3D GENERALIST JOB DESCRIPTION

Pulled from active job postings, this collection of 3D Generalist descriptions covers game asset production, look development, motion capture, environment visualization, and character rigging.

3D Generalist Job Description Template

1. About the Role

A 3D Generalist is someone who can take a character, environment, or prop from raw concept art to a game-ready, engine-integrated asset, without needing a specialist at every stage. Most game studios hire for depth in one or two disciplines and breadth across several more, which is the exact profile this role fills. What separates it from neighboring titles is ownership of the PBR texturing and low-poly optimization pipeline, two stages that sit between concept and code and determine whether an asset ships on budget. Mobile platforms, in particular, impose hard polygon and texture-size constraints that demand technical decisions at every modeling pass.

2. Position Summary

As the 3D Generalist, you produce characters, environments, and props across the full art pipeline, owning quality and technical compliance from initial mesh through final engine integration. You work within an art team led by an Art Lead or Art Director, taking direction on style guides and milestone targets while collaborating daily with game designers, technical artists, and programmers.

3. Why Join Us

Career Impact: Building game-ready assets under hard mobile polygon budgets and PBR constraints develops a measurable technical fluency that commands premium rates across AAA, mobile, and XR studios.

Business Impact: Visual assets reviewed and approved on schedule keep game builds stable and reduce rework cycles that cost studios days of engineering and QA time per sprint.

Growth Opportunity: Generalist experience across modeling, rigging, and real-time engine implementation creates a natural path toward Lead Artist or Technical Artist roles as scope and team size grow.

4. Key Responsibilities

  • Model hard-surface and organic assets within polygon and UV budgets defined by the target platform.
  • Rig characters and mechanical props, including skin weighting and constraint setup, to support animation requirements.
  • Create and optimize PBR textures, including bakes, material maps, and shader assignments for real-time rendering.
  • Integrate finished assets into the game engine, verifying they meet visual and performance standards before handoff.
  • Review outsourced or vendor-supplied assets at low-poly, bake, and final delivery stages and provide written feedback.
  • Collaborate with Art Leads, game designers, and technical artists to align on art direction, milestone scope, and pivot priorities.
  • Maintain organized file structures, naming conventions, and asset documentation within the production pipeline.
  • Identify and resolve technical problems, including UV errors, rig deformation issues, and shader conflicts, before they block downstream work.

5. Required Qualifications

  • Bachelor's degree in game art, digital art, fine arts, or equivalent work experience.
  • 3 or more years of game art production experience, with a shipped title or equivalent professional portfolio.
  • Demonstrated ability to model and texture both hard-surface and organic subjects to real-time game standards.
  • Competency in character rigging and skin weighting for game animation pipelines.
  • Working knowledge of physically based rendering principles and PBR workflow from texture creation through engine setup.
  • Experience importing, troubleshooting, and optimizing assets within at least one commercial game engine.
  • Ability to interpret concept art and style guides and translate them into consistent, style-accurate 3D assets.
  • Strong communication skills and ability to receive, apply, and document multi-round critique efficiently.

6. Preferred Qualifications

  • Experience managing or reviewing outsourced art vendors, including writing briefs and providing staged feedback.
  • Familiarity with VFX creation for games, including particle systems and shader-graph-based effects.
  • Experience shipping a mobile game title where polygon counts, draw calls, and texture memory were explicit constraints.
  • Comfort with scripting or pipeline automation to accelerate repetitive art production tasks.

7. Success Metrics & Environment

  • Asset approval rate on first internal review pass, reflecting modeling and texture quality against the style guide.
  • Polygon and texture budget compliance percentage across all delivered assets each sprint.
  • Time from art brief received to engine-ready asset, measuring individual throughput against milestone targets.
  • Vendor feedback round count per asset batch, indicating clarity and completeness of outsourcing direction given.
  • Bug count attributed to art assets per build, measuring integration quality and pre-submission review thoroughness.
  • Typical tools: 3D modeling and sculpting (commonly Maya or ZBrush); texturing and material authoring (commonly Substance Painter or Substance Designer); game engine integration (commonly Unity or Unreal Engine).

8. Compensation & Benefits (US Market Benchmark)

  • Base Salary Range: $60,000 to $95,000 per year.
  • Bonus: Annual performance bonus, typically 5 to 10 percent of base.
  • Equity: Stock options or profit-sharing at some studios; uncommon at smaller independents.
  • Health Benefits: Medical, dental, and vision; employer contribution varies by studio size.
  • PTO: 15 to 20 days per year; some studios offer unlimited PTO.
  • Common Perks: Game library access, remote or hybrid schedules, conference attendance budget.


Figures are estimates based on general US market benchmarks and may be outdated. Adjust based on location, company size, and seniority level.

9. EEO & Legal

Successful completion of a background check is required as a condition of employment. All qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, disability, veteran status, sexual orientation, gender identity, or any other characteristic protected under applicable federal, state, or local law. Candidates requiring a reasonable accommodation to participate in the application or interview process should notify the hiring team in advance. Applicants must be authorized to work in the United States.

3D Generalist Job Description Examples

1. 3D Generalist/Character Artist (Character & Animatronic Design)

The 3D Generalist/Character Artist owns the full pipeline from digital sculpting and rigging through 3D printing and soft goods fabrication, translating beloved characters into production-ready animatronic figures for Animax's in-house creative team. Working under the Creative Director alongside surface modelers, mechanical designers, and controls engineers, this role ensures creative intent is preserved from early concept through final assembly.


Key Responsibilities

  • Work with the Creative Director, surface modelers, mechanical designers, and other team leads to develop usable assets at all stages, from early concept work to final production parts.
  • Translate digital assets provided by outside sources into workable models, including (but not limited to) retopologizing, rigging, texturing, and posing.
  • Animate characters by making solid creative choices for physical movement on limited axes and at limited speeds.
  • Create animatics and other media for internal review and client submittals.
  • Collaborate with mechanical designers, controls engineers, sculptors/moldmakers, assembly technicians, and others to ensure creative intent is being maintained throughout project life.
  • Produce and provide digital movement data to control engineers and troubleshoot discrepancies.
  • Digitally sculpt characters when there is no preexisting model.
  • Help produce documentation and design and produce 3D prints as needed for various internal and external deliverables.


Required Qualifications

  • Experience as a character artist, 3D generalist, or character animator.
  • Proficiency with Maya & ZBrush required.
  • Proficiency with the Adobe Creative Suite (Photoshop, Illustrator, Premiere, and After Effects) preferred.
  • Experience with SolidWorks or other CAD modeling software a major plus.
  • Experience with 3D printing is a plus.
  • Ability to create clean and organized character topology.
  • Knowledge of Maya rigging, skin weighting, and constraint systems, and the ability to create clean hierarchies.
  • Ability to pose & sculpt characters.
  • Knowledge of UV creation and layout methodology, with working knowledge of texture creation and shader types.
  • Strong knowledge of animation principles with a focus on real-world performance limitations.
  • Ability to repurpose high-resolution sculptures into usable polygonal and CAD-based models.
  • Flexible and adaptive to multiple modeling practices.
  • Ability/desire to quickly learn new software and develop tools to enhance workflow.
  • Motivated team player who can work quickly in a deadline-driven environment with minimal direction.
  • Willingness and ability to accept multiple rounds of critique and edits quickly and with a good attitude.
  • Organized team player with good communication and time management skills.

2. 3D Generalist (Mobile Game Art & Outsourcing)

Embedded within the game art team, the 3D Generalist manages outsourced asset creation across spaceships, characters, buildings, VFX, animation, and rigging for a mobile game development studio. Working closely with the Art Director, team leads, and external vendors, this role maintains technical and aesthetic quality standards from low-poly brief through final engine integration.


Core Functions

  • Work closely with the Art Director and team leads on multiple aspects of game art creation, such as 3D spaceships, 3D characters, 3D buildings, VFX, animation, and rigging.
  • Manage the balance between quality and efficiency while working under tight deadlines and the hardware constraints of mobile game development.
  • Help create and maintain art and technical pipelines.
  • Implement optimisation and loading improvements.
  • Collaborate with the Art team to gather and compile outsourcing art briefs.
  • Work with outsourcing vendors to execute to a high standard of excellence, both technical and aesthetic.
  • Provide actionable feedback to vendors at key stages of asset creation: low poly, high poly/sculpt, material bake, and final delivery phases.
  • Optimise and polish assets after external delivery, including UVs, baking, material and texture adjustments, and optimization.
  • Merge art assets from external vendors into the game engine.
  • Serve as the point of contact for day-to-day communication with outsourcing partners.


Qualifications & Experience

  • Experience working with outsource teams & freelance artists.
  • Previous experience as an outsourced manager.
  • Mobile game development experience.
  • Good knowledge of Maya.
  • Good knowledge of ZBrush.
  • Good experience in 3D character creation.
  • Hard surface creation experience.
  • Good understanding of Photoshop.
  • Good knowledge of UV and texturing for game assets.
  • Good Unity game engine knowledge.
  • Solid understanding of materials and lighting.
  • Knowledge of rigging, skinning, and animation.
  • Knowledge of particle systems and VFX creation for games.
  • Proficient in texture and material creation with Photoshop and Substance Painter.
  • Knowledge of Substance Designer.
  • Knowledge of shader creation tools, e.g., Shader Forge or Shader Graph.
  • Knowledge of JIRA.
  • 2D drawing and painting ability.
  • A passion to push yourself and learn new skills.
  • Great teamwork and communication skills.
  • Strong and varied portfolio showing examples of work from multiple disciplines.

3. 3D Generalist (Product Visualization & Rendering)

Reporting to designers and directors, the 3D Generalist creates photorealistic product renderings and textile, fabric, metal, and wood textures to match Malouf's inventory across a wide array of pre-visualization projects. Partnering with the in-house creative team, this role enables accurate, lifelike visual representation that supports product development and marketing goals.


Primary Duties

  • Make accurate and detailed models of product inventory based on technical specifications and photo reference.
  • Create realistic textile, fabric, metal, and wood textures to match our products.
  • Create photorealistic still renderings of products in realistic home environments.
  • Work alongside designers and directors to pre-visualize a wide array of projects.
  • Seek and embrace constructive feedback and iterate and improve.


Skills & Qualifications

  • Proficiency in sub-D and hard-surface modeling techniques.
  • Mastery in UV mapping, texturing, lighting, etc.
  • Knowledge of Corona, Vray, Arnold, Redshift, Renderman, or other professional render engines.
  • Familiarity with Substance Painter and Designer, or comparable software.
  • Ability to retopologize scanned or sculpted models.
  • Organic sculpting/cloth simulation (Marvelous Designer) experience preferred as well.
  • Be forward-thinking and willing to learn new things.

4. 3D Generalist (Mobile Game UA Marketing)

Sitting at the intersection of 3D art production and performance marketing, the 3D Generalist prepares game assets in 3D Max and Unreal Engine to generate compelling UA campaign videos for live mobile games. Operating across the marketing department alongside motion designers, brainstorming sessions, and outsourced creative pipelines, this role translates game assets into audience-ready advertising content.


Duties

  • Work with current 3D assets in 3D Max and prepare them for use in videos.
  • Prepare scenes using Unreal Engine, working with game assets to set up different scenes with characters, placing cameras, and recording material.
  • Participate in brainstorming sessions for UA creatives and contribute ideas.
  • Work closely with motion designers to provide the necessary assets to produce creatives.
  • Rig models for limited animations.
  • Work with basic animation.


Position Requirements

  • Previous experience in marketing for mobile games.
  • Knowledge of best practices in UA campaigns.
  • Good knowledge in modeling, UVing, rigging, and weighting assets.
  • VFX experience.
  • Expert with 3D Max or equivalent 3D software.
  • Experience with Unreal Engine, including creating and setting up scenes with 3D assets and recording.
  • A problem solver with a great eye for detail.

5. 3D Generalist (Live-Action VFX Film & Television)

A key member of the VFX team, the 3D Generalist handles the full spectrum of 3D disciplines, including modelling, texturing, animation, rigging, lighting, and FX for live-action film and television series. Collaborating across departments under VFX Supervisors and Leads, this role delivers technically sound, detail-accurate assets that meet the creative and schedule demands of high-end production pipelines.


Technical Responsibilities

  • Handle 3D modelling, texturing, animation, rigging, layout, lighting, shading, look development, and FX.
  • Balance aesthetic standards and technical requirements to create quality models within a render pipeline.
  • Transition smoothly between a variety of generalist roles on different projects.
  • Troubleshoot to solve creative and technical problems under tight deadlines.


Experience & Qualifications

  • Experience as a 3D Generalist in a live-action VFX pipeline.
  • Highest proficiency in Houdini, Maya, Redshift, Arnold, Mental Ray, and Nuke.
  • Knowledge of Mari, ZBrush, PFTrack, 3D Equalizer, MEL, RSL, and Python.
  • A proven eye for detail, scale, and realism.
  • Ability to work independently or as part of a larger team.
  • Ability to multi-task, prioritize, and problem-solve.
  • Excellent communication and collaborative skills.

6. 3D Generalist (Character Animation & Motion Capture)

The business outcome of polished, format-ready animated content depends on the 3D Generalist, who handles character animation, dynamic simulations, lip syncing, motion capture editing, and multi-format asset conversion within the 3D production pipeline. Based within a virtual team environment, this role serves as a technically independent contributor supporting multiple concurrent projects across varying complexity levels.


Scope of Work

  • Handle character and object animation, dynamic simulations, and character lip syncing.
  • Convert 3D assets between multiple formats for use in various applications, adjusting and optimizing materials, shaders, meshes, and motion data for target render engines and applications.
  • Rig characters and handle wardrobe creation, rigging, weight mapping, and soft cloth mapping.
  • Capture and edit motion capture data.
  • Maintain awareness of technology and tool advancements and apply them to everyday work.


Background & Experience

  • 1-3+ years of experience in a 3D Generalist role.
  • 1-2+ years of Maya experience in modeling, UV layout and texturing, rigging, animation, and rendering.
  • Experience in the steps of the 3D Production Pipeline.
  • Animation skills, including character and object animation, human IK, and lip sync experience.
  • Excellent knowledge of modeling, UV layout, and texturing using Maya or Silo (other software will be considered depending on proficiency).
  • Experience with Maya, iClone, 3DXchange, Character Creator, Carrara, and/or DAZ Studio.
  • Exceptional attention to detail and an eye for quality.
  • Strong troubleshooting skillset.
  • Strong analytical skills and comfortable working in a fast-paced environment.
  • Ability to work independently as well as collaboratively on multiple projects of varying complexity and deadlines.
  • Must be technologically independent and able to work as part of a virtual team.
  • Self-motivated with the ability to track, prioritize, and follow up on multiple projects.
  • Willingness to assume additional responsibilities as required.
  • Eagerness to learn new things and become better as an artist.

7. 3D Generalist (Fashion & Apparel Web 3D)

As the 3D Generalist, this role builds and owns new 3D development for the Customize business, taking character topology, garment modeling, texturing, and web-ready file export from concept through interactive deliverables in formats including FBX, OBJ, and GLTF. The Customize product team relies on this work to advance 3D technology acceptance internally and externally while meeting every deadline on the Integrated Product Development Calendar.

Accountabilities
  • Handle 3D character design including topology, modeling, texturing, materials, and lighting.
  • Develop 3D trims including modeling, texturing, and materials.
  • Take ownership of new 3D development for the Customize business.
  • Assist with CLO prototypes as needed for Showtime, Performance, and Dancewear.
  • Prepare final, customer-facing, interactive web-ready 3D files.FBX,.OBJ and GLTF formats.
  • Export and troubleshoot within Three.js or an equivalent WebGL environment.
  • Contribute to cross-functional collaboration on suggested improvements and enhancements.
  • Advance 3D technology to increase internal and external acceptance.
  • Track personal workflow to deliver high-quality digital assets and meet all deadlines on the Integrated Product Development Calendar.
  • Organize digital files and folders in various formats.
  • Bring 3D garment files to a near photo-realistic level by means of texture/map editing with Adobe Photoshop.
  • Navigate between programs to troubleshoot potential problems.

Education & Experience
  • Degree in fine arts or 3-5 years of experience in 3D modeling.
  • Proficient knowledge of 3D design and animation tools such as 3DS Max, Cinema 4D, Blender, Maya, ZBrush, CLO3D, DAZ 3D, etc.
  • Knowledge of character design, rigging, and skinning.
  • Understands a fully digital product creation workflow.
  • An eye for detail and good visualization skills.
  • Ability to take feedback and make changes as required.
  • Demonstrates time management skills and a commitment to team success.
  • Excellent verbal and written communication.
  • Excellent interpersonal skills.

8. 3D Generalist (Character & Environment Animation, 3DS Max)

3D Generalist delivers end-to-end production of high-quality characters, environments, and props in 3DS Max, covering modeling, texturing, CAT rigging, VRay lighting, and rendering for client-driven projects across game, film, and media verticals. The work directly supports Project Managers and the broader animation team in maintaining efficient production processes and on-schedule delivery against project budgets.


Day-to-Day Responsibilities

  • Create high-quality 3D characters, environments, and props that complement the art direction and style desired by the client.
  • Create detailed, accurate animations of characters for scenes.
  • Work with art leads and designers to plan, layout, and execute the vision.
  • Work independently or in small groups to troubleshoot and provide solutions to production issues related to asset creation and world-building.
  • Collaborate with Project Managers and fellow Animators to maintain an efficient and successful production process.
  • Rig characters with CAT.
  • Handle lighting and rendering with Vray.
  • Observe project budget and schedule while remaining capable of adapting to shifting priorities.


Education & Experience

  • BA, BFA, or an equivalent professional certification.
  • 5-6 years of experience with 3DS Max as a Generalist.
  • Strong portfolio showcasing the most recent work.
  • Possess strong 3D modeling and texturing skills using 3DS Max.
  • Possess strong character and vehicle animation skills using 3DS Max.
  • Knowledge of 3DS Max Particles and Dynamics.
  • Must be proficient at using Adobe products such as Photoshop, After Effects, and Premiere Pro.
  • Experience with ZBrush or Mudbox is a plus.
  • Experience with Mari is a plus.
  • Ability to work well under pressure.
  • Possess the ability to quickly learn and adapt to art and production.
  • Must respond well to criticism and feedback.
  • Excellent communication, interpersonal, and organizational skills.
  • Self-motivated individual with a willingness to continue to learn.

9. 3D Generalist (Large-Scale Environment Visualization)

Reporting to team leadership, the 3D Generalist creates large-scale, photorealistic environments and sets from scratch, handling high-poly modeling, UV mapping, lighting, rendering, compositing, and asset organization to meet production deadlines and quality benchmarks. Partnering with other team members and leadership on project timelines, this role enables consistently excellent visual output that upholds professional standards throughout the visualization pipeline.


Key Deliverables

  • Create real-world, large-scale environments, sets, and layouts in 3D from scratch.
  • Create or source photorealistic textures and materials.
  • Demonstrate proficiencies in high-poly 3D modeling and UV mapping.
  • Assist in lighting, rendering, compositing, and editing of final images and animations.
  • Discuss project needs and timelines with other team members and leadership.
  • Maintain high-quality standards throughout the process.
  • Maintain professional organization of models, assets, scenes, file structure, and naming conventions.
  • Accurately and realistically predict the expected time to complete a project.
  • Ensure production deadlines and quality control are achieved.


Professional Experience

  • Recent reel and portfolio demonstrating professional skills and abilities.
  • Experience in and understanding of a professional 3D visualization and FX pipeline.
  • Experience with hard surface and organic modeling, UV mapping, textures, materials, camera animation, rigging, and optimal workflows for render management.
  • Knowledge of relevant 3D software and photorealistic cinematic rendering.
  • Growth mindset and willingness to continually learn, adjust, and apply new technologies and techniques to meet company requirements and timelines.
  • Able to work constructively and flexibly in a team environment.
  • Able to self-assess and take constructive criticism and adjust to new tech and methods.

10. 3D Generalist (Episodic TV & Feature Film VFX)

Embedded within a visual effects studio, the 3D Generalist handles layout, modeling, texturing, animation, look development, lighting, and 2D compositing for assigned episodic TV and feature film productions. Working closely with the CG Supervisor, VFX Supervisor, Production, and Creative Departments, this role ensures all shots meet show schedules and maintain the quality standards of a high-pressure, deadline-driven pipeline.


Role Responsibilities

  • Work with the CG Supervisor, VFX Supervisor, Production, and Creative Departments to create 3D elements and animation for assigned shows.
  • Meet all milestones while adhering to the show's schedules.
  • Handle 3D layout, modeling, texturing, animation, look development, and lighting.
  • Handle 2D compositing.
  • Take direction and effectively communicate with the team and management.


Education & Experience

  • BA/BS preferred.
  • Minimum 5 years of experience as a Generalist in a visual effects studio.
  • Proven experience in an episodic TV and feature production pipeline.
  • Excellent knowledge of Maya software and plug-ins.
  • Working knowledge of texturing software like Mari or Substance.
  • Working knowledge of Marvelous or Cloth Dynamics.
  • Working knowledge of Nuke.
  • Some knowledge of dynamic FX and/or particle simulation.
  • Some knowledge of Houdini is a bonus.
  • Experience working with Shotgun software preferred.
  • Strong verbal and written communication skills.
  • Proven ability to multi-task, prioritize, take criticism, and work under high pressure with short deadlines.

11. 3D Generalist (Animation & Look Development)

The 3D Generalist shapes character and mechanical animation, look development, modeling, texturing, and rigging across assigned projects, working with the project TD, production, and creative departments to meet every milestone on schedule. Collaborating across animation and editorial disciplines, this role produces assets and edited selects that advance storytelling quality and organizational clarity throughout the production pipeline.


Key Responsibilities

  • Work with the project TD, production, and creative departments to create 3D elements and animation for assigned projects.
  • Meet all milestones while adhering to the project schedule.
  • Handle 3D layout, look development, and lighting.
  • Handle character and mechanical animation, modeling and asset generation, and texturing.
  • Perform rigging or rig optimization as needed.
  • Take direction and effectively communicate with the team and management.
  • Edit together selects and videos.


Qualifications & Experience

  • Experience in look development.
  • Experience in 3D scene layout.
  • Experienced in modeling and texturing.
  • Knowledge of plate lighting and image-based lighting.
  • Knowledge of camera and mechanical animation.
  • Understanding of dynamic FX and/or particle simulation.
  • Understanding of multi-pass rendering and compositing.
  • Solid understanding of production pipeline tools.
  • Proven problem-solving skills.
  • Powerful sense of organization, artistic ability, and attention to detail, as well as an eye for composition, light, and color.
  • Ability to learn new techniques and develop new workflows.
  • General editing skills.
  • Excellent communication skills and technical knowledge, work well within a team, and independently.

12. 3D Generalist (Motion Graphics & Heavy Scene Animation)

A key member of the creative production team, the 3D Generalist leads motion graphics animation and 3D generalist duties, animating and rendering heavy 3D scene setups and executing final composites in After Effects for a variety of formats. Collaborating across CG leads, designers, and creative directors, this role ensures technically clean, organized project delivery under high-pressure timelines.


Core Functions

  • Handle motion graphics animation duties and 3D generalist duties.
  • Work with CG leads, designers, and creative directors.
  • Iterate animation concepts and approaches quickly.
  • Solve creative and technical problems.
  • Animate, light, and render heavy 3D scene setups.
  • Execute the final composite in After Effects.
  • Organize and maintain clean projects.


Requirements

  • 5-7 years of experience minimum.
  • In-depth animator and generalist understanding of Maya or C4D.
  • Knowledge of Particle FX, Redshift, and After Effects is a plus.
  • Experience working in non-traditional formats is a plus.
  • Ability to learn new techniques and plugins.
  • Strong organizational and communication skills.
  • Patient and focused temperament under pressure.

13. 3D Generalist/Animator (Mobile Game Marketing Content)

Reporting to the Creative Agency Marketing Asset Lead, the 3D Generalist/Animator produces high-quality 3D models, animations, and rigged game assets for mobile platform marketing videos and imagery, advancing brand awareness for titles developed at Gameloft Budapest Studio. Working closely with marketing, production, and the video team, this role takes full ownership of animation tasks from export through bug fixing while adhering to IP, licensing, and pipeline requirements.


Primary Duties

  • Create 3D models and animations while maintaining and pushing high-quality standards.
  • Rig, skin, and animate game assets, including characters, environments, and UI for mobile platforms.
  • Take full ownership of assigned animation tasks, including exporting, testing, and fixing bugs in the build.
  • Work with production artists and developers to ensure game assets are animation and game-ready.
  • Learn and apply artistic, IP, and licensing guidelines.
  • Execute client revisions on spec and promptly.
  • Report to the Creative Agency Marketing Asset Lead for tasks, revisions, content pipeline and workflow, training, and creative ideas.
  • Create high- and low-resolution standalone or modular elements compatible with the limitations within the production pipeline.
  • Work closely with marketing, production, and the video team to provide all needed assets.
  • Follow and maintain pipelines and technical requirements.
  • Adapt videos into various formats.


Education & Experience

  • Degree or diploma in classical or 3D animation or equivalent academic or professional experience.
  • +2 years of previous professional experience as a 3D Animator and 3D Generalist in the gaming industry is preferred.
  • Expert knowledge of 3DS Max, MotionBuilder, ZBrush, 3D-Coat, Photoshop, After Effects, Illustrator, and Cinema 4D.
  • Experience in 2D animation and 3D modeling with a focus on characters (topology and modeling for animation) is a plus.
  • 2D and 3D motion-design experience, sense of composition and rhythm, and good fundamental understanding of editing and pacing.
  • Solid grasp of camera animation and staging principles.
  • Broad knowledge of the visual arts, including animated films, games, character design, comics, and photography.
  • An up-to-date demo reel demonstrating a solid understanding of animation principles, human and creature anatomy and motion, with a focus on polished execution.
  • Excellent communication, customer service, and organizational skills, proactive, and capable of working under minimal supervision.
  • Professionally and personally driven, boldly embraces change and is always willing to grow and learn new things.
  • Passionate about all things animation and games related.

14. 3D Generalist (Internal Marketing & Technical Animation)

The 3D Generalist builds photorealistic animations, interactive content, and CAD-converted models for Komatsu's Marketing Communications Team, covering the full pipeline from scene layout and rigging through compositing and final delivery to team editors. Based within a full-service internal agency, this role works alongside Creative Media, product managers, and engineers to produce marketing content that reflects Komatsu's product expertise and adds measurable value to the company.


Operational Focus

  • Create engaging 3D animations, photorealistic renderings, and interactive content as part of the Creative Media team.
  • Attend meetings and collaborate with Creative Media and Marketing Communications teams, as well as product managers and engineers.
  • Present creative concepts through sketches, rough storyboards, and pre-visualization.
  • Uphold and continuously improve existing workflows for the creation of animation and interactive media.
  • Apply Komatsu product knowledge and expertise.
  • Collaborate with the Creative Media team to brainstorm and create marketing content.
  • Obtain and optimize CAD models from engineering and create models based on project requirements.
  • Create assets for animation and interactive projects through modeling, unwrapping, texturing, and rigging.
  • Animate, light, and render scenes to meet project goals.
  • Composite rendered frames, add post effects, and deliver finished shots to team editors.
  • Contribute to daily production meetings with the animation team.
  • Brainstorm and develop interactive content for marketing.


Minimum Qualifications

  • Associate's degree in a related field, along with 6+ years of experience as a 3D artist.
  • Experience in technical and mechanical rigging and animation.
  • Experience rendering photorealistic animation using Redshift or Vray (Redshift preferred).
  • Previous experience with CAD systems and 3D model conversion processes is preferred.
  • Mastery in 3D modeling, UV unwrapping, texturing, rigging, and render setup in Autodesk Maya.
  • Mastery in technical animation, character animation, and FX simulation in Autodesk Maya.
  • Proficiency in the PBR material authoring pipeline in Substance Painter.
  • Proficiency in compositing and post-production pipeline in Adobe After Effects.
  • Proficiency in interactive media development (Unity 3D preferred).
  • Working knowledge of scripting and coding languages (C#, MEL) preferred.
  • Working knowledge of Office 365 Suite (Word, Excel, PowerPoint).
  • Mechanically proficient and strong analytical skills.
  • Proven excellent communication skills.
  • Proven ability to learn quickly and implement feedback in a fast-paced work environment.

15. 3D Generalist (Mobile Game Character Art)

Sitting at the intersection of character modeling and mobile game production, the 3D Generalist produces high-quality hard-surface and organic assets in Maya and ZBrush, including efficient low-polygon models, UVs, and textures for integration into a mobile game under the Lead Artist's direction. Operating across concept adaptation, texturing in Substance and Photoshop, and timely revision cycles, this role directly raises the visual standard and release readiness of character art for the game team.


Scope of Work

  • Work with the Lead Artist and game team to create exceptional mobile game assets.
  • Produce models according to the Lead's directives to better understand project limitations, milestones, and risks.
  • Become familiar with graphic references and adapt styles according to project needs.
  • Model hard surface and organic assets in Maya and ZBrush, taking into account proportions, silhouette, and range of motion.
  • Create efficient low-polygon models, UVs, and textures for game integration.
  • Texture using Substance and Photoshop to apply and give color to characters.
  • Accept and address critiques from Lead Artist to make revisions in a timely manner.
  • Work on tasks with clear direction, with and without supervision.


Required Qualifications

  • A modeling and texturing portfolio showing a varied range of character art to a very high standard (mandatory, portfolio link must be included on resume to be considered).
  • 3+ years of experience in games, TV, or film modeling and texturing 3D characters.
  • Advanced knowledge of Maya, ZBrush, Photoshop, Substance, etc.
  • Unity 3D or other commercial game engines experience.
  • Rigging and weighting experience.
  • Traditional sculpting and art fundamentals experience.
  • Ability to model characters in a range of styles from realistic to stylized.
  • Strong proficiency in UV mapping and planning texture layouts.
  • Thorough understanding of human anatomy and structure, and silhouette with respect to modeling.
  • Ability to multitask and prioritize work based on feedback and critiques.
  • Ability to meet or exceed milestone requirements.
  • Ability to work within a team, building collaborative relationships and resolving conflicts constructively.
  • Communicating clearly and concisely internally and with external studios.
  • Proficiency in the English language.

16. 3D Generalist (Casino & Amusement Game Art)

The 3D Generalist advances the full range of a game's visual design by creating high-quality 2D and 3D assets, organizing and implementing them in the Unity 3D engine, and collaborating with artists and programmers on art and game design solutions. The art and development team relies on this work to meet fast-paced deadlines and deliver visually compelling, playable experiences to a wide player audience.


Work Activities

  • Collaborate effectively with a team of artists and programmers to offer creative solutions to both art and game design challenges.
  • Produce concept sketches and quick edits to communicate artistic concepts with the team.
  • Create high-quality 3D and 2D assets to meet fast-paced deadlines.
  • Organize and implement assets in the Unity 3D game engine.


Education & Experience

  • Art degree (Associate's or Bachelor's).
  • 1-3 years' experience in a similar position.
  • Experience in the casino or amusement industry.
  • Understanding of animation principles and foundations.
  • Understanding of the visual style and gameplay of top-tier slot games.
  • Proficient in using Maya to create and animate fun and stylized characters and assets.
  • Experience and ability to sculpt stylized assets or characters in ZBrush.
  • Experience in Photoshop.
  • Experience in Unity3D game engine, including importing assets, animation editor, and shuriken particle system.

17. 3D Generalist (Games & Entertainment Visual Effects)

3D Generalist executes concept and production designs for games and promotional assets across multiple technical platforms, handling organic and hard-surface sculpting in ZBrush, Modo, and Maya while writing redline correction notes and providing artistic evaluation of visual effects from other teams. Success in the position means consistently meeting the standard of excellence set by Art Directors and Product Owners across a fast-paced, multi-project environment while contributing creative solutions that satisfy marketing goals.


Key Responsibilities

  • Work closely with Art Directors, Product Owners, Managers, and the creative team to ensure projects meet the standard of excellence, provide creative solutions, and satisfy marketing goals.
  • Create designs and art assets for various games, from gray-scale models and polygons to the final 3D textured rendering of assets manipulated in real-time 3D animation inside a game.
  • Execute 3D concept and production designs for games and promotional assets on multiple technical platforms.
  • Handle organic and hard surface sculpting in ZBrush, Modo, and Maya.
  • Work with either detailed or loose design briefs and translate 2D artwork into 3D.
  • Maintain high standards for design and production values within the department.


Required Qualifications

  • 3+ years of experience as a 3D Generalist in modeling, texturing, shading, rendering, and rigging.
  • Experience in gaming, advertising, cinematography, or the TV industry.
  • Design and production experience with a strong understanding of entertainment design.
  • Expert knowledge and experience of visual effects and computer graphics processes.
  • Experience in creating assets for real-time 3D, including low poly, UV, and texture baking.
  • Experience with Maya.
  • Knowledge of Adobe Creative Suite, ZBrush, Modo, Substance Painter, etc.
  • Team player, proactive, and solution-driven.
  • Excellent verbal and written communication skills in English.

18. 3D Generalist (Real-Time Game Art Production)

Embedded within the Art Department, the 3D Generalist models high and low poly assets for real-time game development, creates textures using Photoshop and Substance Painter and Designer for proprietary game shaders, and manages assets to meet deadline constraints. Working closely with Art Department Leads and Producers, this role reviews and integrates art assets while adapting quickly to support shifting projects within the department.


Areas of Ownership

  • Model high and low-poly assets for real-time game development.
  • Collaborate closely with Art Department Leads and Producers.
  • Create textures using Photoshop and Substance Painter and Designer for proprietary game shaders.
  • Review and integrate assets, making fixes and improvements.
  • Organize and manage assets and tasks to meet deadline constraints.
  • Change directions easily to support different projects within the department.
  • Rig simple to more complex mechanical assets a plus.


Knowledge Skills & Abilities

  • 1+ years of relevant work experience.
  • Strong art skills with extensive knowledge of Maya, Photoshop, Substance Designer and Painter, and other technologies utilized in the production of game art.
  • Experience with various software packages, including Maya, Photoshop, Substance Designer, and Painter.
  • Ability to create high-quality high and low-poly models and textures.
  • Experience with real-time shader creation as well as PBR workflow.
  • Strong eye for details and texture creation.
  • Understand the art direction and overall look.
  • Ability to troubleshoot technical problems.
  • Ability to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Adaptable to changing deadlines and priorities.
  • Independently self-motivated, team player with excellent communication skills.
  • Detail-oriented and very organized is a must.

19. 3D Generalist (Infrastructure & Architecture Visualization)

Reporting to the Visualization Team, the 3D Generalist creates photorealistic models, textures, lighting, and renderings for large-scale infrastructure projects, including roadway interchanges, airports, and corporate buildings, using 3DS Max, V-Ray, and Unreal Engine's Blueprint system. Partnering with the Visualization Team and cross-functional stakeholders on standards development and post-production editing, this role ensures production deadlines and quality control are achieved across both photo-real and real-time resolution deliverables.


Performance Expectations

  • Specialize in creating photorealistic models, textures, materials, lighting, and rendering for interior and large-scale exterior environments.
  • Accurately translate design concepts into 3D models and renderings.
  • Work directly with the Visualization Team to assess and generate 3D models at both photo-real and real-time resolutions.
  • Participate in template and asset development of 3D content.
  • Assist in developing new standards for modeling, texturing, lighting, and rendering of products within the established workflow.
  • Create interactive assets with Unreal Engine's Blueprint system.
  • Assist with post-production editing on rendered content.
  • Ensure production deadlines and quality control are achieved.


Education & Experience

  • BS/BA in a 3D design-related field.
  • Must have a valid Florida driver's license.
  • Must have an online resume and portfolio demonstrating work produced in 3DS Max and Unreal Engine.
  • Less than 1 year in a related production environment.
  • Ability to create 3D photorealistic renderings of both exterior and interior environments.
  • Strong knowledge of 3DS Max, V-Ray, Unreal Engine, Substance Designer, and Photoshop.
  • Expertise in UV layout techniques.
  • Familiar with Forest Pack, Rail Clone, Illustrator, and After Effects.
  • Familiar with Unreal Blueprint visual scripting language.
  • Experienced in 3DS Max, V-Ray, Unreal, and Substance Designer.
  • Ability to work collaboratively in a fast-paced production environment.
  • Ability to analyze information and report issues.
  • Excellent communication skills, enjoys working on a team and training others.
  • Highly organized, self-motivated, and creative.

20. 3D Generalist (Mobile Game Art Production)

The 3D Generalist owns the production of characters, environment elements, and props from scratch to pipeline-ready delivery in Unity, covering modeling, texturing, scene setup, and lighting across a wide range of art styles for games and related products. Working closely with the art lead, game designers, producers, and developers, this role ensures asset integrity, brand consistency, and timely solutions to user and production challenges.


Accountabilities

  • Produce assets including characters, environment elements, and props to support games and products.
  • Create artwork from scratch following a specific art style and understand how it translates into games.
  • Create low-poly and high-poly 3D models.
  • Create textures for 3D models and set up scenes in Unity with adequate lighting and materials across a wide range of art styles from realistic to illustrated.
  • Ensure the integrity of the brand with attention to detail and quality of craftsmanship.
  • Display knowledge of shape, color, and composition with a good general art foundation.
  • Organize files and assets in a logical and useful manner according to the production pipeline.
  • Work closely with the art lead, game designers, producers, and developers to define user issues and come up with the best solutions.


Technical Qualifications

  • Comprehensive portfolio proving artistic and technical skills.
  • 3+ years of art production using tools such as Maya, Photoshop, Illustrator, or similar.
  • Experience in the mobile games industry.
  • General experience in 3D animation of characters and objects.
  • Rigging of characters.
  • Basic experience with video editing.
  • Knowledge of Unity Engine to create and set up scenes and other game elements.
  • Be driven, flexible, and comfortable in a fast-paced, sometimes ambiguous environment with frequently changing business needs.
  • Strong attention to detail and a problem-solving attitude.
  • Proactive and able to identify and solve problems across multiple platforms and pipelines.
  • Ability to work effectively with small to large teams in a deadline-driven environment.
  • Able to effectively and quickly build relationships and establish trust, respect, competence, and confidence.
  • Passion for entertainment and mobile games is a big plus.
  • Fluent in English.

21. 3D Generalist (VR/AR Game Development & Animation)

Embedded within a collaborative VR/AR platform development team, the 3D Generalist produces high-quality animations and implements them in game engines, rigging and animating characters and props for interactive science and technology experiences. Working closely with game designers and programmers while troubleshooting animation issues across all departments, this role enables a first-ever VR/AR World of Science and Technology experience to meet production deadlines with fully realized, interactive assets.


Core Responsibilities

  • Produce high-quality animations and meet set deadlines with completed and fully realized animations.
  • Collaborate effectively with game designers and programmers.
  • Rig and animate characters and props for interactions.
  • Troubleshoot and solve animation issues with all departments.
  • Implement animation assets into the game engine and iterate as needed.
  • Adapt to technical dependencies and engine limitations.
  • Organize and accurately estimate animation tasks.
  • Comfortable receiving or giving critiques.


Required Qualifications

  • Online portfolio showcasing professional and personal animation work.
  • At least 2 years of experience in game development animation.
  • Console development experience.
  • VR/AR experience as a creator or user.
  • Extensive knowledge in Maya or 3DS Max.
  • Extensive experience working with animation tool sets in Unreal Engine 3 or 4.
  • Experience in creating animations from motion capture data.
  • Ability to create facial animations.
  • Ability to create 2D sketches and animation storyboards.
  • Experience working with deadlines and a deadline-driven mentality to complete work.
  • High degree of self-motivation and discipline.

22. 3D Generalist (Strategy Game Art & Proprietary Engine)

Reporting to the games team, the 3D Generalist builds terrain, organic, and hard-surface assets from concept to finalized deliverable using a PBR pipeline and proprietary in-house engine, coordinating with the team on visual and technical standards across project milestones. Partnering with designers and developers on schedule adherence and stylized art consistency, this role enables a full-featured strategy game experience grounded in strong color, form, and motion fundamentals.


Job Functions

  • Produce high-quality assets according to design specs, technical requirements, and 3D best practices.
  • Create terrain assets, including heightmaps, static meshes, substances, etc.
  • Create organic assets such as animals and characters.
  • Create hard surface assets such as cars and spaceships.
  • Create textures using Photoshop, Substance Painter, and Substance Designer.
  • Coordinate with the games team to ensure project visual and technical standards.
  • Create consistent, stylized artwork from concept to finalized asset.
  • Complete 3D art on schedule with project milestones.


Education & Experience

  • Degree or certification in 3D art, digital art, or related discipline.
  • 5+ years of experience creating 3D art as displayed in a visual portfolio.
  • 3+ years of professional experience making assets for games.
  • Experience working on a strategy game.
  • Experience working on a game with a proprietary engine.
  • Experience working in a PBR asset creation pipeline.
  • Experience creating animation and VFX.
  • High level of confidence in environmental modelling.
  • High-level experience creating substances in Substance Designer.
  • Strong grasp of color, form, composition, and motion.
  • Proficient with standard industry tools such as ZBrush, Substance Designer, Substance Painter, Photoshop, 3D Studio Max, Maya, and World Machine.
  • Well-developed communication, teamwork, and collaboration skills.

23. 3D Generalist (Feature Film & High-End Television VFX)

A key member of the VFX production team, the 3D Generalist develops photorealistic visual effects by handling modeling, texturing, animation, lighting, shading, look development, and FX for feature film and high-end television series. Collaborating with VFX Supervisors, CG Supervisors, and Technical Directors, this role organizes and communicates work within the production pipeline while identifying, solving, and documenting technical problems that affect shot quality.


Delivery Expectations

  • Work collaboratively with team members, VFX Supervisors, CG Supervisor, and Technical Directors to effectively and efficiently meet client expectations.
  • Handle 3D modeling, texturing, animation, lighting, shading, look development, and FX.
  • Work with the CG Supervisor on methodology and solutions for CG shots and sequences.
  • Create digital models according to developed concepts or obtained references.
  • Create textures on objects and lighting for scenes.
  • Prepare layers expected by the compositing team.
  • Identify, analyze, solve, and document problems encountered.
  • Organize and manage work to function in a VFX production pipeline and receive comments and criticisms while communicating well with team members.


Professional Experience

  • 2+ years of experience creating photorealistic visual effects for feature film and/or high-end television series.
  • Working knowledge of the overall VFX pipeline.
  • Experience in dealing and communicating with clients.
  • Excellent working knowledge of and production experience with Maya and rendering in Redshift and/or Arnold.
  • Experience with Houdini, 3D Equalizer, and Nuke a plus.
  • Experience with dynamics and rigging a plus.
  • MEL/Python scripting for in-house tool creation is an added advantage.
  • Programming and coding experience and knowledge.
  • A strong eye for detail, composition, color, and lighting.
  • Must be able to take direction and critiques positively and thrive under the pressure of tight deadlines.
  • Excellent organization, communication, and interpersonal skills.

24. 3D Generalist (Mobile Game Art, UE4 & Unity)

3D Generalist refines art content across mobile game development by implementing and optimizing 2D and 3D assets, prototyping new features, and providing feedback on outsource vendor work within Unreal 4, Unity, or Lumberyard. The work directly supports a senior development team building a new mobile game, with the role expected to switch functions as needed to generate the largest creative impact across development phases.


Activities

  • Work with the team to create and implement amazing visuals, prototype new and exciting features, advocate for the player, provide feedback to outsource vendors, and wear multiple hats.
  • Implement and optimize various types of 2D and 3D art content.
  • Create professional-quality art and provide thoughtful feedback on art.
  • Switch hats when necessary to generate the largest impact during various phases of development.


Required Qualifications

  • 3+ years of professional experience with Unreal 4, Unity, or Lumberyard in an art role.
  • Professional experience in Unreal 4 or Lumberyard.
  • Professional experience with mobile games.
  • Professional 3D animation experience.
  • Professional experience with Maya, Photoshop, and After Effects.
  • Have strong prioritization and written communication skills.

25. 3D Generalist (CG Film & Games, Shading & Compositing)

Sitting at the intersection of artistic craft and technical pipeline delivery, the 3D Generalist produces high-quality rendered animations and stills by assembling models, textures, projections, and lights into CG scenes and executing shading, lighting, rendering, and compositing using Maya, Arnold, Houdini, Nuke, and related tools. Operating across a Didcot-based studio with options for permanent or short-term contract engagement, this role draws on multi-disciplinary CG experience to deliver outstanding shot work within established VFX workflows.


Scope of Work

  • Deliver high-quality assets such as rendered animations and stills.
  • Deliver high-quality shading, lighting, rendering, and compositing.
  • Break down VFX shot work into achievable workflows.
  • Assemble models, textures, projections, and lights into a CG scene for rendering.
  • Create outstanding artwork within a shot using various software programs.


Skills & Qualifications

  • Strong portfolio showcasing art skills.
  • Proven games industry or film experience.
  • Proven artistic ability across multiple CG disciplines, including modelling, texturing, lighting, shading and look development, or compositing.
  • Professional experience in shading, lighting, rendering, and compositing.
  • Experience in motion design and FX.
  • In-depth knowledge of working with 3D assets.
  • Strong knowledge of 3D packages, including Maya, Houdini, and ZBrush.
  • Experience from creating assets with Maya, Arnold render, After Effects, Nuke, and Adobe Suite.
  • Experience with texturing packages such as Mari or Substance Painter.
  • Experience with Nuke.
  • Previous experience with 2.5D workflow.
  • Experience with Redshift is a plus.
  • Experience with matchmove and tracking is a plus.
  • Experience with game engines is a plus.

26. Senior 3D Generalist (Real-Time Environment & World Building)

The Senior 3D Generalist leads and mentors other artists while building high-quality, believable hard-surface and organic 3D assets and environments from concept through real-time engine implementation, working with CAD source data and covering every pipeline stage from modeling and texturing to set dressing and look development. Working closely with the art director, creative director, and fellow artists, this role ensures assets meet the project quality bar, perform within memory budgets, and advance the overall production pipeline and database.


Strategic Responsibilities

  • Bring life through the design and implementation of high-quality, believable 3D assets.
  • Work on almost all pipeline parts and help as required in production.
  • Model and texture realistic, modular, hard-surface, and organic set pieces and props for a diverse set of environments using cutting-edge art tools.
  • Create realistic materials and textures using physically-based shaders for use on architecture, terrain, or any other required asset.
  • Create believable props and environmental art, assembling what is required by level design.
  • Handle set dressing and layout design for real-time environments.
  • Create complex hard-surface models with both external and internal components.
  • Work with CAD source data provided by internal teams or customers and convert it to project specs.
  • Take art tasks from start to finish without external support, from modeling to final real-time engine implementation.
  • Work closely with the art director, creative director, and other artists to ensure assets match the quality bar and vision for the project.
  • Ensure art assets are performant and fit within memory budgets.
  • Work from concept art, photo reference, and style sheets during the art creation process.
  • Troubleshoot and maintain projects to stay within frame rate, memory, design spec, and other technical requirements.
  • Lead and mentor other artists within the team as needed.
  • Help maintain and grow the art production pipeline and database, ensuring everything is organized accordingly.


Education & Experience

  • Degree in Bachelor of Arts, Computer Engineering, or equivalent industry experience.
  • 5+ years as a senior artist.
  • Experience working in the games or movie industry on AAA titles.
  • Experience in generating an environment from start to finish.
  • Experience taking an asset from start to finish, including texturing work, world placement, and adjustment if necessary.
  • Experience in creating hard-surface animating assets in conjunction with other level artists according to gameplay requirements.
  • Experience in figuring out animations for moving assets and assets that require animation.
  • Experience working within a real-time engine and implementing 3D work to fit requirements.
  • Experience with procedural content creation packages is a plus (Substance Designer, World Machine, etc.).
  • Deep knowledge of physically based rendering (PBR).
  • Knowledge of game-dev high to low-poly baking workflow.
  • Knowledge of real-time rendering workflow.
  • Knowledge of CAD software like Rhino, Alias, Fusion360, etc.
  • Ability to take source CAD data and optimize it to make it functional within a DCC tool and performant in a real-time engine.
  • Knowledge of basic rigging inside 3DS Max or Maya for hard-surface assets to test movement and functionality.
  • Mastery of relevant software packages such as 3DS Max, Maya, Substance Painter, ZBrush, Unreal, etc.
  • Intermediate knowledge of OV Create.
  • Strong Google Docs, Google Sheets, and similar packages knowledge are a plus.
  • Creative mindset with an excellent eye for detail.
  • Excellent organizational, communication, and interpersonal skills.

27. 3D Generalist (Photo-Real Environment & Matte Painting, VFX)

Reporting to production leadership, the 3D Generalist at Distillery VFX creates photo-real environments and environment effects for feature film, TV, and cinematic projects by combining live-action footage, digital still photography, rendered CG elements, and digital paint within tight production timelines. Partnering with the broader team through daily reviews and mentoring Apprentice and Junior Artists, this role maximizes creative ownership from asset origination through final shot delivery.


Key Responsibilities

  • Primarily create photo-real environments and environmental effects.
  • Exhibit a strong foundation in traditional, photorealistic, and digital art skills with an emphasis on landscapes.
  • Work with live action footage, digital still photography, rendered CG elements, and digital paint to create environments seamlessly integrated into assigned shot work.
  • Create original 2D and 3D content that may comprise part or all of an environment.
  • Source suitable reference materials for required assets.
  • Create maps in 2D and set up basic shaders for look development.
  • Create basic lighting setups and complex shaders that look convincing and render efficiently.
  • Produce work quickly under tight production timelines.
  • Participate in team reviews of work under development.
  • Mentor Apprentice and Junior Artists and assist them with their shots.
  • Meet defined milestones within a timeline by attending dailies and participating in creative problem-solving.
  • Create work self-sufficiently, in many cases from start to finish, across an asset or shot.


Professional Experience

  • Direct experience with CG workflows and techniques.
  • Proven technical and artistic ability in multiple CG techniques, including modeling, texturing, shading, lighting, look development, or compositing.
  • Proven artistic ability in one or more traditional media such as figure drawing, landscape, animals, painting, composition, and perspective.
  • Extensive knowledge of matte painting techniques.
  • Good knowledge of the entire visual effects process, from shooting to modeling and texturing, animation, rendering, and compositing.
  • Strong knowledge and ability in perspective, photography, and the physics of light and motion.
  • Experience in one or more of 3DS Max, Maya, Nuke, Houdini, Mari, Shotgun, or similar.
  • Experience with Nuke or equivalent 2D compositing software.
  • Fluent in 3DS Max, Maya, or similar.
  • Fluent in V-Ray or equivalent raytrace renderer.
  • Good working knowledge of specialist tools and plugins like Speedtree, ForestPack, etc.
  • Strong and advanced Python scripting required.
  • Comparable software experience considered.
  • High level of problem-solving and creative thinking skills.
  • Ability to communicate across disciplines and provide innovative solutions to pipeline issues.
  • Ability to quickly learn and leverage new software.
  • Detail-oriented and strong self-sufficient troubleshooter with a keen artistic eye.
  • Time management and organizational skills.
  • Strong teamwork and interdisciplinary thinking.
  • Strong English communication skills.

28. 3D Generalist (Immersive Learning & XR Content)

Embedded within an immersive learning solutions team, the 3D Generalist creates optimized 3D assets for AR, VR, Metaverse, and game engines while setting up efficient workflows and driving technical and artistic problem-solving to deliver elite-brand interactive content on schedule. Working closely with the broader team through art reviews, brainstorming, and technical discussions, this role elevates the storytelling quality of digital learning experiences for innovative global brands.


Core Functions

  • Create stunning 3D assets with the highest possible quality and optimization for AR, VR, Metaverse, and game engines.
  • Engage in art reviews and provide solutions from a creative and technical standpoint.
  • Support the team with brainstorming new ideas for elite brands and innovative products.
  • Set up strong and efficient workflows of 3D art production to deliver high-quality work within established project timelines.
  • Participate actively in technical and artistic discussions and problem-solving.
  • Use strong problem-solving and analytical skills to drive the team forward and launch the best immersive learning solution.


Required Qualifications

  • Strong 3D Generalist portfolio required.
  • Skilled in modeling, texturing, lighting, animation, rigging, physics, and particle systems.
  • Good hands-on experience with a PBR workflow is preferred.
  • Knowledge of 3D asset creation in packages like Maya, Blender, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc.
  • Fairly good understanding of Unity 3D and Unreal Engine.
  • Good knowledge of simulation, including cloth, particles, liquids, hair, and fur.
  • Hands-on experience in 3D post-production workflows, tools, and methodologies.
  • Strong understanding of light, color, and composition.
  • Willing to learn new media and technology.
  • Strong desire to establish and improve the storytelling of the digital learning world.
  • Strong organizational and communication skills along with a good understanding of production values, deadlines, and priorities.
  • Quick visualization ability from written descriptions or discussed ideas.
  • Ability to work gracefully and have a bias for action in a fast-paced, ambiguous environment.
  • Good work ethic and positive attitude with strong artistic and aesthetic sensibilities.
  • Good team player with the ability to work globally.

29. Senior 3D Generalist (AR/VR Experience Design & Character Rigging)

The Senior 3D Generalist designs, models, rigs, and animates 3D characters and web-based AR/VR assets while supporting the management and technical direction of other 3D Artists within a growing team that builds outstanding Augmented and Virtual Reality experiences. Working directly with clients in creative ideation sessions and collaborating with multiple internal creative teams and developers, this role advances XR content quality and production scheduling across concurrent projects.


Ownership Areas

  • Produce 2D and 3D pre-visualisation concept artwork.
  • Design, model, rig, and animate 3D models and characters compatible with web-based experiences.
  • Iterate on models based on feedback from team members and clients.
  • Create textures and UV maps; bake in lighting, roughness maps, and AO.
  • Follow design guidelines, asset naming conventions, and other technical constraints.
  • Optimise and refine model geometry and textures to be web-based AR/VR ready.
  • Collaborate with multiple internal creative teams and developers to deliver projects on time.
  • Keep abreast with the latest developments in 3D design, XR content, and modelling tools and pipelines.
  • Assist in documenting new art production processes.
  • Produce 2D animations and motion graphics for use in 3D scenes.
  • Work directly with clients in creative ideation sessions.
  • Support the management and technical direction of the other 3D Artists in the growing team.
  • Support production scheduling.


Education & Experience

  • Bachelor's degree in 3D arts, game design, technical speciality, or other relevant training and experience.
  • Minimum 5 years of industry experience in an agency or full-time role responsible for 3D modelling, animation, design, and character rigging.
  • Extensive knowledge of character design, rigging, skinning, and animation in Maya.
  • Good familiarity with asset optimization techniques.
  • An understanding of AFrame, Three.js, GLTF, Command Line Interface, and Python scripting.
  • A basic knowledge of HTML and CSS, working in VSCode, would be beneficial.
  • Maya (Blender, C4D, or Houdini would be a plus).
  • Adobe Creative Suite, including Photoshop, Illustrator, After Effects, and Premiere.
  • Redshift and Arnold (other renderers are a bonus).
  • An eye for detail and good visualisation skills.
  • Ability to take in client feedback and make changes as required.
  • Ability to design, model, and animate 3D characters.
  • Good communication skills.

30. 3D Generalist (Health Technology Animation & Visualization)

A key member of the in-house creative team, the 3D Generalist produces animations and visual content that demonstrates how health technology products provide game-changing advantages to customers, using 3DS Max, Cinema 4D, Maya, or Blender to bring science-fiction concepts to life across long-format vignettes and episodic content. Collaborating with key communications partners and reporting to creative leadership, this role connects complex scientific subjects with visually captivating, immersive short-format 3D animated video output.


Strategic Initiatives

  • Provide visual direction of each assignment from the conceptual stage, including storyboarding and mood boards, through the approval cycle of final masters.
  • Demonstrate how products and capabilities provide game-changing advantages to customers.
  • Connect with key partners across communications teams to ensure mutual understanding of project objectives.
  • Produce stunning animations for inclusion in both standalone long-format vignettes and smaller episodic content.
  • Promote innovative ideas and stylistic designs to help solve challenging customer requests.
  • Use 3DS Max, Cinema 4D, Maya, or Blender to bring science fiction to reality.


Education & Experience

  • Bachelor's degree or similar education in a relevant field.
  • At least 4 years of professional experience in video production, creating animated content.
  • Strong portfolio demonstrating all core fundamentals of the complete 3D animation workflow.
  • Experience in video editing and motion graphics, recording and working with motion capture, or knowledge of virtual cinematography is a plus.
  • Skills in texturing, lighting, animation, rendering, poly-modeling, and unwrapping geometry.
  • Advanced knowledge of Adobe After Effects and experience with particle and fluid simulation.
  • Experience working with Redshift, Vray, or realistic render engines.
  • Ability to conceptualize and visualize subjects in health data, macro and microcosm, future user interface, AI, and machine learning in dynamic and exciting ways.
  • Ability to take a complex scientific topic and transform it into a visually captivating, immersive short-format 3D animated video.
  • Self-motivated, able to work independently with limited direction, and with excellent communication, collaboration, and organizational skills.

31. 2D/3D Generalist Artist (Marketing & Mobile Game Content)

The 2D/3D Generalist Artist builds a wide variety of art, including environments, characters, props, and visual effects for both game production and marketing campaigns, working with Photoshop, Illustrator, Blender, Procreate, and After Effects across 2D and 3D disciplines. Reporting to the Art Director and Production team, this role delivers assets to the production pipeline on schedule while supporting promotional campaign creation for a mobile game studio.


Day-to-Day Responsibilities

  • Work closely with Production, the Art Director, and the rest of the team to develop concepts, prototypes, and production-ready content.
  • Create a wide variety of art from environments, characters, props, and some visual effects.
  • Create concepts, wireframes, 2D and 3D environments, game assets, and polished artwork.
  • Demonstrate knowledge of lighting, color, rendering, and composition with a solid general art foundation.
  • Create artwork from scratch following a specific art style and understand how that translates into marketing campaigns.
  • Work with 2D and 3D art assets using Photoshop to create promotional images of products.
  • Deliver assets to the production pipeline promptly.
  • Organize files and assets logically and helpfully according to the production pipeline.


Required Qualifications

  • 5+ years of art created using Photoshop, Illustrator, Blender, Procreate, or similar tools.
  • Experience working in a marketing agency or the mobile game industry.
  • Experience working on promotional campaigns.
  • Mobile and game experience preferred.
  • Generalist with experience in design, 2D painting, and 3D modeling skills.
  • Experience in 3D tools, including modeling, rigging, texturing, rendering, and animation.
  • Animation and rigging experience.
  • Spine character and prop animation.
  • Video editing and composition in After Effects.
  • Experience with digital photography.
  • Traditional art skills experience.
  • Knowledge and passion for mobile games.
  • Able to create art thumbnails and conceptualize ideas quickly.
  • Proactive, able to identify and solve problems across multiple platforms and pipelines.
  • Proven ability to work effectively in a team within a fast production environment.
  • Ability to adapt and be effective in a highly dynamic environment.
  • Able to effectively and quickly build team relationships based on trust, respect, competence, and confidence.
  • Passion for entertainment, games, movies, graphic novels, science fiction, and other elements of pop culture is a big plus.

32. Junior 3D Generalist/Animator (Performance Marketing & Paid Social)

Sitting at the intersection of motion design and performance marketing, the Junior 3D Generalist/Animator creates style frames, storyboards, and production-ready creatives for paid social advertising and large branding campaigns, working with 3D Studio Max, Cinema 4D, and Adobe Creative Suite to meet visual requirements and benchmarks. Operating across a cross-disciplinary team of designers, engineers, writers, marketers, and strategists, this role fosters creative partnerships and motivates the team to exceed client expectations.


Core Functions

  • Meet visual requirements and benchmarks for paid social advertising for large branding campaigns.
  • Translate the client and CM+'s strategy into powerful and purposeful creative.
  • Improve consistently on speed and quality of visuals.
  • Find creative ways to incorporate data learnings into ad concepts.
  • Foster partnerships with a cross-disciplinary team of designers, engineers, writers, marketers, and strategists.
  • Create style frames and storyboards for video and animation projects.
  • Iterate and communicate ideas with wireframes, prototypes, and mocks for interactive ads.
  • Contribute and communicate ideas during creative brainstorming for static, video, and interactive ad concepts.
  • Motivate and encourage the team to ensure work is exceeding client expectations.
  • Create performance marketing creatives, including acquisition and subscription content across paid social, interactive ads, and display.
  • Supplement, scale, produce, and test new ideas across channels.


Education & Experience

  • BA/BS in design or equivalent training.
  • 2-5 years of professional work experience.
  • Experience in performance marketing.
  • Skilled in motion and static design with a knack for 3D.
  • Experience in 3D Studio Max and Cinema 4D.
  • Strong proficiency in Adobe Creative Suite, with After Effects and Photoshop as a must.
  • Desire to gain the experience and skills needed to lead projects, always open to learning a new craft or honing skills.
  • Ability to multitask, prioritize, and manage multiple deadlines and urgent tasks in a fast-paced environment.
  • Team player, works cross-functionally with other departments and teams.
  • Excellent verbal and written communication skills.

33. 3D Generalist (Industrial & Game Asset Modeling)

The 3D Generalist delivers end-to-end 3D asset production in Maya, ZBrush, Substance Designer, and Substance Painter, building organic and inorganic high-poly and game-ready models, including industrial and architectural assets based on CAD plans, then animating and rigging them to produce lifelike simulations within an Agile software development framework. The work directly supports the Technical Artist and Programming team by ensuring completed assets are consistent with creative vision, brand guidelines, and production-ready format requirements.


Scope of Work

  • Handle modeling and texturing of organic and inorganic models in Maya, ZBrush, Substance Designer, and Substance Painter.
  • Create both high-poly, high-resolution and low-poly game-ready 3D models based on concept art and reference images.
  • Create industrial and architectural models based on CAD plans and blueprints.
  • Design and apply textures to and rig own models, as well as those created by other artists.
  • Assure that all completed assets for both test and polished software releases are consistent with the team's creative vision and overall brand guidelines.
  • Modify and optimize existing assets for the implementation of both quick-and-dirty tests and polished production work.
  • Animate organic and inorganic models to produce realistic and lifelike simulations.
  • Work within an Agile software development framework to assure timely review of all assets, prompt implementation of revisions, and swift deliveries of completed assets to the Technical Artist and/or Programming team in production-ready formats.
  • Takes initiative to experiment with new software and industry trends.


Knowledge Skills & Abilities

  • In-depth knowledge of 3D modeling, texturing, lighting, animation, and rigging.
  • Knowledge of general rendering principles.
  • Knowledge of general compositing principles.
  • Strong aesthetic sensibility and good use of color.
  • Confident in the visual exploration of abstract concepts.
  • Creative and design-oriented, excellent communicator, good with teamwork.
  • Self-motivated problem solver.
  • Reliable, focused, and detail-oriented.
  • Excels under pressure and can maintain a calm demeanor at all times.
  • Ability to work both independently and cooperatively in a fast-paced environment.

34. 3D Generalist (VFX Feature Film & CG Asset Development)

Reporting to VFX and CG Supervisors, the 3D generalist creates full photoreal CG assets and environments by handling all kinds of 3D VFX assignments, including modeling, texturing, shading, lighting, rendering, and environments, while working with DMP, comp, layout, and modeling departments to realize the artistic vision of the project. Partnering across upstream and downstream departments, this role ensures consistently excellent creative and technical shot delivery in a feature film production environment requiring fluent Spanish and English language skills.


Key Responsibilities

  • Create full photoreal CG assets and environments following the guidelines defined by the client and supervisors.
  • Handle all kinds of 3D VFX assignments depending on project and skill set, including modeling, texturing, shading, lighting, rendering, and environments.
  • Realize the artistic vision of the VFX Supervisor with possible guidance from the CG Supervisor.
  • Work with other departments including DMP, comp, layout, and modelers, understanding their requirements.
  • Provide technical and artistic solutions.
  • Use the studio workflow and ensure all upstream and downstream departments have what they require.
  • Deliver shots consistently that are creatively and technically excellent.


Required Qualifications

  • Minimum of 3-4 years working in a feature environment or equivalent high-res experience.
  • Proven experience building CG assets and environments, including assets, terrains, hard surfaces, vegetation, and clouds.
  • Good knowledge of Arnold.
  • Good knowledge of Mari and Substance.
  • Good knowledge of ZBrush.
  • Good knowledge of Houdini is a plus.
  • Experience with Nuke and Photoshop is preferable, at least for basic projections and CG layer management.
  • Scripting skills are a plus.
  • Flexibility to adapt to pipelines and a problem-solving mentality.
  • Fluent in Spanish and English, spoken and written.

35. 3D Generalist (Animation Direction & Team Leadership)

The 3D Generalist leads and builds a 3D team by reviewing and overseeing other artists' work, managing and guiding them creatively and technically, while personally handling all facets of the 3D pipeline, including modeling, texturing, animating, lighting, render management, and compositing for multiple projects with tight deadlines. Working with the Creative Director, Project Managers, and clients to define character and environment assets, this role advances storytelling quality and production efficiency across game development, television, and film contexts.


Leadership Responsibilities

  • Work with the Creative Director, Project Managers, and client to define character and environment assets with an emphasis on storytelling.
  • Work on all facets of the 3D pipeline on multiple projects with tight deadlines, including modeling, texturing, animating, lighting, render management, and compositing.
  • Jump from problems to solutions in short order as a generalist.
  • Meet deadlines within busy production schedules.
  • Manage and guide other artists both creatively and technically.
  • Review and oversee other 3D artists' work and gradually build a 3D team.


Qualifications & Experience

  • Minimum of 2 years professional experience in game development, television, or film industry using Maya, Max, and Blender, or specialization in any one software.
  • Background in film, animation, or multimedia arts to understand the whole process.
  • Proficiency in animation, rigging, compositing, and motion capture (Natural Point/Motive) is a plus.
  • Knowledgeable in compositing different passes and render layers in After Effects and/or Photoshop.
  • Preferably familiar with Maya, Max, or Blender.
  • Able to work efficiently and drive productivity in a challenging environment.
  • Ability to present ideas and communicate clearly with artistic and department leadership.
  • Strong attention to detail.
  • Ability to learn quickly and assimilate new information.
  • Be willing to learn new media and technology, such as VR and AR.

36. 3D Generalist (3D Arts, Visual Effects & Client Review)

Reporting to directors and clients, the 3D Generalist creates and reviews 3D sculpts, visual effects, and animations across movies, games, and other media, using 3DS Max, V-Ray, SketchUp, and Maya to build storyboarded scenes and realistic environments that meet artistic standards. Partnering with designers, animators, and clients through structured review and feedback cycles, this role ensures quality, composition, and deadline adherence across every project.


Primary Duties

  • Use 3D modeling, texture mapping, and other techniques to create graphics, visual effects, and animations.
  • Collaborate with animators and other artists and attend meetings to discuss ongoing projects.
  • Understand project requirements and conceptualize creative ideas.
  • Create storyboards to visualize scenes and create a realistic environment for movies, games, and other visual effects.
  • Receive feedback from directors, animators, designers, and clients, and edit creations based on comments received.
  • Review 3D arts and recommend improvements.
  • Create 3D sculpts and assets to meet artistic standards.
  • Troubleshoot any problems that arise during work on a project.
  • Meet with clients, designers, and directors to discuss and review projects and deadlines.


Required Qualifications

  • Certificate, associate degree, or bachelor's degree in graphic design or a related field.
  • A strong portfolio of previous work and completed projects.
  • Strong working knowledge of industry-standard software, including 3DS Max, V-Ray, SketchUp, and Maya.
  • Knowledge and proficiency in AutoCAD will be a plus factor.
  • Excellent creativity and artistic skills.
  • An eye for composition, realism, texture, color, and lighting.
  • Willingness to remain up-to-date on the latest creative software and hardware.
  • Good communication and teamwork skills.
  • Excellent time management skills.

37. Senior 3D Generalist (Mobile Game Art & Technical Expertise)

A key member of the mobile game development studio, the Senior 3D Generalist serves as a 3D technical and artistic expert, producing character and environment models, coordinating with the Art Lead on time estimates, and actively working with department stakeholders and external collaborators to ensure game-ready assets meet technical and artistic constraints. Collaborating across the team to contribute to the game's content creation and resolve technical issues, this role enables consistent full-cycle delivery against mobile platform requirements.


Executive Functions

  • Produce character and environment, models.
  • Ensure that any 3D bugs are fixed.
  • Contribute to the game's content creation.
  • Serve as a 3D technical and artistic expert for the team.
  • Coordinate with the Art Lead and estimate the time needed to complete 3D art tasks.
  • Know the technical and artistic constraints for mobile games.
  • Actively work with other department stakeholders and external collaborators.


Required Qualifications

  • 3+ years of experience as a 3D Artist or other role responsible for creating game-ready assets in a full-cycle game development studio.
  • High-quality portfolio demonstrating design and 3D modeling.
  • Ability to translate concept and reference artwork into 3D game assets.
  • Expert modelling and UV skills with a recognized 3D package such as 3DS Max, Maya, or Blender.
  • Expert in ZBrush.
  • Expert in Substance Painter.
  • Expert in rendering in Marmoset or any rendering packages.
  • Intermediate knowledge in rigging and animation.
  • Familiar with shaders.
  • Experience working with Unity or Unreal.
  • Excellent problem-solving skills, ability to identify and resolve issues, and understanding of technical dependencies.
  • Good communication skills, has the initiative to participate and contribute in creative discussions.
  • Passionate about games, bonus points if a gamer.

38. 3D Generalist (AI & Photorealistic CG Production)

Sitting at the intersection of photorealistic rendering and broad CG production, the 3D Generalist creates high-quality optimized assets, photorealistic renders, and promotional videos by handling modeling, PBR texturing, rigging, animation, compositing, and physical simulations across biped, quadruped, and procedural subjects. Operating within a globally-focused AI company supporting clients across multiple geographies, this role serves as a versatile production contributor across hard-surface and character creation pipelines.


Work Activities

  • Create photorealistic renders of various topics.
  • Create high-quality and well-optimized assets.
  • Animate and/or pose various characters, including biped and quadruped.
  • Prepare procedural textures, models, and/or scenes.
  • Handle physical simulations including particles, fluids, rigid bodies, soft bodies, cloth sim, and crowd sim.
  • Create promotional videos and graphics.


Required Qualifications

  • Experience in 3D graphics.
  • Experience in modeling hard surface objects or character creation, including modelling, texturing, and rigging.
  • Solid knowledge of modelling, PBR texturing, rigging, animation, rendering techniques, and compositing.
  • Good understanding of topology.
  • Experience in Maya or Blender, Photoshop, After Effects, and Substance Suite.
  • Good communication skills in English.

39. 3D Generalist (Game Character & Environment Art)

The 3D Generalist builds game-ready character enhancements, environment art, and backgrounds by modeling, lighting, and texturing organic and hard-surface assets, creating new variants of existing digital elements, and integrating final assets into the game engine. The concept, tech art, and animation teams rely on this work to maintain AAA quality standards and deliver polished, scan-data-informed assets independently and on time.


Scope of Work

  • Model, light, and texture game-ready character enhancements, features, environments, and backgrounds.
  • Create new variants of existing digital assets.
  • Work closely with the concept, tech art, and animation teams.
  • Integrate final assets into the game engine.
  • Take ownership of work and be able to work independently.


Required Qualifications

  • Professional experience within the related industry, with a focus on environment and character art.
  • Experience creating 3D art with an emphasis on lighting and texturing.
  • Experience with modeling and sculpting organic and hard surface models.
  • Experience sculpting both realistic and stylized assets.
  • Knowledge in processing and usage of 3D scan data.
  • Aptitude to generate AAA-quality game-ready assets.
  • An eye for small details.

40. 3D Generalist (Marketing Video & Character Production)

The 3D Generalist produces end-to-end 3D marketing videos by building character models, rigs, animations, and environments from scratch, then modeling and rendering assets for use in engaging marketing content in collaboration with an experienced Marketing Team. The work directly supports the team's ability to brief and communicate with third parties throughout the visual creation process while expanding the studio's creative output across a variety of styles and techniques.


Key Responsibilities

  • Produce end-to-end 3D videos, including character modeling, rigging, animations, and creating environments from scratch.
  • Model and render 3D assets for use in engaging marketing videos.
  • Work together with an experienced and dynamic Marketing Team and brainstorm new creative concepts and ideas to be produced.
  • Participate in the communication, production, and briefing of third parties for visual creation processes.


Required Qualifications

  • A university degree.
  • 2+ years of relevant work experience.
  • A portfolio that shows the ability to work with different styles and techniques.
  • Basic knowledge of modeling, rendering, rigging, and animation.
  • Experience in Photoshop and video editing tools such as After Effects.

Editorial Process and Content Quality

This content is developed by the Lamwork Editorial Team using structured analysis of real-world job data, skill requirements, and hiring patterns.

Research framework by Lam Nguyen, Founder & Editorial Lead.

Reviewed by Thanh Huyen, Managing Editor.

Learn more about our editorial standards.