledge of optimization techniques (e.g. 3D Studio Max)
  • Experience in both hard surface and organic modeling
  • Experience working in Adobe Photoshop

13. BS in Landscape Architecture with 4 years of Experience

  • High level knowledge of Adobe software such as Photoshop and Illustrator.
  • Technical and functional knowledge in 3D graphics
  • Solid experience in hard surface modeling, shaders and rendering in Maya, ZBrush or 3DS Max, organic modeling and topology of environmental assets
  • Material and Texture creation skills in Photoshop, Substance Designer/Substance Painter and Zbrush. 
  • Able to set up UVs, create textures and materials and apply these to 3D Models
  • Experience working in the Unreal Engine preferred
  • Scene assembly, materials, lighting, terrain sculpting experience
  • Professional maturity, team player, while also being adaptable and flexible.
  • Understanding of PC and console development for open world games
  • Experience playing RPG games
  • Experience in other areas of game development
  • Knowledge of Camtasia, Unity, Houdini, Perforce, Jira, CrazyBump

14. BS in Industrial Design with 3 years of Experience

  • Experience in game development as an environment artist, with shipped titles on PC, console, and mobile
  • Experience in concepting, modeling, and texturing environmental assets using Maya, Zbrush, Photoshop, and Substance Designer/Painter
  • A strong understanding of form, structure, and silhouette
  • Hands-on experience with one or more world-building editors (e.g., Unity, Unreal, home-grown)
  • Self-motivated, excellent communication skills, and a great team player
  • Comfortable with ambiguity, a lightning-fast pace, and a high degree of ownership
  • Experience working with a wide variety of game platforms
  • Additional skill sets in illustration, character creation, and animation/rigging
  • Technically proficient and able to quickly learn and master new pipelines and toolsets
  • Interest in creating fun experiences for cycling, running, and overall fitness
  • Experience of recreating real-life motorsport environments for real-time video games.
  • Excellent Modelling, UVW and Texturing skills.
  • High levels of competence with 3ds Max, Photoshop and Substance packages.
  • Experience creating photo realistic materials common around race circuits such as roads, concrete walls, foliage, terrain etc.

15. BA in Media Arts and Animation with 4 years of Experience

  • A strong portfolio illustrating proficiency as an Environment Artist
  • Good understanding of Maya/Max, Substance Designer/Painter, and Z-Brush/Mudbox
  • Experienced in generating PBR materials and shaders
  • Good Unity/Unreal experience including asset import and management, optimization, material, lighting and baking
  • Experienced in working on current-generation games
  • Effective communicator with art staff and team leads
  • Highly motivated and proactive
  • Able to collaborate and contribute effectively in a team environment
  • Experience in a game production environment
  • Ability to meet deadlines
  • Fluent in English, both verbal and written
  • Expert levels of High and Low polygon modelling.
  • Expert level of Maya/Max, Photoshop, Zbrush sculpting experience.
  • Have experience of production level shader work.
  • Strong understanding of the creation of physical based shaders.

16. BS in Digital Media with 5 years of Experience

  • Asset creation abilities across a broad range of subject matter, e.g. hard surface/architecture / organic assets/vegetation.
  • Experience creating complex terrains, using hand-authored and/or procedural workflows and tools.
  • Ability to paint photorealistic PBR surfaces, ideally using Substance Painter.
  • High-fidelity modeling skills (using Maya or similar), as well as high-to-low poly baking experience.
  • Experience breaking down levels/scenes into efficient asset sets and components.
  • Knowledge and experience with content-driven game engines (e.g. Unreal, Frostbite, Unity, GtkRadiant).
  • Experience with Proprietary Game engine and assets.
  • Experience collaborating directly with designers, engineers, and Tech Artists.
  • Photogrammetry and Substance Designer experience is a plus.
  • Experience briefing, delegating and directing work to other Artists (working with external / OS vendors is a plus).
  • Examples of levels and assets that were created/owned from start to finish.
  • Sets, assets, and environments that demonstrate an understanding of, real-world construction, material properties, and organic wear and tear.
  • Work examples demonstrating composition and visual storytelling skills.
  • Examples of assets and/or levels that demonstrate effective world-building and content-creation processes, including modular construction and efficient distribution of detail.

17. BS in Urban Planning with 4 years of Experience

  • Knowledge of Photoshop, Substance Painter, Maya, Zbrush and/or other 3D software
  • Knowledge of architecture and natural scenery including form, color, and composition
  • Experienced managing and maintaining entire world assets
  • Experienced multi-tasking and adapting to change
  • Willingness to consistently improve skill level through feedback and research
  • Experience working with Unreal in a professional environment
  • Architectural background or experience in a related field
  • Good understanding of 3D art fundamentals of modeling, materials and game limitations
  • Good proficiency with 3ds Max, Blender, Substance Suite and Terrain Generation tools Great communication and time management skills
  • Games industry experience with at least one game credit.
  • Experience with the Unreal 4 game engine.
  • Experience with UE4/Unity and Animation

18. BA in Graphic Design with 3 years of Experience

  • Strong proven production art experience in the gaming industry
  • Experience mentoring and leading a team of junior artists
  • Proven ability to create exceptional stylized and realistic worlds
  • Outstanding skill in a digital sculpting package
  • Exceptional knowledge of 3ds Max and or Maya
  • High-level expertise in Substance painter
  • Significant Unreal 4 development experience with at least one released title
  • A great eye for detail, natural flair and a strong understanding of composition and color theory
  • Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner
  • Diligent self-management around both individual and team tasks, schedules and budgets
  • Strong organizational skills with adherence to optimization and asset management

19. BS in 3D Art and Animation with 4 years of Experience

  • An interest in either the more artistic and creative or technical and pipeline-related sides of game development
  • A strong ability to create believable modular environments within a game engine
  • Ability to derive a well structured lowpoly model from a high-poly model, and vice versa
  • Understanding of efficient UV layout, PBR pipeline and modular-level creation methods
  • Knowledge of content creation software such as Blender, Maya, 3ds Max, Photoshop, Substance and Zbrush
  • Good understanding of shader functionality.
  • Good English communication and writing skills
  • Experience in videogame development or large scene development for real-time applications
  • Understanding of current artistic/technical requirements for video game production pipelines
  • Experience working collaboratively with cross-disciplinary teams to envision, plan, schedule, execute and optimize environments that support and enhance simulation needs
  • Experienced in creating open-world environments starting from roads, sidewalks, and markings, all the way to adding vegetation and street debris.
  • A strong portfolio demonstrating expert craftsmanship with a track record of creating immersive environments
  • Mastery of industry-standard software like Maya, ZBrush, and Substance
  • Solid experience working with either game engines or any city-building engines implementing 3D work into the pipeline.

20. BA in Visual Communication with 3 years of Experience

  • Professional experience and understanding of stylized art style.
  • Passion to learn and teach new methods and techniques.
  • Advanced knowledge of Maya and or 3DS Max, Photoshop.
  • Strong understanding of Unreal Engine.
  • Comfortable working quickly within an iterative development process.
  • Comfortable receiving and giving constructive criticism and making artistic adjustments.
  • Ability to lead small teams.
  • Shipped titles using Unreal across multiple platforms.
  • Strong Understanding of Substance.
  • Experience in AAA high-fidelity digital game development specifically contributing to Environment Art, hard surface modeling, terrain, architecture, shaders and materials.
  • Strong communication skills, and an excellent team player attitude.
  • Creative initiative and vision to work from a concept image to build and create assets of high visual quality.
  • Knowledge of next-generation asset creation pipelines and tools.
  • A portfolio showcasing an outstanding eye for lighting, materials, color theory, detail, and visual hierarchy.
  • Problem-solving and prototyping ability.
  • Ability to effectively communicate and collaborate with game designers, programmers and other art team members

21. BS in Computer Science with 4 years of Experience

  • Proven track record in at least 3 shipped titles (preferably AAA).
  • Excellent 3D art skills.
  • Excellent compositional, world building skills and all-around artistic expertise and flare.
  • Expertise in 3ds Max or Maya (or both)
  • Knowledge or use of Zbrush
  • Expertise in Photoshop and other technologies utilised in the production of game art.
  • Knowledge of Substance Painter / Designer is a plus.
  • Expertise or knowledge of implementing artwork into Unreal Engine 4 or Unity.
  • Familiarity with developing games in a multi-platform, multi-project environment.
  • Ability and eagerness to learn and adopt new software, tools and technologies.
  • Able to work with a high level of motivation and self-direction.
  • Strong communication and organizational skills.
  • Strong problem-solving skills.
  • Excellent time management skills.
  • Ability to follow processes and pipelines, and evangelize best practices.

22. BA in Creative Technology with 3 years of Experience

  • Experience for console and\or PC game
  • Experience in specializing technical art for real time games on console and PC
  • Experience in developing in Python, HLSL or C++
  • Understanding of asset and world building construction processes and methods
  • High degree of knowledge in state-of-the-art workflows and game engine editors like (UE4, Unity, Frostbite, etc.)
  • Understand foundational art skills like light, shade, color, form and detail
  • Knowledgeable with industry standard software like Maya, Blender, Houdini, Substance Designer, Zbrush
  • Highly organized with excellent spoken and written communication skills
  • Excellent Time management, Creative Process and Production Process skills
  • Experience developing with C#, C++ and\or LUA
  • Experience working with large and diverse teams while developing at scale
  • Experience working on FPS or sci-fi games