SENIOR 3D GENERALIST SKILLS, EXPERIENCE, AND JOB REQUIREMENTS

Updated: Mai 25, 2025 - The Senior 3D Generalist has extensive experience in 3D animation, graphic design, and visual content creation, mastering tools like Maya, Arnold, and C4D, alongside advanced skills in After Effects and Photoshop. This role requires familiarity with real-time production tools such as Unreal Engine and simulation software like Houdini highlights a strong technical foundation, complemented by knowledge of Nuke, Substance 3D, and Python. Excellent interpersonal skills foster collaboration with art directors and creatives, while a keen attention to detail reflects a commitment to quality and artistic excellence.

Essential Hard and Soft Skills for a Standout Senior 3D Generalist Resume
  • 3D Modeling
  • Texturing
  • Rigging
  • Animation
  • Lighting
  • Rendering
  • Compositing
  • UV Mapping
  • Scripting
  • Proficiency in Software
  • Creativity
  • Attention to Detail
  • Communication
  • Problem-Solving
  • Time Management
  • Team Collaboration
  • Adaptability
  • Critical Thinking
  • Project Management
  • Artistic Vision

Summary of Senior 3D Generalist Knowledge and Qualifications on Resume

1. BS in Game Design with 6 years of Experience

  • Experience as a character artist, 3D generalist, or character animator.
  • Must have proficiency with Maya and ZBrush
  • Proficiency with the Adobe Creative Suite (Photoshop, Illustrator, Premiere, After Effects) preferred
  • Experience with SolidWorks or other CAD modeling software
  • Experience working with 3D printing
  • Ability to create clean and organized character topology, as well as pose and sculpt characters
  • Knowledge of Maya rigging, skin weighting, and constraint systems and ability to create clean hierarchies
  • Knowledge of UV creation and layout methodology, with working knowledge of texture creation and shader types
  • Strong knowledge of animation principles with a focus on real-world performance limitations
  • Flexible and adaptive to multiple modeling practices
  • Ability to repurpose high-resolution sculptures into usable polygonal and CAD-based models

2. BS in Digital Media with 4 years of Experience

  • Professional experience working as a 3D Generalist in the game industry
  • Advanced knowledge and deep understanding of Modo
  • Able and comfortable with transferring knowledge to the rest of the team
  • Confident in the use of Substance texturing tools and Photoshop
  • Autonomous and able to work efficiently under time constraints
  • A strong portfolio showcasing released projects you have worked on
  • Experience with Python and Lua scripting
  • German and English communication and writing skills (B2 at least)
  • Knowledge in developing custom tools for digital content creation
  • Being familiar with scripting and shader languages
  • Ability/desire to quickly learn new software and develop tools to enhance workflow

3. BS in 3D Modeling and Animation with 6 years of Experience

  • Experience in game development, VFX, or a related industry.
  • Must be able to obtain an interim Secret clearance and then a Secret clearance once on board
  • Experience with Unity and Shader Graph
  • The ability to retopologize or recreate CAD assets as Unity-ready models
  • The ability to create new hard surface assets using design references
  • Experience in generating physically-based rendering (PBR) textures, UVs, and lightmaps for game models
  • High-quality sculpting and low poly hard surface modeling for vehicles and props
  • Ability to generate clean topology and retopologize existing models
  • Solid, efficient UV unwrapping and mapping skills
  • The ability to create high-quality PBR textures and materials for VR
  • Proficient with Maya, 3DS Max, Substance Painter, and ZBrush

4. BS in Computer Animation with 5 years of Experience

  • Experience working as a senior or lead artist
  • Proven experience in working in the games or movie industry on multiple AAA titles
  • Deep knowledge of physically based rendering (PBR)
  • Proficiency in meaningful software packages such as 3ds Max, Substance Painter, Zbrush, Unreal 4, etc.
  • Experience with procedural content creation packages a plus (Substance Designer, World Machine, etc. )
  • Very creative and an excellent eye for detail
  • Experience working within an engine and implementing 3D work into real-time engines
  • Excellent organizational and interpersonal skills
  • Be a motivated team player who can work quickly in a deadline-driven environment with minimal direction
  • Willingness and ability to accept multiple rounds of critique and edits quickly and with a good attitude
  • Organized team player with good communication and time management skills

5. BS in Visual Effects with 7 years of Experience

  • Experience in 3D animation, graphic design, or in a connected field
  • Experience in visual content creation (3D animation, VFX, compositing, )
  • Mastering of 3D animation and visualization software ( Maya, Arnold, C4D)
  • Advanced knowledge of After Effects and Photoshop software
  • Base knowledge or big interests in real-time production, (Unreal, Notch, Touch Designer)
  • Knowledge of the Nuke software, Substance 3D, 3Ds max, Python programming languages
  • Understanding of simulation tools such as Thinking Particles, X particles, Houdini
  • Experience in visual design integrated into multimedia environments
  • Excellent interpersonal skills when working with art directors and creatives on a precise visual style.
  • Excellent attention to detail and a real passion for quality and the pursuit of artistic excellence.
  • Professional functional knowledge of French and/or English, both spoken and written