Published: Jan 13, 2026 - The Lead Game Designer works with the creative and game directors to define the design vision for Toronto-specific features and create clear project scope plans. This role leads and mentors the game design team, setting priorities, overseeing feature development and documentation, and collaborating across disciplines while adapting to technical and production constraints. The designer also conducts evaluations, supports recruitment, and stays current with industry best practices to grow the team’s skills and effectiveness.

Tips for Lead Game Designer Skills and Responsibilities on a Resume
1. Lead Game Designer, Iron Maple Interactive, Albany, NY
Job Summary:
- Research and analyze current trends and find ways to implement them in the games
- Come up with new mechanics, test and improve on them
- Write clear documentation and sketch wireframes
- Work with analytics to improve current and upcoming game versions
- Collaborate with the rest of the teams, both artists and developers, to execute on the design and achieve quantified success
- Assist in the coordination and implementation of marketing strategies, and delegate tasks that achieve strategic goals
- Motivate the team, track performance, and report metrics
- Design and create mock-ups for features, and present ideas for development based on the product department's KPIs
Skills on Resume:
- Trend Analysis (Hard Skills)
- Game Mechanics (Hard Skills)
- Design Documentation (Hard Skills)
- Data Analytics (Hard Skills)
- Cross-Team Collaboration (Soft Skills)
- Marketing Coordination (Hard Skills)
- Team Leadership (Soft Skills)
- Feature Prototyping (Hard Skills)
2. Lead Game Designer, Starforge Creations, Tacoma, WA
Job Summary:
- Implement play-tests and refine game design features with consideration to gameplay fun-factor, difficulty balance, quality, and optimization
- Develop "proof of concept " of new game content and features to demonstrate its feasibility
- Develop controls and interfaces that bring the vision of the producer/product manager into a playable experience
- Deconstruct competitor data, analyze other games' mechanics and systems to implement and improve on them
- Develop A/B tests to get relevant information about users
- Write and maintain necessary design documentation
- Participates and contributes to focus test set-up, evaluations, coordination, and analysis
- Manage the tuning and pacing of player progression and help design the tools required for this process.
- Define monetization strategies with the product manager to balance the economic system
- IAPs and sales, reward schedules, player segmentation, discounts
- Permanently evaluate the coherence of economic systems, from a balancing perspective (future updates, sales, new game modes)
Skills on Resume:
- Playtesting Iteration (Hard Skills)
- Gameplay Balancing (Hard Skills)
- Prototype Development (Hard Skills)
- UI Controls (Hard Skills)
- Competitive Analysis (Hard Skills)
- AB Testing (Hard Skills)
- Progression Design (Hard Skills)
- Game Monetization (Hard Skills)
3. Lead Game Designer, Bright Lantern Studios, Richmond, VA
Job Summary:
- Support, guidance, and feedback for the team
- Manage and help organise the day-to-day tasks of the team
- Hire a manager for any future candidates within the team.
- Plan, prioritise, and set inspiring objectives for the team members.
- Empower them with clear expectations and hold them accountable for their key results
- Build and grow/maintain an effective team to ensure it is fully resourced, a manageable size, and a good mix of levels, ensuring that the team player culture is fostered.
- Work on career growth and succession planning for the team.
- Provide the team with ongoing and meaningful feedback on performance and development.
- Empower and guide the team in the design, creation, and balancing of major game systems
Skills on Resume:
- Team Leadership (Soft Skills)
- Task Management (Hard Skills)
- Hiring Management (Hard Skills)
- Goal Setting (Soft Skills)
- Performance Coaching (Soft Skills)
- Team Building (Soft Skills)
- Succession Planning (Hard Skills)
- Design Mentorship (Soft Skills)
4. Lead Game Designer, Quantum Fox Games, Madison, WI
Job Summary:
- Help the team carry ideas from conception, through to prototyping, to detailed design and implementation
- Communicate and collaborate with key stakeholders across multiple disciplines, and empower team members and feature owners to do the same.
- Ensure that clear lines of communication are kept open with key stakeholders by updating them on the progress and challenges.
- Be a champion for improving the standards of all design practices.
- Support the Game Director, Creative Director, and producer to help positively influence the team around a vision for the project
- Support the Senior Lead/Studio Design Manager to help implement their goals and leadership responsibilities
- Combine innovation with a strong knowledge of industry standards and enable the team to do the same.
- Help and guide the team to produce clear and effective design documentation
- Produce guides, templates, landing pages, and more for the team to help with the team's productivity.
- Balance any potential hands-on requirements with the management requirements and responsibilities of a discipline lead.
Skills on Resume:
- Design Leadership (Soft Skills)
- Prototype Oversight (Hard Skills)
- Stakeholder Communication (Soft Skills)
- Design Standards (Hard Skills)
- Vision Alignment (Soft Skills)
- Process Documentation (Hard Skills)
- Productivity Enablement (Hard Skills)
- Priority Balancing (Soft Skills)
5. Lead Game Designer, Lunar Peak Entertainment, Boise, ID
Job Summary:
- Work closely with product, engineering, and art leadership to design and implement new game features.
- Build and lead the implementation of fun, engaging in-game mechanics, systems, events, and other game content.
- Establish new, and fortify existing, game design practices by building clear and complete game design documentation for core game systems and features.
- Assess and apply candid, qualitative, and quantitative feedback to improve game design, balance, and promote a culture of creative ownership.
- Set priorities and goals for the work and the work of the team.
- Prototype and iterate in Unity to adjust and improve existing assets and mechanics.
- Identify challenges with gameplay mechanics, game content, and workflow processes and find creative solutions via rapid prototyping (digital and analog).
- Motivate and inspire the team with new ideas.
Skills on Resume:
- Cross-Team Collaboration (Soft Skills)
- Gameplay Systems (Hard Skills)
- Design Documentation (Hard Skills)
- Feedback Analysis (Hard Skills)
- Goal Prioritization (Soft Skills)
- Unity Prototyping (Hard Skills)
- Creative Problem Solving (Soft Skills)
- Team Motivation (Soft Skills)
6. Lead Game Designer, Embertrail Digital, Tulsa, OK
Job Summary:
- Driving the full cycle mobile game design through all production phases from concept to release
- Utilizing data and turning it into sensible designs and a level concept
- Conceptualizing the current mobile game ideas as projects
- Designing, defining, and maintaining all mobile game mechanics, nicely balanced in-game economy, character use, storylines, asset lists, AI behaviors, text, and dialogue with clear documentation
- Having a sight of the target audience
- Giving feedback to the related departments
- Understanding what exactly accounts for a high-value experience in the eyes of a mobile game player
- Communicating efficiently with other team members on the game projects
Skills on Resume:
- Mobile Game Design (Hard Skills)
- Production Lifecycle (Hard Skills)
- Data Driven Design (Hard Skills)
- Game Mechanics (Hard Skills)
- Player Psychology (Hard Skills)
- Audience Analysis (Hard Skills)
- Cross-Team Communication (Soft Skills)
- Design Feedback (Soft Skills)
7. Lead Game Designer, Nova Drift Collective, Des Moines, IA
Job Summary:
- Work with the Director of Product to prioritize features and content to maintain or improve KPIs
- Work with Data Analysts and the Director of Product to plan features and to measure and improve them once launched
- Manage a team of designers to ensure the timely delivery of content to reach team and company goals
- Set goals for the team and manage and measure progress towards them to constantly improve the team
- Support, mentor, and inspire designers and help them identify and achieve career goals
- Ensure robust, flexible processes are in place that keep the team focused on results and opportunities
- Prototype game ideas (quick wins, long-term goals, etc.) on paper, whiteboards, or in software format
- Play test the games regularly to understand the players’ point of view and help focus the team on the highest priorities
- Analyze other Social and Mobile games and communicate opportunities for their own games.
Skills on Resume:
- KPI Prioritization (Hard Skills)
- Data Analysis (Hard Skills)
- Design Team Management (Soft Skills)
- Goal Tracking (Hard Skills)
- Mentorship Coaching (Soft Skills)
- Process Optimization (Hard Skills)
- Game Prototyping (Hard Skills)
- Competitive Analysis (Hard Skills)
8. Lead Game Designer, Sapphire Ridge Gaming, Greenville, SC
Job Summary:
- Make creative decisions that matter and have consequences.
- Transform the ideas into detailed and well-thought-out designs, clearly communicated with high-quality documentation, wireframes, flows, and spreadsheets.
- Lead the design team to define the creative vision, technical specifications, fun factor, and product content for assigned software products.
- Lead the design of game content and features, while managing the design scope and schedule.
- Set daily work assignments for the team designers, leading them toward the achievement of their defined objectives.
- Work closely with the partners in other teams and disciplines to strategize the successful execution of the product vision.
- Participate in regular, hands-on interaction with producers and software engineers to ensure that the concepts and content of assigned games meet design requirements.
- Actively manage relationships with internal and external creative resources.
- Synthesize key performance indicators, user testing, and internal feedback to recommend design solutions and modify the game mechanics accordingly.
- Use data to identify and resolve issues in the game’s core KPIs.
- Work directly with engineers, artists, and product managers throughout the lifecycle of owned features to ensure they are of the highest quality.
- Stay current with and deconstruct game design trends, patterns, and consumers.
Skills on Resume:
- Creative Decision Making (Soft Skills)
- Design Documentation (Hard Skills)
- Design Leadership (Soft Skills)
- Scope Management (Hard Skills)
- Task Delegation (Soft Skills)
- Cross-Team Collaboration (Soft Skills)
- KPI Analysis (Hard Skills)
- Trend Analysis (Hard Skills)
9. Lead Game Designer, Horizon Ember Works, Fort Collins, CO
Job Summary:
- Work closely with the creative and game directors to develop the game design vision for Toronto-specific features
- Put together a project scope plan (timelines, number of systems and mechanics, etc.)
- Meet with the game design team to prioritise work, assign tasks, discuss progress, tackle setbacks, find solutions, share experience, provide feedback and coaching, mentor junior game designers, etc
- Oversee the team to develop their features (e.g., progression, artificial intelligence behaviours, gameplay, 3Cs, multiplayer matchmaking, clan systems, etc.) and documentation (creative briefs, feature sign-offs, etc.)
- Collaborate with designers, programmers, artists, animators, and other production teams to ensure constant communication and consistency across the board
- Adapt to technical and production constraints and participate in finding solutions to fix buggy features
- Carry out the annual evaluations of the game designers
- Keep up to date on best practices to develop the skills and refresh the knowledge
- Participate in recruitment to build and grow the game design team
Skills on Resume:
- Design Vision Alignment (Soft Skills)
- Project Scope Planning (Hard Skills)
- Team Prioritization (Soft Skills)
- Feature Oversight (Hard Skills)
- Cross-Discipline Collaboration (Soft Skills)
- Problem Solving (Hard Skills)
- Performance Evaluation (Soft Skills)
- Talent Recruitment (Soft Skills)
10. Lead Game Designer, Pixel Timber Productions, Eugene, OR
Job Summary:
- Setting out the vision for the game through various means, including creating documentation and working with the art team to create visualisations
- Delivering innovative ideas for both new and existing IP
- Pitching of new concepts, including working with a team to guide a pitch, and helping to deliver it
- Planning, scoping, breaking down, and costing projects
- Guiding and directing a team of designers to deliver the overall vision, including providing direction for the game's content
- Assessing the work of other designers and providing clear, actionable feedback to other team members
- Working as part of a multidisciplinary team, leading by example, and mentoring other design team members
- Prioritising and delegating throughout development to ensure the timely delivery of the game, whilst working as part of a multidisciplinary team
- Developing and maintaining strong relationships with the Project Leads from other departments, including the production staff
- Working closely with non-project staff members to understand and support tasks related to the project, for example, working with the commercial team to help meet business needs
- Being a champion for and upholding the overall quality of the game, especially where that quality relates to the design elements of the game
- Line managing and supporting the career development of junior staff members
- Delivering a range of high-quality design work, including new concepts, systems design, and content design
- Performing research and understanding the current state of the games market
Skills on Resume:
- Game Vision (Soft Skills)
- Concept Pitching (Soft Skills)
- Project Scoping (Hard Skills)
- Design Leadership (Soft Skills)
- Feedback Coaching (Soft Skills)
- Priority Delegation (Soft Skills)
- Market Research (Hard Skills)
- Systems Design (Hard Skills)
11. Lead Game Designer, Blue Haven Interactive, Rochester, MN
Job Summary:
- Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment
- Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
- Allocate duties and follow the evolution of the team’s progress on game design deliverables
- Drive and follow up on prototyping (both digital and paper-based) with other game designers and programmers
- Communicate the project objectives, strategies, and general information to all team members to give visibility to the advancement of the development of the game and the other crafts.
- Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.
- Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behavior specifications, etc.)
- Attend playtests and be solution-oriented to the problem encountered.
- Carry out performance follow-ups and assessments
- Participate in the selection of team members
- Determine the schedules and vacation times of team members.
- Manage any conflicts that arise within the team
- Create a work environment that is motivating for team members and that fosters development and creation.
- Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members
Skills on Resume:
- Player Insight (Hard Skills)
- Workload Planning (Hard Skills)
- Task Allocation (Hard Skills)
- Prototype Coordination (Hard Skills)
- Project Communication (Soft Skills)
- Design Documentation (Hard Skills)
- Performance Evaluation (Soft Skills)
- Conflict Management (Soft Skills)
12. Lead Game Designer, Shadowpine Studios, Burlington, VT
Job Summary:
- Play the game and become an expert in the game.
- Create and tune content to create an accessible yet deep experience for players.
- Create IP-correct characters, game modes, and mechanics.
- Develop ideas for content, gameplay, and progression systems throughout the player life-cycle.
- Partner with other disciplines to ensure the content and features are delivered to the highest quality.
- Work within existing systems and expand on them, including integrating feedback from user experience testing.
- Take part in playtests, communicate with beta testers, and iterate based on feedback.
- Create and maintain design templates.
- Guide change through research and live data.
- Prototype design ideas in-game and iterate through playtesting.
Skills on Resume:
- Game Mastery (Hard Skills)
- Content Tuning (Hard Skills)
- Systems Design (Hard Skills)
- Player Progression (Hard Skills)
- Cross-Team Collaboration (Soft Skills)
- User Feedback Integration (Hard Skills)
- Design Prototyping (Hard Skills)
- Data Driven Iteration (Hard Skills)
13. Lead Game Designer, Silver Harbor Games, Mobile, AL
Job Summary:
- Collaborate with artists, engineers, producers, and team management in an iterative, agile development process.
- Drive gameplay, systems, and content design through all development phases, from concept to live operations.
- Once live, design responses to performance indicators and customer feedback.
- Help to drive the project schedule, including the roadmap and backlog.
- Task and review the design team's output.
- Provide both high-level game design direction and hands-on design implementation.
- Evangelize the title internally and externally.
- Collaborate closely with peers (producers, tech/art director, etc)
- Coach, mentor, and develop direct reports
- Ensure a fair, inclusive, and positive team culture
Skills on Resume:
- Agile Collaboration (Soft Skills)
- Gameplay Systems (Hard Skills)
- Live Ops Design (Hard Skills)
- Roadmap Planning (Hard Skills)
- Design Review (Hard Skills)
- Hands-On Design (Hard Skills)
- Team Evangelism (Soft Skills)
- Mentorship Coaching (Soft Skills)
14. Lead Game Designer, Crimson Loop Media, Fargo, ND
Job Summary:
- Expert in multiple areas of game design and in applying UX principles to game design.
- Act as a resource for colleagues with less experience.
- Work with the Product Lead to come up with an ambitious product vision for the game.
- Work with the game development team to translate that vision into highly engaging and highly performing features.
- Proactively identifying and addressing problems and opportunities in the design of the game.
- Maintain the highest possible levels of design quality while respecting technical limitations and performance targets.
- Document, communicate, and gather internal feedback on the game features and systems throughout the development process.
- Supervise the design process and application of state-of-the-art game systems
- Oversee conception and maintain the quality of the game system documentation
- Analyse, tweak, and balance gameplay throughout the production of the game
Skills on Resume:
- Game Design Expertise (Hard Skills)
- UX Principles (Hard Skills)
- Product Vision (Soft Skills)
- Feature Translation (Hard Skills)
- Design Problem Solving (Hard Skills)
- Quality Assurance (Hard Skills)
- Design Documentation (Hard Skills)
- Gameplay Balancing (Hard Skills)
15. Lead Game Designer, Golden Mesa Entertainment, Santa Fe, NM
Job Summary:
- Under the supervision of the Creative Director, the main responsibilities will include
- Create gameplay mechanics for a strategy game.
- Collaborate and communicate closely with the project's creative leaders to effectively deliver on the vision
- Work hand in hand with leads and producers to coordinate the project and its milestones
- Define game pacing, targets for achievement, flow, consistency of mechanics, and difficulty curves
- Collaborate with other designers to design gameplay mechanics and systems, proactively anticipate problems, and propose solutions
- Manage and mentor the design team
- Implementation tasks that derive from the project planning/scrum process
- Create design documents, mock-ups, sketches, or rapi
Skills on Resume:
- Gameplay Mechanics (Hard Skills)
- Creative Collaboration (Soft Skills)
- Project Coordination (Hard Skills)
- Game Pacing (Hard Skills)
- Systems Design (Hard Skills)
- Team Mentorship (Soft Skills)
- Agile Implementation (Hard Skills)
- Design Documentation (Hard Skills)
16. Lead Game Designer, Neon Hound Studios, Lexington, KY
Job Summary:
- Lead the design efforts of the project by creating, coordinating, and/or validating design documents, prototypes, economy and balancing files, UI flows, monetization strategies, and gameplay
- Evaluate implemented features for quality and adherence to the design and business goals of the project
- Cooperate with fellow designers to iterate and evolve project features, gameplay, and balance consistently
- Work closely with the project manager and producer to achieve a stable project schedule and ensure deliverables are met without issue
- Improve studio knowledge of mobile F2P development methodologies and best practices
- Stay up to date on current and emerging trends in the mobile marketplace
- Work closely with the Product Manager and the team to define the game's long-term vision and high-level goals for future game updates
- Work on introducing new Live events, expanding the game's meta, adding new game modes and reviewing content strategy while being player-centric and attentive to player feedback
- Drive the growth of the game together with the Product Manager and will help prioritize, build, validate, and test features, monetization, and LiveOps
- In charge of high-level game's user experience, balancing game difficulty and economy, introduction of new game mechanics and levels
- Define and refine a process for using an analytical KPI driven approach in design
- Create a process for frequent releases and A/B testing together with Backend, Product Management
- Lead the team of game designers to build an exceptional game experience
- Create and maintain a set of guidelines and a creative vision
- Define assets, gameplay mechanics, and tooling to support game design at scale
Skills on Resume:
- Game Design Leadership (Soft Skills)
- Systems Balancing (Hard Skills)
- Monetization Strategy (Hard Skills)
- LiveOps Management (Hard Skills)
- KPI Driven Design (Hard Skills)
- UX Design (Hard Skills)
- Feature Prioritization (Hard Skills)
- Trend Analysis (Hard Skills)
17. Lead Game Designer, Frostline Interactive, Anchorage, AK
Job Summary:
- Collaborate closely with all disciplines, engineering, art, QA, etc, to implement features, systems, and content on schedule and to a high standard of quality.
- Take a holistic approach to quality and delivery to ensure that the experiences and corresponding execution create the best possible game
- Investigate and analyze to validate ideas and opportunities.
- Present design and design decisions to studio leadership and executive partners.
- Work on the future of the design direction for the franchise to keep it relevant and exciting in a fast-changing world.
- Foster an inclusive environment and create a culture.
- Be responsible for leading the game design on Top Eleven
- Work with the Creative Director to oversee high-level decisions that affect gameplay and user experience
- Collaborate with the Creative Director to define the creative strategy for the product and future planning
- Work across the entire company with other lead game designers to brainstorm game and feature ideas, as well as guide the team to strengthen current ones
- Generate excitement and enthusiasm among the team and be responsible for the team's performance and well-being
- Build a collaborative relationship with each functional team
- Collaborate with the engineering, art, and production teams to define a creative vision for live events to ultimately deliver a phenomenal gameplay experience.
- Coordinate Unity implementation for scheduled events and game features, and content updates.
- Adapt to custom tools for editing game data and work within an overall design established by others.
- Create, review, and revise game design documents.
- Designers with any challenges they face with their design tasks.
Skills on Resume:
- Cross-Discipline Collaboration (Soft Skills)
- Design Leadership (Soft Skills)
- Quality Ownership (Soft Skills)
- Strategic Vision (Soft Skills)
- Design Presentation (Soft Skills)
- Unity Coordination (Hard Skills)
- Live Events Design (Hard Skills)
- Design Documentation (Hard Skills)
18. Lead Game Designer, Copper Valley Gameworks, Tucson, AZ
Job Summary:
- Design and maintain innovative and compelling features and gameplay systems that maximize engagement while ensuring monetization and retention
- Analyze the game economy and develop solutions to ensure target KPIs are hit
- Optimize game features and events based on data and user feedback
- Transfer successful game mechanics from seemingly different game genres
- Remain updated on current trends and game design strategies
- Create, present, and execute meaningful, KPI-driving improvements
- Lead design while serving as an individual contributor
- Provide creative concepts for features in development (primarily baking/sweets themes)
- Direct level tuning and systems design with thoughtful experimentation
- Write specs and design features to be implemented in-game
- Make the game more fun for players
- Oversee all game mechanics and features.
- Manage the whole process and set goals for the entire team.
- Drive and iterate designs from the initial ideation to final polish, working closely with the team.
- Charge of all design elements of the game, combat design, UI, AI, Level, Narrative, system, and all others.
Skills on Resume:
- Gameplay Systems (Hard Skills)
- Economy Analysis (Hard Skills)
- Data Optimization (Hard Skills)
- Mechanics Adaptation (Hard Skills)
- Trend Awareness (Hard Skills)
- KPI Improvement (Hard Skills)
- Design Leadership (Soft Skills)
- Creative Ideation (Soft Skills)
19. Lead Game Designer, Obsidian River Labs, Little Rock, AR
Job Summary:
- Cooperate and communicate closely with the creative leaders to effectively deliver on the project vision
- Work alongside leads and producers to coordinate the project and its milestones
- Outline game pacing, targets for achievement, flow, consistency of mechanics, and difficulty curves
- Cooperate with designers to design gameplay mechanics and systems, proactively anticipate difficulties, and suggest solutions
- Oversee and mentor the design team
- Establish and develop a design process
- Ensure work is completed on time and to a high standard
- Collaborate with other team leads to schedule work
- Assist in the recruitment of the design team
- Leverage the data-driven mindset to improve the gameplay, events, and core metrics
- Collaborate closely with LiveOps, Game Analysts, Customer Care, and Data Scientists to assess trends in the game economy and control its levers
- Stay aware of new trends in the mobile game market (esp. hidden object).
- Effectively problem-solve various projects within mobile, console, PC, and VR
- Construct product roadmaps to meet required deadlines for multiple departments
Skills on Resume:
- Project Coordination (Hard Skills)
- Game Pacing (Hard Skills)
- Systems Design (Hard Skills)
- Design Leadership (Soft Skills)
- Process Development (Hard Skills)
- Data Driven Design (Hard Skills)
- Market Awareness (Hard Skills)
- Roadmap Planning (Hard Skills)
20. Lead Game Designer, Pinecrest Pixel Co., Manchester, NH
Job Summary:
- Create, balance, and develop game mechanics
- Get the design vision for the game across to the team
- Create design specs and documentation that clearly communicate the most important aspects of the game
- Seek to improve designs and user experience based upon user feedback, as well as changes in business assumptions or data
- Look through the game data and change plans accordingly
- Set up A/B tests with clear data goals
- Set the game vision, hone designs, encourage the team, and more for the new project
- Lead Game KPI improvements through optimising the team output
- Hold the creative vision for all aspects of game design
- Assist the producer in maintaining documentation of designs, timeline, and roadmap
- Define, maintain, and communicate the creative vision for the project
- Develop relationships with other disciplines to make the vision a reality
- Define and drive problem-solving on the design team
- Provide feedback on systems, features, and content designs
- Mentor and guide the design team
Skills on Resume:
- Game Mechanics (Hard Skills)
- Design Vision (Soft Skills)
- Design Documentation (Hard Skills)
- User Feedback Analysis (Hard Skills)
- Data Driven Design (Hard Skills)
- AB Testing (Hard Skills)
- KPI Optimization (Hard Skills)
- Team Mentorship (Soft Skills)