ENVIRONMENT ARTIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS
Updated: Jun 04, 2025 - The Environment Artist with expertise in creating high-quality, efficient environment assets, a deep understanding of architectural design, lighting, and mesh modeling is demonstrated. Proficiency in industry-standard tools such as Maya, Zbrush, and Photoshop, alongside experience with Unity Engine, ensures the ability to create visually stunning and performance-optimized environments. Strong communication and problem-solving skills enable effective collaboration within teams, delivering exceptional 3D assets and textures for multiple published game titles.
Essential Hard and Soft Skills for a Standout Environment Artist Resume
- 3D Modeling
- Texturing
- Unity
- Art Direction
- Outsourcing
- Environment Staging
- Project Management
- Quality Control
- Asset Optimization
- PBR Texturing
- Mentoring
- Communication
- Problem-Solving
- Feedback Acceptance
- Training
- Best Practices Support
- Artistic Collaboration
- Research and Innovation
- Player Experience
- Creative Vision


Summary of Environment Artist Knowledge and Qualifications on Resume
1. BS in Environmental Design with 3 years of Experience
- Experience using modern production techniques, including PBR workflow using Substance Designer/Painter for production-ready assets.
- Experience with texture/ material authoring packages (Substance Designer/ Painter, photoshop, etc.) in a production environment.
- Experience with major 3D software packages (Maya and ZBrush) in a production environment.
- Experience working with Photogrammetry assets.
- Experience creating and auditing packages for outsourcing.
- Understanding of Asset Budgets and Optimization for Unreal Engine 4.
- Excellent communication, collaboration, interpersonal, and organizational skills.
- Self-motivated problem solver, ability to work well independently.
- Online portfolio (including notes on contributions towards images).
- Experience in the games industry as a senior environment artist.
- Excellent time management and work discipline.
- Expert knowledge in major software tools (Photoshop/Max/Maya/Substance/ZBrush).
- Expert knowledge of Unreal Engine 4.
2. BA in Fine Arts with 4 years of Experience
- Strong foundation knowledge in traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
- Solid understanding of the aesthetics of the environment, function vs. form relationships, as well as what makes a game level fun and intriguing
- Expert at improvising visual direction when lacking a specific concept or design
- Solid understanding of color theory and the ability to create balanced and appealing scenes
- Able to create current-gen materials and textures.
- Proficient knowledge of Photoshop, Z-Brush, Maya, and/or other 3D software packages
- An aptitude and desire to identify and solve technical issues related to workflow, rendering, and performance
- Excellent understanding of art pipelines and workflows
- Can effectively collaborate with game designers and programmers.
- Appreciation of how the design and composition of an environment affects gameplay
- Experience in the game industry, specifically modeling, texturing, and lighting environments
- Experience using proprietary editors, software, and tools
3. BS in Game Design with 5 years of Experience
- Good understanding of modern art production pipelines 2D and 3D
- Successfully shipped more than one game and have an impressive portfolio
- Good visual storytelling and excellent communication skills to set up the right mood for motivating players to dig more into the game
- Prior experience working on Unity game projects
- Outstanding 3D skills will be a plus for this role
- Always be ready to face the artistic and technical challenges when developing a new game
- Enjoy working with a team that keeps pushing its boundaries in a highly competitive industry
- Great interpersonal skills, ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet those objectives with the optimal user-centred solution
- Fluent in English, and strong verbal and written communication skills
- Expert knowledge in the creation of PBR materials
- Experience with the Unity3D game engine
- Experience with the Unreal 4 game engine
- Ability to give, and receive positive and constructive feedback
- Good problem-solving and communication skills
4. BA in Digital Arts with 4 years of Experience
- Experience in video games, film/television or equivalent.
- Experience in working with external teams.
- Good awareness of real-time graphics issues.
- Ability to model, sculpt and texture a wide range of environments.
- Strong understanding of the high poly to low poly workflow.
- Strong experience with Maya or other 3D software packages, Z-Brush and Photoshop.
- Familiarity with managing projects using project management tools (I.e. Jira, Confluence, Excel, etc.)
- Experience in designing, developing, and shipping major game systems in a published game or entertainment with market or critical acclaim.
- Demonstrated exceptional visual and technical understanding in sculpting, 3D modeling, texturing, materials creation, baking maps, lighting, and post effects.
- Expert in Material creation using Substance Designer, Quixel, and Substance Painter.
- Strong 2D and 3D artistic skills, with demonstrated excellence in compositional and visual storytelling skills.
- Strong technical knowledge to ensure assets are optimal for performance and memory.
- Leadership and Management experience.
5. BS in Architecture with 3 years of Experience
- Experience working on current-gen consoles
- Extremely proficient in the creation of high-quality, clean, and efficient environment assets
- Experience working in-engine to implement and achieve desired look
- Skill at balancing art quality and performance within the game engine
- Strong application and knowledge of Maya, Zbrush, Photoshop, and/or other art creation tools
- An eye for attractive environments and texture creation
- Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation
- Strong communication skills and a high attention to detail
- Experience creating environment art for multiple published video game titles
- Exceptional understanding of current 3D art techniques and practices, and the ability to quickly and efficiently communicate these to a team in an adaptable, straightforward way
- Mastery of industry standard creative software such as Maya, Photoshop, Zbrush, Substance
- Experience with projects using the Unity Engine
- Creative flair and ability to communicate visual ideas to others quickly and effectively
- Expert in the creation of high quality, high-resolution 3D assets, UV maps, textures, and other content, matching all technical and artistic requirements
6. BS in Computer Graphics with 4 years of Experience
- Environment art experience in the areas of entertainment and/or games
- Ability to effectively collaborate with concept artists, programmers and technical artists
- Self-motivated, ambitious and disciplined personality with the ability to identify with work
- Extensive knowledge in Maya, 3DS Max or Blender
- Experience with Unreal Engine 4, Substance Designer or VR/AR would be a plus
- Great understanding of form, shape, structure and silhouette regarding modeling
- Comfortable with giving and receiving feedback
- Ability to multi-task and work well under strict deadlines
- Excellent communication skills in English
- A strong ability to create believable environments within a games engine.
- Ability to derive a well structured lowpoly model from the high poly model.
- Strong understanding of efficient UV layout, PBR pipeline and modular level creation methods.
- Strong knowledge of 3dsmax, Photoshop and Zbrush / Mudbox.
- Ability to manage and supervise junior artists and willingness to carry out mentorship tasks.
- A strong understanding of shader functionality.
7. BA in Animation with 5 years of Experience
- High level of proficiency in Maya, ZBrush and Substance Designer/Painter
- Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow
- Strong understanding of modularity and the use of trim sheets for optimal level building
- Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable
- Flexibility to adapt asset creation to any art style
- Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
- Knowledge of other industry standard tools, such as World Machine, Speed Tree, Marvelous Designer, etc.
- Strong knowledge of technical game art theory (memory limitations, streaming, collision, texel density, polycount, and optimization, etc.) to create assets that meet performance requirements
- Ability to work autonomously and manage workload independently with limited assistance or direction, as well as strong collaboration with all team members
- Experience creating high-quality 3D architecture, environments, and levels for AAA games.
- Ability to execute highly detailed, photo-realistic environments, helping to set the bar for other artists at the studio.
- Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
- Highly proficient in Maya or 3ds Max, Photoshop and Substance Painter.
- Strong understanding of lighting, color and scene composition.
8. BA in Visual Arts with 4 years of Experience
- Ability to mentor and potentially lead other artists in the development of skills
- Exceptional communication skills
- Ability to communicate and collaborate across multiple locations effectively
- Recent use of industry standard game editors
- Ability to inspire and bring out talent in others
- Classic drawing or painting techniques with the ability to sketch out ideas on paper
- Good sense of spatial composition and proportions
- Understanding of basic architecture
- Advanced understanding of physically based material creation, with preference given to those who are adept in material creation.
- Proficient in next-gen asset creation.
- Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)
- Experience as an environment artist on commercial game projects
- Experience in creating high-quality modular environment kits and environment layouts in Unreal Engine 4 or Unity, with a focus on in-engine presentation and gameplay.
- Excellent knowledge of 3DS Max and general 3D art skills, as well as strong artistic fundamentals as applied to environment art
- Ability to sculpt environment props in ZBrush or similar programs
9. BS in 3D Modeling with 5 years of Experience
- Excellent environment 3D art creation skills.
- Ability to grasp new programs and systems quickly.
- An interest in learning to understand and work within the restraints of the medium.
- Ability to work with a high degree of self-direction and motivation.
- Comfortable working in a team setting, under deadlines and time constraints.
- Familiarity with 3ds Max (or similar) and Photoshop.
- Strong communication and time management skills.
- Able to prioritize and multi-task.
- Creative nature with strong problem-solving skills.
- Excellent understanding of PBR workflows and able to author textures and material using Substance Designer, Painter, and Photoshop.
- A strong sense of aesthetics, quality and style, with an interest in adapting to different art styles based on the project
- Strong communication and organizational skills
- Strong ability to self-direct and problem solve, proactive in seeking feedback and support
- Able to provide feedback to colleagues in a positive, supporting and constructive manner
10. BA in Interactive Media with 4 years of Experience
- Experience in creating voxel-based environments
- Understanding of how level design and level structure influences player behaviour
- Interest in and understanding of a broad variety of game genres and styles
- Demonstrable experience with Crayta
- Experience working with UGC editors (eg Roblox) or Unreal Engine 4
- Experience working on Game as a Service titles
- Ability to work efficiently within a small team
- Able to work with style variety and feeling comfortable thinking creatively and outside the box
- Experience in participating in ongoing discussions regarding workflow and techniques that result in refining methods used in the studio
- Experience in the video games industry or other relevant industries
- Proficiency with industry-standard tools such as Zbrush and the Substance suite
- Game engine experience with Unreal Engine
- Exceptional visual and technical understanding of 3D modeling and texturing
- Ability to build 3D scenes for environments based on concept art and reference imagery
11. BS in Environmental Science with 5 years of Experience
- Proficient in the creation of high-quality game-ready assets using Maya, Zbrush, Photoshop, and Substance Painter
- Experience working on console or PC games
- Experience working in-engine to achieve the desired look
- Skill at balancing art quality and performance within the game engine
- An eye for attractive environments and texture creation
- Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation
- Strong communication skills and a high attention to detail
- Ability to work with a high degree of self-direction
- Superb high and low polygon modeling skills
- Strong understanding of material, shader and texture workflows and tools
- Experience with modern DCC's required (Maya, Blender, ZBrush, Substance Designer)
- Strong knowledge of modern game asset development principles and process
- Strong time management and communication skills
12. BA in Illustration with 3 years of Experience
- Strong interpersonal and communication skills
- Ability to create interesting, detailed and visually appealing environment
- Ability to adapt to new processes and pipelines
- Good working knowledge of industry leading 3D modelling packages
- Good understanding of composition and visual storytelling
- Good knowledge of level editors
- Good understanding of Physically Based Rendering systems
- Familiarity with data management software (such as Perforce etc.)
- Good gameplay and level design knowledge
- Knowledge of the video game industry and awareness of typical video game development processes
- Exposure to industry game engines and production pipelines
- Knowledge of optimization techniques (e.g. 3D Studio Max)
- Experience in both hard surface and organic modeling
- Experience working in Adobe Photoshop
13. BS in Landscape Architecture with 4 years of Experience
- High level knowledge of Adobe software such as Photoshop and Illustrator.
- Technical and functional knowledge in 3D graphics
- Solid experience in hard surface modeling, shaders and rendering in Maya, ZBrush or 3DS Max, organic modeling and topology of environmental assets
- Material and Texture creation skills in Photoshop, Substance Designer/Substance Painter and Zbrush.
- Able to set up UVs, create textures and materials and apply these to 3D Models
- Experience working in the Unreal Engine preferred
- Scene assembly, materials, lighting, terrain sculpting experience
- Professional maturity, team player, while also being adaptable and flexible.
- Understanding of PC and console development for open world games
- Experience playing RPG games
- Experience in other areas of game development
- Knowledge of Camtasia, Unity, Houdini, Perforce, Jira, CrazyBump
14. BS in Industrial Design with 3 years of Experience
- Experience in game development as an environment artist, with shipped titles on PC, console, and mobile
- Experience in concepting, modeling, and texturing environmental assets using Maya, Zbrush, Photoshop, and Substance Designer/Painter
- A strong understanding of form, structure, and silhouette
- Hands-on experience with one or more world-building editors (e.g., Unity, Unreal, home-grown)
- Self-motivated, excellent communication skills, and a great team player
- Comfortable with ambiguity, a lightning-fast pace, and a high degree of ownership
- Experience working with a wide variety of game platforms
- Additional skill sets in illustration, character creation, and animation/rigging
- Technically proficient and able to quickly learn and master new pipelines and toolsets
- Interest in creating fun experiences for cycling, running, and overall fitness
- Experience of recreating real-life motorsport environments for real-time video games.
- Excellent Modelling, UVW and Texturing skills.
- High levels of competence with 3ds Max, Photoshop and Substance packages.
- Experience creating photo realistic materials common around race circuits such as roads, concrete walls, foliage, terrain etc.
15. BA in Media Arts and Animation with 4 years of Experience
- A strong portfolio illustrating proficiency as an Environment Artist
- Good understanding of Maya/Max, Substance Designer/Painter, and Z-Brush/Mudbox
- Experienced in generating PBR materials and shaders
- Good Unity/Unreal experience including asset import and management, optimization, material, lighting and baking
- Experienced in working on current-generation games
- Effective communicator with art staff and team leads
- Highly motivated and proactive
- Able to collaborate and contribute effectively in a team environment
- Experience in a game production environment
- Ability to meet deadlines
- Fluent in English, both verbal and written
- Expert levels of High and Low polygon modelling.
- Expert level of Maya/Max, Photoshop, Zbrush sculpting experience.
- Have experience of production level shader work.
- Strong understanding of the creation of physical based shaders.
16. BS in Digital Media with 5 years of Experience
- Asset creation abilities across a broad range of subject matter, e.g. hard surface/architecture / organic assets/vegetation.
- Experience creating complex terrains, using hand-authored and/or procedural workflows and tools.
- Ability to paint photorealistic PBR surfaces, ideally using Substance Painter.
- High-fidelity modeling skills (using Maya or similar), as well as high-to-low poly baking experience.
- Experience breaking down levels/scenes into efficient asset sets and components.
- Knowledge and experience with content-driven game engines (e.g. Unreal, Frostbite, Unity, GtkRadiant).
- Experience with Proprietary Game engine and assets.
- Experience collaborating directly with designers, engineers, and Tech Artists.
- Photogrammetry and Substance Designer experience is a plus.
- Experience briefing, delegating and directing work to other Artists (working with external / OS vendors is a plus).
- Examples of levels and assets that were created/owned from start to finish.
- Sets, assets, and environments that demonstrate an understanding of, real-world construction, material properties, and organic wear and tear.
- Work examples demonstrating composition and visual storytelling skills.
- Examples of assets and/or levels that demonstrate effective world-building and content-creation processes, including modular construction and efficient distribution of detail.
17. BS in Urban Planning with 4 years of Experience
- Knowledge of Photoshop, Substance Painter, Maya, Zbrush and/or other 3D software
- Knowledge of architecture and natural scenery including form, color, and composition
- Experienced managing and maintaining entire world assets
- Experienced multi-tasking and adapting to change
- Willingness to consistently improve skill level through feedback and research
- Experience working with Unreal in a professional environment
- Architectural background or experience in a related field
- Good understanding of 3D art fundamentals of modeling, materials and game limitations
- Good proficiency with 3ds Max, Blender, Substance Suite and Terrain Generation tools Great communication and time management skills
- Games industry experience with at least one game credit.
- Experience with the Unreal 4 game engine.
- Experience with UE4/Unity and Animation
18. BA in Graphic Design with 3 years of Experience
- Strong proven production art experience in the gaming industry
- Experience mentoring and leading a team of junior artists
- Proven ability to create exceptional stylized and realistic worlds
- Outstanding skill in a digital sculpting package
- Exceptional knowledge of 3ds Max and or Maya
- High-level expertise in Substance painter
- Significant Unreal 4 development experience with at least one released title
- A great eye for detail, natural flair and a strong understanding of composition and color theory
- Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner
- Diligent self-management around both individual and team tasks, schedules and budgets
- Strong organizational skills with adherence to optimization and asset management
19. BS in 3D Art and Animation with 4 years of Experience
- An interest in either the more artistic and creative or technical and pipeline-related sides of game development
- A strong ability to create believable modular environments within a game engine
- Ability to derive a well structured lowpoly model from a high-poly model, and vice versa
- Understanding of efficient UV layout, PBR pipeline and modular-level creation methods
- Knowledge of content creation software such as Blender, Maya, 3ds Max, Photoshop, Substance and Zbrush
- Good understanding of shader functionality.
- Good English communication and writing skills
- Experience in videogame development or large scene development for real-time applications
- Understanding of current artistic/technical requirements for video game production pipelines
- Experience working collaboratively with cross-disciplinary teams to envision, plan, schedule, execute and optimize environments that support and enhance simulation needs
- Experienced in creating open-world environments starting from roads, sidewalks, and markings, all the way to adding vegetation and street debris.
- A strong portfolio demonstrating expert craftsmanship with a track record of creating immersive environments
- Mastery of industry-standard software like Maya, ZBrush, and Substance
- Solid experience working with either game engines or any city-building engines implementing 3D work into the pipeline.
20. BA in Visual Communication with 3 years of Experience
- Professional experience and understanding of stylized art style.
- Passion to learn and teach new methods and techniques.
- Advanced knowledge of Maya and or 3DS Max, Photoshop.
- Strong understanding of Unreal Engine.
- Comfortable working quickly within an iterative development process.
- Comfortable receiving and giving constructive criticism and making artistic adjustments.
- Ability to lead small teams.
- Shipped titles using Unreal across multiple platforms.
- Strong Understanding of Substance.
- Experience in AAA high-fidelity digital game development specifically contributing to Environment Art, hard surface modeling, terrain, architecture, shaders and materials.
- Strong communication skills, and an excellent team player attitude.
- Creative initiative and vision to work from a concept image to build and create assets of high visual quality.
- Knowledge of next-generation asset creation pipelines and tools.
- A portfolio showcasing an outstanding eye for lighting, materials, color theory, detail, and visual hierarchy.
- Problem-solving and prototyping ability.
- Ability to effectively communicate and collaborate with game designers, programmers and other art team members
21. BS in Computer Science with 4 years of Experience
- Proven track record in at least 3 shipped titles (preferably AAA).
- Excellent 3D art skills.
- Excellent compositional, world building skills and all-around artistic expertise and flare.
- Expertise in 3ds Max or Maya (or both)
- Knowledge or use of Zbrush
- Expertise in Photoshop and other technologies utilised in the production of game art.
- Knowledge of Substance Painter / Designer is a plus.
- Expertise or knowledge of implementing artwork into Unreal Engine 4 or Unity.
- Familiarity with developing games in a multi-platform, multi-project environment.
- Ability and eagerness to learn and adopt new software, tools and technologies.
- Able to work with a high level of motivation and self-direction.
- Strong communication and organizational skills.
- Strong problem-solving skills.
- Excellent time management skills.
- Ability to follow processes and pipelines, and evangelize best practices.
22. BA in Creative Technology with 3 years of Experience
- Experience for console and\or PC game
- Experience in specializing technical art for real time games on console and PC
- Experience in developing in Python, HLSL or C++
- Understanding of asset and world building construction processes and methods
- High degree of knowledge in state-of-the-art workflows and game engine editors like (UE4, Unity, Frostbite, etc.)
- Understand foundational art skills like light, shade, color, form and detail
- Knowledgeable with industry standard software like Maya, Blender, Houdini, Substance Designer, Zbrush
- Highly organized with excellent spoken and written communication skills
- Excellent Time management, Creative Process and Production Process skills
- Experience developing with C#, C++ and\or LUA
- Experience working with large and diverse teams while developing at scale
- Experience working on FPS or sci-fi games