Published: Feb 07, 2025 - The Environment Artist is responsible for creating high-quality 3D models, environments, and props from initial block-out to final polish while ensuring strong visual composition and engaging gameplay spaces. This position collaborates closely with designers, artists, and directors to maintain artistic unity, technical quality, and performance standards across the entire project. This role ensures all assets are functional, optimized, and delivered on schedule while balancing creative objectives with technical limitations.

Tips for Environment Artist Skills and Responsibilities on a Resume
1. Environment Artist, Ruckus Games, Frisco, TX
Job Summary:
- Create art assets, from concept to final implementation in Unity
- Support Art Lead on providing art feedback to junior Artists, creating visual design guidelines, and taking ownership of one aspect of games art production
- Lead and provide necessary feedback to the outsourcing partners to ensure that the art style and asset production quality are well-aligned with us
- Mentor and coach junior Artists in the team
- Advocate for creative values within the project team
- Working closely with the Art Director and other Art and Animation Leads to define and deliver the aesthetic vision for the game.
- Creating (modeling, sculpting, and texturing) high-quality game-ready environment art and assets, as directed and within scope and schedule.
- Helping shape, develop and evolve Darewise’s art team by participating in hiring processes, pipeline creation, and engagement with the broader game development community.
- Working closely with the Lead Artist and Technical Artists to define the specification of the environment artwork.
- Working with external partners to provide feedback and asset integration.
- Participation in iterative development and critical feedback loops with the entire game development team, including regular gameplay tests.
- Maintaining a high bar for excellence in processes, projects, deliverables, and communication.
Skills on Resume:
- Art Asset Creation (Hard Skills)
- Art Feedback (Soft Skills)
- Outsourcing Management (Hard Skills)
- Mentoring Artists (Soft Skills)
- Creative Advocacy (Soft Skills)
- Aesthetic Vision (Hard Skills)
- 3D Modeling (Hard Skills)
- Team Development (Soft Skills)
2. Environment Artist, Bit Reactor, Hunt Valley, MD
Job Summary:
- Contribute to the creation of environmental art.
- Accept feedback from the environment, art lead and art director.
- Working with the Producer to help remove roadblocks with External Partners
- Ensure that the client's External Partners have the materials and documentation required to complete work to the expected quality
- Train External Partners and internal stakeholders on pipelines and processes used in External Development.
- Work with the External Partners to ensure that the work assigned to them is completed on time, on budget, and to the expected quality bar.
- Ensure that tasks assigned to external Partners in project management tools are up-to-date and are populated with the required information (e.g. overages, submission notes)
- Be proactive in recognizing and resolving blockers relating to External Partner issues
- Promptly review work submitted by External Partners, ensuring that it hits the quality standards set by Art and Technical Directors and Leads.
- Maintain regular communication and healthy relationships with External Partners.
- Assist in Due Diligence and Onboarding of new External Partners, as well as Offboarding partners from projects.
- Assist in advising and coordinating others on the team with complex problems and training relating to External Development.
Skills on Resume:
- Environment Art (Hard Skills)
- Feedback Acceptance (Soft Skills)
- Project Management (Hard Skills)
- Documentation (Hard Skills)
- Training (Soft Skills)
- Quality Control (Hard Skills)
- Communication (Soft Skills)
- Problem Resolution (Soft Skills)
3. Environment Artist, Imerza, Remote, N/A
Job Summary:
- Staging and composing environments regarding level design constraints while respecting a strong artistic direction.
- Acting as a technical referent for questions related to the creation of environments.
- Supporting artists on good practices related to the development of game environments.
- Working close to the Narration team to bring storytelling into the game.
- Participating in the modeling and texturing of 3d assets.
- Create artwork to the highest visual quality whilst working efficiently to time and performance requirements.
- Collaborate with Tech Art and Code teams to address optimizations and efficiencies within the 3D pipeline.
- Utilize existing asset libraries to create believable, exciting play spaces that conform to level design requirements.
- Request, create additional props, modular sets and world-dressing elements utilizing a PBR workflow.
- Research new technologies, innovations and processes that help to improve the 3D pipeline within the studio.
- Assist with hiring, training and resolving issues
- Build and maintain partner and client relationships
Skills on Resume:
- Environment Staging (Hard Skills)
- Technical Expertise (Hard Skills)
- Best Practices Support (Soft Skills)
- Storytelling Integration (Soft Skills)
- 3D Modeling and Texturing (Hard Skills)
- Visual Quality (Hard Skills)
- Collaboration (Soft Skills)
- Research and Innovation (Soft Skills)
4. Environment Artist, Studio Wildcard, Redmond, WA
Job Summary:
- Create fun, innovative environments that immerse the player and leave a lasting impression
- Take ownership of an asset from start to finish, acting as a partner in the team’s creative vision
- Work with the design team to create blockouts for levels and gameplay components
- Contribute to the overall artistic development of the project with other artists
- Create game-ready assets using the latest techniques for use in the world ( Architecture, Foliage, Props, etc. )
- Create high-quality PBR textures (Substance Designer/Painter)
- Work with photo-scanned resources to create high-quality and optimised assets (Megascan, Mixer)
- Set up materials and implement assets into the UE4 and be able to effectively use editor
- Be creative with various kits to optimize usage and get the most out of work
- Work autonomously and be a team player to interface with Art Lead and level designers to bring the world to life.
Skills on Resume:
- Environment Design (Hard Skills)
- Asset Ownership (Soft Skills)
- Level Blockouts (Hard Skills)
- Artistic Collaboration (Soft Skills)
- 3D Asset Creation (Hard Skills)
- PBR Texturing (Hard Skills)
- Asset Optimization (Hard Skills)
- UE4 Implementation (Hard Skills)
5. Environment Artist, id Software, Dallas, TX
Job Summary:
- Lead by example by creating a variety of assets from landscapes, geology, and botanicals to a photorealistic quality.
- Work with the tech teams to help improve and refine pipelines and budgets.
- Work closely with the Art Director to ensure the creative vision is translated into the game.
- Collaborate with the Design Director and other disciplines to help define the player experience.
- Work closely with the Environment Lead to create 3D props, defining and building vast, scalable open-world environments.
- Create outstanding game assets from concepts that meet quality bar.
- Iterate and improve on the look of pre-existing game assets to use in world, enhancing the player experience.
- Take art and design requirements and provide creative solutions to challenging briefs.
- Maintain quality control over the artwork
- Deliver content on schedule and within technical specifications.
- Work with outsource partners, delivering feedback on work they deliver to maintain quality bar.
Skills on Resume:
- Asset Creation (Hard Skills)
- Pipeline Optimization (Hard Skills)
- Creative Vision (Soft Skills)
- Player Experience (Soft Skills)
- 3D Asset Development (Hard Skills)
- Quality Control (Hard Skills)
- Problem Solving (Soft Skills)
- Outsource Management (Soft Skills)
6. Environment Artist, Bit Reactor, Hunt Valley, MD
Job Summary:
- Translate approved concept art into 3D elements of gameplay and cinematic spaces
- Work closely with activity and narrative designs to build world geometry from rough massouts to highly polished, engaging gameplay spaces
- Engage with the larger environment art team to provide gameplay and visual feedback
- Contribute ideas on how to engage and delight players through how they experience the worlds and environments of Destiny.
- Assemble spaces using a combination of pre-existing modular kit pieces and bespoke, custom set pieces (including associated modeling, uv and shader work, technical setup, etc).
- Work closely with lighting artists to build environments and lighting that support the intended player experience.
- Polish gameplay environments with tasteful creation and deployment placement of set dressing, decals, devices and dynamic objects, etc.
- Modeling and texturing with an excellent sense of spatial relations and structural logic
- Provide artistic interpretation within the context of a particular art style and gameplay
- Organize, prioritize, communicate and execute artistic features within a schedule
- Demonstrate technical and artistic problem-solving
Skills on Resume:
- Concept Art Translation (Hard Skills)
- World Building (Hard Skills)
- Gameplay Feedback (Soft Skills)
- Player Engagement (Soft Skills)
- Modular Kit Assembly (Hard Skills)
- Lighting Collaboration (Hard Skills)
- Spatial Awareness (Hard Skills)
- Problem Solving (Soft Skills)
7. Environment Artist, Wave, Remote, N/A
Job Summary:
- Model and texture environment set pieces using substance Painter/Designer.
- Set up very basic interaction logic for items such as doors.
- Test environments in Virtual Reality and mobile platforms.
- Re-optimize/rework old environments and assets improving poly counts and texture usage.
- Optimize scenes utilizing techniques such as mesh merging, and occlusion culling.
- Troubleshoot scene problems with simulation designers.
- Work with the Art Director to achieve aesthetically pleasing and consistent work.
- Work with the Art Director to improve art pipeline efficiency and quality.
- Create realistic environments to support the game's vision and its gameplay requirements by working closely with the level design team and other artists
- Develop structures (exterior and interior), natural terrain, vegetation, and other assets
- Participate in developing level art direction
- Work with outsourcing partners for asset creation
- Create documentation of processes for others to follow
Skills on Resume:
- 3D Modeling and Texturing (Hard Skills)
- Basic Interaction Logic (Hard Skills)
- VR and Mobile Testing (Hard Skills)
- Asset Optimization (Hard Skills)
- Scene Troubleshooting (Soft Skills)
- Artistic Collaboration (Soft Skills)
- Environment Creation (Hard Skills)
- Documentation (Soft Skills)
8. Environment Artist, CD Projekt RED, Boston, MA
Job Summary:
- Working with the level design team creating 3D models for use in creation of game environments, as well as complete environments and set pieces from initial block-out to final polish
- Efficient and collaborative prototype efforts with the design team and project leads
- Creating, engaging and exciting environments and props with strong visual composition and interesting gameplay space
- Working with the Art Leads and art team to ensure artistic unity across the entire project
- Collaborating with the design team to make gameplay and levels function harmoniously
- Excelling at maintaining consistent aesthetic and technical quality in all environments
- Creating that aligns and maintains consistency with the visual direction for the game
- Ensuring all content meets the highest quality bar and the performance requirements of the game engine
- Collaborate closely with World Designers, Technical Artists, Creative and Art Directors
- Partner directly with World Designers to ensure practical and effective solutions for all maps, worlds and contexts
- Ensure all art assets are functional, compliant with current builds and delivered on schedule
- Consider and balance technical limitations and opportunities with creative objectives
Skills on Resume:
- 3D Modeling (Hard Skills)
- Prototype Collaboration (Soft Skills)
- Environment Design (Hard Skills)
- Artistic Unity (Soft Skills)
- Level Integration (Soft Skills)
- Quality Maintenance (Hard Skills)
- Visual Consistency (Hard Skills)
- Creative Balance (Soft Skills)
9. Environment Artist, Nightdive Studios, Beaverton, OR
Job Summary:
- Develop and create 2D and 3D mock-ups for world design from early reference material including, concept art, environments, backgrounds, characters, props and illustrations
- Research and study artistic references, creating rapid-prototype environment layouts and level designs
- Create polished 3D environment assets that will serve as a benchmark for outside developers and other members of the creative team
- Work with the production team to establish schedules
- Participate in regular review and feedback sessions
- Collaborate with and provide PSD files to video artists
- Identify risks and offer solutions
- Assist to create and compose modular kits, collection sets, and props to form dramatic, believable spaces that tell a story and perform efficiently.
- Communicate effectively with team members and production to ensure that project goals and deadlines are met
- Adhere to world-building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art
- Receive, give, and apply feedback effectively while maintaining a positive attitude
Skills on Resume:
- 2D/3D Mock-ups (Hard Skills)
- Research and Prototyping (Hard Skills)
- Asset Creation (Hard Skills)
- Scheduling (Soft Skills)
- Feedback Sessions (Soft Skills)
- Collaboration (Soft Skills)
- Risk Management (Soft Skills)
- Communication (Soft Skills)
10. Environment Artist, Outpost Games, Los Angeles, CA
Job Summary:
- Manage the delivery of 3D assets for level or feature, including creating assets from scratch.
- Create briefs when working with external development teams and feedback on work received.
- Promote and enforce structure, such as naming conventions and documentation.
- Attend 3D brainstorming sessions
- Quickly edit a 3D model for a placeholder
- Create complex modeling of textured objects (high and low poly)
- Creation of Substance and/or Unreal shaders
- Compose Unreal scenes in accordance with level art
- Compose a lighting intention of the environment
- Correct the reaction of assets with light (shader / UV lightmap)
- Suggest solutions to reconcile the creative vision with the restrictions of the Unreal engine.
- Concept of BLENDER open source software
Skills on Resume:
- Asset Management (Hard Skills)
- Brief Creation (Soft Skills)
- Documentation (Soft Skills)
- 3D Modeling (Hard Skills)
- Shader Creation (Hard Skills)
- Level Composition (Hard Skills)
- Lighting Design (Hard Skills)
- Problem Solving (Soft Skills)