AUDIO DESIGNER SKILLS, EXPERIENCE, AND JOB REQUIREMENTS
Updated: Aug 10, 2024 - The Audio Designer proficient in developing and scripting audio for open-world games, specializes in systemic game logic, procedural audio, and adaptive music systems using Wwise and node-based visual scripting languages. This role demands high-level commercial insight into the AV market, with additional capabilities in AutoCAD or Revit, and a strong aptitude for directing music composers and mentoring audio teams. Key experience includes FPS, weapon design, multiplayer gaming, and an innovative approach to problem-solving and communication within the audio design field.
Summary of Audio Designer Knowledge and Qualifications on Resume
1. BS in Audio Engineering with 2 years of Experience
- Experience mixing in 5.1 and 7.1 surround for game and linear media
- Experience in tracklaying, mixing and mastering for trailers and cinematics
- Advanced knowledge of the game production pipeline
- Ability to bug test and fix own work
- Facilitates learning, growth and provides mentoring for the audio team
- Great communication skills, both written and spoken
- Weapon design and multiplayer experience
- Experience in producing dialogue pipelines, tools and playback systems
- An understanding of technical audio skills and implementation
- Experience with video editing tools such as Adobe Premiere
2. BA in Music Technology with 5 years of Experience
- Experience capturing a client requirement and creating an associated AV design
- Ability to describe a solution using good, clear written English
- A good technical understanding of AV products and technologies
- Experience designing or working with UC systems (Teams, Zoom, Cisco, Poly etc)
- Experience designing or working with control and presentation systems
- Working knowledge of IP networks
- Site surveying and auditing experience
- Good skills experience with MS office
- Experience creating system schematics and technical documentation
- Knowledge of AVoverIP technologies
- A working knowledge of device configuration or programming (QSC, Biamp, Crestron etc)
3. BS in Sound Design with 1 year of Experience
- Extensive professional experience as a Lead or Senior Audio Designer on at least two complete cycles of shipped AAA titles
- Capable of directing the aesthetic of a project and convey this well within the team as well as to external partners
- Define the audio quality on a project and assist team members in reaching it
- Build and maintain production roadmaps for the audio team in harmony with other departments
- Robust experience in producing dialogue pipelines, tools, and playback systems
- Able to coordinate and work with localisation providers, script writers and narrative teams
- Extensive professional experience with Wwise
- Adept with Unreal Engine
- Expert with a multitude of microphones and recorders
- Confident in organising and directing large-scale field recordings
4. BA in Digital Media with 3 years of Experience
- Be a seasoned audio developer/scripter in the open-world paradigm of audio.
- Have extensive experience in defining and building systemic game logic structures.
- Be an expert in designing and managing procedurally generated audio and music systems
- Proficiently can use node-based visual scripting languages
- Have experience within adaptive music systems and with the ability to think beyond established implementations
- Be a Wwise power user
- See as a problem-solver who understands the importance of clear communication.
- High-level commercial awareness of the AV market
- Skills/experience with AutoCAD or Revit
- Able to direct and communicate effectively with music composers.
- Facilitates learning, growth and provides mentoring for the audio team.
- FPS, weapon design and multiplayer experience.
5. BS in Computer Science with 6 years of Experience
- Experience in the Entertainment Industry working in theatrical design, show development, venue management and operation of live shows.
- Experience in Dante Level 1 and Level 2 Certifications
- Experience in Qsys Level 1 Certification
- Experience with current technology and Industry standards for several aspects of Audio Design (theatrical, industrial, installation, concert, touring, etc.), as applied to live show and facility systems.
- Experience in Demonstrated experience with the deployment and use of multiple network audio protocols in live audio environments including Cobranet, Dante, AES67, QLAN, SMPTE 2110 and AVB.
- Experience in commitment to personal growth mindset and willingness to embrace technological advancements.
- Experience in proficiency with various office-related software/computer programs including, Microsoft Office Suite, Project, Visio, Teams, Slack and willingness to learn new software programs or applications.
- Must have, or be willing to obtain a passport and corporate credit card for travel.
- Experience of acoustic testing or analysis
- Avixa CTS-D certification
- A basic understanding of technical audio skills and implementation.
- Experience with video editing tools such as Vegas and Premiere.
6. BA in Media Studies with 4 years of Experience
- Produce world class sound design in line with the creative vision
- Skilled in a variety of sound from real world to synthetic
- Define the audio quality and functional benchmarks on the project
- Advanced Unreal Engine user, including native UE audio
- Experience with Reaper and may popular effects plugins
- Demonstrate initiative and autonomy
- Able to review work and give constructive feedback
- Have a good understanding of music and music editing
- Have experience performing and recording Foley
- Experience of working with speech and dialogue including creature voice design
7. BS in Electrical Engineering with 3 years of Experience
- Able to communicate with composers using music terminology and direct the composition of music
- Experience in track-laying, mixing and mastering for trailers and cinematics
- Experience mixing in 5.1 and 7.1 surround for games and linear media
- Professional experience performing and recording Foley, and working with Foley providers
- Facilitates learning, growth, and mentoring for the audio team
- Experience with game engines such as CryEngine and Unity
- Experience with FPS, weapon design and multiplayer games
- Stay up to date with industry standards and developments in sound production and mixing techniques
- Basic programming knowledge
- Experience with video editing tools such as Vegas and Premiere
- Passionate about video games
- Experience in producing dialogue pipelines, tools and playback systems.