ART MANAGER JOB DESCRIPTION

Drawn from active postings, these Art Manager job descriptions cover team building, vendor budgeting, art review processes, and scheduling.

Art Manager Job Description Template

1. About the Role

An Art Manager in game development is the person who keeps a studio's visual output consistent while the people producing it change week to week. The role sits between art leads and production, owning staffing decisions, outsourcing vendor relationships, and the day-to-day health of an art team that can range from a handful of incubation artists to full AAA departments spanning animation, concept, and tech art. Shipping a AAA or AA title on console or mobile platforms means this person has already solved recruiting, onboarding, and review-cycle bottlenecks long before launch. What makes the job hard is balancing artistic judgment with the unglamorous mechanics of headcount planning and vendor budgets.

2. Position Summary

As the Art Manager, you own the staffing, mentoring, and quality oversight of an art team producing assets for shipped console, mobile, or AAA titles. You report to an Art Director or studio leadership and partner closely with art leads, production, and outsourcing teams to keep schedules, budgets, and artistic standards aligned.

3. Why Join Us

Career Impact: Leading recruiting and review cycles for a shipped AAA or AA title builds a track record that hiring managers in games specifically look for.

Business Impact: Your staffing and outsourcing decisions directly determine whether a title's art pipeline hits its milestone dates without quality regressions.

Growth Opportunity: Managing both internal leads and external vendor relationships positions you for studio-wide art direction or department head roles.

4. Key Responsibilities

  • Direct hiring and onboarding for art roles spanning concept, animation, and technical art disciplines.
  • Mentor art leads and individual contributors through regular one-on-ones and career development planning.
  • Manage outsourced vendor relationships, including budgeting, contracting, and rate negotiation.
  • Review submitted assets against established visual quality and technical standards.
  • Coordinate scheduling and milestone planning across internal and external production teams.
  • Resolve resourcing conflicts and unblock art teams during active production phases.
  • Partner with art leads and producers to define staffing plans against studio requirements.

5. Required Qualifications

  • Bachelor's degree in Fine Arts, Game Design, or equivalent work experience.
  • 5 or more years of game development experience, with prior team leadership responsibility.
  • Demonstrated experience recruiting, mentoring, and managing artists across disciplines.
  • Experience managing outsourced or co-development vendor relationships.
  • Proven track record on at least one shipped console, mobile, or AAA title.
  • Strong written and verbal communication skills across internal and external stakeholders.
  • Working knowledge of art production pipelines and asset review processes.

6. Preferred Qualifications

  • Experience managing managers or leads across multiple art disciplines.
  • Background in budgeting, scheduling, and outsourcing negotiation specific to game production.
  • Familiarity with agile or milestone-based production methodologies.

7. Success Metrics & Environment

  • Vendor cost variance, tracking how closely outsourcing spend stays within budget.
  • Asset rework rate, reflecting how often submissions fail quality review.
  • Time to fill open art roles, measuring recruiting pipeline efficiency.
  • Milestone hit rate, showing how reliably the art team meets scheduled deliverables.
  • Team retention rate, reflecting mentoring and team health effectiveness.
  • Typical tools: project tracking (commonly Jira or Trello); 2D/3D art software (commonly Maya or Photoshop)

8. Compensation & Benefits (US Market Benchmark)

  • Base Salary Range: $95,000 to $145,000 annually
  • Bonus: 5 to 15 percent annual performance bonus
  • Equity: Possible for senior roles at larger studios
  • Health Benefits: Medical, dental, and vision coverage
  • PTO: 15 to 20 days annually
  • Common Perks: Game industry conference travel, software licenses, flexible scheduling


Figures are estimates based on general US market benchmarks and may be outdated. Adjust based on location, company size, and seniority level.

9. EEO & Legal

Employment is contingent upon successful completion of a background check. All qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, disability, or any other status protected by federal, state, or local law. Reasonable accommodations are available for applicants and employees with disabilities upon request. Candidates must be authorized to work in the United States without employer sponsorship.

Art Manager Job Description Examples

1. Art Manager (Game Art Direction)

The Art Manager owns the development of a consistent aesthetic and technical art vision across all game content, while building and mentoring a small art team within tight headcount limits. Working closely with design and external partners, the role shapes both in-game and out-of-game visual assets to support the project's artistic and production goals.


Key Responsibilities

  • Pioneer scalable and unique aesthetic approaches to fulfil project goals and pillars
  • Bring high consistency of aesthetic and technical quality across all art content in the game
  • Contribute artistic perspective and voice to game design and technical discussions
  • Build an art team within intentionally tight headcount limits and manage up to 4 direct reports
  • Grow teammates through career mentoring, regular 1:1s, and feedback sessions
  • Help build the team and model the culture by rotating through interview panels, onboarding staff, and tending to team health in open discussions
  • Promote and build an inclusive work environment
  • Direct the development of out-of-game artwork such as key art and marketing assets
  • Liaise with external partners as needed to ensure artistic quality goals are met


Required Qualifications

  • At least 10 years of experience in game development, including 3 years in a senior or leadership role in an art department
  • Comprehensive art skills and hands-on ability sufficient to support a small incubation team with quick placeholders and experimental assets, both 2D and 3D
  • Ability to create rapid paintovers to communicate ideas and feedback to audiences ranging from expert artists to non-artists
  • Strong listening skills and ability to translate between art and other departments
  • Curiosity about how things work, with a drive to apply art knowledge to solve problems in other domains
  • Comfort with public speaking, presenting, and facilitating group discussions

2. Art Manager (AR/VR Art Direction)

Embedded within a cross-functional art and engineering team, the Art Manager supports artists responsible for establishing visual targets and executing assets across AR/VR experiences and other platforms. Working closely with PMs, Designers, and Engineering and Art Leads, the role defines scope, deliverables, and roadmap while recruiting and growing a healthy, high-performing art team.


Key Deliverables

  • Support a team of artists responsible for establishing visual targets and executing art assets across AR/VR experiences and other platforms
  • Recruit, interview, and hire strategically for gaps and long-term success
  • Mentor, support, and grow a group of artists and manage team health
  • Collaborate with and influence cross-functional teams to develop a shared vision for projects
  • Partner with PMs, Designers, and Engineering and Art Leads to define scope, deliverables, dependencies, and roadmap across multiple projects
  • Promote the value of art throughout the wider organisation through visual draft posts, presentations, and direct communication


Qualifications & Experience

  • Demonstrated experience recruiting, growing, and managing artists
  • Proven ability to lead optimistically and thrive in ambiguity
  • Proven track record of delivering 3 or more high-complexity projects, such as feature films or AAA titles, as a creative team manager
  • Experience with 2D/3D art tools and/or real-time technologies, including Maya, Unity, ZBrush, Photoshop, Houdini, and modern ray tracers
  • Experience sourcing and managing external vendors
  • Experience with 3D-based character design and development workflows, including user-generated customisation

3. Art Manager (Hypercasual Game Art Operations)

Reporting to senior art and HR leadership, the Art Manager partners with department leaders to optimise how the art department operates and establish recruitment, onboarding, and best practices across the team. Partnering with art leads and outsourced vendors, the role ensures the team is adequately resourced and supported to meet studio requirements.


Core Functions

  • Work closely with department leaders to optimise how the art department operates and define and establish best practices
  • Organise and manage art documentation, libraries, and workshops
  • Drive recruitment for the art department, working closely with HR and senior management to improve the hiring process and manage onboarding and offboarding of staff
  • Ensure that the team is adequately resourced to meet studio requirements
  • Champion art requirements and needs in stakeholder meetings and promote a positive, inclusive team culture
  • Work with art leads to identify areas or individuals in need of support and manage team members' personal development
  • Facilitate collaboration with external and internal teams and ensure strong communication between teams and departments
  • Search for, evaluate, and manage outsourced partners to support internal efforts


Requirements

  • Minimum of 5 years of experience in the games industry, ideally in mobile or hypercasual, with at least 3 years in a lead role
  • Strong leadership and interpersonal skills
  • Proven experience supporting artists across disciplines and workflows, with the ability to identify workflow issues and implement solutions
  • Experience working collaboratively and productively in cross-discipline teams
  • Well-versed in a range of art production tools, including Maya, Photoshop, Illustrator, and After Effects
  • Familiar with a range of management tools, including JIRA and Trello, as well as Git
  • Knowledge of Unity and other game engines
  • Strong visual, verbal, and written communication skills, evidenced through experience mentoring others and authoring clear, detailed documentation
  • Scheduling, budgeting, and outsourcing experience
  • Fluency in written and spoken English

4. Art Manager (Concept Art Direction)

Sitting at the intersection of artistic vision and cross-team production, the Concept Art Manager creates and communicates artistic direction to internal and external stakeholders for game levels, environments, props, and characters. Operating across recruitment, pipeline development, and client communication, the role mentors junior and senior artists while reviewing submissions to maintain a clear creative vision throughout production.


Core Responsibilities

  • Collaborate closely with other creative leaders to create and communicate the artistic vision of products to internal and external stakeholders
  • Ensure that other developers have a clear, concise artistic vision to follow in crafting game levels, environments, props, and characters
  • Translate style guides and reference material into meaningful direction and tasks for the team, then review submissions and provide meaningful feedback and practical guidance
  • Build, grow, and mentor junior and senior team members
  • Lead communication with clients on artistic and technical matters
  • Establish art production pipelines in coordination with relevant stakeholders
  • Participate in recruitment and training of new talent


Skills & Qualifications

  • 5 or more years of experience creating concept art for AAA and high-profile video games, with 2 or more years of team leadership or supervisory experience
  • Ability to organise and assign tasks to the team and manage priorities with a proactive, self-starting attitude
  • Excellent written and verbal communication skills in English, with the ability to foster a positive critique culture
  • Ability to train team members on specific skills, with a willingness to learn new skills and techniques, including proprietary software
  • Expertise in foundational artistic skills, including composition, rendering, anatomy, colour theory, perspective, lighting, environment, architectural, character, and costume design, as well as storyboarding
  • Expertise in industry-standard 2D applications such as Photoshop, with good knowledge of 3D software such as Maya or Blender
  • Good understanding of photography with an emphasis on composition, depth of field, lighting, and colour
  • Knowledge of ZBrush, Substance Designer, Illustrator, world-building software, and Unreal Engine
  • Experience in set dressing, brief creation, and managing outsourcing relationships

5. Studio Art Manager (Multi-Discipline Studio Art Leadership)

A key member of the studio leadership team, the Art Manager oversees the studio art department by hiring, training, and mentoring staff across all art disciplines, including animation, concepts, characters, cinematics, world art, tech art, UI, video, VFX, hard surfaces, and outsourcing. Collaborating across art leads, Production, and Outsourcing Managers, the role drives recruiting, performance management, and staffing strategy to achieve the highest artistic and technical standards.


Areas of Ownership

  • Oversee the studio art department by hiring, training, and mentoring staff across all art disciplines, including animation, concepts, characters, cinematics, world art, tech art, UI, video, VFX, hard surfaces, and outsourcing
  • Foster a diverse and inclusive culture of positivity and enthusiasm in which artists of all backgrounds feel supported and encouraged
  • Provide artistic oversight and conduct reviews and critiques to achieve the highest quality of artistic and technical standards
  • Work closely with art leads to share knowledge and best practices and help drive a culture of leadership, proactivity, and accountability
  • Lead art recruiting efforts, including sourcing and vetting candidates, critiquing tests, and soliciting interview feedback
  • Contribute to a culture of continual learning and growth by developing career paths, overseeing performance management, and creating ongoing training opportunities
  • Facilitate critique processes to ensure that critiques are delivered effectively
  • Work with Production and Outsourcing Managers to develop and execute an art staffing plan and monitor the outsourcing process


Knowledge Skills & Abilities

  • 10 or more years of experience across various game styles, including AA/AAA titles on major platforms, with comprehensive knowledge spanning different art disciplines
  • 5 or more years of artistic leadership experience
  • 3 or more years of professional management experience
  • Recent experience in console development, with at least one shipped AA/AAA title
  • Expert knowledge of industry-standard art and animation programs, including in-depth experience with one or more mainstream 3D packages such as Maya, 3DS Max, Photoshop, ZBrush, and Substance Painter
  • Persuasive communication skills, with the ability to diplomatically negotiate solutions across cross-functional teams
  • Proven leadership skills, with an inspiring and enthusiastic spirit for collaborative teamwork

6. Technical Art Manager (Game Solutions & Technical Art Leadership)

Solutions Games' projects rely on the Technical Art Manager, who leads all aspects of the operation and delivery of multiple games projects while guiding, mentoring, and growing a world-class technical team. Based within a highly distributed team, the role also supports Sales Representatives with the assessment of new business opportunities and may involve occasional travel to other Unity offices or customer locations.


Operational Focus

  • Provide technical art direction and leadership across multiple games projects
  • Make decisions across technical art, engineering, quality, technology choices, organisational growth, resourcing, and recruiting to help ship games
  • Develop an outstanding technical art and development culture
  • Lead the development of world-class tooling and pipelines across a variety of projects
  • Support business development teams to assist with pre-sales and qualification of opportunities
  • Lead, develop, and grow colleagues to ensure they can achieve their potential


Professional Experience

  • Strong technical background in developing real-time interactive applications, including games, simulations, scientific visualisation, and architecture
  • Experience shipping multiple games or other real-time applications, including a solid understanding of software development lifecycles
  • Experience leading a programme of projects using lean/agile frameworks such as Scrum, Kanban, or XP
  • Experience delivering training and technical talks, and writing technical articles and documentation
  • Experience as a pre-sales engineer and/or solutions architect
  • Comfortable managing a team of software developers across multiple locations
  • Comfortable interacting with and explaining ideas to customers and executives without an engineering background
  • Fluency in written and spoken English, with the ability to communicate technical knowledge clearly via written reports

7. Art Manager (Corporate Communications & Change Management Design)

As the Art Manager, this role develops human-centred creative concepts and communicates big ideas that build belief and drive behaviour change with leaders and employees of large, complex organisations. The creative team relies on this work to translate concepts into animation, video, environmental and digital signage, portals, meetings, and training materials while balancing strategic development with client business objectives.


Day-to-Day Responsibilities

  • Develop human-centred creative concepts and communicate big ideas that build belief and drive behaviour change with leaders and employees of large, complex organisations
  • Translate concepts into multiple mediums, including animation, video, environmental and digital signage, portals, employee and leader meetings, and training materials
  • Create designs that break through noise and balance strategic development with client business objectives
  • Work collaboratively with consultants and creative partners, including designers, writers, strategists, videographers, and animators
  • Directly contribute to project design and development by creating storyboards, conceiving functional design solutions, and providing QA of all creative deliverables
  • Participate in presenting concepts and strategic direction to clients and participate in strategic brainstorming and creative brief development


Education & Experience

  • Bachelor's degree in Graphic Design or a related field from an accredited college or university
  • Minimum seven years of recent experience in art direction, in-house or agency, with recent examples of work in the Technology, Media, and Telecommunications industry preferred
  • Strong portfolio showcasing creative visual communications such as campaigns, infographics, web design, and digital and print communications, with expert proficiency in Adobe Creative Cloud
  • Experience with internal communications and change management is a plus
  • Proven experience working in a deadline-driven and detail-oriented environment
  • Experience working in a highly collaborative, creative environment, with the ability to take constructive feedback and provide revisions quickly
  • Willingness and ability to travel to client locations as needed

8. Art Direction (R&D Game Team Organizational Leadership)

Art Manager crafts all aspects of designing, implementing, and maintaining a healthy organizational structure to meet the objectives of the product, building an organizational and administrative process complete with standards and milestones to sustainably execute team goals. Success in the position means bridging the gap between directors and developers, ensuring leadership goals are understood, and development capabilities are clear, reporting to the Art Director.


Strategic Initiatives

  • Partner with recruiting to hire world-class artists and build a team capable of scaling to meet development goals
  • Develop and evolve efficient creative processes that accomplish current and future goals
  • Partner with leadership in developing a creative organisation supported by data and measurable outcomes
  • Serve as primary hiring manager, management leader, and administrative leader for all creatives
  • Build outsourcing strategies and necessary documentation to ensure internal and external teams are set up for success
  • Create a diverse and inclusive team where all members feel welcome and have a voice
  • Bridge the gap between creative direction, art direction, and production leadership


Background & Experience

  • Experience working with modern game engines such as Unreal, Unity, or proprietary technologies
  • Experience working with administrative and documentation suites such as Google Workspace, Miro, Notion, and Jira
  • 10 or more years of industry experience, including 5 or more years as a senior or lead artist and 4 or more years of management experience
  • Experience creating administrative and organisational processes
  • Experience with a wide variety of current asset generation tools, pipelines, and game engines
  • Experience managing managers across a variety of disciplines

9. Lead Art Manager (Production Pipeline & Team Coordination)

The Lead Art Manager produces solutions that fit stakeholder requirements by communicating with stakeholders, extracting requirements, and advising on technical and creative direction. Reporting through the wider development team, the role coordinates resource planning, recruitment, and quality standards while mentoring team members in day-to-day work and professional development.


Primary Duties

  • Communicate with stakeholders, extract requirements, and advise on solutions
  • Work with the team and stakeholders to estimate and prioritise work
  • Work with the team to iterate on solutions that fit requirements
  • Identify and log tasks, then track and report on progress
  • Assist development with resource planning and recruitment
  • Set and maintain high-quality standards and processes, including workflows, tests, documentation, and approvals
  • Help and mentor team members in day-to-day work and professional development
  • Draft reports for internal and client needs
  • Run stand-ups, craft meetings, deep dives, reviews, and show-and-tells


Position Requirements

  • Solid art development experience, including knowledge of the roles of an art team and how it integrates within the wider team
  • Previous experience in game development and shipping a game title
  • Experience building teams and team culture and working with art outsource companies
  • Previous experience in one or more art crafts as an individual contributor
  • General knowledge of typical art tools and game engines
  • Ability to create and present high-level documentation, diagrams, and designs
  • Ability to advise team members on production matters, with solid experience using production tools such as Jira
  • Ability to do day-to-day line management of the team
  • Attention to detail with a strong ability to analyse and comprehend visual direction
  • Strong communication skills, with the ability to verbalise conceptual thoughts and accept constructive critique
  • Solid problem-solving skills, with knowledge of workflows, dependencies, and typical challenges

10. Cultural Arts Manager (Public Performing Arts Administration)

Embedded within a municipal Cultural Arts Division, the Cultural Arts Manager develops business operations, oversees revenues and budget, and acts as financial coordinator while training, managing, and evaluating Cultural Arts Supervisors. Working closely with the Cultural Arts Commission and grant-funded program teams, the role launches new programme initiatives and ensures departmental goals are met.


Accountabilities

  • Manage business operations of the Cultural Arts Division and act as financial coordinator to oversee revenues and budget
  • Train, manage, and evaluate Cultural Arts Supervisors to ensure departmental goals are met
  • Oversee booking and contracting of performing arts venues
  • Oversee box office operations and relevant computer software
  • Coordinate and prepare agendas and minutes for Cultural Arts Commission meetings and assist with the administration of grant-funded programmes
  • Prepare and provide operations and financial activities reports
  • Research, develop, and launch new programme initiatives


Minimum Qualifications

  • Bachelor's degree in Theatre, Marketing, Business Administration, or a related field
  • 7 to 10 years of experience in performing arts, theatre management, marketing, or business management, including 2 to 4 years of management experience in performing arts, theatre, or public facilities management
  • Comprehensive knowledge of performing arts programmes, activities, and report and record maintenance principles
  • Proficiency in Microsoft Office, including Access, Excel, Outlook, and Word
  • Ability to respond to citizen inquiries and input with tact and courtesy
  • Ability to establish and maintain effective working relationships with supervisors, staff, contracted personnel, volunteers, and other departments

11. External Art Manager (Outsourced Game Art Production)

Reporting to internal art directors and leads, the External Art Manager assesses development situations and forms strategies for delivering quality, cost-effective game assets through third-party vendors. Partnering with the production team, the role creates production packets and reviews the technical and creative quality of outsourced art assets as they progress through the pipeline.


Activities

  • Work closely with art directors and leads to understand.
  • Communicate expectations for the visual quality of in-game art with external teams
  • Work closely with the production team to track, organise, maintain, and document the status of outsourced art assets
  • Find new partners and create new strategies to make outsourcing and co-development effective
  • Serve as the first line of feedback to vendors and course-correct to the appropriate direction
  • Organise and prepare outsourced art assets for art reviews and prepare asset packets for external teams


Technical Qualifications

  • Experience managing outsourced and/or co-development relationships, ideally across a variety of art fields
  • Knowledge of Maya, Photoshop, and other industry-standard software used for developing art assets
  • Strong problem-solving skills requiring evaluation of various factors
  • Strong verbal and written communication skills
  • Ability to understand, match, and communicate varied target styles
  • Excellent organisational skills and proven experience managing multiple 2D and/or 3D assets in various stages of completion

12. Art Manager (External Vendor Art Coordination)

Embedded within the production and art leadership team, the Art Manager collaborates with art leads to maintain consistency of the artistic vision with outside teams while managing external art schedules and resource plans. Working closely with vendors and the production team, the role tracks visual feedback, builds the production pipeline, and negotiates rates and budgets for outsourcing.


What You'll Do

  • Collaborate with art leads to understand and communicate the visual goals of the project externally and maintain consistency of the artistic vision with outside teams
  • Collaborate with the production team and art leads in the overall management of external art schedules and resource plans
  • Track and communicate specific visual feedback on all assets throughout the stages of production
  • Create and implement the art production pipeline between internal and external productions and foster the process throughout the project lifecycle
  • Vet external parties for quality and viability and recommend external vendors
  • Negotiate rates with prospective vendors and create budgets for outsourcing


Experience & Qualifications

  • At least 4 years of prior outsourced art management or art direction in a game environment, with at least one shipped AAA title
  • Previous AAA game experience in a 3D art or animation role
  • Excellent communication skills across internal and external teams, with the ability to provide clear and concise direction bridging both sets of teams
  • Experience applying cultural understanding to teams across the globe
  • A history of team building and getting the best out of distributed art teams
  • Strong flexibility with respect to changing project goals or other project needs

13. Art Manager (Live Production Pipeline Management)

A key member of the project leadership team, the Art Manager manages and schedules content creation during all phases of production, including live phases, while defining workflows, milestone plans, and milestone definitions. Collaborating across all sub-disciplines, the role evaluates pipelines and processes to improve efficiency, unblock art teams, and resolve conflicting dependencies.


Functions

  • Manage and schedule content creation during all phases of production, including live phases
  • Help define workflows, milestone plans, and milestone definitions as an integral part of the team
  • Continually evaluate pipelines and processes, seeking to improve efficiency without compromising on quality
  • Organise and facilitate art team reviews as part of the project's gated processes
  • Enable art teams to deliver at their best by unblocking issues
  • Ensure priorities are adhered to, and conflicting dependencies are resolved
  • Communicate with the project leadership team and across all sub-disciplines


Background & Experience

  • Experience managing art teams through the complete lifecycle of project development
  • Familiarity with industry-standard task tracking software such as Jira
  • Experience managing AAA-scale creative teams
  • A broad understanding of contemporary content creation workflows and video game art principles
  • Experience helping development teams define ROIs and plan content releases, including managing outsourcing workflows
  • Strong organisational skills and attention to detail, with a structural mindset and great communication skills
  • Excellent scheduling, resource allocation, and issue-solving abilities

14. Art Manager (Game Art Outsourcing Pipeline)

Reporting to the art director, the Art Manager collaborates with the production team and art leads to create and manage external art schedules and resource plans while maintaining consistency of the project's vision with outside vendors and teams. Partnering with vendors in Unreal Engine pipelines, the role tracks visual feedback and evaluates external parties for quality before final implementation into the game engine.


Role Responsibilities

  • Collaborate with the art director to understand and communicate the visual goals of the project externally and maintain consistency of the vision with outside vendors and teams
  • Collaborate with the production team and art leads in the creation and overall management of external art schedules and resource plans
  • Track and provide specific visual feedback on all assets throughout the stages of production
  • Create and implement the art production pipeline in Unreal between internal and external productions and enforce the process throughout the project cycle
  • Evaluate external parties for viability and quality and make recommendations on the choice of external vendor


Required Qualifications

  • Portfolio or reel demonstrating the basic capability to make solid art choices
  • At least 3 years of prior game industry experience in an art outsource manager, art director, or lead artist role
  • Understanding of game production design processes and methodology
  • Experience across numerous production cycles in a leadership capacity
  • Effective communication skills with peers, art staff, and senior management
  • Previous experience with outsourcing, managing external vendors or teams, and directing others through written communication
  • Experience doing finishing work on models and textures and implementing approved assets into the game engine

15. External Art Manager (Vendor Communication & Asset Quality Control)

Sitting at the intersection of art direction and external vendor management, the External Art Manager collects asset creation guidelines from lead artists and manages day-to-day communication with external teams on behalf of the art team. Operating across art, animation, and production functions, the role nurtures vendor relationships and completes first-pass evaluation of external assets against established guidelines.


Job Functions

  • Collect asset creation guidelines from lead artists and provide them to external teams
  • Manage day-to-day communication with external teams on behalf of the art team, seeking clarification from leads or art direction when necessary
  • Nurture relationships with external partners and train them to meet high standards
  • Complete first-pass evaluation of external assets against established guidelines and technical quality
  • Act as facilitator for feedback and communication between the art team and external teams as needed
  • Work with the art and animation teams to implement external assets into the pipeline
  • Work closely with production to ensure on-time delivery of assets, meeting milestones and staying within budget


Qualifications & Experience

  • 5 to 7 years of game development experience as an artist, producer, or in art management
  • Significant experience interacting with or directing external art efforts
  • Excellent knowledge of current standards of art in the game industry and the ability to critique art assets for AAA game development
  • Exceptional communication and organisational skills, including timekeeping and scheduling
  • Ability and willingness to cope with changes to requirements as a project evolves
  • Ability to work well under pressure of tight deadlines

16. Digital Art Manager (Brand Visual Content Strategy)

A key member of the brand team, the Digital Art Manager develops the strategy, creation, and distribution of visual content in support of the company's visual presence across all brand touchpoints. Collaborating across photoshoots, style guides, and cross-channel campaigns, the role manages and art directs a team of visual designers to optimise content from concept to final delivery.


Operational Focus

  • Develop the strategy and creation for visual content across all brand touchpoints
  • Art direct lifestyle and product photoshoots
  • Manage and art direct a team of visual designers
  • Optimise and shepherd the process of content creation from concept to final delivery
  • Conduct trend research using trend forecasting platforms
  • Develop and maintain style guides and research and incorporate design trends throughout all visual content
  • Develop and execute cross-channel campaigns for print and digital


Professional Experience

  • 3 or more years of experience managing a team of designers
  • 5 or more years of design experience with Adobe Creative Suite
  • Experience developing content strategies for use across multiple brand touchpoints
  • Extensive knowledge of web and e-commerce platforms
  • Knowledge of DAM platforms and best practices
  • Knowledge of Keyshot or other 3D rendering software
  • Experience in the video game or entertainment industry
  • Ability to design across platforms, including packaging, digital, and product decoration

17. Concept Art Manager (External Concept Art Coordination)

Embedded within the concept art team, the Concept Art Manager interfaces with the concept lead and art director to understand the artistic vision and communicates direction and feedback to external artists and teams. Partnering with producers and production artists, the role manages tasking, schedules, deadlines, and time cards while maintaining concept art assets and folder structure.


Activities

  • Interface with the concept lead and art director to understand the artistic vision
  • Communicate direction and feedback to external artists and teams
  • Manage tasking for external artists and teams
  • Polish art submissions from external artists and draw over submissions to illustrate feedback
  • Work with producers and production artists to manage the schedule and deadlines
  • Manage time cards and invoices for external artists
  • Manage concept art assets, track iterations, update the digital whiteboard, and maintain folder structure


Technical Qualifications

  • Strong skills as a concept artist familiar with current industry-standard workflows, including traditional painting and illustration mediums
  • Knowledge of industry-standard art software and tools, including Photoshop, Illustrator, Maya/Max, Blender, Redshift, and Octane
  • Familiarity with project management software such as Jira, Confluence, Miro, and Excel
  • Strong communication skills and comprehension of feedback and direction
  • Strong organisational skills with the ability to create efficient workflows and processes

18. Art Manager (Chinese Art Education & Client Relations)

Reporting to the program leadership, the Art Manager builds and manages relationships with new and existing clients and business partners, including art schools and galleries. Partnering with local and Chinese art professionals and teachers, the role designs Chinese art curriculum and conducts workshops on Chinese calligraphy, ink painting, and art history while managing budgets and cash flow.


Activities

  • Build and manage relationships with new and existing clients and business partners, including art schools and galleries
  • Research and connect with prospective clients based in China
  • Work closely with local and Chinese art professionals to ensure on-time delivery of work within budget and to a high standard
  • Collaborate with art teachers to design and develop Chinese art curriculum and materials
  • Conduct workshops and special projects for students on Chinese calligraphy, Chinese ink painting, and art history
  • Handle a budget and record, document, and plan cash flow and expenditure


Education & Experience

  • Bachelor's degree in Fine Arts, Chinese Art, Design, Management, or a related field
  • Minimum 3 years of related working experience
  • Excellent communication and interpersonal skills
  • Ability to work independently and as part of a team while managing multiple projects simultaneously with accuracy
  • Good knowledge of IT skills, including social media and database management

19. Creative Art Manager (Digital & Social Brand Creative)

A key member of the brand creative team, the Creative Art Manager leads all aspects of creative development and production of digital and social projects while living and breathing brand guidelines. Collaborating with cross-disciplinary teams, senior copywriters, and designers, the role creates awe-inspiring content and campaigns and gives them a unique visual identity across media channels.


Day-to-Day Responsibilities

  • Create awe-inspiring creative content and campaigns that resonate with target audiences
  • Constantly strive for better and more innovative solutions across media channels
  • Proactively track trends in culture, design, user experience, and social media
  • Take ownership of deliverables and initiatives with acute attention to craft and detail
  • Handle more than one assignment at a time across brands and adapt quickly to changing priorities
  • Present and justify creative approaches with team members and clients
  • Create graphics and typographic systems for online display, emails, and media updates daily
  • Collaborate with senior copywriters, designers, and other team members to implement creative direction


Education & Experience

  • Bachelor's degree required
  • Minimum 6 years of experience in a digital or traditional advertising agency with interactive work experience, or similar experience in a brand creative studio
  • Portfolio demonstrating conceptual thinking in campaign work and digital design
  • Proficient in Adobe Creative Suite, including AE and Premiere, Sketch, and Keynote, as well as working knowledge of prototyping tools such as InVision and Marvel
  • Fundamental understanding of UI design and best practices for all digital channels
  • Understanding and implementation of 3D animation and video production skills is a plus
  • Self-motivated and resourceful with a positive, can-do attitude

20. Art Outsourcing Manager (Game Animation Pipeline)

Reporting to multiple lead developers and managers, the Art Outsourcing Manager keeps a library of outsourced vendor relationships, co-creates contracts, and negotiates pricing for animation pipelines built in Unreal Engine 4. Partnering with other outsourcing managers, the role maintains outsourced assets in source control and creates detailed instruction workbooks to maximise documented re-use across multiple platforms.


Duties

  • Keep a library of outsourced vendor relationships, research relevant materials, co-create contracts, and negotiate pricing
  • Manage the outsourcing communication chain, including collaboration with both internal and external art teams
  • Maintain outsourced assets in source control and assist with changes as required
  • Create detailed instruction workbooks to maximise documented re-use and optimisation
  • Provide clear and concise feedback regarding technical and visual goals


Background & Experience

  • Experience developing with Unreal Engine 4
  • Experience using 3ds Max or Maya for in-game character animation
  • Experience with facial animation technology such as FaceFX and Faceware
  • Experience with other game engines such as Frostbite and Unity, and experience with Perforce
  • Solid understanding of modern game development challenges, with a detail-oriented eye for quality, game-ready animation
  • Demonstrable knowledge of effective game art and animation creation pipelines
  • Excellent communication skills, with the ability to effectively prioritise multiple internal and external needs
  • Solid task-writing skills, with flexibility to change direction quickly and add new requests to the queue
  • Ability to meet external partners via travel and willingness to attend conferences and summits

21. Senior External Art Manager (External Contributor Pipeline & Tooling)

Sitting at the intersection of external content management and technical tooling, the Senior External Art Manager manages and directs art created by external contributors in partnership with the broader external development team. Operating across programmers, artists, and designers, the role establishes performance and asset validation metrics, creates workflow tools, and delivers art and build tools to partner studios.


Areas of Ownership

  • Manage and direct art created by external contributors, in partnership with the broader external development team
  • Work with programmers, artists, and designers to establish metrics and workflows around performance management and asset validation to ensure the game operates within established targets
  • Create and maintain tools to assist artists with their daily workflows
  • Perform in-depth reviews of major pieces of content at each stage of construction and provide feedback to artists
  • Provide the first line of support for troubleshooting artist issues and ensure those requiring escalation are effectively resolved
  • Deliver and maintain art and build tools to partner studios


Background & Experience

  • 7 or more years of industry experience, including 2 or more years as a senior or lead
  • Experience onboarding new vendors and working with external partners, with an understanding of cultural diversity
  • Experience with modern game engines such as Unreal, Unity, or comparable, and familiarity with Frostbite
  • Expertise in level art, props, photogrammetry, and hard-surface assets
  • Good understanding of level design from concept to final, with previous experience on AAA FPS or RPG titles
  • Excellent communication skills, including experience teaching workflows and directing art
  • Familiarity with project management tools such as Jira and Agile methodologies, as well as version control and build management tools such as Perforce
  • Desire to travel internationally, with confidence using communications tools such as Slack and Zoom to work with remote teams

22. Art Manager (Art Department People Management)

Embedded within the art leadership team, the Art Manager serves as a critical partner in ensuring the wellness and growth of the art team while defining and managing artist career paths. Partnering with the art director, art leads, and Human Resources, the role conducts performance reviews, mentors art leads, and designs best practices around staffing, interviewing, and career development.


Ownership Areas

  • Serve as a critical partner in ensuring the wellness and growth of the art team
  • Partner with the art director and art leads to manage individuals across the entire art department
  • Define and manage artist career paths within the team
  • Conduct regular one-on-ones with art leadership and the art team
  • Mentor art leads on management and leadership
  • Serve as a solid strategist, helping the team with long-term planning around career growth and staffing
  • Conduct performance reviews and provide coaching for the team
  • Design and implement best practices around staffing, interviewing, and career development
  • Administer staffing decisions that help achieve both the short- and long-term goals of the art team
  • Partner with Human Resources for management-related training
  • Coordinate with other game team department managers to share best practices and learnings


Minimum Qualifications

  • A minimum of 7 years of management experience
  • Experience shipping AAA PC or console titles as an art department manager or art lead
  • Game art or content creation experience
  • Strong communications and organisational skills
  • Ability to handle a wide range of personnel issues, including recruitment, career development, and conflict resolution
  • Able to manage a large team of artists in a dynamically changing game production environment

23. Art Manager (AAA Studio Art & Animation Leadership)

As the Art Manager, this role manages production and delivery of art and animation on a AAA title as part of the leadership team guiding the Art Director and Art Team. The art and animation team relies on this work to create schedules, define milestones, encourage best practices, and enable collaboration between internal and external teams.


Key Responsibilities

  • Manage production and delivery of art and animation on a AAA title
  • Manage the structure and development of the art team
  • Create schedules for the art and animation team
  • Guide the art director on requirements of art and animation
  • Consult with production and development directors, and art leads on art planning and milestone definition processes
  • Encourage best practices, critique problems, and optimise workflows
  • Create briefs and provide feedback to development teams
  • Enable collaboration and communication between internal and external teams


Background & Experience

  • 5 or more years as a senior or lead, with AAA experience
  • Experience managing teams throughout the length of a project, including scheduling, budgeting, and outsourcing
  • Understanding and knowledge of game creation, art content pipelines, and contemporary processes and engine technology
  • Experience managing content from other developers
  • Strong organisational skills and excellent communication skills
  • Patient and diplomatic when working in a team

Editorial Process and Content Quality

This content is developed by the Lamwork Editorial Team using structured analysis of real-world job data, skill requirements, and hiring patterns.

Research framework by Lam Nguyen, Founder & Editorial Lead.

Reviewed by Thanh Huyen, Managing Editor.

Learn more about our editorial standards.