AUDIO DESIGNER SKILLS, EXPERIENCE, AND JOB REQUIREMENTS

Updated: Aug 10, 2024 - The Audio Designer proficient in developing and scripting audio for open-world games, specializes in systemic game logic, procedural audio, and adaptive music systems using Wwise and node-based visual scripting languages. This role demands high-level commercial insight into the AV market, with additional capabilities in AutoCAD or Revit, and a strong aptitude for directing music composers and mentoring audio teams. Key experience includes FPS, weapon design, multiplayer gaming, and an innovative approach to problem-solving and communication within the audio design field.

Summary of Audio Designer Knowledge and Qualifications on Resume

1. BS in Audio Engineering with 2 years of Experience

  • Experience mixing in 5.1 and 7.1 surround for game and linear media
  • Experience in tracklaying, mixing and mastering for trailers and cinematics
  • Advanced knowledge of the game production pipeline
  • Ability to bug test and fix own work
  • Facilitates learning, growth and provides mentoring for the audio team
  • Great communication skills, both written and spoken
  • Weapon design and multiplayer experience
  • Experience in producing dialogue pipelines, tools and playback systems
  • An understanding of technical audio skills and implementation
  • Experience with video editing tools such as Adobe Premiere

2. BA in Music Technology with 5 years of Experience

  • Experience capturing a client requirement and creating an associated AV design
  • Ability to describe a solution using good, clear written English
  • A good technical understanding of AV products and technologies
  • Experience designing or working with UC systems (Teams, Zoom, Cisco, Poly etc)
  • Experience designing or working with control and presentation systems
  • Working knowledge of IP networks
  • Site surveying and auditing experience
  • Good skills experience with MS office
  • Experience creating system schematics and technical documentation
  • Knowledge of AVoverIP technologies
  • A working knowledge of device configuration or programming (QSC, Biamp, Crestron etc)

3. BS in Sound Design with 1 year of Experience

  • Extensive professional experience as a Lead or Senior Audio Designer on at least two complete cycles of shipped AAA titles
  • Capable of directing the aesthetic of a project and convey this well within the team as well as to external partners
  • Define the audio quality on a project and assist team members in reaching it
  • Build and maintain production roadmaps for the audio team in harmony with other departments
  • Robust experience in producing dialogue pipelines, tools, and playback systems
  • Able to coordinate and work with localisation providers, script writers and narrative teams
  • Extensive professional experience with Wwise
  • Adept with Unreal Engine
  • Expert with a multitude of microphones and recorders
  • Confident in organising and directing large-scale field recordings

4. BA in Digital Media with 3 years of Experience

  • Be a seasoned audio developer/scripter in the open-world paradigm of audio.
  • Have extensive experience in defining and building systemic game logic structures.
  • Be an expert in designing and managing procedurally generated audio and music systems
  • Proficiently can use node-based visual scripting languages
  • Have experience within adaptive music systems and with the ability to think beyond established implementations
  • Be a Wwise power user
  • See as a problem-solver who understands the importance of clear communication.
  • High-level commercial awareness of the AV market
  • Skills/experience with AutoCAD or Revit
  • Able to direct and communicate effectively with music composers.
  • Facilitates learning, growth and provides mentoring for the audio team.
  • FPS, weapon design and multiplayer experience.

5. BS in Computer Science with 6 years of Experience

  • Experience in the Entertainment Industry working in theatrical design, show development, venue management and operation of live shows.
  • Experience in Dante Level 1 and Level 2 Certifications
  • Experience in Qsys Level 1 Certification
  • Experience with current technology and Industry standards for several aspects of Audio Design (theatrical, industrial, installation, concert, touring, etc.), as applied to live show and facility systems.
  • Experience in Demonstrated experience with the deployment and use of multiple network audio protocols in live audio environments including Cobranet, Dante, AES67, QLAN, SMPTE 2110 and AVB.
  • Experience in commitment to personal growth mindset and willingness to embrace technological advancements.
  • Experience in proficiency with various office-related software/computer programs including, Microsoft Office Suite, Project, Visio, Teams, Slack and willingness to learn new software programs or applications.
  • Must have, or be willing to obtain a passport and corporate credit card for travel.
  • Experience of acoustic testing or analysis
  • Avixa CTS-D certification
  • A basic understanding of technical audio skills and implementation.
  • Experience with video editing tools such as Vegas and Premiere.

6. BA in Media Studies with 4 years of Experience

  • Produce world class sound design in line with the creative vision
  • Skilled in a variety of sound from real world to synthetic
  • Define the audio quality and functional benchmarks on the project
  • Advanced Unreal Engine user, including native UE audio
  • Experience with Reaper and may popular effects plugins
  • Demonstrate initiative and autonomy
  • Able to review work and give constructive feedback
  • Have a good understanding of music and music editing
  • Have experience performing and recording Foley
  • Experience of working with speech and dialogue including creature voice design

7. BS in Electrical Engineering with 3 years of Experience

  • Able to communicate with composers using music terminology and direct the composition of music
  • Experience in track-laying, mixing and mastering for trailers and cinematics
  • Experience mixing in 5.1 and 7.1 surround for games and linear media
  • Professional experience performing and recording Foley, and working with Foley providers
  • Facilitates learning, growth, and mentoring for the audio team
  • Experience with game engines such as CryEngine and Unity
  • Experience with FPS, weapon design and multiplayer games
  • Stay up to date with industry standards and developments in sound production and mixing techniques
  • Basic programming knowledge
  • Experience with video editing tools such as Vegas and Premiere
  • Passionate about video games
  • Experience in producing dialogue pipelines, tools and playback systems.