CONCEPT ARTIST RESUME EXAMPLE
Published: August 9, 2024 - The Concept Artist creates a diverse array of original 2D artwork and concepts for characters, environments, and assets, ensuring timely delivery. Collaborates closely with leads to develop concept designs for various projects, supporting cross-functional teams and proposals. Conducts research, creates trend guides, and pitches ideas with clarity, while also mentoring junior artists and supporting marketing efforts.
Tips for Concept Artist Skills and Responsibilities on a Resume
1. Concept Artist, Blue Fox Studios, Portland, OR
Job Summary:
- Come up with broad, big-picture creative ideas that help explore the look and world-building of the game
- Refine rough ideas into clean designs that can be passed on to production artists
- Create paint-overs from grey-box layouts of in-game scenes
- Work with both artists and designers to develop usable concepts based on both art direction and design functionality
- Learn and master the visual style and elements of Star Citizen
- Be able to conceptualize and illustrate new assets following the guidelines and requirements of Star Citizen
- Create stunning art that captures the overall Filmes Que quality of the game's universe
- Collaborate heavily with the design and production teams while maintaining the Art Director's vision
Skills on Resume:
- Creative World-Building (Hard Skills)
- Design Refinement (Hard Skills)
- Visual Style Mastery (Hard Skills)
- Collaborative Concepts (Soft Skills)
- Grey-Box Paint-Overs (Hard Skills)
- Asset Design (Hard Skills)
- Universe Art (Hard Skills)
- Team Collaboration (Soft Skills)
2. Concept Artist, Midnight Dreamers, Austin, TX
Job Summary:
- Work with the Concept Art Lead to translate written and verbal direction into visual solutions
- Partner closely with Design ensuring concepts are meeting gameplay expectations.
- Explore multiple solutions for a single problem.
- Over-paint white box environments for model/texture artists.
- Generate orthographic drawings for model/texture artists.
- Work closely with Production to ensure tasks are tracked accurately.
- Creating concept art for characters, environments, objects to various levels of finish and within deadlines.
- Create high quality production illustrations for marketing material
- Work with the Art Manager & leads to create high quality consistent visuals
- Work with the design team to solve problems where Art and Design meet
- Help create inspirational concepts and prototype art to pitch game ideas Iterate on ideas using quick sketches and thumbnails
Skills on Resume:
- Visual Solutions (Hard Skills)
- Design Partnership (Soft Skills)
- Problem Solving (Soft Skills)
- Environment Over-Paint (Hard Skills)
- Orthographic Drawings (Hard Skills)
- Task Coordination (Soft Skills)
- Concept Creation (Hard Skills)
- Marketing Art (Hard Skills)
3. Concept Artist, Ironclad Creations, Seattle, WA
Job Summary:
- Work with stakeholders and designers to establish conceptual solutions consistent with game or content designs and overall visual themes.
- Create working and final digital concept and presentation art for use in development, presentation and promotional material.
- Work with Art Lead and Manager to ensure that concepts meet required quality standards.
- Assemble aesthetic references and conduct competitor analysis.
- Create look and feel mockups.
- Help create and maintain style guides and best practices documentation.
- Competence in Photoshop, Illustrator and/or other standard industry art creation tools.
- Willingness to adapt to new tools and workflows to improve process and standards.
Skills on Resume:
- Conceptual Solutions (Hard Skills)
- Digital Art Creation (Hard Skills)
- Quality Assurance (Soft Skills)
- Reference Gathering (Hard Skills)
- Mockup Design (Hard Skills)
- Style Guide Maintenance (Soft Skills)
- Industry Tools Proficiency (Hard Skills)
- Tool Adaptability (Soft Skills)
4. Concept Artist, Golden Arrow Games, San Diego, CA
Job Summary:
- Work with the Lead Artist to Illustrate and develop concepts to support production of 3D/2D assets.
- Understand art direction and work within the overall game style.
- Deliver illustrations to specific guidelines, working within production schedules.
- Deliver thumbnail sketches, mood boards and full color finished concept art of characters, props and/or environments.
- Help in the creation of presentation materials and marketing materials to communicate the artistic vision to stakeholders and external partners.
- Create a variety of characters, skins, props, environments or any other concepts that could be needed during development.
- Create detailed and polished illustrations
- Provide related references for 3D artists.
- Work closely with the Art Lead and Sr Artists to ensure artistic consistency across all concepts produced.
- Follow the production process of the asset from start to finish and ensure the quality of the 3D model.
- Propose Improvement suggestions.
Skills on Resume:
- Concept Development (Hard Skills)
- Art Direction Alignment (Soft Skills)
- Scheduled Illustration (Hard Skills)
- Concept Sketching (Hard Skills)
- Presentation Materials (Soft Skills)
- Character and Prop Design (Hard Skills)
- Artistic Consistency (Soft Skills)
- Process Improvement (Soft Skills)
5. Concept Artist, Moonlit Horizons, Denver, CO
Job Summary:
- Create imaginative concept art that will inspire the team and help set the tone, look and feel of the game.
- Work closely with the Art Director and Game Designers to ideate and visualise various aspects of the game (characters, monsters, environments, props).
- Contribute and communicate ideas clearly toward all aspects of the game’s development.
- Create style guides for outsourcing briefs and other in-house artists.
- Work directly with the art and game directors to develop the vision for the environments, characters and props in the game
- Create key art, color keys, and mood pieces to inspire and set the tone and look for the game
- Design and develop concepts for characters, sets, props, and environment assets for the game
- Thoroughly understand the 3D art pipeline and how environment, prop, character artists and game designers develop game assets
- Contribute with quick sketches and paint-overs to help the environment team in the development of game spaces
- Work directly with other artists and designers developing character, environments and props for the game
- Collaborate with game designers and 3D artists solving visual challenges that arise in development of game assets
Skills on Resume:
- Imaginative Concept Art (Hard Skills)
- Artistic Collaboration (Soft Skills)
- Idea Communication (Soft Skills)
- Style Guide Creation (Hard Skills)
- Vision Development (Soft Skills)
- Key Art Design (Hard Skills)
- 3D Pipeline Knowledge (Hard Skills)
- Visual Problem Solving (Soft Skills)
6. Concept Artist, Shadowgate Interactive, Chicago, IL
Job Summary:
- Create a wide range of original 2D artwork as well as concepts for characters/ environments and assets for effects in a timely manner
- Work closely with leads to develop concept designs for various projects from cross functional teams and internal/ external proposals
- Conduct research and create trend guides to support projects and concepts
- Pitch ideas/concepts with references and concepts with strong verbal skills
- Perform project updates, revisions, and maintenance
- Communicate with tech team to ensure efficient and accurate implementation of designs
- Support content/ marketing department with artwork for campaigns and video challenges
- Provide feedback and mentorship to junior 2D artists
Skills on Resume:
- 2D Artwork (Hard Skills)
- Concept Collaboration (Soft Skills)
- Trend Research (Hard Skills)
- Idea Pitching (Soft Skills)
- Project Updates (Hard Skills)
- Design Implementation (Soft Skills)
- Marketing Art (Hard Skills)
- Artist Mentorship (Soft Skills)
7. Concept Artist, Crimson Blade Studios, Phoenix, AZ
Job Summary:
- Create high quality 2D artworks, mood paintings and detailed production concepts for game development.
- Paint over renders and in-game screenshots.
- Close collaboration with the Art Director to work within the visual style of the game.
- Create concepts art both for internal and marketing needs
- Generate inspirational pieces for the pre-production of levels, characters and props as well as communication pieces to help team of artists in their day to day work
- Generate paint overs on the existing game to push the visuals further and problem solves areas
- Work closely with the team to ensure the concepts take into account design and Artistic constrains
- Collaborate with the Lead Artist to establish Art guidelines and integrate them into Concept pieces
Skills on Resume:
- 2D Artworks (Hard Skills)
- Paint-Overs (Hard Skills)
- Artistic Collaboration (Soft Skills)
- Concept Creation (Hard Skills)
- Inspirational Art (Hard Skills)
- Visual Problem Solving (Soft Skills)
- Design Integration (Hard Skills)
- Art Guidelines (Soft Skills)