CONCEPT ARTIST RESUME EXAMPLE
Published: August 9, 2024 - The Concept Artist creates a diverse array of original 2D artwork and concepts for characters, environments, and assets, ensuring timely delivery. Collaborates closely with leads to develop concept designs for various projects, supporting cross-functional teams and proposals. Conducts research, creates trend guides, and pitches ideas with clarity, while also mentoring junior artists and supporting marketing efforts.
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Tips for Concept Artist Skills and Responsibilities on a Resume
1. Concept Artist, Blue Fox Studios, Portland, OR
Job Summary:
- Come up with broad, big-picture creative ideas that help explore the look and world-building of the game
- Refine rough ideas into clean designs that can be passed on to production artists
- Create paint-overs from grey-box layouts of in-game scenes
- Work with both artists and designers to develop usable concepts based on both art direction and design functionality
- Learn and master the visual style and elements of Star Citizen
- Be able to conceptualize and illustrate new assets following the guidelines and requirements of Star Citizen
- Create stunning art that captures the overall Filmes Que quality of the game's universe
- Collaborate heavily with the design and production teams while maintaining the Art Director's vision
Skills on Resume:
- Creative World-Building (Hard Skills)
- Design Refinement (Hard Skills)
- Visual Style Mastery (Hard Skills)
- Collaborative Concepts (Soft Skills)
- Grey-Box Paint-Overs (Hard Skills)
- Asset Design (Hard Skills)
- Universe Art (Hard Skills)
- Team Collaboration (Soft Skills)
2. Concept Artist, Midnight Dreamers, Austin, TX
Job Summary:
- Work with the Concept Art Lead to translate written and verbal direction into visual solutions
- Partner closely with Design ensuring concepts are meeting gameplay expectations.
- Explore multiple solutions for a single problem.
- Over-paint white box environments for model/texture artists.
- Generate orthographic drawings for model/texture artists.
- Work closely with Production to ensure tasks are tracked accurately.
- Creating concept art for characters, environments, objects to various levels of finish and within deadlines.
- Create high quality production illustrations for marketing material
- Work with the Art Manager & leads to create high quality consistent visuals
- Work with the design team to solve problems where Art and Design meet
- Help create inspirational concepts and prototype art to pitch game ideas Iterate on ideas using quick sketches and thumbnails
Skills on Resume:
- Visual Solutions (Hard Skills)
- Design Partnership (Soft Skills)
- Problem Solving (Soft Skills)
- Environment Over-Paint (Hard Skills)
- Orthographic Drawings (Hard Skills)
- Task Coordination (Soft Skills)
- Concept Creation (Hard Skills)
- Marketing Art (Hard Skills)
3. Concept Artist, Ironclad Creations, Seattle, WA
Job Summary:
- Work with stakeholders and designers to establish conceptual solutions consistent with game or content designs and overall visual themes.
- Create working and final digital concept and presentation art for use in development, presentation and promotional material.
- Work with Art Lead and Manager to ensure that concepts meet required quality standards.
- Assemble aesthetic references and conduct competitor analysis.
- Create look and feel mockups.
- Help create and maintain style guides and best practices documentation.
- Competence in Photoshop, Illustrator and/or other standard industry art creation tools.
- Willingness to adapt to new tools and workflows to improve process and standards.
Skills on Resume:
- Conceptual Solutions (Hard Skills)
- Digital Art Creation (Hard Skills)
- Quality Assurance (Soft Skills)
- Reference Gathering (Hard Skills)
- Mockup Design (Hard Skills)
- Style Guide Maintenance (Soft Skills)
- Industry Tools Proficiency (Hard Skills)
- Tool Adaptability (Soft Skills)
4. Concept Artist, Golden Arrow Games, San Diego, CA
Job Summary:
- Work with the Lead Artist to Illustrate and develop concepts to support production of 3D/2D assets.
- Understand art direction and work within the overall game style.
- Deliver illustrations to specific guidelines, working within production schedules.
- Deliver thumbnail sketches, mood boards and full color finished concept art of characters, props and/or environments.
- Help in the creation of presentation materials and marketing materials to communicate the artistic vision to stakeholders and external partners.
- Create a variety of characters, skins, props, environments or any other concepts that could be needed during development.
- Create detailed and polished illustrations
- Provide related references for 3D artists.
- Work closely with the Art Lead and Sr Artists to ensure artistic consistency across all concepts produced.
- Follow the production process of the asset from start to finish and ensure the quality of the 3D model.
- Propose Improvement suggestions.
Skills on Resume:
- Concept Development (Hard Skills)
- Art Direction Alignment (Soft Skills)
- Scheduled Illustration (Hard Skills)
- Concept Sketching (Hard Skills)
- Presentation Materials (Soft Skills)
- Character and Prop Design (Hard Skills)
- Artistic Consistency (Soft Skills)
- Process Improvement (Soft Skills)
5. Concept Artist, Moonlit Horizons, Denver, CO
Job Summary:
- Create imaginative concept art that will inspire the team and help set the tone, look and feel of the game.
- Work closely with the Art Director and Game Designers to ideate and visualise various aspects of the game (characters, monsters, environments, props).
- Contribute and communicate ideas clearly toward all aspects of the game’s development.
- Create style guides for outsourcing briefs and other in-house artists.
- Work directly with the art and game directors to develop the vision for the environments, characters and props in the game
- Create key art, color keys, and mood pieces to inspire and set the tone and look for the game
- Design and develop concepts for characters, sets, props, and environment assets for the game
- Thoroughly understand the 3D art pipeline and how environment, prop, character artists and game designers develop game assets
- Contribute with quick sketches and paint-overs to help the environment team in the development of game spaces
- Work directly with other artists and designers developing character, environments and props for the game
- Collaborate with game designers and 3D artists solving visual challenges that arise in development of game assets
Skills on Resume:
- Imaginative Concept Art (Hard Skills)
- Artistic Collaboration (Soft Skills)
- Idea Communication (Soft Skills)
- Style Guide Creation (Hard Skills)
- Vision Development (Soft Skills)
- Key Art Design (Hard Skills)
- 3D Pipeline Knowledge (Hard Skills)
- Visual Problem Solving (Soft Skills)
6. Concept Artist, Shadowgate Interactive, Chicago, IL
Job Summary:
- Create a wide range of original 2D artwork as well as concepts for characters/ environments and assets for effects in a timely manner
- Work closely with leads to develop concept designs for various projects from cross functional teams and internal/ external proposals
- Conduct research and create trend guides to support projects and concepts
- Pitch ideas/concepts with references and concepts with strong verbal skills
- Perform project updates, revisions, and maintenance
- Communicate with tech team to ensure efficient and accurate implementation of designs
- Support content/ marketing department with artwork for campaigns and video challenges
- Provide feedback and mentorship to junior 2D artists
Skills on Resume:
- 2D Artwork (Hard Skills)
- Concept Collaboration (Soft Skills)
- Trend Research (Hard Skills)
- Idea Pitching (Soft Skills)
- Project Updates (Hard Skills)
- Design Implementation (Soft Skills)
- Marketing Art (Hard Skills)
- Artist Mentorship (Soft Skills)
7. Concept Artist, Crimson Blade Studios, Phoenix, AZ
Job Summary:
- Create high quality 2D artworks, mood paintings and detailed production concepts for game development.
- Paint over renders and in-game screenshots.
- Close collaboration with the Art Director to work within the visual style of the game.
- Create concepts art both for internal and marketing needs
- Generate inspirational pieces for the pre-production of levels, characters and props as well as communication pieces to help team of artists in their day to day work
- Generate paint overs on the existing game to push the visuals further and problem solves areas
- Work closely with the team to ensure the concepts take into account design and Artistic constrains
- Collaborate with the Lead Artist to establish Art guidelines and integrate them into Concept pieces
Skills on Resume:
- 2D Artworks (Hard Skills)
- Paint-Overs (Hard Skills)
- Artistic Collaboration (Soft Skills)
- Concept Creation (Hard Skills)
- Inspirational Art (Hard Skills)
- Visual Problem Solving (Soft Skills)
- Design Integration (Hard Skills)
- Art Guidelines (Soft Skills)