ARTIST JOB DESCRIPTION

This collection breaks down Artist roles across game studios, covering material art, environment design, and technical troubleshooting.

Artist Job Description Template

1. About the Role

An Artist creates visual content ranging from concept art and 2D textures to real-time materials and level environments inside a production engine. Most studios staff this role alongside concept artists and technical artists on a single project team. The work spans pre-production proof-of-concept through shipped, AAA-quality assets across console and mobile platforms, and it is judged against fixed performance benchmarks set with technical artists. Mobile titles add their own constraint: assets must hold visual quality while meeting strict frame-rate budgets.

2. Position Summary

As the Artist, you turn concept direction into production-ready visual assets, from textures and UI elements to level dressing and real-time materials. You typically report to an art director or lead artist and collaborate closely with technical artists, designers, and engineers to keep work aligned with the project's visual style and performance targets.

3. Why Join Us

Career Impact: Shipping a title credited with AAA-level asset production builds a portfolio that opens doors to senior art roles.

Business Impact: Consistent, on-style asset delivery keeps a project's visual quality bar intact across hundreds of in-game objects, levels, and UI elements.

Growth Opportunity: Mastering real-time engine constraints alongside traditional art fundamentals positions an artist to move into specialized material, level, or technical art tracks.

4. Key Responsibilities

  • Create visual assets including textures, UI elements, and environment props within engine performance budgets.
  • Build proof-of-concept work during pre-production to establish achievable production benchmarks.
  • Collaborate with technical artists and designers to align asset quality with gameplay needs.
  • Integrate finished assets into the game engine, including set dressing and scene layout.
  • Apply feedback from art leads and supervisors to refine work to required standards.
  • Maintain consistency with the project's established visual style and art direction.
  • Test in-engine assets for both aesthetic quality and frame-rate performance.
  • Document asset specifications and time estimates to support project planning.

5. Required Qualifications

  • Bachelor's degree in fine arts, animation, or a related field, or equivalent work experience.
  • 2 or more years of game art production experience, with at least one shipped title preferred.
  • Strong understanding of composition, color theory, lighting, and anatomy or form.
  • Proficiency in a major 3D content creation application for modeling or texturing.
  • Working knowledge of physically based rendering and real-time engine constraints.
  • Ability to take direction from art leads and incorporate feedback into revisions.
  • Strong communication skills for collaborating with designers and engineers.

6. Preferred Qualifications

  • Experience with photorealistic or stylized texturing workflows for real-time engines.
  • Familiarity with mobile platform optimization and frame-rate budgeting.
  • Scripting exposure for pipeline tools or asset automation.
  • Prior experience shipping an AAA or high-download mobile title.

7. Success Metrics & Environment

  • Asset rework rate, reflecting how closely first submissions match art direction.
  • Frame-rate impact of delivered assets, measuring adherence to performance budgets.
  • On-time delivery rate against production milestones for assigned assets.
  • Number of shipped assets per production cycle, indicating individual output volume.
  • QA defect count on submitted assets, tracking visual and technical polish.
  • Typical tools: 3D modeling and texturing software (commonly Maya or 3DS Max); texturing suites (commonly Substance Painter or Substance Designer).

8. Compensation & Benefits (US Market Benchmark)

  • Base Salary Range: $55,000 to $90,000 annually, varying by studio size and region
  • Bonus: Annual discretionary bonus tied to project milestones, typically 5 to 10%
  • Equity: Rare at smaller studios; possible stock options at larger publishers
  • Health Benefits: Medical, dental, and vision coverage, typically employer-subsidized
  • PTO: 10 to 15 days annually, plus standard holidays
  • Common Perks: Game library access, crunch-time meals, and industry conference budgets


Figures are estimates based on general US market benchmarks and may be outdated. Adjust based on location, company size, and seniority level.

9. EEO & Legal

Employment with any organization using this template is contingent on successful completion of a background check. All qualified applicants will be considered for employment without regard to race, color, religion, sex, national origin, age, disability, or any other characteristic protected by federal, state, or local law. Reasonable accommodations are available upon request for applicants with disabilities at any stage of the hiring process. Candidates must be authorized to work in the United States without employer sponsorship.

Artist Job Description Examples

1. Artist (Real-Time VFX)

The Artist owns the creation of real-time visual effects for games, building proof-of-concept work in pre-production to establish performance benchmarks alongside Technical Artists. Working closely with the VFX Director, Art Director, and Rendering SEs, this Artist delivers test case levels and user stories that keep the VFX pipeline production-ready and aligned with game team goals.


Key Responsibilities

  • Create visual effects based on content and gameplay needs, meeting functional and technical requirements
  • Champion best practices and art style as defined by the VFX Director and Art Director
  • Work with Technical Artists and Rendering SEs to set technical standards and production processes for the VFX team, ensuring visual quality and performance standards are met
  • Create proof-of-concept work in pre-production to produce proven estimates for a VFX team to replicate in production
  • Create test case levels for performance testing to establish performance benchmarks with Technical Artists
  • Support testing and inclusion of new VFX solutions, tools, and workflows
  • Communicate technical requirements for real-time game engine visual effects systems, workflows, and tools to serve game team product goals
  • Build user stories and produce time estimates for project planning


Required Qualifications

  • At least 5 years of cinematic or games production experience
  • Experience as a VFX Artist on at least one to two shipped titles
  • Experience with VFX authoring technologies, both in-game and offline
  • Experience with tools such as Houdini or other DCC software to generate VFX source art
  • Experience with problem-solving as it pertains to testing and debugging technical issues related to making functional and performant content
  • Ability to communicate with artists, engineers, and managers to support technology and tool development
  • Willingness to tackle new problems and resolve technical challenges and limitations

2. Artist (Lifestyle & Instructional 3D Rendering)

Embedded within a creative content team, the Artist develops instructional assets using non-photorealistic rendering alongside lifestyle assets built with photorealistic rendering and animation. Working closely with key internal and external partners, this Artist produces finished art, storyboards, and image sequences that support a streamlined asset creation pipeline.


Core Functions

  • Develop instructional assets using non-photorealistic rendering
  • Develop pipeline processes and tools for an efficient asset creation system
  • Develop lifestyle assets using photorealistic rendering and animation
  • Produce finished art and high-quality visual assets
  • Work closely with key internal and external partners
  • Create storyboards, infographics, and image sequences


Skills & Qualifications

  • 2 years of experience in a similar role
  • Strong experience with Cinema 4D, 3DS Max, or Maya with V-Ray or Corona as a render engine
  • Experience with keyframing and creating complex object hierarchies
  • Experience with post-processing and compositing using After Effects or equivalent
  • Scripting experience in 3DS Max or Maya
  • Ability to code in Python is a bonus
  • Good understanding of CG and asset creation pipeline processes
  • Ability to create high-quality renders with efficient render management
  • Fundamental knowledge of photography and studio lighting techniques
  • Graphic design skills using Adobe Suite
  • Experience with non-photorealistic shaders (NPR) is a bonus

3. Artist (FX & Pipeline Development)

Reporting to the studio's FX leads, the Artist completes FX assets and shots within agreed timeframes while proactively flagging technical issues through IT and pipeline tickets. Partnering with directors and clients to interpret style direction, this Artist contributes to pipeline development and conducts technical approvals that keep production on schedule.


Primary Duties

  • Complete FX assets and shots within the agreed timeframe
  • Proactively problem-solve by creating IT and pipeline tickets to address technical issues for the department
  • Log time into time-logging software daily
  • Contribute to best practices and pipeline development within the studio
  • Collaborate in animatic reviews
  • Conduct technical approvals on FX assets and shots from internal artists
  • Advise on the casting of resources
  • Contribute to the development of tools and workflows


Requirements

  • 2–3 years of experience in the role
  • Ability to draw on model and style and bring fresh ideas into production
  • Ability to interpret direction from the director, clients, and script to develop the show's style through design of key characters, props, and layouts
  • Ability to follow proper design fundamentals in both layout and character or prop design
  • Ability to anticipate show needs proactively and flag challenges
  • Ability to adapt creative style to perform successfully across different shows
  • Strong time-management skills, with the ability to meet or exceed all deadlines
  • Understanding of the entire production pipeline, designing with all steps taken into consideration

4. Artist (Mobile 2D Game Art)

Sitting at the intersection of UI design and 2D illustration, the Artist produces high-quality 2D assets and textures for mobile game projects, including interface components, avatars, and backgrounds. Operating across banners, websites, and in-game elements, this Artist works closely with senior and lead artists to detect and solve production issues while delivering polished artwork on schedule to supervisors and producers.


Key Deliverables

  • Produce high-quality 2D assets and textures
  • Design and create game elements, including user interface components, buttons, objects, avatars, textures, and backgrounds
  • Design banners and websites
  • Detect and solve problems encountered in projects
  • Ensure quality meets expectations and direction from the lead or supervisor
  • Propose ideas to improve work efficiency
  • Deliver artwork promptly to the required quality standard
  • Actively follow up on work, detect bugs, and present solutions
  • Work closely with senior and lead artists and contribute to a positive working environment
  • Report task status to supervisors or producers


Position Requirements

  • Academic background in arts or equivalent
  • Advanced level in 2D art, hand-drawing, digital painting, and illustration
  • Advanced knowledge of Photoshop
  • Strong understanding of human anatomy, proportion, perspective, composition, color, shading, and lighting
  • Motivated and passionate about video games
  • Good English oral communication skills

5. Artist (Marketing Video & Trailer Production)

A key member of Uken's Growth Team, the Artist creates cinemagraphs, animated stills, videos, and gameplay trailers to drive user acquisition across the studio's products. Collaborating across Growth Marketers and Gameplay Artists, this junior Artist establishes a library of video and motion graphic assets that support ongoing engagement campaigns.


Activities

  • Create and produce cinemagraphs, animated stills, videos, and gameplay trailers for all products across the studio
  • Collaborate with growth marketers and gameplay artists to achieve the desired artistic vision and growth strategy
  • Participate in recommending practical
  • Creative solutions to improve user acquisition and engagement activities
  • Establish a library of video
  • Motion graphic assets for future content


Experience & Qualifications

  • 2D and 3D animation experience
  • Experience creating trailers, cinemagraphs, animated stills, and videos for advertising production or gaming
  • Strong compositing, motion graphics, and digital visual effects experience, including production and post-production
  • Expert proficiency in Adobe After Effects for compositing and animation
  • Proficiency in 3D tools such as Cinema 4D, Blender, or Maya, with a desire to find better tools and workflows
  • Previous experience in the game industry, or in entertainment, advertising, or a related industry
  • Excellent communication, interpersonal, and organizational skills

6. Artist (Character & Champion Design)

Establishing the look of new game assets depends on the Artist, who works closely with the art team to maintain a consistent visual direction across champion concepts. Serving as a key collaborator with designers, animators, writers, and splash artists, this Artist develops detailed concept art and orthographs that bring narratively and visually cohesive champions to life.


Areas of Ownership

  • Create the look of new assets by working closely with the art team to establish a consistent visual direction
  • Collaborate with designers to solve gameplay problems while maintaining artistic vision
  • Work with animators to guide the creation of designs with animation considerations taken into account
  • Produce work with minimal supervision in an efficient and timely manner to maintain production schedules
  • Contribute to the creative process with original ideas and inspiration
  • Sketch, ideate, and iterate new champion concepts in collaboration with fellow concept artists
  • Collaborate closely with writers, animators, game engineers, and splash artists to define champions that are both narratively and visually cohesive
  • Develop detailed concept art and orthographs for 3D designers and animators to implement into working models
  • Conduct ongoing research and collect story tropes, archetypes, and narrative devices


Knowledge Skills & Abilities

  • 3+ years of professional experience as a concept artist or in a related role
  • Traditional animation experience is highly desirable for exploring character through posing and expression
  • Excellent traditional artistic skills with a strong grasp of composition, anatomy, color theory, perspective, lighting, environment, architectural design, creature and character design, costume design, and graphic design
  • Strong sense of design oriented towards the stylized and cartooned
  • Strong communication and visual storytelling skills, with excellent written ability
  • Ability to work in a small, focused team of designers, artists, and programmers with short development cycles
  • Ability to adapt to or generate a variety of styles and design for both 2D and 3D games

7. Artist (Slots & Casino Game UI)

As the Artist, this role creates concept-to-polished consumer-facing art for mobile and desktop games, including UI elements such as menus, icons, and widgets, with attention to slot symbol hierarchy. The studio relies on this work to raise overall art quality, depending on collaboration with animators, technical artists, the art lead, and the creative director to deliver implementation-ready assets.


Operational Focus

  • Create concept-to-polished consumer-facing art for mobile and desktop games, including UI elements such as menus, icons, and widgets
  • Apply best practices of slots design to ensure strong symbol hierarchy
  • Help increase the quality of art released by the studio
  • Apply constructive feedback from the art lead, creative director, and other stakeholders
  • Collaborate with animators, technical artists, and engineers to ensure art is delivered ready for implementation
  • Follow file management best practices, including file naming and preparing files for handoff
  • Apply interpersonal skills to encourage a positive team culture


Professional Experience

  • At least 3 years of experience in game development; casino category preferred but not required
  • Strong understanding of fundamental art principles, including drawing, painting, color theory, anatomy, lighting, and composition
  • Exceptional hands-on art creation ability
  • High-level knowledge of Adobe Creative Suite, with excellent Photoshop knowledge
  • Ability to work in a creative, collaborative, and fast-paced environment
  • Knowledge of art production pipelines in the gaming industry, including an understanding of different styles of game art
  • Experience implementing stylized VFX for mobile is a plus
  • Knowledge of animation is a plus
  • Intermediate-level English

8. Artist (Mobile Game Visual Development)

Concept Artist crafts fantastic and interesting concept designs spanning character, vehicle, prop, and environment creation for mobile and tablet games. Success in the position means producing drawings, illustrations, and renders that guide 3D modelers and marketing teams while collaborating and iterating with an in-house team across hard surface, industrial, and organic subject matter.


Day-to-Day Responsibilities

  • Produce fantastic and interesting concept designs for several different facets of world creation, including character design, vehicles, props, environment, etc
  • Create lighting, composition, and mood color studies
  • Produce drawings to serve as specifications for 3D modelers, including turn-arounds, orthographic renders, and material guides
  • Create illustrations and renders of game elements to serve as guides for 3D artists, inspirational references, and marketing materials
  • Collaborate and iterate with an in-house team crafting games for mobile and tablet devices
  • Work across hard surface, industrial, and organic subject matter


Background & Experience

  • 4+ years of concept design or visual development experience in video games
  • Ability to work with a broad range of subjects and aesthetic styles
  • Excellent communication, interpersonal, time management, and organizational skills
  • Strong passion for gaming, especially in the mobile space
  • Knowledge of ZBrush and other 3D programs is a plus
  • Proactive, self-motivated, action-oriented work ethic with close attention to detail

9. Expert Artist (Beauty & Fragrance Guest Services)

The Expert Artist owns one-on-one and group guest services in color guidance, makeup application, and personalized skincare routines across live, virtual, and in-person settings. Reporting alongside the Atelier Director and partnering with the events and services manager and master artists, this Artist leads workshops and masterclasses that drive guest satisfaction and future bookings.


Scope of Work

  • Lead virtual and in-person services, including makeup lessons, makeup applications, skin consultations, fragrance discoveries, workshops, and events
  • Facilitate end-to-end guest services by reviewing beauty preferences and questionnaire responses, personalizing experiences based on guest goals, providing tips and techniques, and following up to ensure satisfaction and encourage future bookings
  • Actively support on-the-floor skin and beauty guest interactions, promote expertise, and convert guests into service or event bookings
  • Partner and collaborate with the Atelier Director on community and business development
  • Collaborate with the events and services manager and master artists to ideate new services for in-person, virtual, or offsite occasions such as bridal and other special events
  • Lead small or large group workshops and events with expert virtual presence, tailoring messaging including history, inspiration, and ingredients to varying guest types
  • Create, practice, execute, and iterate run-of-shows for masterclasses and workshops to deliver unique and engaging guest experiences
  • Review guest service evaluations and identify areas of success and opportunity for continuous improvement
  • Ensure guest safety, cleanliness, and satisfaction in accordance with house rules
  • Maintain expert-level knowledge of all fragrance, makeup, and skincare products, showcasing elevated application, gestures, and tool techniques
  • Track competitive knowledge and industry trends, experiment with new products and collections, and make recommendations on product assortment additions
  • Support the events and services manager in coaching the team to increase makeup, skincare, and virtual presence expertise
  • Attend train-the-trainer and competitive industry training sessions to deepen knowledge and transfer learning to the team


Minimum Qualifications

  • 5+ years of experience in makeup artistry, beauty innovation, and fragrance education
  • High school education or equivalent required
  • Demonstrated passion for the beauty and fragrance industry with demonstrated skill in guest-centric makeup application
  • Skilled artistry in specific areas including bridal, natural to bold makeup, special effects, pre-teen, mature, and men's beauty
  • Ability to travel locally for events and services
  • Excellent verbal and written communication skills
  • Reliable team player with active willingness to work a flexible schedule, including nights and weekends
  • Ability to manage multiple focuses or projects simultaneously
  • Strong ability to use technology and curiosity to learn new systems to support the guest experience

10. Artist (Game UI & Character Animation)

Polished, performant interface experiences depend on the Artist, who creates and iterates on game animation for UI, menus, and all GUI elements, including character and VFX animation, across iOS, Android, and Amazon devices. Based within a team of experienced artists, developers, and product managers, this Artist maintains an open dialogue with technical artists to ensure all animations meet app performance requirements.


Work Activities

  • Produce UI animations and motion graphics assets
  • Provide mockups of UI animations and prepare assets for integration
  • Work closely with UX, game, and UI artists to create and refine the look and feel of the user interface
  • Animate characters and backgrounds in 2D
  • Create documentation and guidelines for the use of animations in the application
  • Maintain an open dialogue with technical artists to ensure all animations meet app performance requirements


Education & Experience

  • Strong understanding of animation principles and how animation functions within game mechanics and game legibility
  • Deep understanding of interface and 2D Unity Editor animations at a professional level
  • Experience with UI animation and creating special effects using particle tools in Unity
  • Knowledge of technical constraints, optimization, and implementation
  • Knowledge of animation tools including Animate, After Effects, or equivalent; knowledge of Adobe Photoshop
  • Experience with mobile game development
  • Knowledge of 3D animations, character animation, and UX
  • Professional level of English
  • Excellent organizational skills with the ability to manage multiple priorities

11. Unreal Artist (Virtual Production)

The Unreal Artist owns the creation and optimization of assets within Unreal Engine for virtual production, including virtual scouting and virtual camera shoots, throughout the VFX pipeline. Working under the guidance of Show Supervisors, Leads, and the Head of Discipline, this Artist builds immersive worlds and cinematic content that meet the highest standards of current film VFX.


Strategic Initiatives

  • Create extensive landscapes in Unreal Engine using terrain sculpting, manual layout placement, procedural scattering, and lighting
  • Build with Blueprint
  • Create assets for real-time rendering
  • Perform look development within Unreal Engine
  • Optimize virtual sets and rebuild assets for real-time rendering
  • Communicate progress, scheduling suggestions, and feedback to show production and show leadership
  • Regularly show progress to leads and supervisors


Technical Qualifications

  • Previous experience creating high-end assets for AAA games or cinematic sequences using Unreal Engine
  • Knowledge of modelling, sculpting, texturing, shading, and lighting
  • Expertise in Maya and/or Houdini
  • Knowledge of layout, shot composition, and photography is an advantage
  • Understanding of animation within Unreal Engine, including Sequencer, Animation Blueprints, and Editor, is an advantage
  • Familiarity with a traditional CGI pipeline (Renderman, Arnold, V-Ray) is an advantage
  • Knowledge of Mudbox or ZBrush, MEL and/or Python, Mari/Substance 3D, or previous experience in a VFX environment is an advantage
  • Ability to establish and maintain a professional rapport with clients
  • Excellent communication, organizational, and problem-solving skills
  • Ability to work well under pressure and prioritize tasks effectively

12. Asset Artist (Game & Cinematic Art Production)

Reporting to the art supervisor or lead artist, the Asset Artist builds in-game and cinematic art assets, including hard-surface and soft-bodied items, taking each asset from grey box to final quality. Partnering with art supervisors and clients to integrate approved assets into game engines, this Artist tests in-game content for aesthetic quality and performance on consoles.


Functions

  • Create in-game or cinematic art assets, including both hard-surface and soft-bodied assets, according to visual arts or client specifications
  • Fix, modify, and polish existing art assets to required specifications
  • Take an asset from grey box to final quality
  • Integrate approved art assets into game engines, including set dressing as required
  • Adjust and apply multiple asset creation pipelines and techniques
  • Test in-game assets for both aesthetic quality and performance on consoles
  • Maintain the required level of quality and productivity standards set by the art supervisor or lead artist
  • Interpret and apply feedback from supervisors and clients to improve production outcomes
  • Contribute to a creative, collaborative, and positive working atmosphere


Required Qualifications

  • Minimum 3 years of experience in asset production with exposure to at least one shipped AAA title
  • Strong understanding of form, shape, structure, and silhouette in modelling
  • Hands-on knowledge of in-game and cinematic art asset creation, including hard-surface props, soft rigid assets such as clothing, vehicles, and weapons
  • Strong PBR texturing experience using Photoshop and Substance, with familiarity with ZBrush and high-poly sculpting
  • Good understanding of Maya and Substance, as well as ZBrush or Mudbox
  • Ability to use in-game technology to finalize assets and understanding of in-game testing to optimize for frame rate while balancing aesthetic needs
  • Experience with set dressing within a game engine, ideally a AAA engine such as Unreal or Crytek
  • Good understanding of environmental storytelling and strong foundation in art skills, including composition, design, and colour theory
  • Strong traditional painting skills

13. Surfacing Set Artist (Animation & VFX Texturing)

Embedded within the surfacing department, the Surfacing Set Artist designs textures and creates shading networks while addressing the artistic issues inherent in a production's visual style. Working closely with the supervisor and lead, this Artist executes retakes and prepares presentation elements for validations and reviews in ShotGrid while respecting manufacturing processes and deadlines.


Engineering Responsibilities

  • Design textures and create shading networks with artistic and technical expertise
  • Understand the artistic issues inherent in the production's visual style
  • Execute retakes requested by the supervisor or lead and ensure proper follow-up
  • Respect the manufacturing process and production deadlines
  • Organize work and prepare presentation elements for validations and reviews in ShotGrid


Knowledge Skills & Abilities

  • Previous experience as a set surfacing artist on animated feature films, animated TV series, and/or VFX feature films
  • Proficiency in Maya and UV unfolding tools
  • Mastery of Substance Painter and Substance Designer
  • Good knowledge of 3D sculpting, Arnold, shading systems, rendering layers, and procedural shading and texturing systems
  • Knowledge of ShotGrid, Mari or other texture creation software, Katana, Nuke and the AOV system, and Python scripting concepts is an advantage
  • Comfort with the Linux environment is an advantage
  • Good creative skills and a strong understanding of techniques required for interpretation of designs and precise matching of materials

14. Level Artist (Game Environment Design)

A key member of the art team, the Level Artist creates game locations in collaboration with the art director, game designers, and 3D artists, filling spaces with props, decals, trees, and roads. Collaborating across lighting setup, material customization, and tool development, this Artist performs performance optimization and bug fixes to keep levels production-ready.


Performance Expectations

  • Create game locations in collaboration with the art director, game designers, and 3D artists
  • Fill locations with content by arranging objects, buildings, props, trees, decals, and roads
  • Handle the layout of tiles and decals, and plant grass and debris
  • Set up lighting
  • Create natural objects, including trees, bushes, grasses, stones, and rocks
  • Create and customize materials and decals
  • Write descriptions of necessary objects and gather references
  • Participate in the development of new tools and technologies
  • Perform performance optimization and bug fixes


Experience & Qualifications

  • At least 2 years of experience in the game industry as a level artist or designer
  • Knowledge of the basics of composition, aerial perspective, light theory, and color science
  • Good modelling and texturing skills
  • Strong knowledge of Maya, ZBrush, Photoshop, and Substance Painter or similar programs
  • Basic knowledge of gameplay and level design
  • Ability to communicate productively, receive feedback constructively, and work effectively in a team
  • Versatile gaming experience and interest in computer games
  • Initiative and resourcefulness
  • Experience with photoscan processes and knowledge of Substance Painter and Designer, SpeedTree, Houdini, and World Machine is an advantage

15. CGI Artist (Automotive Visualization)

Reporting to the CMF and design teams, the CGI Artist creates photorealistic stills from 3D data, applying deep knowledge of polygons, lighting, shaders, and textures to support internal presentations. Partnering with design, brand, CMF, and marketing teams, this Artist curates a digital material library and prepares high-fidelity real-time review models for leadership.


Job Functions

  • Create photorealistic stills from 3D data
  • Apply a deep understanding of polygons, lighting, shaders, and textures
  • Support internal needs with photorealistic stills for presentations used by the CMF team
  • Apply knowledge of photographic principles and image architecture
  • Collaborate effectively with teams including design, brand, CMF, and marketing
  • Curate a digital material (CMF) library
  • Apply materials in visual software and import surface data for master files and digital reviews
  • Collaborate with interdisciplinary teams to prepare 2D images and 3D data for color and material exploration
  • Assist in high-fidelity real-time review model presentations to leadership


Qualifications & Experience

  • Degree in visual art, animation, or equivalent experience
  • Automotive experience is advantageous
  • Expert knowledge of Maya and/or VRED, with a strong interest in Unreal or Unity
  • Understanding of post-processing, VR, animation, and web-based assets
  • Strong portfolio of creative and dramatic visualization
  • Exposure to product development and industrial design is a bonus
  • Strong written and verbal communication skills

16. Material Artist (Real-Time PBR Textures)

Sitting at the intersection of texture creation and real-time rendering, the Material Artist builds high-quality physically based materials and develops a material library from key concept art. Operating across environment art and lighting teams, this Artist delivers a unified visual look consistent with the project's artistic direction while updating work based on technical engine requirements.


Areas of Ownership

  • Create high-quality textures and physically based materials for use in real-time rendering
  • Understand requirements from key concept art to develop a material library
  • Work closely with environment artists and lighters to understand the context of their needs
  • Understand the game's visual language and adapt work accordingly
  • Deliver work in accordance with the project's artistic direction, ensuring a unified look and consistent quality across the project
  • Update work based on feedback and technical engine requirements


Technical Qualifications

  • Experience with photogrammetry is a bonus
  • Comprehensive understanding of PBR pipelines
  • Expert knowledge of procedural smart material creation in Substance Designer and Painter
  • Good knowledge of sculpting in ZBrush and baking textures, both tiling and otherwise
  • Proficiency in one DCC application such as 3DS Max, Maya, or Blender
  • Ability to tweak and adjust textures within Photoshop
  • Working knowledge of shader creation within Unreal
  • Flexibility to work across multiple art disciplines, including prop art, character art, environment art, and the lighting team
  • Good understanding of art fundamentals
  • Proactive and self-motivated, with the ability to work without direct supervision

17. Level Artist (3D Environment Storytelling)

The Level Artist creates captivating 3D environments within an immersive world, collaborating with level designers and the art director to understand game intentions and vision. Working closely with modelling and texturing artists, this Artist integrates and builds assets into the game engine to set and dress a polished scene that aligns with artistic direction and gameplay needs.


Core Responsibilities

  • Collaborate with level designers and the art director to understand game intentions and vision
  • Perform artistic research by gathering written descriptions and visual references
  • Set up placeholders and submit modelling and texturing requests to artists
  • Find balance between artistic aspects and technical constraints
  • Integrate and build assets into the game engine to set and dress a polished scene
  • Ensure integrated work aligns with artistic direction and makes sense gameplay-wise by testing and improving where needed


Education & Experience

  • Diploma in 3D modelling or equivalent
  • Experience in modelling, texturing, lighting, and image processing, or other relevant experience
  • Knowledge of 3D software such as 3DS Max or Maya, and optimization techniques
  • Understanding of art fundamentals, including lighting, composition, and colour theory
  • Strong communication and interpersonal skills
  • Curiosity, flexibility, resourcefulness, creativity, and a keen eye for detail

18. Associate Technical Artist (Pipeline & Tools Support)

Embedded within the technical art team, the Associate Technical Artist executes troubleshooting across pipeline tools and workflows, gathering feedback from the team to educate on best practices. Working closely with content developers, this Artist creates content test scenes and writes scripts to diagnose issues, guiding teams toward effective solutions.


Technical Responsibilities

  • Work with the team to gather feedback on tools and workflows and educate on best practices
  • Develop proficiency in the pipeline and tools to troubleshoot
  • Identify issues with content developers and guide them on best courses of action
  • Create content test scenes to diagnose issues and provide quality, targeted feedback to other departments
  • Write scripts and tools in supported applications to support workflows and asset setups
  • Contribute to and help maintain coding standards and documentation


Minimum Qualifications

  • Associate or bachelor's degree in game development, computer science, or a relevant field, or equivalent experience
  • Scripting and/or coding exposure in Python, C#, C++, or similar languages
  • Experience in content applications such as Maya, 3DS Max, Blender, Substance, Photoshop, and Houdini
  • Ability and interest in learning new programs and workflows, with some experience in any game engine
  • Ability to think critically and investigate problems
  • Good interpersonal skills and ability to work with and support other content developers

19. Surfacing Artist (Environment & Character Look Development)

Reporting to the surfacing lead, the Surfacing Artist creates high-quality photorealistic surfaces in a PBR rendering environment, staying current with industry-standard surfacing techniques. Partnering with the environment director and character director, this Artist contributes to material libraries that uphold consistent quality across both environment and character work.


Core Responsibilities

  • Stay current with and demonstrate a high degree of technical knowledge of industry-standard environment surfacing techniques
  • Collaborate with the surfacing lead, environment director, and character director on visual look development projects to explore and align on surfacing art direction for environments and characters
  • Create high-quality photorealistic surfaces in a PBR rendering environment
  • Gather and break down references into key representative surfacing elements
  • Contribute to both environment and character material libraries and uphold consistent quality across both


Education & Experience

  • Degree in fine arts, visual design, animation, or a related diploma or certificate
  • 2+ years of experience on video game or film production teams, with experience shipping surfacing content on two to three shipped game titles
  • High level of skill in both scan-based and procedural-based surfacing workflows using Substance Designer, Substance Painter, Photoshop, ZBrush, and Maya
  • Excellent knowledge of how to manage content for games in an optimized and performant manner
  • Ability to work independently with minimal supervision
  • Strong communication skills, both written and verbal

20. 2D Postproduction Artist (Automotive CGI Compositing)

Sitting at the intersection of compositing and automotive visualization, the 2D Postproduction Artist executes complex configurator setups according to customer requirements, troubleshooting car configurations both visually and technically. Operating across product specialists, 3D artists, and project management, this Artist grades and color-corrects images to ensure high visual quality and product correctness within committed timeframes.


Activities

  • Generate complex setups for configurators according to customer requirements
  • Troubleshoot car configurations both visually and technically
  • Integrate cars and assets in a studio or real environment
  • Grade and color-correct images to achieve high-quality visual results
  • Ensure high visual quality and product correctness of produced assets
  • Collaborate closely with product specialists, 3D artists, and project management
  • Ensure assigned activities are completed within committed objectives and timeframes


Skills & Qualifications

  • Experience with product configurators is a plus
  • Profound knowledge of compositing images for 3D visualization
  • Advanced skills in 2D node-based compositing software, preferably Nuke
  • Good skills in Adobe Photoshop; After Effects is a plus
  • Scripting knowledge in Python is a plus
  • Great attention to detail and good understanding of CGI pipelines
  • Passion for the automotive industry
  • Ability to quickly adjust to new and different processes and workflows

21. Material Artist (Real-Time Photorealistic Texturing)

A key member of the art team, the Material Artist creates photorealistic textures and materials while maintaining a balance between visual quality and technical consistency for real-time game applications. Collaborating across every art discipline on the team, this Artist participates in R&D of new techniques to implement into the production pipeline while keeping artistic style consistent with the game's defined visual direction.


Key Responsibilities

  • Create photorealistic textures and materials
  • Assist the art team on specific tasks
  • Maintain a balance between visual quality and technical consistency for real-time game applications
  • Keep artistic style consistent with the defined visual style for the game
  • Participate in R&D of new techniques to implement into the production pipeline


Requirements

  • Experience in photorealistic texture creation and asset creation, including tile and baked assets
  • Sound knowledge and use of texturing techniques in the video game or VFX industries
  • Demonstrable experience with Substance Designer, Substance Painter, 3DS Max, and Photoshop
  • Good understanding of physically based materials and real-time engines
  • Strong conflict-resolution and problem-solving skills

22. CGI Artist (Lighting & Look Development)

Consistent product quality across CG render output depends on the CGI Artist, who develops shot and render passes in collaboration with the lead and shot compositors. Based within a render and lighting team, this Artist manages render scenes, light rigs, and production assets while monitoring daily progress with leads and supervisors.


Areas of Ownership

  • Develop shot and render passes in collaboration with the lead and shot compositors
  • Submit composited CG render elements for daily reviews to obtain feedback from supervisors
  • Manage render scenes, light rigs, and production assets
  • Monitor daily progress of lighting and render requirements with leads and supervisors
  • Promote and maintain consistent product quality and desired look, both technically and creatively


Professional Experience

  • Minimum 5–6 years of experience in visual effects or high-end commercial production
  • Experience with V-Ray and Maya
  • Hard surface product experience
  • Thorough understanding of techniques and technologies related to CG rendering and look development
  • Sound understanding of production pipelines
  • Demo reel demonstrating artistic and technical ability in lighting and look development

23. Tracking Artist (3D Camera & Object Tracking)

Reporting to 3D leads and supervisors, the Tracking Artist operates a CG workstation to accurately track rigid and deforming objects in plates, including cars, people, and cloth, while maintaining an accurate 3D volume for compositing. Partnering with the team and management, this Artist develops generalist 3D skills and tackles challenging situations in a fast-paced environment.


Job Functions

  • Operate a CG workstation and report to 3D leads and supervisors
  • Accurately track rigid and deforming objects in plates, including cars, people, and cloth, while maintaining an accurate 3D volume for use in final compositing
  • Develop generalist skills in 3D
  • Tackle challenging situations and work effectively in a fast-paced environment
  • Take direction and communicate effectively with the team and management


Required Qualifications

  • Minimum 3–5 years of visual effects tracking experience
  • Proficient object and camera tracking in SynthEyes
  • Proficient use of Maya
  • Boujou software experience is a plus
  • Organized, able to meet deadlines, and accountable for own work
  • Proactive self-starter and troubleshooter

Editorial Process and Content Quality

This content is developed by the Lamwork Editorial Team using structured analysis of real-world job data, skill requirements, and hiring patterns.

Research framework by Lam Nguyen, Founder & Editorial Lead.

Reviewed by Thanh Huyen, Managing Editor.

Learn more about our editorial standards.