Published: Jan 28, 2026 - The Level Designer creates compelling and well-structured level designs through iteration, collaboration, and continuous playtesting. This role ensures cohesive game experiences by coordinating with multidisciplinary teams, maintaining high-quality communication, and overseeing clear documentation and prototypes for level systems. The designer also identifies and resolves design issues and contributes constructively to critiques while aligning level priorities with overall project objectives.

Tips for Level Designer Skills and Responsibilities on a Resume
1. Level Designer, EmberForge Studios, Austin, TX
Job Summary:
- Actively support the execution of JUMO's brand strategy (in line with the overall business strategy, ethos and goals)
- Translate brand experiences across various touch points and audiences into digital, social and physical communications
- Aid in the development of presentation visuals and reports
- Assist in maintaining the design system and brand guidelines
- Implementing these to meet the growing needs of the business - internally and externally
- Establish and maintain relationships with key stakeholders
- Assist with the sourcing and manage the administration of external suppliers
- Support the management of design projects and deadlines
Skills on Resume:
- Brand Strategy (Hard Skills)
- Content Translation (Hard Skills)
- Visual Presentation (Hard Skills)
- Design Systems (Hard Skills)
- Stakeholder Relations (Soft Skills)
- Supplier Management (Soft Skills)
- Project Support (Soft Skills)
- Deadline Management (Soft Skills)
2. Level Designer, IronPixel Interactive, Raleigh, NC
Job Summary:
- Develop high-level concepts for levels, locations and objectives
- Bring levels through every phase of development from concept to polish
- Proactively communicate with the lead and teammates to set priorities and goals for work
- Communicate own designs and ideas to the rest of the team
- Champion established game rules and ideas within the work
- Collaborate with other team members to implement work, ensuring it makes for the best possible gameplay experience
- Keeping the player in mind, use feedback and telemetry to iterate on designs and hone the player experience
- Help create and prioritize backlogs and polish lists for levels
- Support teammates through knowledge-sharing and documentation
- Participate constructively and respectfully in the critique of work, and the work of others
Skills on Resume:
- Concept Development (Hard Skills)
- Level Production (Hard Skills)
- Priority Setting (Soft Skills)
- Design Communication (Soft Skills)
- Gameplay Advocacy (Hard Skills)
- Team Collaboration (Soft Skills)
- Player Iteration (Hard Skills)
- Knowledge Sharing (Soft Skills)
3. Level Designer, Blue Lantern Games, Tulsa, OK
Job Summary:
- Working closely with other team members to develop the game system and a creative user experience
- Building features from scratch, iterate according to the analytics data and growth hack approach of Hungri Games
- Improving the game design of existing Hungri titles through innovative skills
- Suggesting alternative systems and features in existing games
- Writing the documentation of various game features, user flows and prototypes
- Supporting the Product Manager and the team to define the design direction
- Checking analytics and creating actionable plans for the purposes of reaching target KPIs
- Monitor and control the Game Economy of existing and new games
Skills on Resume:
- System Design (Hard Skills)
- Feature Building (Hard Skills)
- Creative Improvement (Hard Skills)
- Alternative Solutions (Soft Skills)
- Design Documentation (Hard Skills)
- Direction Support (Soft Skills)
- Analytics Planning (Hard Skills)
- Economy Monitoring (Hard Skills)
4. Level Designer, Redwood Realm Entertainment, Eugene, OR
Job Summary:
- Work under the supervision of a project manager or senior-level team member
- Performing basic architectural/engineering calculations
- Perform research on site-specific materials, plants and conditions
- Preparing drawings and construction documents
- Perform technical assignments of moderate complexity within approved schedules and budgets
- Coordinate technical and administrative activities with employees in other disciplines and other departments participating in an assigned project
- Set the standard for the team in terms of level creation, quality assessment, and best practices to build, assess, rebalance and tune new and existing levels
- Work closely with leads, developers, creatives and data scientists to craft new features and contribute to creative discussions
- Direct team to continuously improve workflow and process efficiency
- Blend creativity with methodical testing and balancing
- Remain up- to- date with Level Design literature and standard methodologies to continue chipping in to Eternal Games' Level Design expertise
Skills on Resume:
- Technical Calculations (Hard Skills)
- Material Research (Hard Skills)
- Draft Preparation (Hard Skills)
- Project Coordination (Soft Skills)
- Level Standards (Hard Skills)
- Feature Collaboration (Soft Skills)
- Workflow Improvement (Soft Skills)
- Creative Balancing (Hard Skills)
5. Level Designer, Silver Arc Games, Madison, WI
Job Summary:
- Working from a brief, take part in ideation and design discussions where the other Designers devise concepts for new player experiences
- Own the creation, implementation and balancing of those player experiences, from first concept to final gameplay
- Work closely with other team members to convey ideas concisely and champion a high level of quality and player experience throughout
- Take a proactive approach to foresee problems and provide design solutions that are mindful of a project’s scope and timescales
- Develop Level Design in accordance with the creative direction
- Design and deliver gameplay content in line with the direction of the game
- Script the events of the missions while respecting the technical constraints
- Know and anticipate the technical solutions adapted to the constraints of the game engine (in-house engine) and tools to support the design
- Balance content and debug
- Collaborate with the various trades involved (artists, game designers, animators, narrative designers, etc.)
- Validate the playability of the environment with testers, Level Artists and Gameplay Programmers
Skills on Resume:
- Concept Ideation (Soft Skills)
- Experience Balancing (Hard Skills)
- Clear Communication (Soft Skills)
- Problem Foresight (Soft Skills)
- Level Development (Hard Skills)
- Gameplay Delivery (Hard Skills)
- Technical Scripting (Hard Skills)
- Cross Collaboration (Soft Skills)
6. Level Designer, NeonTrail Interactive, Boise, ID
Job Summary:
- Designing the environment by using the assets made by artists for the upcoming games
- Generating the career levels such as parking, drift, checkpoints, etc.
- Creating the game economy and estimating players' behavior
- Improving the current game design with new ideas and features
- Helping the team create a realistic game world
- Discovering the other games to look for possible opportunities
- Design and implement compelling level designs and narrative using UE4 and custom tools
- Iterate and tune gameplay based on feedback and analytics
- Collaborate with other designers to ensure quality and consistency throughout the game
- Create clear and concise written documentation and visual design materials that describe art requirements and measurements
- Work closely with the UX team to ensure player experience expectations
- Address bugs and gameplay issues to ensure a stable and polished product
Skills on Resume:
- Environment Design (Hard Skills)
- Level Generation (Hard Skills)
- Economy Analysis (Hard Skills)
- Feature Innovation (Soft Skills)
- Gameplay Iteration (Hard Skills)
- Team Collaboration (Soft Skills)
- Design Documentation (Hard Skills)
- Issue Resolution (Soft Skills)
7. Level Designer, Desert Bloom Games, Phoenix, AZ
Job Summary:
- Designing well-balanced and fun levels
- Creating and implementing those levels in Unity
- Collaborating with the Data Science Team to optimize the levels based on player data
- Tinkering with the design and creating new, fun features for the players
- Design balanced, fun and immersive levels on projects for the mobile game market
- Coordinate the work with art and development teams to ensure quality and on-time delivery of the projects
- Document and analyze the created levels
- Compare with other game levels to extract learnings to improve the level design
- Keep the design documentation updated
Skills on Resume:
- Level Design (Hard Skills)
- Unity Implementation (Hard Skills)
- Data Optimization (Hard Skills)
- Feature Creation (Hard Skills)
- Team Coordination (Soft Skills)
- Level Analysis (Hard Skills)
- Competitive Review (Hard Skills)
- Documentation Maintenance (Soft Skills)
8. Level Designer, PineRock Digital, Burlington, VT
Job Summary:
- Creating fun, clever, compelling levels for Surgeon Simulator 2
- Playing, evaluating, shortlisting individuals and selecting other people’s levels for inclusion in the game
- Working with peers andthe community of playtesters to iterate levels to factor in any improvements that are identified
- Collaborating with programmers, artists, producers, QA, and other roles within the team to ensure a holistic understanding of the project and how to best leverage the game’s levels to play to strengths and drive the overall game quality up
- Proactively recognising level design holes or imbalances and resolving them
- Being an active contributing member of the studio design team and, along with peers, helping to increase the design quality of the studio
- Maintaining robust and frequent communications with the Surgeon Simulator 2 team, design peers and the team’s management
- Evangelizing to other members of the Surgeon Simulator 2 team and studio at large, helping them to see the goals and purpose of the levels and how they enhance and extend on the core design goals of the project
- Creating any required level design documentation
- Maintaining up-to-date industry and market awareness, ensuring the game’s levels remain competitive
Skills on Resume:
- Level Creation (Hard Skills)
- Content Evaluation (Hard Skills)
- Iterative Testing (Hard Skills)
- Cross Collaboration (Soft Skills)
- Issue Resolution (Hard Skills)
- Design Contribution (Soft Skills)
- Team Communication (Soft Skills)
- Market Awareness (Hard Skills)
9. Level Designer, Golden Byte Studios, Omaha, NE
Job Summary:
- Work alongside game developers and designers to create engaging casual puzzle mobile games
- Own the creation of levels from sketch through final art process and completion
- Design, prototype, and finalize fun and exciting level systems
- Collaborate and give feedback on other game play levels and features
- Give and respond to constructive feedback, and continually work to improve gameplay
- Help to establish and maintain best practices for metrics, spatial flow, and interaction design
- Conceptualizing, designing, building, and scripting bespoke levels
- Designing and implementing areas of the game including layout, character placement, objectives, and other gameplay-related entities
- Collaborating with the Lead Designer and Game Designers to contribute engaging ideas towards all aspects of game design
- Collaborating with other Level Designers to define and refine level layouts
- Creating a fun, satisfying, and polished level design flow
- Working closely with the narrative and art departments to conceive and design environments that are innovative and visually impressive
- Collaborating with the engineering team to develop and enhance the development of tools and processes used in building levels
Skills on Resume:
- Level Creation (Hard Skills)
- System Prototyping (Hard Skills)
- Feedback Collaboration (Soft Skills)
- Design Refinement (Hard Skills)
- Metrics Practice (Hard Skills)
- Layout Design (Hard Skills)
- Environmental Concepting (Hard Skills)
- Tool Development (Soft Skills)
10. Level Designer, StormVine Games, Mobile, AL
Job Summary:
- Create level designs that are enjoyable, unique and compelling
- Review levels created by others and select any to be included in the game
- Collaborate with peers and playtesters to identify and implement improvements
- Work closely with other teams in the company to make sure everyone has a full understanding of the project as a whole, and use this company-wide inclusion to ensure strengths are incorporated into the game's levels
- Solve problems as they arise regarding level design holes or imbalances
- Use great communication skills to become a key member of the design team
- Make sure communication throughout the wider team is at a high level at all times
- Oversee level design documentation
- Communicate and work with a team of programmers, artists, and designers through all stages of development to design exciting encounters
- Collaborate with the lead to identify and implement the priorities and objectives, focusing on the gameplay elements of the game content
- Create documentation and prototypes for any specific level systems and gameplay
- Share in critique sessions to provide input to personal and peers' work in an open-minded and inclusive way
Skills on Resume:
- Level Design (Hard Skills)
- Content Evaluation (Hard Skills)
- Improvement Collaboration (Soft Skills)
- Cross-Team Communication (Soft Skills)
- Problem Solving (Soft Skills)
- Team Communication (Soft Skills)
- Design Documentation (Hard Skills)
- Gameplay Prototyping (Hard Skills)
11. Level Designer, Horizon Forge Entertainment, Wichita, KS
Job Summary:
- Identify and propose technical solutions to design challenges
- Provide technical feedback in the conceptual development of project documents
- Produce accurate documents aligned with firm standards for project assignments
- Apply practice standards to project assignments
- Communicate to the Project Manager the progress of assignments according to the established project schedule and work plan
- Ensure project information is incorporated into project documents
- Work with a team of programmers, artists, and designers through all stages of development to implement sections of game environments
- Work with the lead to implement the priorities and goals, focusing on the gameplay elements of a map
- Create documentation and prototypes for any specific level systems and gameplay
- Share in critique sessions to provide input to personal and peer work
Skills on Resume:
- Technical Solutions (Hard Skills)
- Concept Feedback (Hard Skills)
- Document Accuracy (Hard Skills)
- Standards Application (Hard Skills)
- Progress Reporting (Soft Skills)
- Info Integration (Hard Skills)
- Environment Implementation (Hard Skills)
- Gameplay Prototyping (Hard Skills)