WHAT DOES A GAME DESIGNER DO?

Published: Apr 08, 2025 – The Game Designer defines and maintains the project vision to deliver emotional, non-linear simulation experiences with diverse characters and meaningful storytelling. This position leads simulation design by collaborating across disciplines, developing systems of autonomous entities, and advocating for various player styles. The designer also supports production through detailed documentation, workflow optimization, and coordination with UX and development teams to enhance narrative integration.

A Review of Professional Skills and Functions for Game Designer

1. Game Designer Essential Functions

  • Process Alignment: Help establish preliminary processes to align cross-functional teams
  • Strategic Collaboration: Contribute to strategic decisions, working with the Design, Product, and Executive teams
  • Game Design: Design end-to-end games with satisfying and novel core mechanics and game loops
  • Design Feedback: Give and solicit real-time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Cross-Functional Partnership: Partner with PMs, engineers, researchers, a content strategist, and QA
  • UX Implementation: Oversee the implementation of the user experience from product conception to launch, as well as post-launch design support
  • Problem Solving: Quickly solve issues with your cross-functional leads, including user research, data science, and product management
  • Design Communication: Articulate game design decisions to a vast set of internal stakeholders
  • Design Advocacy: Advocate for game design within Facebook Reality Labs and throughout Facebook

2. Game Designer Role Purpose

  • Narrative Collaboration: Collaborate with the narrative group members
  • Environment Prototyping: Prototype the environment and put forward interactive and static means to create emotion for the player.
  • Prototype Communication: Communicate the results of the prototype with team members to explain design intentions and assess the technical feasibility and quality of the maps.
  • Level Art Collaboration: Collaborate with the level artist to ensure that the level is playable and the graphic elements support each other.
  • Element Integration: Integrate new elements into the map (new gameplay, sound, etc.).
  • Accessibility Control: Control the accessibility, understanding, and level of difficulty of the level.
  • Bug Fixing: Correct the level design bugs mentioned by testers.
  • Level Design: Design a large map PVP/PVE level, design a 2D level concept, and build level white box level.
  • Content Delivery: Be responsible for the game scene performance, battle setting, activity gameplay and other content design to final delivery.
  • Competitive Analysis: Analyze other competitive products, summarize

3. Game Designer General Responsibilities

  • Design Concept Creation: Create design concepts and wireframes for a social sandbox MMO game
  • Design Communication: Communicate design objectives, specs, components, and features for implementation
  • Feature Collaboration: Collaborate with the development team to prioritize, plan, and scope feature implementation
  • Design Pipeline Development: Determine an effective design pipeline for the production and live phases of the game
  • Template Creation: Create re-usable design templates for the most commonly found design tasks and presentations
  • Market Analysis: Identify new opportunities to bring value to players by analyzing the market and gathering feedback
  • Feature Testing: Do frequent tests of the game to see if the features are performing exactly as the design states
  • Gameplay Level Development: Ensure the orderly development of pattern gameplay levels
  • Process Optimization: Actively participate in product-related design and optimization, improve work processes, and improve teamwork efficiency
  • Team Guidance: Guide new team members, and give constructive comments and suggestions to other team departments

4. Game Designer Key Accountabilities

  • Gameplay Concepting: Concept engaging gameplay mechanics to expand the world of Beat Saber
  • Feature Breakdown: Break down systems and features into an accessible, functional design for implementation
  • Design Ownership: Take ownership of design ideas and champion them to completion with teams
  • Design Documentation: Maintain a backbone of well-structured supporting design documentation
  • Vision Support: Support the vision for bringing musicians' worlds to life in new music packs
  • Data-Driven Design: Work with the analytics team to back up design decisions and test hypotheses
  • Design Writing: Write the design side of the project along with the other designers
  • World Building: Create the concepts and worlds of games - the genre, environment, story, characters, gameplay system, objectives, and user experience
  • Aesthetic Direction: Establish the aesthetics, mood, and look of the game to ensure the game's appeal and marketability
  • Trend Research: Research current game trends to ensure product relevancy in today's market

5. Game Designer Job Description

  • Project Vision: Help define and maintain the vision of the project to inspire players to experience human stories with unique characters and meaningful representation through Simulation
  • Simulation Design Leadership: Lead the Design for Simulation in partnership with Production and Creative Directors, including prioritizing, aligning, and supporting the Simulation Design team
  • Autonomous Entity Creation: Create complex entities that act autonomously within an ecosystem to make interesting and surprising choices while respecting player decisions
  • Character Experience Innovation: Explore new ways to bring characters to life and create emotional experiences in a non-linear simulation experience
  • Player Style Advocacy: Advocate for a wide range of player styles with a focus on simulation experiences
  • Workflow Improvement: Work with the tools team to improve workflow and processes
  • Vision Documentation: Develop Vision Documentation and then guide cross-disciplinary groups toward the vision
  • Design Documentation: Create design documentation to support prototyping efforts
  • Task Management: Partner with Development Directors to track tasks, identify risk, and clarify changes in work
  • Narrative UX Collaboration: Partner with UX to design, research, and implement features, particularly for introducing narrative elements and decisions