AUDIO ENGINEER JOB DESCRIPTION

A curated collection of Audio Engineer job descriptions spanning live events, broadcast production, digital media, game development, and hardware engineering.

Audio Engineer Job Description Template

1. About the Role

An Audio Engineer who cannot read a facility's signal routing under pressure costs a live show its broadcast window. This role owns the technical infrastructure between event spaces and control rooms, including intercom systems, IFB networks, and networked audio consoles, and steps in when first-line troubleshooting fails. It sits within venue or broadcast production operations, answering to Production Managers and event technicians alike. Seven or more years of professional experience is a standard expectation for candidates who carry the full scope independently.

2. Position Summary

As the Audio Engineer, you ensure that sound systems, facility routing, and specialist broadcast equipment perform without interruption across live and taped productions. You work within a production operations team, supporting event technicians, coordinating with vendors and artists, and serving as the on-site technical authority from pre-show setup through post-production.

3. Why Join Us

Career Impact: Accumulating hands-on experience across FOH mixing, monitor operations, and networked broadcast environments builds the kind of applied technical depth that distinguishes senior engineers in the live events and broadcast production market.

Business Impact: When venue sound systems, IFB feeds, and intercom panels are engineered correctly, artists perform and productions air on time - the work is the difference between a clean broadcast and a failed show.

Growth Opportunity: Mastery of networked audio routing, remote access workflows, and multi-site operations creates a clear path toward Senior Audio Engineer and Broadcast Systems Engineer roles in larger production organisations.

4. Key Responsibilities

  • Design, test, and install new circuitry and equipment to expand facility capability for live and broadcast productions.
  • Monitor and maintain facility routing between event spaces and main control rooms to ensure signal integrity throughout shows.
  • Diagnose and resolve technical faults beyond first-line troubleshooting, managing client expectations throughout the resolution process.
  • Operate and maintain venue sound systems during live events, confirming microphone and speaker performance before and during shows.
  • Construct mix-minus feeds and manage intercom panels, IFB designations, and shared control room resources across simultaneous productions.
  • Develop and apply remote access workflows to sustain production continuity when on-site operations are compromised.
  • Mentor event technicians and operators, transferring technical knowledge across equipment, signal flow, and diagnostic procedures.
  • Produce and maintain technical documentation, including facility schematics, firmware logs, and equipment change records.

5. Required Qualifications

  • Bachelor's degree in a technology-related field or equivalent work experience.
  • 3 or more years of experience in digital production or broadcast facilities, with 7 or more years of professional audio experience overall.
  • Demonstrated ability to mix audio for FOH, broadcast and record, and monitor applications in live on-air environments.
  • Extensive knowledge of electronic engineering principles, analog and digital signal flow, and networked audio diagnostics.
  • In-depth understanding of TCP/IP networking as it applies to large-format audio and intercom infrastructure.
  • Ability to read, interpret, and produce technical documentation including facility diagrams and equipment specifications.
  • Strong verbal and written communication skills with a service-oriented approach to artist and client interaction.
  • Physical ability to lift equipment, travel between sites, and work non-standard hours including weekends and holidays.

6. Preferred Qualifications

  • Experience with RF microphone systems, IFB equipment, and matrix intercom configuration in large-venue environments.
  • Familiarity with digital routing systems, networked audio console platforms, and remote broadcast workflows.
  • AutoCAD or equivalent schematic drafting skills; rigging certification or demonstrated rigging experience is an advantage.
  • Background in mentoring or training junior technicians within a production or broadcast operations team.

7. Success Metrics & Environment

  • Episode or show air rate, measuring how consistently live and taped productions reach broadcast without technical interruption.
  • Mean time to fault resolution, reflecting how quickly equipment failures are diagnosed and corrected during active productions.
  • Firmware and software currency rate across the facility equipment inventory, tracking how consistently systems run current versions.
  • Technician readiness score, measuring the competency lift of mentored event technicians over a defined review period.
  • Documentation completeness rate, tracking the proportion of equipment changes and fault resolutions captured in facility records.
  • Typical tools: networked audio consoles (commonly Calrec, Yamaha); intercom platforms (commonly Riedel Artist, ADAM); wireless systems (commonly Shure Axient).

8. Compensation & Benefits (US Market Benchmark)

  • Base Salary Range: $65,000 to $95,000 per year, depending on experience and market
  • Bonus: Project-based or annual discretionary bonus, typically 5 to 10 percent of base
  • Equity: Not standard for this role in live events and broadcast operations
  • Health Benefits: Medical, dental, and vision coverage; employer contribution varies by organisation
  • PTO: 10 to 15 days annually; additional flexibility for freelance or contract arrangements
  • Common Perks: Equipment access, professional development allowance, travel reimbursement for multi-site work


Figures are estimates based on general US market benchmarks and may be outdated. Adjust based on location, company size, and seniority level.

9. EEO & Legal

Reasonable accommodations are available to applicants with disabilities throughout the hiring process and in the performance of job duties - requests may be submitted at any time during recruitment or employment. All qualified applicants are considered without regard to race, color, religion, sex, national origin, age, disability, veteran status, or any other characteristic protected under applicable federal, state, and local law. Employment offers are contingent upon successful completion of a background check. Candidates must be authorized to work in the United States.

Audio Engineer Job Description Examples

1. Audio Engineer (Event Production & Broadcast)

The Audio Engineer owns the end-to-end technical operation of event production and broadcast facilities, supporting Event Technicians, designing and installing circuitry, and maintaining specialist equipment across multiple sites. Working closely with production teams and clients, this role delivers continuous service reliability and maximises facility capability through proactive maintenance, remote workflows, and staff mentorship.


Key Responsibilities

  • Provide back-end support to Event Technicians on productions in the events space.
  • Set up and monitor facility routing between event spaces and main Control Rooms.
  • Perform on-site maintenance on specialist equipment for event production and broadcast.
  • Design, test, evaluate and install new circuitry and equipment for use in the facility.
  • Analyse and repair technical faults on equipment beyond first line of troubleshooting and manage client expectations on tech-related issues.
  • Ensure production equipment runs the latest software and firmware versions and identify suitable workarounds when equipment fails.
  • Interpret and implement instructions from event production meetings to deliver maximum facility capability.
  • Enhance user experience utilising available engineering resources and produce and update technical documentation.
  • Keep up-to-date with industry changes by maintaining a network of contacts and investigating new systems.
  • Travel between sites or assist remotely to perform break/fix and maintenance duties.
  • Act as teacher and mentor to a staff of event technicians and operators.
  • Develop and apply remote access workflows in the event of catastrophic closures.


Education & Experience

  • Bachelor's Degree preferred but not required, preferably in a tech-related field.
  • 3+ years' experience in digital production/broadcast facilities and 7+ years' professional experience overall.
  • Firm grasp of mixing audio for FOH, broadcast/record, and monitor applications.
  • Extensive experience in electronic engineering and use of high-level audio equipment with deep understanding of front-line maintenance and diagnostics on networked environments.
  • Ability to apply digital and analogue theory, work from diagrammatic information, and read/write technical documentation.
  • Experience with Yamaha Consoles, Dante, L'Acoustic, QSC DSP, Riedel Artist and Bolero, LAWO, Avid, and Shure Axient Wireless systems.
  • In-depth understanding of TCP/IP networking; AutoCAD or equivalent skills beneficial; rigging experience a plus.
  • Excellent face-to-face and written communication skills with a service-oriented approach to client support.
  • Ability to remain calm under pressure in an on-air environment and manage time effectively under shifting priorities.
  • Ability to work well within a team and collaborate across event production and broadcast studio operations.

2. Audio Engineer (Automotive Audio Products)

Reporting to cross-functional engineering leadership, the Audio Engineer leads speaker and audio amplifier products from inception to end of life, covering acoustics, amplification, and signal processing for automotive integration at Tesla. Partnering with suppliers, design teams, and cross-functional collaborators, this role enables fact-based product decisions and serves as a technical and process mentor across the engineering organisation.


Primary Duties

  • Lead speaker and audio amplifier products from inception to end of life.
  • Manage audio system and vehicle integration with cross-functional teams within Tesla.
  • Work with suppliers on design and testing of audio products and validate findings through testing.
  • Plan, execute, interpret, and document validation testing at component and system levels.
  • Perform component and system-level troubleshooting and manage drawings and specifications.


Qualifications & Experience

  • Bachelor's, Master's, or PhD in Engineering with minimum 5 years of experience developing audio products from scratch.
  • Solid technical depth in audio products including acoustics and electronics, with hands-on design and debugging experience.
  • Experience with environmental constraints (temperature, humidity, vibration), regulatory compliance, and EMC/EMI, ESD, and transient debugging.
  • Solid technical depth in analog and digital circuit analysis; previous CAD exposure required.
  • Skilled at working with cross-functional team members from multiple disciplines to reach fact-based decisions and drive suppliers with strong technical and product management communication.
  • Strong problem-solving skills with the ability to work closely with design, software, firmware, testing, and manufacturing teams in a fast-paced environment.

3. Audio Engineer (Game Audio Systems)

Sitting at the intersection of gameplay programming and audio systems development, the Audio Engineer shapes runtime audio code for the G2 game engine, building triggers, propagation systems, and workflows that serve both sound designers and AI teams. Operating across individual implementation tasks and collaborative systems work with the Senior Audio Programmer, this role advances the overall fidelity and scalability of in-game audio.


Duties

  • Design and implement audio features and tools for G2, working in-engine on runtime code execution.
  • Develop gameplay audio code including triggers for footsteps, guns, collisions, and other gameplay interactions.
  • Collaborate with gameplay and AI teams on gameplay-centric audio code development.
  • Develop audio systems and workflows including propagation, reverb, and early vs. late reflections, both independently and with the Senior Audio Programmer.
  • Maintain, optimise, and improve existing systems while working closely with sound designers.
  • Stay up-to-date on latest developments within sound technology.


Skills & Qualifications

  • Minimum 3 years of experience as a C++ programmer, preferably on 3D audio.
  • Bachelor's degree in Computer Science, Software Engineering, or self-taught to a similar level.
  • Excellent C++ and code design skills with experience writing runtime and memory-efficient code and maintaining complex software systems.
  • Knowledge of DSP principles and techniques, acoustics, sound design, and advanced mathematics.
  • Experience with Wwise, FMOD, or other audio middleware; experience in C# is a plus.
  • Able to work autonomously, take ownership of tasks, and iterate quickly.

4. Audio Engineer (Live Concert & Stage Production)

Embedded within a live venue production team, the Audio Engineer handles load-in and load-out, operates a 48-channel digital console at Front of House and Monitors, and maintains safe audio levels throughout each show. Working closely with the Production Manager, visiting artists, and audio technicians, this role ensures every live concert event is executed to a professional standard.


Core Functions

  • Assist with load-in and load-out of band and rental equipment.
  • Perform cabling, patching, and microphone, cable, stand, wedge, and sidefill setup and operation.
  • Operate a 48-channel digital audio console at both Front of House and Monitors.
  • Make audio adjustments and maintain safe audio levels while providing a professional mix.
  • Oversee and assist visiting audio technicians to ensure a successful show.
  • Interact professionally with visiting artists to meet their needs on stage and during the show.
  • Protect, maintain, and repair audio equipment and ensure proper care of all company and rental gear.
  • Assist the Production team throughout the venue and support the Production Manager with technical advance coordination.


Required Qualifications

  • Minimum 3 years of Tour and/or Stage Production experience in live concerts.
  • Experience with pro audio equipment, especially 48-channel digital consoles.
  • Superior interpersonal communication and organisational skills.
  • Ability to handle multiple projects simultaneously and work a non-conventional schedule including early mornings, late nights, and weekends.
  • Must be able to lift up to 75 lbs and stand for long periods of time in environments with moderate to loud noise levels.

5. Audio Engineer (Audio Education & Instruction)

A key member of the education team, the Audio Engineer delivers full-time instruction in Pro Tools, Logic, and live and studio audio technology to the next generation of audio engineering professionals. Collaborating across the curriculum team and student body, this role builds a creative, supportive learning environment that produces high-quality graduate outcomes.


Functions

  • Instruct Pro Tools, Logic, and a variety of software plug-ins to audio engineering students.
  • Teach practical hands-on methods for using mixing consoles, patchbays, microphones, wireless systems, and outboard gear.
  • Focus student creativity to achieve high-quality results with class audio projects.
  • Inspire and support students as they progress through the audio programme.
  • Contribute to curriculum refinement with the rest of the education team.
  • Create a safe, supportive, creative, and engaging learning environment for students.


Experience & Qualifications

  • 2+ years of working experience with Pro Tools and Logic; studio and/or live production experience required.
  • Strong understanding of varied audio production types including studio recording/mixing, live music, corporate A/V, and commercial installation.
  • Working experience with IT and networking such as Dante and AVB is a plus; knowledge of Canvas (LMS) is a significant plus.
  • Passionate about mentoring and inspiring others, with strong discipline in leading small groups.
  • Prior teaching experience is highly preferred; must be local to the Orlando, FL area.

6. Audio Engineer (Automotive Infotainment Hardware)

Reliable infotainment system performance depends on the Audio Engineer, who builds, designs, and validates hardware interfaces, schematics, and communication networks for Audio Infotainment Modules including Speakers, Radio, Amplifier, and Equalizer across all phases of product development. Based within a cross-functional hardware team, this role serves as a technical anchor for cockpit audio system verification, characterisation, and supplier-facing engineering studies.


Accountabilities

  • Participate in all phases of product development including definition, design for testability, debug, and characterisation.
  • Support resolution of key technical issues impacting the cockpit and infotainment system.
  • Use schematic and layout tools such as Altium, PADS, or Cadence ALLEGRO to design PCBs for prototypes, audio modules, and test hardware.
  • Design, develop, and debug cost-effective test hardware and software solutions using LabVIEW, C/C++, or Python for characterisation and verification automation.
  • Define, plan, and lead test method development, fixture design, tolerance stack-up analysis, and design verification activities.
  • Perform environmental and durability and life testing using test chambers and other lab equipment.
  • Write specification documentation, test plans, evaluation reports, and engineering studies.
  • Validate and correlate new test hardware and software solutions with other design engineers.
  • Conduct frequent formal and informal communication across teams to ensure full engagement and efficient operation.
  • Actively build personal skills and ensure technical lessons are reviewed, learned, and disseminated.


Education & Experience

  • Bachelor's degree in Electrical or Electronics Engineering required; Master's a plus; with 5+ years of experience analysing and debugging analog and digital circuits.
  • 3+ years of experience with audio systems including interfaces, communication protocols, and architecture.
  • Knowledge of HMI and infotainment systems is a plus.
  • Experience with digital communication protocols including Gigabit Ethernet, LVDS, I2C, I2S, SPI, USB-C, RS232, RS485, and PCIe; EMC/EMI best practices and thermal design experience required.
  • Hands-on experience with lab equipment including oscilloscopes, power supplies, DMM, network analysers, signal generators, and spectrum analysers; soldering and circuit characterisation experience required.
  • Proficiency in EE architecture tools such as PREEvision, Lucidchart, Visio, or UML tools preferred; Jira and Jama experience preferred.
  • DFT knowledge and understanding of design for testability strategies is a plus.
  • Strong creative, analytical, and problem-solving skills with proven capability to troubleshoot SMT circuits using oscilloscopes, spectrum analysers, and logic analysers.
  • Good communication skills with ability to collaborate with design teams locally and remotely across geographic locations.

7. Audio Engineer (Podcast Production & Sound Design)

As the Audio Engineer, this role records, mixes, and sound designs original podcasts across host-driven, narrative, and investigative formats for Stitcher Studios' growing roster. The Stitcher Studios team relies on this work to maintain broadcast-quality audio delivery, meet sponsor specifications, and equip hosts, guests, and producers with the technical guidance needed to perform at their best.


Key Deliverables

  • Manage the technical process of recording and mixing podcast episodes including sweetening and audio repair.
  • Provide sound design, music editing, and develop creative uses of sound across episode formats.
  • Record and deliver advertisements at proper loudness and timing specifications per sponsor requirements.
  • Adhere to Stitcher's production and operational workflow standards and meet deadlines consistently.
  • Support the content team in audio recording and editing best practices and operate Stitcher's studios professionally.
  • Collaborate with marketing, advertising operations, and partnerships teams to provide audio expertise.
  • Provide technical guidance for remote recordings and instruct hosts, guests, and producers on best practices.
  • Conduct occasional field recording, contribute editorial insight, and perform other duties as assigned.


Minimum Qualifications

  • 3+ years of experience as an audio engineer required; 2–3 years in podcast production or narrative broadcasts preferred.
  • Extensive experience with audio hardware including industry-standard microphones, mixers, and cabling; field recording and live sound experience preferred.
  • Experience with creative editorial including cutting and arranging content to professional standards of pacing and narrative continuity.
  • Thorough understanding of on-demand audio engineering, signal flow, post-production, mixing, and mastering for dialogue, sound design, and music.
  • High level of DAW experience required, with familiarity with Waves, iZotope, and other industry-standard plugins.
  • Familiarity with generally accepted podcast loudness standards and ability to deliver episodes at consistent loudness levels.
  • Proven ability to perform consistently in a high-volume, fast-turnaround environment with strong organisational discipline.
  • Adaptable to a fast-paced and evolving industry and workplace.

8. Freelance Audio Engineer (Broadcast News Production)

Freelance Audio Engineer delivers broadcast-ready mixes for live and taped news productions, with a heavy focus on remotes, server playback, and mix-minus feed construction across networked control room environments. The work directly supports seamless on-air execution by ensuring all equipment, intercom systems, and IFB designations are tested, verified, and maintained across all shifts.


Scope of Work

  • Mix live and taped news format productions with heavy emphasis on remotes and server playback.
  • Manage and update intercom panels and IFB designations, and manage shared resources for seamless control room switching.
  • Prepare elements and control room for live and taped productions and test and verify all equipment including networked audio consoles, intercoms, RF and hard-line microphones and IFBs, routers, audio and video servers, and GPI interfaces.
  • Construct multiple discrete mix-minus feeds and interface with editorial and control room staff to determine elements and solutions for ongoing productions.
  • Set up and operate small-format audio cart for presentation and simultaneous-to-air situations.
  • Embellish, edit, and sweeten audio in post using Pro Tools and sound effects library, and research and recommend new equipment.
  • Interface daily with the audio team to research and design audio solutions for production needs and display a strong sense of team across all staff levels.


Professional Experience

  • Minimum five years of audio experience; minimum two years of broadcast audio operation on Calrec audio board platform.
  • Extensive knowledge of digital/analogue signal flow within large-format networked audio consoles.
  • Knowledge of digital routing systems, ADAM intercom systems, ENCO workstations, RF microphone and IFB equipment, and PC and Mac small-format audio editing software including Pro Tools.
  • Must be available for all shifts including weekends and holidays.
  • Requires flexibility with last-minute schedule changes and willingness to work overtime and travel with short notice.
  • Ability to work in a fast-paced, team-oriented environment and manage multiple tasks simultaneously under on-air pressure.
  • Strong client service and interpersonal skills.

9. Audio Engineer (Podcast Audio & Storytelling)

The Audio Engineer delivers 2–3 podcast episodes per week averaging 60 minutes each, covering audio restoration, editing, mixing, mastering, and sound design for trailers and scripted formats within a high-output start-up production team. Working closely with producers and the content team, this role enables consistent, high-quality storytelling output across a portfolio of five or more podcasts per week.


Day-to-Day Responsibilities

  • Ensure timely delivery of high-quality podcasts through audio restoration, assembly, editing, mixing, and mastering at a pace of 2–3 episodes per week averaging 60 minutes each.
  • Oversee audio tests and recording sessions for remote and in-person recordings, including guidance to guests and hosts on recording principles.
  • Analyse and troubleshoot technical audio issues as they arise.
  • Source, mix, and master music and sound effects for episode trailers, scripted episodes, and new formats as required.
  • Brainstorm and collaborate with the production team to develop compelling content and creative storytelling formats.


Background & Experience

  • 3–5 years of experience in audio engineering, editing, or post-production.
  • Portfolio demonstrating strong audio sensibility and a track record of producing successful content.
  • Proficiency in Pro Tools, Audacity, or comparable digital audio platforms; familiarity with iZotope Suites, RX, and Descript is a plus.
  • Familiarity with microphones, recorders, and video conferencing software such as LAV mics, SM7B, Zoom, and Zencastr is a plus.
  • Ability to manage multiple podcasts simultaneously and meet deadlines without compromising production standards.
  • Strong communication and collaborative skills with an open, curious mindset suited to a fast-paced start-up environment.

10. Audio Engineer (Digital Audio Asset Management)

The Audio Engineer produces and quality-controls digital audio assets across PCM, DSD, and immersive formats, handling ingestion, DDP and DSD creation, clip point identification, and light mastering within an asset management system. Working across daily queues and large ongoing projects, this role ensures metadata accuracy, format compliance, and timely delivery to internal requestors and support teams.


Work Activities

  • Ingest audio assets into the management system and perform detailed audio quality control.
  • Apply light editing and mastering of assets as required and complete daily work queues and large ongoing projects.
  • Communicate asset issues clearly to job requestors and escalate system issues to appropriate support teams.
  • Create file packages from PMCD or file-based formats, perform DDP and DSD creation and editing, and conduct detailed QC/QA on PCM, DSD, and immersive audio formats.
  • Migrate assets into the asset management system, perform data entry, and identify clip points for ringtones, previews, and social platforms.
  • Troubleshoot metadata and asset-level issues and perform audio stem preparation or validation against approved stereo masters.


Education & Experience

  • Minimum 3 years' experience in audio engineering, editing, or post-production; or a degree from an accredited media engineering school with appropriate training certification.
  • Experience with DDP, DSD, DVD, and Blu-ray; professional studio assistant experience is ideal.
  • Detailed knowledge of digital audio, audio quality attributes, and digital compression formats and techniques.
  • Proficiency in audio editors including Sequoia, REAPER, and Pro Tools; experience with digital asset management applications, audio digitisation systems, and FTP/SFTP/S3 tools such as FileZilla.
  • Knowledge of system messaging, metadata, and MS Office suite including Word, Excel, and Outlook.
  • Experience in customer service preferred; strong troubleshooting skills and grasp of song structure required for efficient clip point creation.

11. Audio Engineer (Live Venue Events)

The Audio Engineer refines venue sound system operations across shows and events, setting up, operating, and maintaining audio equipment from stage load-in through breakdown while serving as the primary liaison between vendors, artists, sound crews, and property management. The work directly supports smooth event execution by ensuring all microphones, speakers, and production logistics meet safety and performance requirements.


Role Responsibilities

  • Set up, operate, and maintain the venue sound system, audio equipment, and stage setup during shows and events.
  • Load and unload equipment from trucks and configure according to stage design while ensuring all safety requirements are met.
  • Confirm that microphones and speakers are functioning and maintain audio quality throughout events.
  • Serve as the primary liaison between vendors, artists, sound crews, and property management companies in the execution of shows and events.
  • Manage production and operations aspects including vendor onsite setup and exhibitor coordination as needed.


Knowledge Skills & Abilities

  • High School Diploma or equivalency required; Bachelor's degree preferred.
  • 2–4 years of related work experience.
  • Ability to operate sound systems and plan for live production events with working knowledge of standard trade tools and equipment.
  • Strong listening and verbal communication skills with the ability to maintain effective working relationships.
  • Computer literate and proficient in MS Office Professional Suite including Outlook, Excel, and Word.
  • Able to work various hours including nights, weekends, and holidays as required.

12. Gameplay Audio Engineer (Game Engine Programming)

Embedded within a game development studio, the Gameplay Audio Engineer owns audio code for gameplay features across a proprietary engine, collaborating with audio designers and programmers to prototype and implement audio behaviours for players, vehicles, AIs, and equipment. Working closely with audio programmers and the content team, this role ensures that low-level audio interfaces achieve exceptional fidelity and scale reliably across large environments.


Engineering Responsibilities

  • Own the audio code for gameplay features throughout the proprietary game engine.
  • Collaborate with audio designers and programmers to design, prototype, implement, and upgrade audio behaviours for players, vehicles, AIs, killstreaks, and equipment.
  • Work closely with audio programmers to ensure the interface between gamecode and low-level audio delivers exceptional fidelity and large-environment scalability.
  • Develop implementation plans and time estimates for tasks and work with the content team to meet project requirements within performance and memory budgets.
  • Support and proactively interface with audio designers while adhering to team coding standards and best practices.


Technical Qualifications

  • 3+ years of professional programming experience.
  • Bachelor's degree or equivalent in Computer Science or Engineering.
  • Proficiency in C/C++ with strong math skills.
  • Experience with middleware solutions such as Wwise and FMOD; general knowledge of high-level audio concepts is a plus.
  • Good understanding of multi-threaded programming; experience on multiple game consoles and with first-person shooters or multiplayer action games is a plus.
  • Self-motivated with the ability to work independently and efficiently under deadlines, with strong communication and teamwork skills.

13. Audio Engineer (Android Automotive Embedded Systems)

Audio Engineer runs software design and development for the Android In-Vehicle Infotainment embedded system, customising and enhancing audio domain features in line with new requirements across the full development lifecycle. The work directly supports vehicle audio system performance by ensuring robust defect resolution, clear stakeholder communication, and adherence to defined software development processes.


Job Functions

  • Understand the present Android In-Vehicle Infotainment embedded system architecture and work on customisation and enhancement per new requirements.
  • Develop and implement features related to the audio domain.
  • Perform software requirement analysis and estimate new feature scope.
  • Design, develop, and test software according to defined processes.
  • Analyse and fix defects and maintain clear communication with internal and external stakeholders.


Position Requirements

  • Bachelor's degree in Computer Engineering, Electronics Engineering, Electrical Engineering, Computer Science, or a related field.
  • 3+ years of experience in software design and development for automotive embedded systems.
  • Experience on Android Framework and Linux user space and kernel development.
  • Strong knowledge and experience in C/C++; working knowledge of SCM systems and SDLC practices.
  • Very strong debugging skills, documentation ability, and good analytical and communication skills.

Editorial Process and Content Quality

This content is developed by the Lamwork Editorial Team using structured analysis of real-world job data, skill requirements, and hiring patterns.

Research framework by Lam Nguyen, Founder & Editorial Lead.

Reviewed by Thanh Huyen, Managing Editor.

Learn more about our editorial standards.