3D MODELER JOB DESCRIPTION

Compiled 3D Modeler JDs spanning AAA game production, hard surface modeling, simulation assets, product visualization, and real-time engine optimization.

3D Modeler Job Description Template

1. About the Role

Polygon budgets don't forgive. When a game-ready asset ships over its triangle count or with broken UV seams, it stalls the engine build and delays the entire release. The 3D Modeler holds the line between a concept artist's vision and a model that runs at frame rate, translating high-resolution sculpts into optimized meshes deployable on real-time engines or mobile platforms. This individual contributor role typically sits within a studio art team, answering to a Lead Artist or Art Director and collaborating daily with technical artists and designers. The work spans characters, hard surface objects, and environmental props, each governed by strict polygon and texture budgets that vary by target hardware.

2. Position Summary

As the 3D Modeler, you own the full asset pipeline from high-poly sculpt to game-ready delivery, meeting the polygon and texture constraints of real-time engines across console, PC, and mobile platforms. You work inside a studio art team under a Lead Artist or Art Director, coordinating with technical artists and QA testers to keep assets on schedule and within specification.

3. Why Join Us

Career Impact: Shipping assets on a titled AAA or mobile game gives you verified, genre-specific portfolio credits that studio art directors actively screen for during hiring.

Business Impact: A game's visual fidelity and frame-rate stability both depend on whether this seat's assets meet polygon budgets and UV standards on time, directly affecting release readiness.

Growth Opportunity: Depth in high-poly sculpting, baking pipelines, and real-time optimization builds the technical foundation for a move into Senior 3D Artist or Technical Artist roles within two to three years.

4. Key Responsibilities

  • Build high-poly character, vehicle, and hard surface meshes from concept art within approved polygon budgets for the target platform.
  • Produce full texture sets, including diffuse, normal, and specular maps, to project quality and pipeline specifications.
  • Optimize existing models by retopologizing geometry and rebaking maps to meet real-time engine performance requirements.
  • Implement approved assets into the game engine, verifying correct material assignments and LOD behavior in collaboration with technical artists.
  • Generate UV layouts and mapping coordinates for all assigned assets, following studio naming conventions and file structure standards.
  • Review assets at milestone checkpoints with the Lead Artist or Art Director and incorporate feedback before final delivery.
  • Validate contractor-delivered models against quality benchmarks and flag discrepancies to the Lead Artist.
  • Coordinate task status and pipeline handoffs with upstream concept artists and downstream animators to maintain the schedule.

5. Required Qualifications

  • Bachelor's degree in 3D Game Art, Computer Animation, or equivalent professional experience in game asset production.
  • 3 or more years of production experience creating game-ready 3D assets, with demonstrated proficiency in both high-poly and low-poly workflows.
  • Proven ability to produce UV-unwrapped, textured assets that meet hard polygon and texture-memory budgets for real-time engines.
  • Working knowledge of texturing workflows, including normal map baking, ambient occlusion, and specular map generation.
  • Strong spatial awareness with an eye for form, proportion, scale, and surface detail applied to characters and hard surface objects.
  • Portfolio of shipped or in-progress work demonstrating game-ready assets across at least two asset categories (characters, vehicles, environments, or props).
  • Ability to receive and incorporate art direction feedback within a structured revision cycle.
  • Clear written and verbal communication skills sufficient for daily coordination with artists, technical artists, and production staff.

6. Preferred Qualifications

  • Experience shipping at least one commercially released game title, at any platform tier.
  • Familiarity with photogrammetry techniques used to capture and process real-world reference geometry for in-game use.
  • Knowledge of rigging constraints and deformation behavior is sufficient to model characters with clean edge flow for animation.
  • Experience working with external contractor artists, including reviewing delivered assets against a provided brief.

7. Success Metrics & Environment

  • Asset polygon count at delivery, measured against the approved budget per asset type.
  • UV utilization rate per texture sheet, reflecting how efficiently texture memory is used across assigned models.
  • Revision cycle count per asset, indicating how closely first-pass work aligns with art direction before approval.
  • On-time delivery rate across the sprint or milestone, measured against the production schedule for assigned assets.
  • Bug count attributed to this seat post-implementation, tracking geometry, UV, or material errors caught in QA.
  • Typical tools: 3D modeling and sculpting (commonly 3ds Max or Maya; ZBrush for high-poly); compositing and texturing (commonly Photoshop or Substance Painter).

8. Compensation & Benefits (US Market Benchmark)

  • Base Salary Range: $55,000 to $85,000 per year, varying by studio size and market.
  • Bonus: Annual discretionary bonus, typically 5 to 10 percent of base.
  • Equity: Stock options or profit-sharing offered at some mid-to-large studios.
  • Health Benefits: Medical, dental, and vision; employer contribution standard.
  • PTO: 15 to 20 days annually, plus studio closure during major holidays.
  • Common Perks: Game library access, hardware allowance, and remote or hybrid schedule at select studios.


Figures are estimates based on general US market benchmarks and may be outdated. Adjust based on location, company size, and seniority level.

9. EEO & Legal

Candidates are considered for all positions without regard to race, color, religion, sex, national origin, age, disability, veteran status, genetic information, or any other characteristic protected under applicable federal, state, or local law. Employment in this role is contingent on successful completion of a background check. Applicants requiring a reasonable accommodation to participate in the interview or hiring process are encouraged to make that request at any time. All candidates must be authorized to work in the United States.

3D Modeler Job Description Examples

1. 3D Modeler (CPG Product Rendering)

The 3D Modeler owns the end-to-end creation of photorealistic product imagery and 360s for new and existing CPG launches, building and maintaining a CG asset library that drives sales. Collaborating with team leads and external creative partners, this role shapes the brand's visual standards by coauthoring CG guidelines and delivering optimized assets across the product creation pipeline.


Key Responsibilities

  • Create photorealistic 3D renderings and 360s of existing products and new product launches.
  • Maintain consistently high standards for accuracy, aesthetics, and productivity to increase product sales.
  • Receive and apply feedback from internal stakeholders to align imagery with specific brand look and feel.
  • Lead and operate 3D scanning technology.
  • Share best practices and identify process and workflow improvements.
  • Identify and introduce new ideas, technology, and processes to support the business.
  • Coauthor ongoing CG visual standards by product category.
  • Help build the CG library and help create optimized strategies for CG asset reuse.
  • Collaborate with team leads to create workload estimates and project timelines.
  • Share best practices with the internal studio team and external creative partners.
  • Excel in a fast-paced collaborative production environment.


Required Qualifications

  • Bachelor's degree in Film/Animation, Marketing/Advertising, Graphic Design, or equivalent education and/or work experience.
  • 3+ years of experience in creating 3D photorealistic product imaging in an artist role.
  • Experience with product photography and lighting.
  • Experience with CPG.
  • Experience with packaging design.
  • Experience with video production.
  • Experience with project management.
  • Proficiency in 3D modeling software, including Blender, Dimension, or Cinema 4D.
  • Strong skills in all aspects of CG image creation, including modeling, lighting, texturing, rendering, and retouching.
  • Strong creative skills and attention to detail across all aspects of CG image creation.
  • Ability to meet production schedules, deadlines, quality standards, and brand guidelines for look and feel.
  • Adept at prioritizing workflows and identifying the right order in which to complete tasks; able to communicate production delays and concerns.
  • Portfolio demonstrating applicable personal and professional work examples, including product renderings at shelf.
  • Critical thinker who enjoys problem-solving and finding solutions.
  • Self-motivated, proactive, organized, and thrives in a fast-paced, creative environment with tight deadlines.

2. Designer, 3D Modeler / Creator (Footwear Product Creation)

Embedded within the Product Creation team, the Designer, 3D Modeler / Creator delivers solution-based seasonal footwear concepts and final digital prototypes by converting hand-sketched ideas into manufacturable 3D assets using tools such as Shoe Master, Rhino, and SolidWorks. Working closely with overseas product creation partners and Design Leadership, this role advances the go-to-market process by ensuring digital assets are accurate, communicable, and production-ready.


Core Functions

  • Work as directed by the Design Leadership team and product creation partners to create solution-based, innovative, seasonal footwear concepts and final design prototypes.
  • Convert hand-sketched and rendered ideas and sketches into physical 3D prototypes.
  • Create and process digital models.
  • Employ technical skills to provide aesthetic, functional, and manufacturable design solutions.
  • Provide and communicate detailed digital assets with overseas product creation partners.
  • Drive standard best practices and controls for effective project creation and development.
  • Complete special projects as assigned.


Qualifications & Experience

  • Bachelor's degree in Industrial Design or related design/modeling/prototyping field.
  • 5+ years of experience in a Digital Design role preferred.
  • Experience working in a fast-paced production environment.
  • Familiarity with footwear development/prototyping skills, including patternmaking, mold making, hard parts, and sewing soft goods, is preferred.
  • Experience working with overseas product creation partners preferred.
  • Knowledge of market trends and new technologies in the industry.
  • Proficiency in digital design software applications, including Shoe Master, Rhino, CAD-CAM, SolidWorks, Maya, Photoshop, and Illustrator.
  • Ability to continually expand knowledge of digital creation tools and processes and stay current with industry digital creation innovations.
  • Ability to meet travel requirements domestically and internationally, including Asia.
  • Portfolio of work with clear examples of personal skillset and digital capabilities required.
  • Footwear experience preferred.

3. 3D Modeler (Vehicle & Simulation Asset Creation)

Reporting to simulation art leadership, the 3D Modeler shapes the visual fidelity of vehicle and real-world object assets by converting CAD diagrams into game-ready models and building geo-specific simulation levels. Partnering with non-art groups and outside contractor artists, this role ensures that delivered assets meet technical and visual standards across multiple spectrums of a simulation production pipeline.


Primary Duties

  • Create models and textures of vehicles and real-world objects.
  • Convert CAD models and diagrams into game-ready assets.
  • Build Geo-specific and Geo-typical levels in simulation.
  • Collaborate with non-art-specific groups to improve assets across multiple spectrums.
  • Interface with outside contractor artists and validate delivered assets.


Skills & Qualifications

  • Degree in Computer Science, Computer Animation, or other relevant field; a Master's degree in relevant fields is a plus.
  • 3+ years of production experience as an object modeler.
  • Experience creating Geo-specific levels is a plus.
  • Experience with real-time low-poly modeling.
  • Experience with ZBrush.
  • One shipped game title is a plus.
  • Proficiency in industry-standard software, including 3D Studio Max or Maya, and Photoshop.
  • Knowledge of composition, materials, color, and lighting.
  • Knowledge of rigging, lighting, and animating.
  • Knowledge of graphics for multimedia products and web-based applications.

4. 3D Modeler (U.S. Navy Ship CAD Modeling)

Sitting at the intersection of naval engineering and electromagnetic systems design, the 3D Modeler generates and maintains CAD models of U.S. Navy ships in Autodesk Inventor to support ITD, TSE3, and CEM teams conducting antenna placement and radio-frequency propagation simulations. Operating across shipboard environments, naval industrial facilities, and domestic and international travel, this role produces 2D plots, laser scan data, and updated drawings that directly inform optimal antenna and system locations on active vessels.


Duties

  • Assist in the generation and maintenance of 3-dimensional CAD models of U.S. Navy ships and other structures for use by ITD, TSE3, and CEM teams.
  • Import existing CAD models into Autodesk Inventor format, create new models, and make updates to existing models in Inventor format.
  • Assist in the review of and provide inputs for Navy ship topside design standards, including antenna numbering standards.
  • Work closely with CAD personnel and CEM Group personnel to develop models for electromagnetic simulations of radio-frequency propagation involving shipboard antennas.
  • Interact with ITD personnel to determine optimal antenna and system locations on ships, providing updated drawings and model-based views from new and existing locations.
  • Perform tasks per schedule and funding constraints.
  • Attend various meetings for different issues and ship checks.
  • Use a high-end Windows workstation to develop 3D CAD models of U.S. Navy ships and other structures.
  • Use the Leica ScanStation 3D laser scanning system and Cyclone Point Cloud processing software.
  • Produce 2D plots from 3D CAD models.
  • Administer reports of all work performed in ship and Naval Industrial environments.
  • Operate all standard office equipment and work with technical assistance support to maintain all issued equipment.
  • Provide accurate billing for proper compensation of overtime and alternate shifts worked.
  • Work aloft at various heights in accordance with all OSHA safety requirements and shipboard references.
  • Support domestic and international travel as requested, approximately 10% of the time.


Requirements

  • Active DoD Security Clearance required.
  • OSHA 10 certification required or willingness to obtain.
  • Minimum of 3 years of general 3D CAD experience using one or more of the following: Autodesk Inventor, Dassault SolidWorks, Dassault Catia, or Creo Elements (Pro-E).
  • Demonstrated experience in one or more of the following: Navy ship topside design standards, importing CAD models into Autodesk Inventor, developing models for electromagnetic simulations of radio-frequency propagation involving shipboard antennas, and generating and maintaining 3D CAD models of U.S. Navy ships for ITD and CEM analyses.
  • Proficiency in producing 2D ship topside drawings in AutoCAD.
  • Proficiency in reading and comprehending shipboard drawings.
  • Knowledge of Windows desktop systems and Microsoft Office.
  • Knowledge of Autodesk Inventor, Autodesk AutoCAD, or Dassault SolidWorks.
  • Knowledge of the Leica ScanStation 3D laser scanning system and Cyclone Point Cloud processing software is a plus.
  • Strong written and oral communication skills.

5. 3D Modeler (Mobile Game Character Art)

A key member of the mobile game art team, the 3D Modeler builds high-quality character assets from concept breakdown through sculpting, texturing, and optimization for mobile platforms, taking full ownership of each asset through the complete content pipeline in 3ds Max and the game engine. Collaborating across production artists, designers, and developers, this role ensures every asset is game-ready and contributes to a consistent visual standard under the direction of the Lead 3D Artist.


Functions

  • Create 3D character assets for mobile platforms while maintaining and pushing high-quality standards.
  • Report to the Lead 3D Artist for tasks, revisions, content pipeline/workflow, training, and creative ideas.
  • Proactively communicate and coordinate tasks with team members before and after in the content pipeline via in-person, chat, or email.
  • Take full ownership of tasks, including concept breakdown, sculpting/modeling, unwrapping/baking/texturing, 3D optimization, and completing 3D-related tasks in 3ds Max, proprietary tools, and the game engine.
  • Work with production artists, designers, and developers to ensure that 3D assets are always game-ready.


Experience & Qualifications

  • Degree or Diploma in 3D Game Art or equivalent academic or professional experience.
  • 3+ years of experience in 3D content creation for video games.
  • Expert knowledge of 3ds Max, ZBrush, 3D-Coat, and Photoshop.
  • Expert proficiency in high-poly and low-poly modeling with strong knowledge of various texturing workflows, with a focus on hand-painted textures.
  • Strong communication skills with the ability to collaborate across production teams.
  • Passion for 3D content creation and game-related work.
  • Up-to-date portfolio showcase demonstrating applicable personal and professional work.

6. 3D Modeler (VFX Hard Surface & Environment)

The visual accuracy of CG elements integrated with live-action plates depends on the 3D Modeler, who creates buildings, props, vehicles, and set extensions under the supervision of the Visual Effects Supervisor or Artistic Director, optimizing assets for DMP projection and managing proxy exports to SketchUp, Autocad, and Sketchfab. Based within a high-end VFX studio environment, this role supports photorealism and pipeline integrity by meeting set deadlines, applying correct UV layouts and naming conventions, and ingesting multi-format client assets, including 3D scans and lidars.


Accountabilities

  • Create 3D assets under the supervision of the Visual Effects Supervisor or Artistic Director.
  • Lay out the UVs of a model.
  • Understand and follow the outlined naming conventions and file structure.
  • Assist in searching for photo references and various inspirations.
  • Optimize models to create proxies for DMP projection.
  • Present models for progress review to supervisors and clients.
  • Convert to FBX as Textured Solids for export to SketchUp, Autocad, and Sketchfab.
  • Stay on schedule and meet set deadlines.
  • Learn new tools and approaches to stay up-to-date with technological developments and contribute to improving studio work processes.


Technical Qualifications

  • 3+ years of experience in 3D asset creation.
  • Proven and demonstrable experience in high-end CG.
  • Experience receiving and ingesting multiple file formats from clients, including 3D scanned practical props, lidars, and external banks such as Sketchup/Google or TurboSquid.
  • Proficiency in modeling in one or more of the following packages: Maya, Softimage, or Cinema 4D.
  • Knowledge of photogrammetry techniques using software such as Agisoft PhotoScan.
  • Knowledge of 2D and 2.5D projection techniques.
  • Knowledge of bump and displacement maps in texturing work.
  • Familiarity with various additional packages as required.
  • Strong spatial awareness with a keen eye for detail and a good sense of form, scale, and proportion.
  • Ability to organize workflow meticulously and adapt the required level of detail based on each shot.

7. 3D Modeler (Automotive Surface Design)

As the 3D Modeler, this role leads the creation of complex digital automotive surfaces from early concept through production Class-A level, interpreting 2D sketches and renderings into precise 3D surfaces using Alias, ICEM Surf, or equivalent programs. The OEM automotive design studio relies on this work to incorporate engineering feasibility criteria and collaborate with exterior, interior, and packaging engineers to deliver forward-thinking surface solutions for future vehicles.


Position Requirements

  • Create complex and high-quality digital automotive surfaces.
  • Create digital automotive surfaces ranging from early concept to production, Class-A level.
  • Interpret 2D sketches and renderings into 3D surfaces.
  • Work closely with exterior and interior design staff.
  • Work closely with engineering and packaging engineers to incorporate all feasibility criteria.


Knowledge, Skills & Abilities

  • BS, BA, or MFA degree in Design, Engineering, or a transportation-related field.
  • Minimum 6 months of experience working in or for an OEM automotive design studio.
  • High proficiency in Alias, ICEM Surf, or equivalent surfacing program.
  • Proficiency in VRED, Keyshot, or equivalent rendering program.
  • Understanding of production automotive development and procedures.
  • Intuitive feeling and passion for automotive design.
  • Ability to work in a high-pressure environment with quick turnaround.
  • Proactive team player with excellent communication skills.
  • Forward, innovative thinking for future vehicles.
  • Professional, motivated, and proactive working attitude.

8. 3D Modeler (Tubular Steel Structure Fabrication)

3D Modeler prepares fabrication drawings and SolidWorks models of tubular pole structures and related hardware, working from verbal and written instructions, marked prints, sketches, and engineering design calculations under minimum supervision. The work directly supports fabrication facilities and customers by resolving production problems, communicating requirements professionally, and ensuring the overall success of structural drafting projects.


Activities

  • Prepare all models and fabrication drawings of tubular pole structures and related hardware using SolidWorks software.
  • Discuss project requirements directly with the persons for whom the work is being done.
  • Work with fabrication facilities to resolve any problems that may arise during fabrication.
  • Perform other duties and accept responsibilities to ensure the overall success of the department.
  • Prepare models and drawings on a computer system under minimum supervision, working from verbal and written instructions, marked prints, sketches, and engineering design calculations.
  • Learn customer requirements as shown on specifications and drawings.
  • Communicate professionally with customers and plant operations.
  • Work independently as a problem solver.
  • Assist other modelers with questions on assigned projects.


Professional Experience

  • Bachelor's degree and SolidWorks Certification preferred.
  • Minimum 5 years of experience using SolidWorks software.
  • Experience with drafting standard symbols, nomenclature, reference books, and catalogs normally encountered in the product development process.
  • Previous experience in a lead or supervisory role.
  • Strong understanding of the steel structures drafting process with the ability to convey this information to others.
  • Demonstrated ability to communicate ideas both verbally and in writing.
  • Ability to pass the SolidWorks software assessment.
  • Ability to work in an open office environment.

9. 3D Modeler (Game Level & Environment Design)

The 3D Modeler produces 3D environment elements and gameplay levels from rough prototype through final stage, creating maps in accordance with art direction and gameplay intentions using 3ds Max, ZBrush, or Unreal Engine 4. Collaborating with testers and the broader game development team, this role advances the quality of interactive environments by implementing gameplay elements, suggesting solutions to meet set objectives, and correcting bugs in assigned levels.


Operational Focus

  • Create, adapt, and implement all essential 3D environment elements.
  • Create levels according to gameplay intentions, following art direction.
  • Create rough maps/prototypes and iteratively work on them up to the final stage.
  • Implement gameplay elements in assigned levels.
  • Suggest solutions to meet set objectives.
  • Correct bugs identified by testers.


Background & Experience

  • Minimum 2 years of experience in 3D level modeling/design or related field.
  • Experience with visual environment development in a professional setting.
  • Strong skills in 3ds Max, ZBrush, or other 3D modeling/sculpting software.
  • Proficiency in High-Poly/Low-Poly modeling, Texture Baking/Texturing, and UV Mapping.
  • Proficiency in 2D graphics using Adobe Photoshop.
  • Knowledge of Unreal Engine 4 is a definite plus.
  • English at an intermediate level or higher.

10. 3D Modeler, Hard Surface Artist (AAA Game Development)

Embedded within an AAA game development studio, the 3D Modeler, Hard Surface Artist develops high-realism hard surface assets, including weapons, vehicles, and mechanical objects across the full pipeline from high-resolution sculpt through real-time engine-ready textures. Working closely with Art Directors, concept artists, designers, and animators, this role refines run-time game data procedures and pipelines to meet the visual and technical demands of next-generation AAA productions.


Key Deliverables

  • Create hard surface models with a high level of realism with a superior eye for detail, proportion, and surface properties.
  • Create and produce imaginative 3D content, including models and textures for weapons, vehicles, and mechanical and interface objects for games.
  • Generate all aspects of asset development, including high-resolution models, low-resolution models, and textures for real-time 3D engines.
  • Collaborate with designers and animators to develop run-time game 3D data procedures and pipelines.
  • Incorporate technical, artistic, and mechanical design knowledge into asset creation, including a basic understanding of animation and industrial design.
  • Maintain expert understanding of next-gen game asset development processes, limitations, and dependencies.
  • Actively accept and provide feedback from other artists.
  • Work well under deadlines in a task-driven, self-motivated, and proactive manner.


Minimum Qualifications

  • Experience working as a 3D Modeler or Hard Surface Artist on a shipped AAA game title.
  • Minimum 4–5 years of experience with video game production, including AAA productions.
  • Superior skills and strong working knowledge of Blender, Photoshop, Substance Painter, Maya, 3D Max, ZBrush/Mudbox, and similar 3D modeling software.
  • Knowledge of advanced baking techniques, including Normal, AO, Cavity, Spec, and Gloss.
  • Familiarity with topological constraints in modeling at both high and low resolutions.
  • Well-rounded understanding of surface development, proportion, and mechanical functionality.
  • Strong communication, time-management, and organizational skills with the ability to work well in a team environment and participate in constructive critiques.
  • Portfolio demonstrating knowledge in preparing assets for use in the engine.

11. 3D Modeler / Renderer (Architectural Visualization)

Reporting to the design team, the 3D Modeler / Renderer develops high-quality architectural building and interior models in 3ds Max and Rhino 3D that showcase products across multiple layout configurations, supporting both the product design process and client-facing presentation material. Partnering with internal design and research stakeholders, this role advances the studio's visualization output by reviewing work for accuracy, applying established standards, and independently directing rendering outputs to convey compelling spatial design.


Areas of Ownership

  • Create 3D architectural building and interior models for rendering that showcase products.
  • Adjust products and scenes to show layouts in different configurations.
  • Provide art direction to the renderer.
  • Create presentation material for research and design.
  • Support the product design process as needed.
  • Review own work for accuracy and completeness.
  • Work within established standards, procedures, and techniques.


Education & Experience

  • Degree in Architecture or Interior Design with 2–3 years of experience in 3D modeling and preparing graphic presentations in an architectural office.
  • Extensive experience in 3ds Max with experience in or desire to learn Rhino 3D, including strong polygon modeling ability and knowledge of NURBS as a plus.
  • Strong eye for interior design with graphic design and visual layout sensibility and demonstrated ability to be independently creative.
  • Strong communication skills with the ability to speak and write in English clearly and legibly.
  • Detailed and organized with the ability to multi-task.
  • Ambitious character with a positive attitude and the ability to work independently.

12. AutoCAD Designer 3D Modeler (Pavement Surface Design)

Sitting at the intersection of design and civil drafting, the AutoCAD Designer 3D Modeler crafts mock-ups and AutoCAD drawings for large flat pavement surfaces, including playground areas, parking lots, and branded asphalt areas, working from customer inspiration and base map information to produce scale-accurate designs achievable with pavement coating products. Operating across multiple project teams in Parsippany, NJ, this role transforms sketches, utility drawings, and notes into computer-generated plans, profiles, and section drawings that bring customer visions to life.


Role Responsibilities

  • Use creativity and customer inspiration to design mock-ups for various asphalt surfaces, including playground areas, parking lots, and branded asphalt areas near stadiums.
  • Perform design, drafting, and project-related tasks on assigned projects, transforming base map information and designs into AutoCAD drawings or equivalent.
  • Assist in the setup and drafting of project base maps by analyzing utility drawings, sketches, notes, and other input materials to determine the best approach for completing drawings.
  • Work from detailed sketches to produce computer-generated plans, profiles, and section drawings.
  • Work with numerous project teams to assist in project completion.
  • Coordinate details and dimensions between drawing sheets.


Position Requirements

  • 4-year degree required.
  • 3–5+ years of related experience.
  • Experience in landscape architecture, site/civil, land development, and/or municipal engineering drafting preferred but not required.
  • Intermediate proficiency in AutoCAD or AutoCAD Architecture.
  • Intermediate to advanced proficiency in 3D rendering programs.

13. 3D Modeler and Visualizer (Yacht & Maritime Design)

A key member of a maritime design team, the 3D Modeler and Visualizer builds and manages high-quality 3D product models in Rhino for visual and scale purposes, executing stills, animation, and post-production in close cooperation with designers and stylists. Collaborating across render companies, scale model builders, and internal stakeholders, this role delivers photorealistic interior and exterior visualizations that serve the yachting industry's design and client-presentation needs.


Job Functions

  • Create and organize high-quality 3D models of products for visual and scale model purposes.
  • Create artist impressions, including stills, animation, and post-production.
  • Execute projects in close cooperation with designers and stylists.
  • Interpret sketches and transform them into high-quality 3D visualizations.
  • Read AutoCAD 2D layouts and convert to 3D models.
  • Create high-quality materials with correct mappings on objects.
  • Organize and manage 3D library models used for set dressing.


Required Qualifications

  • 3+ years of proven experience in the creation of high-quality renderings, both exterior and interior.
  • Background in architecture or industrial design; yachting experience preferred.
  • Expert proficiency in 3D modeling with Rhino; knowledge of a mesh modeler such as Blender or 3ds Max preferred.
  • Expert proficiency in rendering; familiarity with real-time rendering tools such as Enscape, Twinmotion, or Unreal Engine is a plus.
  • Knowledge of compositing and post-production software, including Photoshop.
  • Strong visual skills with attention to detail, composition, light, color, and form to convey correct mood and style.
  • Ability to demonstrate excellent communication skills with internal and external stakeholders, including render companies and scale model builders.
  • Good command of the English language.
  • General interest in the maritime industry and enthusiasm for an ICT-driven environment, including hardware, software, AR, and VR.

14. 3D Modeler (PBR Product Visualization & AR)

Strong product visualization for web viewer and AR platforms depends on the 3D Modeler, who creates high-fidelity models with UV layouts and PBR texture sets using 3D scans, photographs, and CAD data as reference while organizing and uploading files to department standards. Serving as a cross-functional collaborator with Photography, 3D Modeling, and Development teams, this role advances workflows and solves creative and technical problems to ensure accurate, deadline-driven asset delivery for photorealistic rendering.


What You'll Do

  • Create high-fidelity 3D models of products with UV layouts and PBR texture sets suitable for photorealistic rendering, using 3D scans, photographs, and CAD data as reference.
  • Optimize models to work within the constraints of web viewers and AR platforms where necessary.
  • Work with the 3D team to constantly improve and streamline workflows.
  • Provide accurate time estimates for tasks, including iteration and review time.
  • Collaborate with Photography, 3D Modeling, and Development teams to solve creative and technical problems and meet deadlines.
  • Organize and upload files according to department standards.


Qualifications & Experience

  • Bachelor's degree in 3D Animation, Fine Art, or related field.
  • 2+ years of professional experience in 3D asset production.
  • Experience working within a PBR pipeline and with UV unwrapping.
  • Proficiency in Maya or 3ds Max, Marmoset Toolbag, Adobe Substance, and related applications.
  • Familiarity with Python or other scripting languages is a plus.
  • Demonstrated proficiency in realistic modeling and texturing via online portfolio; preference given to portfolios showing accurate models of real-world objects.
  • Passionate about work and self-motivated with a process improvement focus.
  • Grounded confidence to share ideas, recognize contributions of others, and admit mistakes.
  • Effective communicator and attentive listener with excellent interpersonal skills.

15. 3D Modeller (Character & Environment Art, Games/Film)

As the 3D Modeller at Ubisoft Saguenay, this role creates character models, objects, and hire-and-lore environments to meet the artistic direction of specific game projects, producing required textures including normal maps, spec, and diffuse maps. The character and environment art team relies on this work to maintain visual consistency across assigned projects, with the 3D Modeller contributing to object planning alongside the immediate supervisor and artistic director.


Day-to-Day Responsibilities

  • Apply the project's artistic direction when creating models.
  • Produce the required textures, including normal maps, spec, diffuse, and others, to meet project quality expectations.
  • Contribute to object planning with the immediate supervisor and artistic director.
  • Create and/or modify textures.
  • Generate mapping coordinates for assigned objects.


Skills & Qualifications

  • College diploma in modeling for film/television or equivalent.
  • Minimum 5 years of experience in modeling, texture, image processing, or other relevant experience.
  • Knowledge of ZBrush, Photoshop, 3ds Max, and Softimage XSI.
  • Extensive anatomical knowledge.
  • Drawing skills and training an asset.
  • Ability to work effectively as part of a team and under pressure.
  • Ability to accept feedback and adapt to change.
  • Strong observation skills and creativity in problem-solving.

Editorial Process and Content Quality

This content is developed by the Lamwork Editorial Team using structured analysis of real-world job data, skill requirements, and hiring patterns.

Research framework by Lam Nguyen, Founder & Editorial Lead.

Reviewed by Thanh Huyen, Managing Editor.

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