GAME SKILLS, EXPERIENCES, AND JOB REQUIREMENTS

Published: Jun 9, 2025 - The Game Professional applies technical expertise and creative vision to design and develop engaging interactive experiences. This role requires proficiency in game engines, scripting, and design principles to build compelling mechanics, systems, and visuals. The individual collaborates effectively with multidisciplinary teams to ensure a cohesive and high-quality gameplay experience.

Essential Hard and Soft Skills for a Game Resume
  • Concept Creation
  • Asset Design
  • Market Research
  • Game Logic
  • UI Design
  • Final Assets
  • Performance Optimization
  • Game Development
  • Code Architecture
  • Unity Expertise
  • Team Collaboration
  • Tech Adaptability
  • Creative Thinking
  • Art Direction
  • Milestone Planning
  • Team Coordination
  • Vision Leadership
  • Team Communication
  • Problem Solving
  • Expectation Management

Summary of Game Knowledge and Qualifications on Resume

1. BA in Game Design with 4 years of Experience

  • Skilled and experienced in creating pixel art
  • Able to adapt to different pixel art styles
  • Ability to create concepts - sketches, 3D, paintings, whatever means necessary to communicate a visual idea
  • Experience in crafting art for video games, from conception to release
  • Ability to do basic UI, animations, and 3D models in the Minecraft style
  • Good understanding of the principles of art, like color theory, shapes, form, lighting, and texturing
  • Ability to adapt to the Minecraft style and narrative
  • Ability to communicate and contextualize ideas and artistic work, both in writing and verbally
  • Highly organized and efficient
  • Able to manage production pipelines and familiar with working in an agile environment

2. BA in Animation with 5 years of Experience

  • Experience in mobile game design
  • Should have game economy design experience in freemium models
  • Should have experience in making a free-to-play
  • Demonstrated experience and understanding of both premium and freemium mobile games
  • Solid understanding of popular mobile, casual, and social games recognizes what makes them fun
  • Understands current game design concepts, prototyping, Agile/Scrum, non-linear storytelling, core loops, USP, etc
  • Experience in social/viral marketing
  • Strong understanding of game analytics
  • Must exhibit a strong and current passion for games
  • Strong sense of aesthetics applicable to producing AAA entertainment products
  • Must be an avid gamer and play games across genres and platforms
  • Knowledge of other game platforms and current trends
  • Excellent organizational and interpersonal skills
  • Prior working experience with movie-based or franchise IPs 

3. BA in Computer Graphics with 7 years of Experience

  • Experience with the Unity3D platform
  • Experience in C# programming and/or other relevant object-oriented and type-safe programming languages
  • Experienced knowledge of Unity shaders and demonstrable experience with Unity’s Universal Render Pipeline
  • Ability to work well within a dynamic, cross-disciplinary, and iterative team environment
  • Self-motivated, collaborative, excellent interpersonal and communication skills
  • Positive attitude and an ability to receive and provide objective feedback
  • Excellent written and verbal communication skills
  • Experience in mobile game design
  • Demonstrable content creation skills
  • Strong drawing skills (realistic and stylized as well)
  • Good sense of form, color and composition
  • Good knowledge of color theory
  • Good knowledge of 12 animation principles
  • Knowledge about cell and cut-out animation techniques
  • Knowledge about UI/UX design
  • Being able to give on-point visual examples that represent ideas (movies, games etc.)
  • Basic knowledge of the processes of creating a game

4. BA in Game Art with 5 years of Experience

  • Unity game development experience in mobile games
  • Strong engineering skills and programming fundamentals
  • Software architecture design, OOP and design patterns principles on various scales
  • Knowledge and understanding of the hobby games market
  • High level of written and spoken English
  • Great organizational skills, especially time management and the ability to prioritize workload
  • Excellent communication skills with colleagues, collaborators, and customers
  • Flexibility, adaptability, and the ability to think creatively
  • IT competency (especially MS Word, Excel, and Outlook) and an aptitude for learning new software
  • Passion for board and card games in particular and other games (wargames, roleplaying games, etc.) in general

5. BA in Visual Communication with 4 years of Experience

  • Working experience in the gaming industry
  • Deep and broad understanding of free-to-play game design, the mobile gaming landscape, and data-informed decision making
  • Production planning and day-to-day operational experience
  • Experience running a structured pre-production practice to maximize production development efficiency
  • Applicants must be currently authorized to work in the United States on a full-time basis
  • Expertise in Puzzle RPG and/or Card Battle games
  • In-the-trenches development experience
  • Strong UX design capability
  • Experience running prototyping teams

6. BA in Game Art with 5 years of Experience

  • Game design experience in systems, gameplay, or monetization
  • Lead design experience on at least one AAA title focused on systems, gameplay, or live-service design
  • Experience leading a team of at least 25 individuals
  • Skilled in developing vision regarding gameplay, systems and mechanics, weapons and balance, character, camera, control, in-game progression models, live-service monetization methods and strategies
  • Knowledgeable and skilled in the use of Radiant, Unreal, Unity or comparable game engines
  • Comfortable working with creative, artistic, and technical leads to identify design requirements
  • Strong understanding of game principles and/or metagame systems principles and can apply them optimally
  • Able to be a team-focused, multi-disciplinary collaborator
  • Ability to pitch ideas in large or small groups
  • Leadership experience resolving conflict, offering difficult feedback with respect
  • Experience building an inclusive and diverse team, culture, and studio atmosphere

7. BA in Entertainment Design with 3 years of Experience

  • Working knowledge of Unity
  • Strong academic background or experience in a comparable position/industry
  • Ability to write scripts (JSON/Lua) for the various tools involved in the art-to-game pipeline
  • Strong English communication skills (written and spoken)
  • Strong technical background and a positive, curious attitude
  • Detail-oriented, flexible and efficient
  • Previous experience in game/mobile game development pipelines
  • Passion for games and a healthy respect for players
  • Knowledge of current production technologies and their relevant application

8. BA in Interactive Design with 2 years of Experience

  • Strong background of technical leadership in games using Unity
  • Experience as an individual contributor software engineer
  • Working experience in People management 
  • Experience with Agile methodologies
  • Working experience in a Substantial startup/scaleup 
  • Extensive knowledge of Unity and Design Systems
  • Familiarity with CI/CD pipelines (Jenkins)
  • Experience working in a distributed systems (microservices) architecture

9. BA in Technical Art with 5 years of Experience

  • Working experience in Software development
  • Strong logical, analytical, and problem-solving skills
  • Good interpersonal communication and team-oriented skills
  • Programming proficiency in C++ with a preference for familiarity with C++11 and later specifications
  • Experience with Unreal Engine 4 
  • Experience in Object Oriented Analysis and Design (OOA/D)
  • Experience with software source control, configuration management processes, and software engineering improvement processes
  • Flexibility to adapt to quickly changing circumstances and work priorities
  • Experience with Agile development
  • Working experience in developing Multiplayer/network applications, 3D rendering, artificial intelligence, or game development
  • Must be able to obtain a security clearance

10. BA in Digital Game Production with 4 years of Experience

  • Experience in F2P Games in product-oriented roles
  • Experience leading teams to align and execute against a product vision and goals
  • Extensive knowledge of the mobile market
  • Strong leadership skills within a multi-disciplinary over 60 people
  • Exceptional analytical skills, full proficiency in Excel/PowerPoint
  • Passion for games on any platform, and mobile games in particular
  • Result-driven and comfortable working in a fast-paced environment
  • Team-player, able to teach, negotiate and communicate effectively in a multidisciplinary team
  • Able to combine creative thinking with data-driven decisions
  • Excellent communication skills, both written and verbal

11. BA in Art and Technology with 5 years of Experience

  • Experience as a Producer, managing large internal teams within the video game industry (Software Engineers, Artists, Designers, Audio Specialists, Senior Project Managers, Associate Producers etc.)
  • Good working knowledge of Video Games and an understanding of how game software is made
  • Mature personality, able to manage relationships at a senior level and appreciate multicultural working environments
  • Creative, pragmatic, and able to find the best solutions to overcome obstacles and ensure project development
  • Strong leadership skills, able to drive various functions through the whole development process
  • Excellent organizational and analytical skills to deliver quality projects within tight deadlines
  • Strong project management capability
  • In-depth knowledge and passion for video games
  • Highly motivated and enterprising
  • Must have proficiency in Chinese and English 

12. BA in Game Programming with 6 years of Experience

  • Experience as a Producer in the games industry
  • Experience as a producer in the mobile game industry
  • Experience managing a team of 10+ developers (programmers, artists, animators, designers, testers)
  • Extremely strong project management skills
  • Must be fluent with Agile methodology
  • Excellent verbal and written communication skills·
  • Excellent knowledge of production, the difficulties generally encountered by teams and solutions tailored to their requirements
  • Ability to analyze problems and provide consistent guidance on different areas such as art, game design, organization, and business
  • Good mobile video game culture and great knowledge of the mobile gaming market
  • Excellent interpersonal skills, combining leadership and diplomacy
  • Strong skills with the MS Office suite of tools such as Word, Excel, and Project

13. BA in Software Engineering with 7 years of Experience

  • Professional experience in programming video games 
  • Previous experience working with other programmers on the same codebase
  • Proficient in programming in C++
  • Experience working with Agile methodologies
  • Experience working with large, pre-existing codebases
  • Experience working with custom engines
  • Understanding of principles of encapsulation, separation of responsibilities, SOLID principles and design patterns
  • Understanding of Content-Driven development philosophy
  • Experience with goal-oriented AI, blackboards, decision scoring techniques and/or heuristics
  • Experience implementing rendering technology, deep understanding of modern rendering pipelines
  • Solid communication skills to understand objectives, reach consensus and explain problems and solutions
  • Familiarity with probability and statistics concepts
  • Knowledge about Game Design concepts
  • Working experience in Game Behavior Modding

14. BA in Motion Design with 4 years of Experience

  • Fluency in object-oriented programming
  • Familiarity with some version control systems (Git, Perforce, Azure DevOps Server, etc.)
  • Ability to solve complex mathematical and analytical problems
  • Must have proactivity and an initiative-taker spirit
  • Good communication skills and a team player perspective
  • Excellent knowledge of English and Croatian
  • Previous work experience as a programmer
  • Experience with Visual Studio and some 3D engine (Unreal Engine 4, Unity, etc.)
  • Prior experience working on a game project

15. BA in Virtual Reality with 3 years of Experience

  • Game testing experience in Mobile games
  • Familiar with JIRA Bug management tools
  • Familiar with and used various test tools for special tests
  • Familiar with and used test case management tools such as Testrail, Xray, etc.
  • Have some knowledge of various types of games, and be able to put forward suggestions for optimization and improvement of the game
  • Fluent in both English and Chinese communication
  • Technical skills related to video games (Editors, scripting, programming, etc.)
  • Familiar with auto test and performance test with Test Air and PerfDog
  • Experience working on a live product or shipping a AAA title

16. BA in Animation with 5 years of Experience

  • Experience in Quality Assurance Processes and Methodologies in gaming on at least 2 titles (mobile/PC/console)
  • Experience testing a game at various phases of its development, from pre-alpha to live operations
  • Experience with test case creation and basic test planning knowledge
  • Demonstrable aptitude for identifying defects across platforms and genres
  • Able to create excellent defect reports including supporting information required to debug and prioritise a defect
  • Excellent attention to detail in scripted and non-scripted testing activities
  • Effective workload management and quick adaptation to changing project priorities
  • Good communication skills in English, both verbal and written
  • Proficient in the use of basic testing tools e.g., JIRA, TestRail, MS Excel