GAMEPLAY ANIMATOR RESUME EXAMPLE
Published: Apr 09, 2025 – The Gameplay Animator develops and maintains complex animation systems by collaborating closely with animators, programmers, and designers to ensure fluid and responsive gameplay. This position troubleshoots and optimizes animation networks while supporting the integration of new gameplay mechanics and technologies. The animator also translates design requirements into technically sound animation features and contributes to planning, task estimation, and team knowledge sharing.

Tips for Gameplay Animator Skills and Responsibilities on a Resume
1. Gameplay Animator, Blackbird Interactive Studios, Savannah, GA
Job Summary:
- Work directly with the Narrative Director and the Programming and Design teams to implement in-game animations
- Contribute to the different cinematics that narrate the story, as well as in-game animations to help create a compelling game experience
- Participate as part of the creative team to evaluate and improve the game as a whole through constructive criticism and contributions
- Ensure the artistic vision is being followed and comes across in the animation
- Lead a team of animators to deliver stunning in-game animations that are both fluid and responsive.
- Work closely with designers and programmers to create immersive experiences.
- Inspire and nurture a team of local animators.
- Contribute to studio and team-building efforts, including team training, development, and recruiting.
- Work with the other leads and directors to support collaboration across Rockstar’s global animation teams.
- Collaborate with producers to plan and schedule project milestones and deliveries.
Skills on Resume:
- Animation Implementation (Hard Skills)
- Cinematic Animation (Hard Skills)
- Creative Feedback (Soft Skills)
- Art Direction (Soft Skills)
- Team Leadership (Soft Skills)
- Collaboration (Soft Skills)
- Team Mentoring (Soft Skills)
- Project Scheduling (Hard Skills)
2. Senior Gameplay Animator, Ironshade Gameworks, Tempe, AZ
Job Summary:
- Bring the characters to life by creating and maintaining high-quality animations.
- Successfully collaborate with Programmers and Designers to enable fast prototyping workflow, secure animation quality, and make sure that the design guidelines are met.
- Integrate animations into Unreal Engine while ensuring technical constraints are met.
- Collaborate with the project team, communicating effectively and proactively, so that the development process runs smoothly.
- Mentor other team members, help them to grow and improve their skills.
- Create in-game animations from a motion capture base that conform to the style and quality benchmark set for the project
- Work with the game-play team to establish and create animations that conform to the design and technical requirements
- Work with the Technical Animator and animation-focused Engineers to ensure that all character motions appear as dynamic and fluid as possible in-game
- Work with Technical Artists/Animators and Engineers to manage and solve any technical problems that arise
- Tagging and branching of animation content using EA's proprietary Frostbite engine and editor
Skills on Resume:
- Character Animation (Hard Skills)
- Collaboration (Soft Skills)
- Engine Integration (Hard Skills)
- Communication (Soft Skills)
- Mentoring (Soft Skills)
- Mocap Animation (Hard Skills)
- Gameplay Design (Hard Skills)
- Tech Problem Solving (Hard Skills)
3. Senior Gameplay Animator, Crimson Pixel Forge, Fort Collins, CO
Job Summary:
- Work within the engine and tools to develop complex Animation networks and systems together with Animators, Gameplay Programmers, and Gameplay Designers.
- Debug, optimise, and maintain animation networks and pipelines to ensure fluid playability, but also to solve complex gameplay animation issues.
- Collaborate on setting technical, visual, and gameplay constraints, complementing the gameplay experience whilst ensuring a high level of quality for Art and Animation.
- Support and validate the visual aspect of new gameplay mechanics.
- Support the development and improvement of gameplay animation technologies with Animation Engineers.
- Translate game design to requirements, features, and systems that are technically coherent with existing strategy and code.
- Lead by example, taking ownership of a critical area of gameplay animation.
- Share knowledge and support planning, estimation, and prioritisation of tasks, progress, and timeframes.
- Work with both keyframe and motion capture data.
- Work well as a team member or as a sub-team lead.
Skills on Resume:
- Animation Systems (Hard Skills)
- Debugging (Hard Skills)
- Technical Collaboration (Soft Skills)
- Visual Validation (Hard Skills)
- Tech Development Support (Hard Skills)
- Design Translation (Hard Skills)
- Ownership (Soft Skills)
- Team Coordination (Soft Skills)